Integrated the changes by PheeL for Caanoo support

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1629 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2010-09-29 22:21:25 +00:00
parent dbac6dcfe3
commit bd13dd93b1
12 changed files with 405 additions and 62 deletions

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@ -38,7 +38,7 @@
#include "sdlscreen.h"
#include "windows.h"
#if defined(__VBCC__)||defined(__GP2X__)
#if defined(__VBCC__) || defined(__GP2X__) || defined(__WIZ__) || defined(__CAANOO__)
#define M_PI 3.141592653589793238462643
#endif

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@ -955,34 +955,80 @@ GFX2_GLOBAL SDL_Joystick* Joystick;
/// It was chosen to not conflict with any SDL key number.
#define KEY_JOYBUTTON (SDLK_LAST+4)
/// Button definitions for the gp2x
#define GP2X_BUTTON_UP (0)
#define GP2X_BUTTON_DOWN (4)
#define GP2X_BUTTON_LEFT (2)
#define GP2X_BUTTON_RIGHT (6)
#define GP2X_BUTTON_UPLEFT (1)
#define GP2X_BUTTON_UPRIGHT (7)
#define GP2X_BUTTON_DOWNLEFT (3)
#define GP2X_BUTTON_DOWNRIGHT (5)
#define GP2X_BUTTON_CLICK (18)
#define GP2X_BUTTON_A (12)
#define GP2X_BUTTON_B (13)
#define GP2X_BUTTON_Y (14)
#define GP2X_BUTTON_X (15)
#define GP2X_BUTTON_L (10)
#define GP2X_BUTTON_R (11)
#define GP2X_BUTTON_START (8)
#define GP2X_BUTTON_SELECT (9)
#define GP2X_BUTTON_VOLUP (16)
#define GP2X_BUTTON_VOLDOWN (17)
/// The joystick axis are {X,Y} - on all platforms so far.
/// If there is ever a platform where they are reversed, put
/// these lines in each platform "case" below.
#define JOYSTICK_AXIS_X (0)
#define JOYSTICK_AXIS_Y (1)
#ifdef __gp2x__
#define KEY_ESC (KEY_JOYBUTTON+GP2X_BUTTON_X)
#ifdef __GP2X__
#define JOYSTICK_THRESHOLD (4096)
/// Button definitions for the gp2x
#define GP2X_BUTTON_UP (0)
#define GP2X_BUTTON_DOWN (4)
#define GP2X_BUTTON_LEFT (2)
#define GP2X_BUTTON_RIGHT (6)
#define GP2X_BUTTON_UPLEFT (1)
#define GP2X_BUTTON_UPRIGHT (7)
#define GP2X_BUTTON_DOWNLEFT (3)
#define GP2X_BUTTON_DOWNRIGHT (5)
#define GP2X_BUTTON_CLICK (18)
#define GP2X_BUTTON_A (12)
#define GP2X_BUTTON_B (13)
#define GP2X_BUTTON_Y (14)
#define GP2X_BUTTON_X (15)
#define GP2X_BUTTON_L (10)
#define GP2X_BUTTON_R (11)
#define GP2X_BUTTON_START (8)
#define GP2X_BUTTON_SELECT (9)
#define GP2X_BUTTON_VOLUP (16)
#define GP2X_BUTTON_VOLDOWN (17)
#define KEY_ESC (KEY_JOYBUTTON+GP2X_BUTTON_X)
#elif defined(__WIZ__)
/// Button definitions for the Wiz
#define WIZ_BUTTON_UP (0)
#define WIZ_BUTTON_DOWN (4)
#define WIZ_BUTTON_LEFT (2)
#define WIZ_BUTTON_RIGHT (6)
#define WIZ_BUTTON_UPLEFT (1)
#define WIZ_BUTTON_UPRIGHT (7)
#define WIZ_BUTTON_DOWNLEFT (3)
#define WIZ_BUTTON_DOWNRIGHT (5)
#define WIZ_BUTTON_L (10)
#define WIZ_BUTTON_R (11)
#define WIZ_BUTTON_A (12)
#define WIZ_BUTTON_B (13)
#define WIZ_BUTTON_X (14)
#define WIZ_BUTTON_Y (15)
#define WIZ_BUTTON_MENU (8)
#define WIZ_BUTTON_SELECT (9)
#define WIZ_BUTTON_VOLUP (16)
#define WIZ_BUTTON_VOLDOWN (17)
#define KEY_ESC (KEY_JOYBUTTON+WIZ_BUTTON_X)
#elif __CAANOO__
/// Button definitions for the Caanoo
#define CAANOO_BUTTON_A (0)
#define CAANOO_BUTTON_X (1)
#define CAANOO_BUTTON_B (2)
#define CAANOO_BUTTON_Y (3)
#define CAANOO_BUTTON_L (4)
#define CAANOO_BUTTON_R (5)
#define CAANOO_BUTTON_HOME (6)
#define CAANOO_BUTTON_HOLD (7)
#define CAANOO_BUTTON_I (8)
#define CAANOO_BUTTON_II (9)
#define CAANOO_BUTTON_JOY (10)
#define KEY_ESC (KEY_JOYBUTTON+CAANOO_BUTTON_HOME)
#else
///
/// This is the key identifier for ESC. When hard-coding keyboard shortcuts
/// for buttons, etc. we use this instead of SDLK_ESCAPE,
/// so the GP2X port can get a joybutton equivalent of it.
/// so the console ports can get a joybutton equivalent of it.
#define KEY_ESC SDLK_ESCAPE
#endif

