Missing files

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1186 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2009-11-14 19:26:06 +00:00
parent 04f7c56179
commit b558980cce
2 changed files with 285 additions and 0 deletions

246
layers.c Normal file
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/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Yves Rizoud
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
#include "const.h"
#include "struct.h"
#include "global.h"
#include "windows.h"
#include "engine.h"
#include "pages.h"
void Button_Layer_add(void)
{
// Backup with unchanged layers
Backup_layers(0);
if (!Add_layer(Main_backups,Main_current_layer+1))
{
Update_depth_buffer();
Hide_cursor();
Display_all_screen();
Display_cursor();
End_of_modification();
}
Hide_cursor();
Unselect_button(BUTTON_LAYER_ADD);
Display_cursor();
}
void Button_Layer_remove(void)
{
// Backup with unchanged layers
Backup_layers(0);
if (!Delete_layer(Main_backups,Main_current_layer))
{
Update_screen_targets();
Redraw_layered_image();
Hide_cursor();
Display_all_screen();
Display_cursor();
End_of_modification();
}
Hide_cursor();
Unselect_button(BUTTON_LAYER_REMOVE);
Display_cursor();
}
/*
void Button_Layer_1(void)
{
Hide_cursor();
Unselect_button(BUTTON_LAYER_1);
Display_cursor();
}
void Button_Layer_2(void)
{
Hide_cursor();
Unselect_button(BUTTON_LAYER_2);
Display_cursor();
}
void Button_Layer_3(void)
{
Hide_cursor();
Unselect_button(BUTTON_LAYER_3);
Display_cursor();
}
void Button_Layer_4(void)
{
Hide_cursor();
Unselect_button(BUTTON_LAYER_4);
Display_cursor();
}
void Button_Layer_5(void)
{
Hide_cursor();
Unselect_button(BUTTON_LAYER_5);
Display_cursor();
}
void Button_Layer_6(void)
{
Hide_cursor();
Unselect_button(BUTTON_LAYER_6);
Display_cursor();
}
void Button_Layer_7(void)
{
Hide_cursor();
Unselect_button(BUTTON_LAYER_7);
Display_cursor();
}
void Button_Layer_8(void)
{
Hide_cursor();
Unselect_button(BUTTON_LAYER_8);
Display_cursor();
}
*/
void Button_Layer_menu(void)
{
Hide_cursor();
Unselect_button(BUTTON_LAYER_MENU);
Display_cursor();
}
void Button_Layer_color(void)
{
if (Main_backups->Pages->Transparent_color != Back_color)
{
Backup_layers(-1);
Main_backups->Pages->Transparent_color = Back_color;
Redraw_layered_image();
Hide_cursor();
Display_all_screen();
Display_cursor();
End_of_modification();
}
Hide_cursor();
Unselect_button(BUTTON_LAYER_COLOR);
Display_cursor();
}
void Button_Layer_merge(void)
{
if (Main_current_layer>0)
{
// Backup layer below the current
Backup_layers(1<<(Main_current_layer-1));
Merge_layer();
Update_screen_targets();
Redraw_layered_image();
Hide_cursor();
Display_all_screen();
Display_cursor();
End_of_modification();
}
Hide_cursor();
Unselect_button(BUTTON_LAYER_MERGE);
Display_cursor();
}
void Button_Layer_up(void)
{
if (Main_current_layer < (Main_backups->Pages->Nb_layers-1))
{
byte * tmp;
dword layer_flags;
// Backup with unchanged layers
Backup_layers(0);
// swap
tmp = Main_backups->Pages->Image[Main_current_layer];
Main_backups->Pages->Image[Main_current_layer] = Main_backups->Pages->Image[Main_current_layer+1];
Main_backups->Pages->Image[Main_current_layer+1] = tmp;
// Swap visibility indicators
layer_flags = (Main_layers_visible >> Main_current_layer) & 3;
// Only needed if they are different.
if (layer_flags == 1 || layer_flags == 2)
{
// One is on, the other is off. Negating them will
// perform the swap.
Main_layers_visible ^= (3 << Main_current_layer);
}
Main_current_layer++;
Update_screen_targets();
Redraw_layered_image();
Hide_cursor();
Display_all_screen();
Display_cursor();
End_of_modification();
}
Hide_cursor();
Unselect_button(BUTTON_LAYER_UP);
Display_cursor();
}
void Button_Layer_down(void)
{
if (Main_current_layer > 0)
{
byte * tmp;
dword layer_flags;
// Backup with unchanged layers
Backup_layers(0);
// swap
tmp = Main_backups->Pages->Image[Main_current_layer];
Main_backups->Pages->Image[Main_current_layer] = Main_backups->Pages->Image[Main_current_layer-1];
Main_backups->Pages->Image[Main_current_layer-1] = tmp;
// Swap visibility indicators
layer_flags = (Main_layers_visible >> (Main_current_layer-1)) & 3;
// Only needed if they are different.
if (layer_flags == 1 || layer_flags == 2)
{
// Only needed if they are different.
// One is on, the other is off. Negating them will
// perform the swap.
Main_layers_visible ^= (3 << (Main_current_layer-1));
}
Main_current_layer--;
Update_screen_targets();
Redraw_layered_image();
Hide_cursor();
Display_all_screen();
Display_cursor();
End_of_modification();
}
Hide_cursor();
Unselect_button(BUTTON_LAYER_DOWN);
Display_cursor();
}

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layers.h Normal file
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/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Yves Rizoud
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see <http://www.gnu.org/licenses/>
*/
void Button_Layer_add(void);
void Button_Layer_remove(void);
/*
void Button_Layer_1(void);
void Button_Layer_2(void);
void Button_Layer_3(void);
void Button_Layer_4(void);
void Button_Layer_5(void);
void Button_Layer_6(void);
void Button_Layer_7(void);
void Button_Layer_8(void);
*/
void Button_Layer_menu(void);
void Button_Layer_color(void);
void Button_Layer_merge(void);
void Button_Layer_up(void);
void Button_Layer_down(void);