New: Alpha drawing mode, in 'Translucency'. Drawing AA Text automatically activates it. Fixed a problem in non-AA text that made it pick wrong colors if the current skin wasn't using white and black.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1512 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@ -4942,6 +4942,20 @@ void Button_Text()
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Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH);
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else
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Change_paintbrush_shape(PAINTBRUSH_SHAPE_MONO_BRUSH);
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// Activate alpha mode
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if (antialias && TrueType_font(selected_font_index))
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{
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Shade_mode=0;
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Quick_shade_mode=0;
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Smooth_mode=0;
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Tiling_mode=0;
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Smear_mode=0;
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Colorize_mode=1;
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Colorize_current_mode=3;
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Effect_function=Effect_alpha_colorize;
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Draw_menu_button(BUTTON_EFFECTS,BUTTON_PRESSED);
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}
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Select_button(BUTTON_DRAW,LEFT_SIDE);
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if (Config.Auto_discontinuous)
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@ -553,6 +553,9 @@ void Button_Colorize_mode(void)
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break;
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case 2 :
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Effect_function=Effect_substractive_colorize;
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break;
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case 3 :
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Effect_function=Effect_alpha_colorize;
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}
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Shade_mode=0;
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Quick_shade_mode=0;
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@ -588,6 +591,9 @@ void Button_Colorize_display_selection(int mode)
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break;
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case 2 : // Méthode soustractive
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y_pos=74;
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break;
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case 3 : // Méthode alpha
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y_pos=91;
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}
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Print_in_window(4,y_pos,"\020",MC_Black,MC_Light);
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Print_in_window(129,y_pos,"\021",MC_Black,MC_Light);
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@ -600,7 +606,7 @@ void Button_Colorize_menu(void)
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short clicked_button;
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char str[4];
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Open_window(140,118,"Transparency");
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Open_window(140,135,"Transparency");
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Print_in_window(16,23,"Opacity:",MC_Dark,MC_Light);
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Window_set_input_button(87,21,3); // 1
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@ -610,9 +616,10 @@ void Button_Colorize_menu(void)
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Window_set_normal_button(16,54,108,14,"Additive" ,2,1,SDLK_d); // 3
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Window_set_normal_button(16,71,108,14,"Subtractive",1,1,SDLK_s); // 4
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Window_set_normal_button(16,88,108,14,"Alpha",1,1,SDLK_a); // 4
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Window_set_normal_button(16,94, 51,14,"Cancel" ,0,1,KEY_ESC); // 5
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Window_set_normal_button(73,94, 51,14,"OK" ,0,1,SDLK_RETURN); // 6
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Window_set_normal_button(16,111, 51,14,"Cancel" ,0,1,KEY_ESC); // 5
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Window_set_normal_button(73,111, 51,14,"OK" ,0,1,SDLK_RETURN); // 6
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Num2str(Colorize_opacity,str,3);
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Window_input_content(Window_special_button_list,str);
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@ -643,9 +650,10 @@ void Button_Colorize_menu(void)
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}
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Display_cursor();
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break;
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case 2: // Méthode interpolée
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case 3: // Méthode additive
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case 4: // Méthode soustractive
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case 2: // Interpolated method
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case 3: // Additive method
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case 4: // Substractive method
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case 5: // Alpha method
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selected_mode=clicked_button-2;
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Hide_cursor();
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Button_Colorize_display_selection(selected_mode);
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@ -654,13 +662,13 @@ void Button_Colorize_menu(void)
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if (Is_shortcut(Key,0x100+BUTTON_HELP))
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Window_help(BUTTON_EFFECTS, "TRANSPARENCY");
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else if (Is_shortcut(Key,SPECIAL_COLORIZE_MENU))
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clicked_button=6;
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clicked_button=7;
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}
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while (clicked_button<5);
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while (clicked_button<6);
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Close_window();
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if (clicked_button==6) // OK
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if (clicked_button==7) // OK
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{
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Colorize_opacity =chosen_opacity;
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Colorize_current_mode=selected_mode;
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16
src/misc.c
16
src/misc.c
@ -499,6 +499,22 @@ byte Effect_substractive_colorize(word x,word y,byte color)
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blue<blue_under?blue:blue_under);
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}
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byte Effect_alpha_colorize (word x,word y,byte color)
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{
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byte color_under = Read_pixel_from_feedback_screen(x,y);
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byte blue_under=Main_palette[color_under].B;
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byte green_under=Main_palette[color_under].G;