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@ -53,7 +53,7 @@
#define __attribute__(x)
#endif
#if defined(__VBCC__)||defined(__GP2X__)
#if defined(__VBCC__) || defined(__GP2X__) || defined(__WIZ__) || defined(__CAANOO__)
#define M_PI 3.141592653589793238462643
#endif

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@ -435,6 +435,10 @@ static const T_Help_table helptable_credits[] =
HELP_TEXT ("")
HELP_TEXT (" Luc Schrijvers (Begasus)")
HELP_TEXT ("")
HELP_BOLD (" WIZ & CAANOO PORT")
HELP_TEXT ("")
HELP_TEXT (" PheeL")
HELP_TEXT ("")
HELP_TEXT ("")
HELP_TEXT (" ... made it work on your favourite toaster")
HELP_TEXT ("")

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@ -34,6 +34,7 @@
#include "windows.h"
#include "errors.h"
#include "misc.h"
#include "buttons.h"
#include "input.h"
#include "loadsave.h"
@ -81,19 +82,53 @@ short Mouse_virtual_y_position;
short Mouse_virtual_width;
short Mouse_virtual_height;
// TODO: move to config
#ifdef __GP2X__
short Joybutton_shift=GP2X_BUTTON_L; // Button number that serves as a "shift" modifier
short Joybutton_control=GP2X_BUTTON_R; // Button number that serves as a "ctrl" modifier
short Joybutton_alt=GP2X_BUTTON_CLICK; // Button number that serves as a "alt" modifier
short Joybutton_left_click=GP2X_BUTTON_B; // Button number that serves as left click
short Joybutton_right_click=GP2X_BUTTON_Y; // Button number that serves as right-click
#else
short Joybutton_shift=-1; // Button number that serves as a "shift" modifier
short Joybutton_control=-1; // Button number that serves as a "ctrl" modifier
short Joybutton_alt=-1; // Button number that serves as a "alt" modifier
short Joybutton_left_click=0; // Button number that serves as left click
short Joybutton_right_click=0; // Button number that serves as right-click
// Joystick/pad configurations for the various console ports.
// See the #else for the documentation of fields.
// TODO: Make these user-settable somehow.
#if defined(__GP2X__)
#define JOYSTICK_THRESHOLD (4096)
short Joybutton_shift=GP2X_BUTTON_L;
short Joybutton_control=GP2X_BUTTON_R;
short Joybutton_alt=GP2X_BUTTON_CLICK;
short Joybutton_left_click=GP2X_BUTTON_B;
short Joybutton_right_click=GP2X_BUTTON_Y;
#elif defined(__WIZ__)
#define JOYSTICK_THRESHOLD (4096)
short Joybutton_shift=WIZ_BUTTON_X;
short Joybutton_control=WIZ_BUTTON_SELECT;
short Joybutton_alt=WIZ_BUTTON_Y;
short Joybutton_left_click=WIZ_BUTTON_A;
short Joybutton_right_click=WIZ_BUTTON_B;
#elif defined(__CAANOO__)
#define JOYSTICK_THRESHOLD (4096)
short Joybutton_shift=CAANOO_BUTTON_L;
short Joybutton_control=CAANOO_BUTTON_R;
short Joybutton_alt=CAANOO_BUTTON_Y;
short Joybutton_left_click=CAANOO_BUTTON_A;
short Joybutton_right_click=CAANOO_BUTTON_B;
#else // Default : Any joystick on a computer platform
///
/// This is the sensitivity threshold for the directional
/// pad of a cheap digital joypad on the PC. It has been set through
/// trial and error : If value is too large then the movement is
/// randomly interrupted; if the value is too low the cursor will
/// move by itself, controlled by parasits.
#define JOYSTICK_THRESHOLD (1000)
/// A button that is marked as "modifier" will
short Joybutton_shift=-1; ///< Button number that serves as a "shift" modifier; -1 for none
