Missing files
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1186 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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layers.c
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246
layers.c
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/* vim:expandtab:ts=2 sw=2:
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*/
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2009 Yves Rizoud
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#include "const.h"
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#include "struct.h"
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#include "global.h"
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#include "windows.h"
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#include "engine.h"
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#include "pages.h"
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void Button_Layer_add(void)
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{
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// Backup with unchanged layers
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Backup_layers(0);
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if (!Add_layer(Main_backups,Main_current_layer+1))
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{
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Update_depth_buffer();
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Hide_cursor();
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Display_all_screen();
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Display_cursor();
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End_of_modification();
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}
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_ADD);
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Display_cursor();
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}
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void Button_Layer_remove(void)
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{
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// Backup with unchanged layers
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Backup_layers(0);
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if (!Delete_layer(Main_backups,Main_current_layer))
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{
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Update_screen_targets();
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Redraw_layered_image();
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Hide_cursor();
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Display_all_screen();
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Display_cursor();
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End_of_modification();
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}
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_REMOVE);
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Display_cursor();
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}
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/*
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void Button_Layer_1(void)
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{
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_1);
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Display_cursor();
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}
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void Button_Layer_2(void)
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{
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_2);
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Display_cursor();
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}
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void Button_Layer_3(void)
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{
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_3);
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Display_cursor();
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}
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void Button_Layer_4(void)
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{
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_4);
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Display_cursor();
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}
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void Button_Layer_5(void)
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{
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_5);
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Display_cursor();
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}
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void Button_Layer_6(void)
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{
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_6);
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Display_cursor();
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}
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void Button_Layer_7(void)
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{
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_7);
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Display_cursor();
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}
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void Button_Layer_8(void)
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{
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_8);
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Display_cursor();
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}
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*/
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void Button_Layer_menu(void)
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{
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_MENU);
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Display_cursor();
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}
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void Button_Layer_color(void)
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{
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if (Main_backups->Pages->Transparent_color != Back_color)
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{
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Backup_layers(-1);
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Main_backups->Pages->Transparent_color = Back_color;
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Redraw_layered_image();
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Hide_cursor();
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Display_all_screen();
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Display_cursor();
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End_of_modification();
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}
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_COLOR);
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Display_cursor();
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}
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void Button_Layer_merge(void)
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{
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if (Main_current_layer>0)
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{
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// Backup layer below the current
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Backup_layers(1<<(Main_current_layer-1));
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Merge_layer();
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Update_screen_targets();
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Redraw_layered_image();
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Hide_cursor();
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Display_all_screen();
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Display_cursor();
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End_of_modification();
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}
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_MERGE);
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Display_cursor();
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}
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void Button_Layer_up(void)
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{
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if (Main_current_layer < (Main_backups->Pages->Nb_layers-1))
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{
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byte * tmp;
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dword layer_flags;
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// Backup with unchanged layers
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Backup_layers(0);
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// swap
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tmp = Main_backups->Pages->Image[Main_current_layer];
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Main_backups->Pages->Image[Main_current_layer] = Main_backups->Pages->Image[Main_current_layer+1];
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Main_backups->Pages->Image[Main_current_layer+1] = tmp;
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// Swap visibility indicators
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layer_flags = (Main_layers_visible >> Main_current_layer) & 3;
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// Only needed if they are different.
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if (layer_flags == 1 || layer_flags == 2)
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{
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// One is on, the other is off. Negating them will
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// perform the swap.
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Main_layers_visible ^= (3 << Main_current_layer);
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}
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Main_current_layer++;
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Update_screen_targets();
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Redraw_layered_image();
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Hide_cursor();
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Display_all_screen();
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Display_cursor();
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End_of_modification();
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}
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_UP);
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Display_cursor();
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}
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void Button_Layer_down(void)
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{
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if (Main_current_layer > 0)
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{
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byte * tmp;
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dword layer_flags;
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// Backup with unchanged layers
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Backup_layers(0);
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// swap
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tmp = Main_backups->Pages->Image[Main_current_layer];
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Main_backups->Pages->Image[Main_current_layer] = Main_backups->Pages->Image[Main_current_layer-1];
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Main_backups->Pages->Image[Main_current_layer-1] = tmp;
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// Swap visibility indicators
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layer_flags = (Main_layers_visible >> (Main_current_layer-1)) & 3;
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// Only needed if they are different.
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if (layer_flags == 1 || layer_flags == 2)
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{
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// Only needed if they are different.
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// One is on, the other is off. Negating them will
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// perform the swap.
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Main_layers_visible ^= (3 << (Main_current_layer-1));
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}
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Main_current_layer--;
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Update_screen_targets();
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Redraw_layered_image();
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Hide_cursor();
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Display_all_screen();
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Display_cursor();
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End_of_modification();
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}
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Hide_cursor();
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Unselect_button(BUTTON_LAYER_DOWN);
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Display_cursor();
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}
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39
layers.h
Normal file
39
layers.h
Normal file
@ -0,0 +1,39 @@
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/* vim:expandtab:ts=2 sw=2:
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*/
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/* Grafx2 - The Ultimate 256-color bitmap paint program
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Copyright 2009 Yves Rizoud
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Copyright 2007 Adrien Destugues
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Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
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Grafx2 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; version 2
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of the License.
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Grafx2 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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void Button_Layer_add(void);
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void Button_Layer_remove(void);
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/*
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void Button_Layer_1(void);
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void Button_Layer_2(void);
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void Button_Layer_3(void);
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void Button_Layer_4(void);
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void Button_Layer_5(void);
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void Button_Layer_6(void);
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void Button_Layer_7(void);
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void Button_Layer_8(void);
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*/
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void Button_Layer_menu(void);
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void Button_Layer_color(void);
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void Button_Layer_merge(void);
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void Button_Layer_up(void);
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void Button_Layer_down(void);
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