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byte red_under=Main_palette[color_under].R;
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int factor=(Main_palette[color].R*76 +
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Main_palette[color].G*151 +
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Main_palette[color].B*28)/255;
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return Best_color(
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(Main_palette[Fore_color].R*factor + red_under*(255-factor))/255,
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(Main_palette[Fore_color].G*factor + green_under*(255-factor))/255,
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(Main_palette[Fore_color].B*factor + blue_under*(255-factor))/255);
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}
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void Check_timer(void)
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{
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if((SDL_GetTicks()/55)-Timer_delay>Timer_start) Timer_state=1;
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@ -86,6 +86,7 @@ void Replace_colors_within_limits(byte * replace_table);
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byte Effect_interpolated_colorize (word x,word y,byte color);
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byte Effect_additive_colorize (word x,word y,byte color);
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byte Effect_substractive_colorize(word x,word y,byte color);
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byte Effect_alpha_colorize(word x,word y,byte color);
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byte Effect_sieve(word x,word y);
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///
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@ -431,6 +431,9 @@ void Transparency_set(byte amount)
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break;
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case 2 :
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Effect_function=Effect_substractive_colorize;
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break;
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case 3 :
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Effect_function=Effect_alpha_colorize;
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}
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Shade_mode=0;
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Quick_shade_mode=0;
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39
src/text.c
39
src/text.c
@ -377,8 +377,8 @@ byte *Render_text_TTF(const char *str, int font_number, int size, int antialias,
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int index;
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int style;
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SDL_Color Couleur_Avant;
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SDL_Color Couleur_Arriere;
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SDL_Color fg_color;
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SDL_Color bg_color;
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// Chargement de la fonte
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font=TTF_OpenFont(Font_name(font_number), size);
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@ -386,6 +386,7 @@ byte *Render_text_TTF(const char *str, int font_number, int size, int antialias,
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{
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return NULL;
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}
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// Style
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style=0;
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if (italic)
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@ -393,24 +394,18 @@ byte *Render_text_TTF(const char *str, int font_number, int size, int antialias,
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if (bold)
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style|=TTF_STYLE_BOLD;
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TTF_SetFontStyle(font, style);
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// Couleurs
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if (antialias)
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{
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Couleur_Avant = Color_to_SDL_color(Fore_color);
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Couleur_Arriere = Color_to_SDL_color(Back_color);
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}
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else
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{
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Couleur_Avant = Color_to_SDL_color(MC_White);
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Couleur_Arriere = Color_to_SDL_color(MC_Black);
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}
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fg_color.r=fg_color.g=fg_color.b=255;
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bg_color.r=bg_color.g=bg_color.b=0;
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// The following is alpha, supposedly unused
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bg_color.unused=fg_color.unused=255;
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// Rendu du texte: crée une surface SDL RGB 24bits
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if (antialias)
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TexteColore=TTF_RenderText_Shaded(font, str, Couleur_Avant, Couleur_Arriere );
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TexteColore=TTF_RenderText_Shaded(font, str, fg_color, bg_color );
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else
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TexteColore=TTF_RenderText_Solid(font, str, Couleur_Avant);
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TexteColore=TTF_RenderText_Solid(font, str, fg_color);
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if (!TexteColore)
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{
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TTF_CloseFont(font);
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@ -431,13 +426,17 @@ byte *Render_text_TTF(const char *str, int font_number, int size, int antialias,
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}
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if (!antialias)
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{
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// Mappage des couleurs
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// Map colors: white->fg, black->bg
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for (index=0; index < Texte8Bit->w * Texte8Bit->h; index++)
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{
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if (*(new_brush+index) == MC_Black)
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*(new_brush+index)=Back_color;
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else if (*(new_brush+index) == MC_White)
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*(new_brush+index)=Fore_color;
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int sum;
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sum = Main_palette[*(new_brush+index)].R
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+ Main_palette[*(new_brush+index)].G
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+ Main_palette[*(new_brush+index)].B;
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if (sum < 128 * 3)
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*(new_brush+index)=Back_color;
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else
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*(new_brush+index)=Fore_color;
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}
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}
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*width=Texte8Bit->w;
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