short Joybutton_control=-1; ///< Button number that serves as a "ctrl" modifier; -1 for none
short Joybutton_alt=-1; ///< Button number that serves as a "alt" modifier; -1 for none
short Joybutton_left_click=0; ///< Button number that serves as left click; -1 for none
short Joybutton_right_click=1; ///< Button number that serves as right-click; -1 for none
#endif
int Has_shortcut(word function)
@ -502,7 +537,7 @@ int Handle_joystick_press(SDL_JoyButtonEvent event)
Input_new_mouse_K=2;
return Move_cursor_with_constraints();
}
#ifdef __GP2X__
#if defined(__GP2X__)
switch(event.button)
{
case GP2X_BUTTON_UP:
@ -529,8 +564,77 @@ int Handle_joystick_press(SDL_JoyButtonEvent event)
case GP2X_BUTTON_UPLEFT:
Directional_up_left=1;
break;
default:
break;
}
#elif __WIZ__
switch(event.button)
{
case WIZ_BUTTON_UP:
Directional_up=1;
break;
case WIZ_BUTTON_UPRIGHT:
Directional_up_right=1;
break;
case WIZ_BUTTON_RIGHT:
Directional_right=1;
break;
case WIZ_BUTTON_DOWNRIGHT:
Directional_down_right=1;
break;
case WIZ_BUTTON_DOWN:
Directional_down=1;
break;
case WIZ_BUTTON_DOWNLEFT:
Directional_down_left=1;
case WIZ_BUTTON_LEFT:
Directional_left=1;
break;
case WIZ_BUTTON_UPLEFT:
Directional_up_left=1;
break;
case WIZ_BUTTON_MENU:
{
SDL_Event Event;
Event.type = SDL_QUIT;
SDL_PushEvent(&Event);
}
break;
case WIZ_BUTTON_L:
if(!Windows_open)
Button_Undo();
break;
case WIZ_BUTTON_R:
if(!Windows_open)
Button_Redo();
break;
default:
break;
}
#elif __CAANOO__
switch(event.button)
{
case CAANOO_BUTTON_HOME:
{
SDL_Event Event;
Event.type = SDL_QUIT;
SDL_PushEvent(&Event);
}
break;
case CAANOO_BUTTON_I:
if(!Windows_open)
Button_Undo();
break;
case CAANOO_BUTTON_II:
if(!Windows_open)
Button_Redo();
break;
default:
break;
}
#endif
Key = (KEY_JOYBUTTON+event.button)|Key_modifiers(SDL_GetModState());
@ -567,7 +671,7 @@ int Handle_joystick_release(SDL_JoyButtonEvent event)
return Move_cursor_with_constraints();
}
#ifdef __GP2X__
#if defined(__GP2X__)
switch(event.button)
{
case GP2X_BUTTON_UP:
@ -595,30 +699,58 @@ int Handle_joystick_release(SDL_JoyButtonEvent event)
Directional_up_left=0;
break;
}
#elif defined(__WIZ__)
switch(event.button)
{
case WIZ_BUTTON_UP:
Directional_up=0;
break;
case WIZ_BUTTON_UPRIGHT:
Directional_up_right=0;
break;
case WIZ_BUTTON_RIGHT:
Directional_right=0;
break;
case WIZ_BUTTON_DOWNRIGHT:
Directional_down_right=0;
break;
case WIZ_BUTTON_DOWN:
Directional_down=0;
break;
case WIZ_BUTTON_DOWNLEFT:
Directional_down_left=0;
break;
case WIZ_BUTTON_LEFT:
Directional_left=0;
break;
case WIZ_BUTTON_UPLEFT:
Directional_up_left=0;
break;
}
#endif
return Move_cursor_with_constraints();
}
void Handle_joystick_movement(SDL_JoyAxisEvent event)
{
if (event.axis==0) // X
if (event.axis==JOYSTICK_AXIS_X)
{
Directional_right=Directional_left=0;
if (event.value<-1000)
if (event.value<-JOYSTICK_THRESHOLD)
{
Directional_left=1;
}
else if (event.value>1000)
else if (event.value>JOYSTICK_THRESHOLD)
Directional_right=1;
}
else if (event.axis==1) // Y
else if (event.axis==JOYSTICK_AXIS_Y)
{
Directional_up=Directional_down=0;
if (event.value<-1000)
if (event.value<-JOYSTICK_THRESHOLD)
{
Directional_up=1;
}
else if (event.value>1000)
else if (event.value>JOYSTICK_THRESHOLD)
Directional_down=1;
}
}

