Add script by dawnbringer that performs spritesheet animation.

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1677 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues 2011-01-15 17:34:19 +00:00
parent c802a9acfd
commit 9a941c4512

View File

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--ANIM: Sprite Animator v0.1
--Spare page holds data - Plays on current
--by Richard Fhager
require("memory")
arg=memory.load({XS=16,YS=16,SPACE=1,FRAMES=8,XOFF=0,YOFF=0,FPS=10})
OK, XS, YS, SPACE, FRAMES, XOFF, YOFF, FPS = inputbox("Sprite-Sheet
Animator",
"Sprite X-size", arg.XS, 1, 256,0,
"Sprite Y-size", arg.YS, 1, 256,0,
"Spacing", arg.SPACE, 0, 32,0,
"# of Frames", arg.FRAMES,2, 100,0,
"X-offset", arg.XOFF, 0, 256,0,
"Y-offset", arg.YOFF, 0, 256,0,
"Play Speed (FPS)",arg.FPS, 1, 60,0
);
if OK == true then
memory.save({XS=XS,YS=YS,SPACE=SPACE,FRAMES=FRAMES,XOFF=XOFF,YOFF=YOFF,FPS=FPS})
MAXPLAYS = 25
w,h = getpicturesize()
OX = w / 2 - XS/2
OY = h / 2 - YS/2
for play = 1, MAXPLAYS, 1 do
for f = 0, FRAMES-1, 1 do
for y = 0, YS-1, 1 do
for x = 0, XS-1, 1 do
sx = x + XOFF + f * (XS + SPACE)
sy = y + YOFF
putpicturepixel(OX+x, OY+y, getsparepicturepixel(sx, sy))
end
end
updatescreen(); if (waitbreak(1/FPS)==1) then return; end
end
end -- plays
end --OK