Proper remapping on skin change in (almost) all cases. I commit this before breaking everything trying to fix the remaining issue...

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1114 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues 2009-10-31 10:44:09 +00:00
parent f9dc259af5
commit a2fd796e59
3 changed files with 50 additions and 12 deletions

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@ -1014,6 +1014,11 @@ void Draw_one_skin_name(word x, word y, word index, byte highlighted)
} }
} }
#define SWAP_BYTES(a,b) { byte c=a; a=b; b=c;}
#define SWAP_WORDS(a,b) { word c=a; a=b; b=c;}
#define SWAP_SHORTS(a,b) { short c=a; a=b; b=c;}
#define SWAP_FLOATS(a,b) { float c=a; a=b; b=c;}
/// Skin selector window /// Skin selector window
void Button_Skins(void) void Button_Skins(void)
{ {
@ -1108,7 +1113,7 @@ void Button_Skins(void)
for (x = 6, x_pos = 0; x_pos<173; x_pos++, x++) for (x = 6, x_pos = 0; x_pos<173; x_pos++, x++)
Pixel_in_window(x, y, skin_logo[offs_y][x_pos]); Pixel_in_window(x, y, skin_logo[offs_y][x_pos]);
Update_window_area(0,0,Window_width, Window_height); Update_window_area(0, 0, Window_width, Window_height);
Display_cursor(); Display_cursor();
@ -1212,6 +1217,31 @@ void Button_Skins(void)
Config.Display_image_limits = showlimits; Config.Display_image_limits = showlimits;
Config.Separate_colors = separatecolors; Config.Separate_colors = separatecolors;
// We loaded a new menu but not changed the palette
// So we have to remap FROM MC_ TO Old_ and not the reverse way...
SWAP_BYTES(Old_black, MC_Black);
SWAP_BYTES(Old_dark, MC_Dark);
SWAP_BYTES(Old_light, MC_Light);
SWAP_BYTES(Old_white, MC_White);
SWAP_BYTES(Old_trans, MC_Trans);
Remap_menu_sprites();
Old_black = MC_Black;
Old_dark = MC_Dark;
Old_light = MC_Light;
Old_white = MC_White;
Old_trans = MC_Trans;
} else {
MC_Black = Old_black;
MC_Dark = Old_dark;
MC_Light = Old_light;
MC_White = Old_white;
MC_Trans = Old_trans;
// TODO : il faudrait aussi restaurer la preview du skin initial, soit ici
// soit la prochaine fois qu'on ouvre la fenêtre. Une solution est de
// ne pas utiliser une variable globale pour skin_logo mais de la mettre
// dans gfx à la place.
} }
Close_window(); Close_window();
@ -1228,11 +1258,6 @@ void Button_Page(void)
byte factor_index; byte factor_index;
char Temp_buffer[256]; char Temp_buffer[256];
#define SWAP_BYTES(a,b) { byte c=a; a=b; b=c;}
#define SWAP_WORDS(a,b) { word c=a; a=b; b=c;}
#define SWAP_SHORTS(a,b) { short c=a; a=b; b=c;}
#define SWAP_FLOATS(a,b) { float c=a; a=b; b=c;}
Hide_cursor(); Hide_cursor();
// On dégrossit le travail avec les infos des listes de pages // On dégrossit le travail avec les infos des listes de pages

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@ -2543,14 +2543,14 @@ void Remap_screen_after_menu_colors_change(void)
void Compute_optimal_menu_colors(T_Components * palette) void Compute_optimal_menu_colors(T_Components * palette)
{ {
byte table[4]; byte table[4];
short i,j,k; short i;
Old_black =MC_Black; Old_black =MC_Black;
Old_dark=MC_Dark; Old_dark = MC_Dark;
Old_light=MC_Light; Old_light = MC_Light;
Old_white=MC_White; Old_white = MC_White;
Old_trans=MC_Trans; Old_trans = MC_Trans;
// Recherche du noir // Recherche du noir
Compute_4_best_colors_for_1_menu_color Compute_4_best_colors_for_1_menu_color
@ -2610,7 +2610,14 @@ void Compute_optimal_menu_colors(T_Components * palette)
for (MC_Trans=0; ((MC_Trans==MC_Black) || (MC_Trans==MC_Dark) || for (MC_Trans=0; ((MC_Trans==MC_Black) || (MC_Trans==MC_Dark) ||
(MC_Trans==MC_Light) || (MC_Trans==MC_White)); MC_Trans++); (MC_Trans==MC_Light) || (MC_Trans==MC_White)); MC_Trans++);
// Et maintenant, on "remappe" tous les sprites, etc... Remap_menu_sprites();
}
/// Remap all menu data when the palette changes or a new skin is loaded
void Remap_menu_sprites()
{
int i, j, k;
if ( (MC_Light!=Old_light) if ( (MC_Light!=Old_light)
|| (MC_Dark!=Old_dark) || (MC_Dark!=Old_dark)
|| (MC_White!=Old_white) || (MC_White!=Old_white)
@ -2667,6 +2674,11 @@ void Compute_optimal_menu_colors(T_Components * palette)
for (j=0; j<ICON_SPRITE_HEIGHT; j++) for (j=0; j<ICON_SPRITE_HEIGHT; j++)
for (i=0; i<ICON_SPRITE_WIDTH; i++) for (i=0; i<ICON_SPRITE_WIDTH; i++)
Remap_pixel(&Gfx->Icon_sprite[k][j][i]); Remap_pixel(&Gfx->Icon_sprite[k][j][i]);
// Skin preview
for (j = 0; j < 173; j++)
for (i = 0; i < 16; i++)
Remap_pixel(&skin_logo[i][j]);
} }
Clear_border(MC_Black); Clear_border(MC_Black);
} }

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@ -39,6 +39,7 @@ void Hide_cursor(void);
void Remap_screen_after_menu_colors_change(void); void Remap_screen_after_menu_colors_change(void);
void Compute_optimal_menu_colors(T_Components * palette); void Compute_optimal_menu_colors(T_Components * palette);
void Remap_menu_sprites();
void Position_screen_according_to_zoom(void); void Position_screen_according_to_zoom(void);
void Compute_separator_data(void); void Compute_separator_data(void);