Lua factory: More room for file names (34 chars instead of 18), and a preview of the script's first lines of comments.

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1326 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2010-02-07 20:13:54 +00:00
parent df2a0ec4dd
commit b0a700850f
12 changed files with 122 additions and 17 deletions

113
factory.c
View File

@ -45,6 +45,13 @@
#include <lauxlib.h>
#include <lualib.h>
///
/// Number of characters for name in fileselector.
/// Window is adjusted according to it.
#define NAME_WIDTH 34
/// Position of fileselector top, in window space
#define FILESEL_Y 18
// Work data that can be used during a script
static byte * Brush_backup = NULL;
static word Brush_backup_width;
@ -287,13 +294,92 @@ void Draw_script_name(word x, word y, word index, byte highlighted)
if (Scripts_list.Nb_elements)
{
short name_size;
current_item = Get_item_by_index(&Scripts_list, index);
Print_in_window(x, y, current_item->Short_name, MC_Black,
Print_in_window_limited(x, y, current_item->Full_name, NAME_WIDTH, MC_Black,
(highlighted)?MC_Dark:MC_Light);
name_size=strlen(current_item->Full_name);
// Clear remaining area on the right
if (name_size<NAME_WIDTH)
Window_rectangle(x+name_size*8,y,(NAME_WIDTH-name_size)*8,8,(highlighted)?MC_Dark:MC_Light);
Update_window_area(x,y,NAME_WIDTH*8,8);
}
}
// Add a skin to the list
///
/// Displays first lines of comments from a lua script in the window.
void Draw_script_information(T_Fileselector_item * script_item)
{
FILE *script_file;
char full_name[MAX_PATH_CHARACTERS];
char text_block[3][NAME_WIDTH+3];
int x, y;
Hide_cursor();
// Blank the target area
Window_rectangle(7, FILESEL_Y + 89, (NAME_WIDTH+2)*8+2, 3*8, MC_Black);
if (script_item && script_item->Full_name && script_item->Full_name[0]!='\0')
{
strcpy(full_name, Data_directory);
strcat(full_name, "scripts/");
strcat(full_name, script_item->Full_name);
x=0;
y=0;
text_block[0][0] = text_block[1][0] = text_block[2][0] = '\0';
// Start reading
script_file = fopen(full_name, "r");
if (script_file != NULL)
{
int c;
c = fgetc(script_file);
while (c != EOF && y<3)
{
if (c == '\n')
{
if (x<2)
break; // Carriage return without comment: Stopping
y++;
x=0;
}
else if (x==0 || x==1)
{
if (c != '-')
break; // Non-comment line was encountered. Stopping.
x++;
}
else
{
if (x < NAME_WIDTH+4)
{
// Adding character
text_block[y][x-2] = (c<32 || c>255) ? ' ' : c;
text_block[y][x-1] = '\0';
}
x++;
}
// Read next
c = fgetc(script_file);
}
fclose(script_file);
}
Print_in_window(7, FILESEL_Y + 89 , text_block[0], MC_Light, MC_Black);
Print_in_window(7, FILESEL_Y + 89+ 8, text_block[1], MC_Light, MC_Black);
Print_in_window(7, FILESEL_Y + 89+16, text_block[2], MC_Light, MC_Black);
}
Display_cursor();
Update_window_area(7, FILESEL_Y + 89, (NAME_WIDTH+2)*8+2, 3*8);
}
// Add a script to the list
void Add_script(const char *name)
{
Add_element_to_list(&Scripts_list, Find_last_slash(name)+1, 0);
@ -306,7 +392,7 @@ void Button_Brush_Factory(void)
T_Scroller_button* scriptscroll;
char scriptdir[MAX_PATH_CHARACTERS];
Open_window(175, 162, "Brush Factory");
Open_window(33+8*NAME_WIDTH, 162, "Brush Factory");
// Here we use the same data container as the fileselectors.
// Reinitialize the list
@ -318,19 +404,24 @@ void Button_Brush_Factory(void)
// Sort it
Sort_list_of_files(&Scripts_list);
Window_set_normal_button(77, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1
Window_set_normal_button(85, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1
Window_set_normal_button(10, 141, 67, 14, "Run", 0, 1, 0); // 2
#define FILESEL_Y 18
Window_display_frame_in(6, FILESEL_Y - 2, 148, 84); // File selector
Window_display_frame_in(6, FILESEL_Y - 2, NAME_WIDTH*8+4, 84); // File selector
scriptlist = Window_set_list_button(
// Fileselector
Window_set_special_button(8, FILESEL_Y + 1, 144, 80), // 3
Window_set_special_button(8, FILESEL_Y + 1, NAME_WIDTH*8, 80), // 3
// Scroller for the fileselector
(scriptscroll = Window_set_scroller_button(154, FILESEL_Y - 1, 82,
(scriptscroll = Window_set_scroller_button(NAME_WIDTH*8+14, FILESEL_Y - 1, 82,
Scripts_list.Nb_elements, 10, 0)), // 4
Draw_script_name); // 5
Window_display_frame_in(6, FILESEL_Y + 88, (NAME_WIDTH+2)*8+4, 3*8+2); // Descr.
Window_redraw_list(scriptlist);
Draw_script_information(Get_item_by_index(&Scripts_list,
scriptlist->List_start + scriptlist->Cursor_position));
Update_window_area(0, 0, Window_width, Window_height);
Display_cursor();
@ -340,6 +431,12 @@ void Button_Brush_Factory(void)
switch (clicked_button)
{
case 5:
Draw_script_information(Get_item_by_index(&Scripts_list,
scriptlist->List_start + scriptlist->Cursor_position));
break;
default:
break;
}

