Improve menu palette looks
* Only show the "transparent" marker in layer mode when there is more than one layer * Use a single pixel separation between colors (bypass menu_factor). git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@2090 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@ -258,8 +258,8 @@ void Frame_menu_color(byte id)
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{
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{
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if (Config.Separate_colors)
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if (Config.Separate_colors)
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{
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{
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start_x=Palette_cell_X(id)-1*Menu_factor_X;
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start_x=Palette_cell_X(id)-1;
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start_y=Palette_cell_Y(id)-1*Menu_factor_Y;
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start_y=Palette_cell_Y(id)-1;
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// TODO: if color is black, we are unselecting a color. If another color next to it is selected, we
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// TODO: if color is black, we are unselecting a color. If another color next to it is selected, we
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// will erase one edge of its selection square.
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// will erase one edge of its selection square.
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@ -267,14 +267,14 @@ void Frame_menu_color(byte id)
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// But we have to find which color is above and below (not so easy) and for the horizontal, check we
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// But we have to find which color is above and below (not so easy) and for the horizontal, check we
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// are not at the edge of the palette. This makes a lot of cases to handle.
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// are not at the edge of the palette. This makes a lot of cases to handle.
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// Top
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// Top
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Block(start_x,start_y,(Menu_palette_cell_width+1)*Menu_factor_X,Menu_factor_Y,color);
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Block(start_x,start_y,(Menu_palette_cell_width)*Menu_factor_X+1,1,color);
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// Bottom
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// Bottom
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Block(start_x,start_y+cell_height*Menu_factor_Y,(Menu_palette_cell_width+1)*Menu_factor_X,Menu_factor_Y,color);
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Block(start_x,start_y+cell_height*Menu_factor_Y,(Menu_palette_cell_width)*Menu_factor_X+1,1,color);
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// Left
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// Left
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Block(start_x,start_y+Menu_factor_Y,Menu_factor_X,(cell_height -1)* Menu_factor_Y,color);
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Block(start_x,start_y+1,1,(cell_height)* Menu_factor_Y,color);
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//Right
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//Right
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Block(start_x+(Menu_palette_cell_width*Menu_factor_X),start_y+Menu_factor_Y,Menu_factor_X,(cell_height -1)* Menu_factor_Y,color);
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Block(start_x+(Menu_palette_cell_width*Menu_factor_X),start_y+1,1,(cell_height)* Menu_factor_Y,color);
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Update_rect(start_x,start_y,(Menu_palette_cell_width+1)*Menu_factor_X,(cell_height+1)* Menu_factor_Y);
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Update_rect(start_x,start_y,(Menu_palette_cell_width+1)*Menu_factor_X,(cell_height+1)* Menu_factor_Y);
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}
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}
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@ -336,7 +336,7 @@ void Display_menu_palette(void)
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if (Menu_is_visible && Menu_bars[MENUBAR_TOOLS].Visible)
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if (Menu_is_visible && Menu_bars[MENUBAR_TOOLS].Visible)
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{
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{
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uint8_t transparent = Main_backups->Pages->Transparent_color;
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int transparent = -1;
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int cw,ch;
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int cw,ch;
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// Fill the whole palette area with black
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// Fill the whole palette area with black
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@ -347,6 +347,10 @@ void Display_menu_palette(void)
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(Menu_bars[MENUBAR_TOOLS].Height)*Menu_factor_Y,
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(Menu_bars[MENUBAR_TOOLS].Height)*Menu_factor_Y,
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MC_Black);
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MC_Black);
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if (Main_backups->Pages->Image_mode == 0
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&& Main_backups->Pages->Nb_layers > 1)
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transparent = Main_backups->Pages->Transparent_color;
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// Compute the size of the color cells (they are smaller by 1px when using
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// Compute the size of the color cells (they are smaller by 1px when using
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// 'separate colors"
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// 'separate colors"
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if (Config.Separate_colors) {
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if (Config.Separate_colors) {
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@ -368,7 +372,7 @@ void Display_menu_palette(void)
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cw / 2, ch / 2, MC_Light);
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cw / 2, ch / 2, MC_Light);
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Block(Palette_cell_X(color) + cw / 2,
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Block(Palette_cell_X(color) + cw / 2,
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Palette_cell_Y(color) + ch / 2,
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Palette_cell_Y(color) + ch / 2,
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cw / 2, ch / 2, MC_Dark);
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(cw+1) / 2, (ch+1) / 2, MC_Dark);
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}
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}
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}
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}
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