new OSX version should be ready
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1753 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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							@ -33,9 +33,10 @@
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  STRIP = strip
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					  STRIP = strip
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### Specific to build MAC OS X universal binaries on Tiger ###
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					### Specific to build MAC OS X universal binaries on Tiger ###
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### (may need to be changed on your OS) ###
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					### (may need to be changed or removed depedning on the OSX version) ###
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MACOSX_SYSROOT = /Developer/SDKs/MacOSX10.4u.sdk
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					MACOSX_SYSROOT = /Developer/SDKs/MacOSX10.4u.sdk
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					MACOSX_ARCH = -arch ppc -arch i386
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### PLATFORM DETECTION AND CONFIGURATION ###
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					### PLATFORM DETECTION AND CONFIGURATION ###
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@ -95,9 +96,9 @@ else
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    # Where the SDL frameworks are located
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					    # Where the SDL frameworks are located
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    FWDIR = /Library/Frameworks
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					    FWDIR = /Library/Frameworks
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    BIN = ../bin/grafx2
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					    BIN = ../bin/grafx2
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    SDLCOPT = -arch ppc -arch i386 -I$(FWDIR)/SDL.framework/Headers -I$(FWDIR)/SDL_image.framework/Headers -I$(FWDIR)/SDL_ttf.framework/Headers -D_THREAD_SAFE
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					    SDLCOPT = $(MACOSX_ARCH) -I$(FWDIR)/SDL.framework/Headers -I$(FWDIR)/SDL_image.framework/Headers -I$(FWDIR)/SDL_ttf.framework/Headers -D_THREAD_SAFE
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    #-framework SDL_ttf 
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					    #-framework SDL_ttf 
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    SDLLOPT = -isysroot $(MACOSX_SYSROOT) -arch ppc -arch i386 -L/usr/lib -framework SDL -framework SDL_image -framework Cocoa -framework Carbon -framework OpenGL
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					    SDLLOPT = -isysroot $(MACOSX_SYSROOT) $(MACOSX_ARCH) -L/usr/lib -framework SDL -framework SDL_image -framework Cocoa -framework Carbon -framework OpenGL
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    COPT = -D_DARWIN_C_SOURCE -D__macosx__ -D__linux__ -W -Wall -Wdeclaration-after-statement -O$(OPTIM) -std=c99 -c -g $(SDLCOPT) $(TTFCOPT) -I/usr/X11/include
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					    COPT = -D_DARWIN_C_SOURCE -D__macosx__ -D__linux__ -W -Wall -Wdeclaration-after-statement -O$(OPTIM) -std=c99 -c -g $(SDLCOPT) $(TTFCOPT) -I/usr/X11/include
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    LOPT = $(SDLLOPT) -lpng -lz
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					    LOPT = $(SDLLOPT) -lpng -lz
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    # Use gcc for compiling. Use ncc to build a callgraph and analyze the code.
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					    # Use gcc for compiling. Use ncc to build a callgraph and analyze the code.
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@ -82,7 +82,7 @@ static NSString *getApplicationName(void)
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	if (NSKeyDown == [anEvent type] || NSKeyUp == [anEvent type]) {
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						if (NSKeyDown == [anEvent type] || NSKeyUp == [anEvent type]) {
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		if ([anEvent modifierFlags] & NSCommandKeyMask)
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							if ([anEvent modifierFlags] & NSCommandKeyMask)
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        {
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					        {
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            SDL_SetModState(SDL_GetModState() | KMOD_META);
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					//            SDL_SetModState(SDL_GetModState() /*| KMOD_META*/);
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            [super sendEvent: anEvent];
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					            [super sendEvent: anEvent];
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        }
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					        }
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	} else
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						} else
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