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@ -2,6 +2,7 @@
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2010 A Filyanov
Copyright 2009 Franck Charlet
Copyright 2008 Yves Rizoud
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
@ -465,9 +466,9 @@ const char * Key_name(word key)
key=key & ~(MOD_CTRL|MOD_ALT|MOD_SHIFT);
#if defined(__GP2X__)
if (key>=KEY_JOYBUTTON && key<=KEY_JOYBUTTON+18)
{
#ifdef __GP2X__
char *button_name;
switch(key-KEY_JOYBUTTON)
@ -494,7 +495,47 @@ const char * Key_name(word key)
default: sprintf(buffer+strlen(buffer), "[B%d]", key);return buffer;
}
strcat(buffer,button_name);
#else
#elif defined(__WIZ__)
if (Key>=KEY_JOYBUTTON && Key<=KEY_JOYBUTTON+17)
{
char *button_name;
switch(Key-KEY_JOYBUTTON)
{
case WIZ_BUTTON_A: button_name="[A]"; break;
case WIZ_BUTTON_X: button_name="[X]"; break;
case WIZ_BUTTON_B: button_name="[B]"; break;
case WIZ_BUTTON_Y: button_name="[Y]"; break;
case WIZ_BUTTON_L: button_name="[L]"; break;
case WIZ_BUTTON_R: button_name="[R]"; break;
case WIZ_BUTTON_MENU: button_name="[MENU]"; break;
case WIZ_BUTTON_SELECT: button_name="[SELECT]"; break;
case WIZ_BUTTON_VOLUP: button_name="[VOL UP]"; break;
case WIZ_BUTTON_VOLDOWN: button_name="[VOL DOWN]"; break;
default: sprintf(buffer+strlen(buffer), "[B%d]", Key);return buffer;
}
strcat(buffer,button_name);
#elif defined(__CAANOO__)
if (Key>=KEY_JOYBUTTON && Key<=KEY_JOYBUTTON+10)
{
char *button_name;
switch(Key-KEY_JOYBUTTON)
{
case CAANOO_BUTTON_A: button_name="[A]"; break;
case CAANOO_BUTTON_X: button_name="[X]"; break;
case CAANOO_BUTTON_B: button_name="[B]"; break;
case CAANOO_BUTTON_Y: button_name="[Y]"; break;
case CAANOO_BUTTON_L: button_name="[L]"; break;
case CAANOO_BUTTON_R: button_name="[R]"; break;
case CAANOO_BUTTON_HOME: button_name="[HOME]"; break;
case CAANOO_BUTTON_HOLD: button_name="[HOLD]"; break;
case CAANOO_BUTTON_I: button_name="[BUTTON I]"; break;
case CAANOO_BUTTON_II: button_name="[BUTTON II]"; break;
case CAANOO_BUTTON_JOY: button_name="[THUMB JOY]"; break;
default: sprintf(buffer+strlen(buffer), "[B%d]", Key);return buffer;
}
strcat(buffer,button_name);
#else
{
sprintf(buffer+strlen(buffer), "[B%d]", key-KEY_JOYBUTTON);
#endif
return buffer;

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@ -2,6 +2,7 @@
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2010 A Filyanov
Copyright 2009 Petter Lindquist
Copyright 2008 Yves Rizoud
Copyright 2008 Franck Charlet
@ -652,7 +653,7 @@ void Load_image(T_IO_Context *context)
case CONTEXT_SURFACE:
if (Convert_24b_bitmap_to_256(context->Surface->pixels,context->Buffer_image_24b,context->Width,context->Height,context->Palette))
File_error=1;
File_error=1;
break;
}
@ -977,8 +978,30 @@ void Load_SDL_Image(T_IO_Context *context)
}
else
{
// Hi/Trucolor
Pre_load(context, surface->w, surface->h, file_size ,FORMAT_ALL_IMAGES, PIXEL_SIMPLE, 1);
{
// Hi/Trucolor
///Sorry, but i give up! It needs a hard debug. So, a simply workaround here. Unfortunately it doubling memory usage by conversion surface :(
#if defined(__WIZ__) || defined(__CAANOO__)
SDL_Surface *pNewSurface;
SDL_PixelFormat pixfmt;
#endif
Pre_load(context, surface->w, surface->h, file_size ,FORMAT_ALL_IMAGES, PIXEL_SIMPLE, 1);
#if defined(__WIZ__) || defined(__CAANOO__)
memcpy(&pixfmt, surface->format, sizeof(SDL_PixelFormat));
pixfmt.BitsPerPixel = 32;
pixfmt.BytesPerPixel = 4;
pNewSurface = SDL_ConvertSurface(surface, &pixfmt, SDL_SWSURFACE);
if (pNewSurface == NULL)
{
File_error=1;
return;
}
SDL_FreeSurface(surface);
surface = pNewSurface;
#endif
}
for (y_pos=0; y_pos<context->Height; y_pos++)
{

