Use an int to compute the zoom to cursor instead of a short for better precision and more security (using a short could lead to overflows on big screens/pictures). However there is still a drift, if you zoom in/out a lot of times without moving the mouse you'll notice that the zoom window moves to the down/right corner of the picture. Might be because of the truncate done on the fixed point calculations, but i'm not sure...

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1136 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues 2009-11-01 21:20:42 +00:00
parent 5e3f845176
commit a725f0035e

View File

@ -1535,8 +1535,8 @@ void Compute_magnifier_data(void)
/// Changes magnifier factor and updates everything needed
void Change_magnifier_factor(byte factor_index)
{
short center_x;
short center_y;
int center_x;
int center_y;
// Values that need to be computed before switching to the new zoom factor
if (Cursor_in_menu)
@ -1545,8 +1545,8 @@ void Change_magnifier_factor(byte factor_index)
center_y=Main_magnifier_offset_Y+(Main_magnifier_height>>1);
} else {
// Zoom to cursor
center_x = (Paintbrush_X - Main_magnifier_offset_X) * 255 / Main_magnifier_width;
center_y = (Paintbrush_Y - Main_magnifier_offset_Y) * 255 / Main_magnifier_height;
center_x = (Paintbrush_X - Main_magnifier_offset_X) * 65536 / Main_magnifier_width;
center_y = (Paintbrush_Y - Main_magnifier_offset_Y) * 65536 / Main_magnifier_height;
}
Main_magnifier_factor=ZOOM_FACTOR[factor_index];
@ -1561,8 +1561,8 @@ void Change_magnifier_factor(byte factor_index)
Main_magnifier_offset_X=center_x-(Main_magnifier_width>>1);
Main_magnifier_offset_Y=center_y-(Main_magnifier_height>>1);
} else {
Main_magnifier_offset_X = Paintbrush_X - center_x * Main_magnifier_width / 255 ;
Main_magnifier_offset_Y = Paintbrush_Y - center_y * Main_magnifier_height / 255 ;
Main_magnifier_offset_X = Paintbrush_X - center_x * Main_magnifier_width / 65536 ;
Main_magnifier_offset_Y = Paintbrush_Y - center_y * Main_magnifier_height / 65536 ;
}
// Correction en cas de débordement de l'image
if (Main_magnifier_offset_X+Main_magnifier_width>Main_image_width)