Fix buggy drawing in menu when using shortcuts.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1211 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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15
engine.c
15
engine.c
@ -208,7 +208,7 @@ int Button_under_mouse(void)
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}
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#define Pixel_in_skinmenu(x,y,color) Menu_bars[current_menu].Skin[(y - y_off)*Menu_bars[current_menu].Skin_width + x] = color
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#define Pixel_in_menu_and_skin(x,y,color) Pixel_in_skinmenu(x,y,color); Pixel_in_menu(x,y,color)
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#define Pixel_in_menu_and_skin(x,y,color) Pixel_in_skinmenu(x,y,color); if(visible) Pixel_in_menu(x,y,color)
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///Draw the frame for a menu button
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void Draw_menu_button_frame(byte btn_number,byte pressed)
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@ -223,6 +223,7 @@ void Draw_menu_button_frame(byte btn_number,byte pressed)
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word x_pos;
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word y_pos;
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byte current_menu;
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byte visible;
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word y_off = 0;
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// Find in which menu the button is
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@ -231,8 +232,18 @@ void Draw_menu_button_frame(byte btn_number,byte pressed)
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if(Menu_bars[current_menu].Visible)
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{
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y_off += Menu_bars[current_menu].Height;
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if (Menu_bars[current_menu].Last_button_index >= btn_number)
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// We found the right bar !
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if (Menu_bars[current_menu].Last_button_index >= btn_number && (current_menu==0 || Menu_bars[current_menu -1].Last_button_index < btn_number))
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{
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visible = 1;
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break;
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} else
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// We missed the bar, it's hidden ! But we still need to draw in the skin...
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if (Menu_bars[current_menu].Last_button_index > btn_number)
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{
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current_menu--; // We can't enter the if with current_menu=0, so that's ok.
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break;
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}
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}
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}
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