Lua factory: More room for file names (34 chars instead of 18), and a preview of the script's first lines of comments.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1326 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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factory.c
113
factory.c
@ -45,6 +45,13 @@
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#include <lauxlib.h>
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#include <lualib.h>
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///
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/// Number of characters for name in fileselector.
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/// Window is adjusted according to it.
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#define NAME_WIDTH 34
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/// Position of fileselector top, in window space
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#define FILESEL_Y 18
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// Work data that can be used during a script
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static byte * Brush_backup = NULL;
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static word Brush_backup_width;
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@ -287,13 +294,92 @@ void Draw_script_name(word x, word y, word index, byte highlighted)
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if (Scripts_list.Nb_elements)
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{
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short name_size;
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current_item = Get_item_by_index(&Scripts_list, index);
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Print_in_window(x, y, current_item->Short_name, MC_Black,
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Print_in_window_limited(x, y, current_item->Full_name, NAME_WIDTH, MC_Black,
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(highlighted)?MC_Dark:MC_Light);
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name_size=strlen(current_item->Full_name);
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// Clear remaining area on the right
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if (name_size<NAME_WIDTH)
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Window_rectangle(x+name_size*8,y,(NAME_WIDTH-name_size)*8,8,(highlighted)?MC_Dark:MC_Light);
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Update_window_area(x,y,NAME_WIDTH*8,8);
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}
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}
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// Add a skin to the list
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///
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/// Displays first lines of comments from a lua script in the window.
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void Draw_script_information(T_Fileselector_item * script_item)
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{
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FILE *script_file;
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char full_name[MAX_PATH_CHARACTERS];
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char text_block[3][NAME_WIDTH+3];
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int x, y;
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Hide_cursor();
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// Blank the target area
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Window_rectangle(7, FILESEL_Y + 89, (NAME_WIDTH+2)*8+2, 3*8, MC_Black);
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if (script_item && script_item->Full_name && script_item->Full_name[0]!='\0')
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{
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strcpy(full_name, Data_directory);
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strcat(full_name, "scripts/");
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strcat(full_name, script_item->Full_name);
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x=0;
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y=0;
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text_block[0][0] = text_block[1][0] = text_block[2][0] = '\0';
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// Start reading
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script_file = fopen(full_name, "r");
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if (script_file != NULL)
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{
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int c;
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c = fgetc(script_file);
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while (c != EOF && y<3)
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{
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if (c == '\n')
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{
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if (x<2)
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break; // Carriage return without comment: Stopping
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y++;
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x=0;
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}
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else if (x==0 || x==1)
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{
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if (c != '-')
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break; // Non-comment line was encountered. Stopping.
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x++;
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}
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else
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{
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if (x < NAME_WIDTH+4)
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{
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// Adding character
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text_block[y][x-2] = (c<32 || c>255) ? ' ' : c;
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text_block[y][x-1] = '\0';
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}
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x++;
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}
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// Read next
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c = fgetc(script_file);
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}
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fclose(script_file);
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}
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Print_in_window(7, FILESEL_Y + 89 , text_block[0], MC_Light, MC_Black);
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Print_in_window(7, FILESEL_Y + 89+ 8, text_block[1], MC_Light, MC_Black);
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Print_in_window(7, FILESEL_Y + 89+16, text_block[2], MC_Light, MC_Black);
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}
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Display_cursor();
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Update_window_area(7, FILESEL_Y + 89, (NAME_WIDTH+2)*8+2, 3*8);
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}
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// Add a script to the list
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void Add_script(const char *name)
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{
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Add_element_to_list(&Scripts_list, Find_last_slash(name)+1, 0);
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@ -306,7 +392,7 @@ void Button_Brush_Factory(void)
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T_Scroller_button* scriptscroll;
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char scriptdir[MAX_PATH_CHARACTERS];
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Open_window(175, 162, "Brush Factory");
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Open_window(33+8*NAME_WIDTH, 162, "Brush Factory");
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// Here we use the same data container as the fileselectors.