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@ -1,3 +1,5 @@
-- Apply a kind of AA filter on picture
-- Get the picture size
w, h = getpicturesize();

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@ -1,4 +1,6 @@
-- Picture scene: Amigaball (by Richard Fhager, code adopted from Evalion)
-- Picture scene: Amigaball
-- by Richard Fhager, code adopted
-- from Evalion
w = 256
h = 256

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@ -1,4 +1,4 @@
-- x1palettetopicture.lua
-- x1 palette to picture
w,h=getpicturesize();
for y1=0,7,1 do
for x1=0,31,1 do

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@ -1,4 +1,4 @@
-- x8palettetopicture.lua
-- x8 palette to picture
setpicturesize(256,64);
for y1=0,7,1 do
for x1=0,31,1 do

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@ -1,4 +1,4 @@
-- drawgrid8x8.lua
-- Draw 8x8 grid
w,h=getpicturesize();
for y=0,h-1,1 do
for x=0,w-1,8 do

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@ -1,4 +1,4 @@
-- drawgrid8x8matchcolor.lua
-- Draw red 8x8 grid
w,h=getpicturesize();
c=matchcolor(0xFF,0x00,0x00)
for y=0,h-1,1 do

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@ -1,4 +1,4 @@
-- drawisometricgrid.lua
-- Draw isometric grid
w,h=getpicturesize();
for y=0,h-1,8 do
for x=0,w-1,1 do

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@ -1,4 +1,5 @@
-- 12bitcolourspacefrompalette.lua
-- 12bit colour space from palette
--
w,h=getpicturesize();
for y1=0,3,1 do
for x1=0,3,1 do

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@ -1,4 +1,5 @@
-- 15bitcolourspacefrompalette.lua
-- 15bit colour space from palette
--
w,h=getpicturesize();
for y1=0,3,1 do
for x1=0,7,1 do

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@ -1,4 +1,5 @@
-- 18bitcolourspacefrompalette.lua
-- 18bit colour space from palette
--
w,h=getpicturesize();
for y1=0,7,1 do
for x1=0,7,1 do

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@ -1,3 +1,4 @@
-- ?
w,h=getpicturesize();
for y1=0,h-1,8 do
for x1=0,w-1,8 do