Win32: redraw whole window when called with 0 width and height
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				@ -540,12 +540,20 @@ void Screen_FillRect(int x, int y, int w, int h, byte color)
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void Update_rect(short x, short y, unsigned short width, unsigned short height)
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					void Update_rect(short x, short y, unsigned short width, unsigned short height)
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{
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					{
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					  if (width == 0 && height == 0)
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					  {
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					    // update whole window
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					    InvalidateRect(Win32_hwnd, NULL, FALSE/*TRUE*/);
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					  }
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					  else
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					  {
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    RECT rect;
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					    RECT rect;
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    rect.left = x * Pixel_width;
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					    rect.left = x * Pixel_width;
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    rect.top = y * Pixel_height;
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					    rect.top = y * Pixel_height;
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    rect.right = (x + width) * Pixel_width;
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					    rect.right = (x + width) * Pixel_width;
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    rect.bottom = (y + height) * Pixel_height;
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					    rect.bottom = (y + height) * Pixel_height;
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    InvalidateRect(Win32_hwnd, &rect, FALSE/*TRUE*/);
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					    InvalidateRect(Win32_hwnd, &rect, FALSE/*TRUE*/);
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					  }
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}
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					}
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void Flush_update(void)
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					void Flush_update(void)
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