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// Reinitialize the list
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@ -318,19 +404,24 @@ void Button_Brush_Factory(void)
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// Sort it
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Sort_list_of_files(&Scripts_list);
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Window_set_normal_button(77, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1
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Window_set_normal_button(85, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1
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Window_set_normal_button(10, 141, 67, 14, "Run", 0, 1, 0); // 2
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#define FILESEL_Y 18
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Window_display_frame_in(6, FILESEL_Y - 2, 148, 84); // File selector
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Window_display_frame_in(6, FILESEL_Y - 2, NAME_WIDTH*8+4, 84); // File selector
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scriptlist = Window_set_list_button(
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// Fileselector
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Window_set_special_button(8, FILESEL_Y + 1, 144, 80), // 3
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Window_set_special_button(8, FILESEL_Y + 1, NAME_WIDTH*8, 80), // 3
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// Scroller for the fileselector
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(scriptscroll = Window_set_scroller_button(154, FILESEL_Y - 1, 82,
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(scriptscroll = Window_set_scroller_button(NAME_WIDTH*8+14, FILESEL_Y - 1, 82,
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Scripts_list.Nb_elements, 10, 0)), // 4
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Draw_script_name); // 5
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Window_display_frame_in(6, FILESEL_Y + 88, (NAME_WIDTH+2)*8+4, 3*8+2); // Descr.
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Window_redraw_list(scriptlist);
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Draw_script_information(Get_item_by_index(&Scripts_list,
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scriptlist->List_start + scriptlist->Cursor_position));
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Update_window_area(0, 0, Window_width, Window_height);
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Display_cursor();
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@ -340,6 +431,12 @@ void Button_Brush_Factory(void)
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switch (clicked_button)
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{
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case 5:
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Draw_script_information(Get_item_by_index(&Scripts_list,
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scriptlist->List_start + scriptlist->Cursor_position));
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break;
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default:
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break;
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}
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@ -1,3 +1,5 @@
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-- Apply a kind of AA filter on picture
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-- Get the picture size
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w, h = getpicturesize();
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@ -1,4 +1,6 @@
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-- Picture scene: Amigaball (by Richard Fhager, code adopted from Evalion)
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-- Picture scene: Amigaball
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-- by Richard Fhager, code adopted
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-- from Evalion
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w = 256
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h = 256
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@ -1,4 +1,4 @@
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-- x1palettetopicture.lua
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-- x1 palette to picture
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w,h=getpicturesize();
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for y1=0,7,1 do
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for x1=0,31,1 do
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@ -1,4 +1,4 @@
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-- x8palettetopicture.lua
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-- x8 palette to picture
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setpicturesize(256,64);
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for y1=0,7,1 do
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for x1=0,31,1 do
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@ -1,4 +1,4 @@
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-- drawgrid8x8.lua
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-- Draw 8x8 grid
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w,h=getpicturesize();
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for y=0,h-1,1 do
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for x=0,w-1,8 do
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@ -1,4 +1,4 @@
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-- drawgrid8x8matchcolor.lua
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-- Draw red 8x8 grid
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w,h=getpicturesize();
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c=matchcolor(0xFF,0x00,0x00)
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for y=0,h-1,1 do
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@ -1,4 +1,4 @@
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-- drawisometricgrid.lua
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-- Draw isometric grid
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w,h=getpicturesize();
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for y=0,h-1,8 do
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for x=0,w-1,1 do
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@ -1,4 +1,5 @@
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-- 12bitcolourspacefrompalette.lua
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-- 12bit colour space from palette
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--
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w,h=getpicturesize();
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for y1=0,3,1 do
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for x1=0,3,1 do
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@ -1,4 +1,5 @@
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-- 15bitcolourspacefrompalette.lua
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-- 15bit colour space from palette
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--
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w,h=getpicturesize();
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for y1=0,3,1 do
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for x1=0,7,1 do
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@ -1,4 +1,5 @@
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-- 18bitcolourspacefrompalette.lua
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-- 18bit colour space from palette
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--
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w,h=getpicturesize();
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for y1=0,7,1 do
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for x1=0,7,1 do
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@ -1,3 +1,4 @@
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-- ?
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w,h=getpicturesize();
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for y1=0,h-1,8 do
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for x1=0,w-1,8 do
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