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@ -40,7 +40,7 @@
// There is no WM on the GP2X...
#ifndef __GP2X__
#if !defined(__GP2X__) && !defined(__WIZ__) && !defined(__CAANOO__)
#include <SDL_syswm.h>
#endif
@ -887,6 +887,12 @@ void Program_shutdown(void)
Error(ERROR_MISSING_DIRECTORY);
SDL_Quit();
#if defined(__GP2X__) || defined(__gp2x__) || defined(__WIZ__) || defined(__CAANOO__)
chdir("/usr/gp2x");
execl("/usr/gp2x/gp2xmenu", "/usr/gp2x/gp2xmenu", NULL);
#endif
}

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@ -2,6 +2,7 @@
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2010 A Filyanov
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
@ -30,6 +31,8 @@
#include "op_c.h"
#include "errors.h"
int Convert_24b_bitmap_to_256_fast(T_Bitmap256 dest,T_Bitmap24B source,int width,int height,T_Components * palette);
/// Convert RGB to HSL.
/// Both input and output are in the 0..255 range to use in the palette screen
void RGB_to_HSL(int r,int g,int b,byte * hr,byte * sr,byte* lr)
@ -1352,6 +1355,10 @@ static const byte precision_24b[]=
// Give this one a 24b source, get back the 256c bitmap and its palette
int Convert_24b_bitmap_to_256(T_Bitmap256 dest,T_Bitmap24B source,int width,int height,T_Components * palette)
{
#if defined(__GP2X__) || defined(__gp2x__) || defined(__WIZ__) || defined(__CAANOO__)
return Convert_24b_bitmap_to_256_fast(dest, source, width, height, palette);
#else
T_Conversion_table * table; // table de conversion
int ip; // index de précision pour la conversion
@ -1373,7 +1380,91 @@ int Convert_24b_bitmap_to_256(T_Bitmap256 dest,T_Bitmap24B source,int width,int
}
else
return 1;
#endif
}
//Really small, fast and ugly converter(just for handhelds)
#include "global.h"
#include "limits.h"
#include "engine.h"
#include "windows.h"
extern void Set_palette_fake_24b(T_Palette palette);
/// Really small, fast and dirty convertor(just for handhelds)
int Convert_24b_bitmap_to_256_fast(T_Bitmap256 dest,T_Bitmap24B source,int width,int height,T_Components * palette)
{
T_Components * palette_fake24b;
int px_pos, py_pos;
int size, size_percent, size_percent_progress;
int delta, delta_old;
int i, idx, progress_counter;
char progress_str[8];
SDL_Rect pw;
Set_palette_fake_24b(palette);
palette_fake24b = palette;
Open_window(80, 30, "Progress");
pw.x = Window_pos_X;
pw.y = Window_pos_Y;
pw.w = Window_width * Menu_factor_X;
pw.h = Window_height* Menu_factor_Y;
Window_rectangle(pw.x, pw.y, pw.w, pw.h, MC_Light);
px_pos = (pw.w / (2 * Menu_factor_X)) - 10;
py_pos = (pw.h / (2 * Menu_factor_Y)) + 1;
progress_counter = 0;
size = width*height;
size_percent = size / 100;
size_percent_progress = size - 1;
while(size--)
{
//Progress counter update
if(size_percent_progress == size)
{
size_percent_progress = size - size_percent;
progress_counter++;
//Because of integer division it less of resolution and need to be checked for small files
//(maybe you can do a more smart checking or use a float values)
progress_counter = progress_counter > 100 ? 100 : progress_counter;
snprintf(progress_str, sizeof(progress_str), "%d%%", progress_counter);
Print_in_window(px_pos, py_pos, (const char *)progress_str, MC_Black, MC_Light);
SDL_LockSurface(Screen_SDL);
SDL_UpdateRect(Screen_SDL, pw.x, pw.y, pw.w, pw.h);
SDL_UnlockSurface(Screen_SDL);
}
palette = palette_fake24b;
delta = delta_old = INT_MAX;
//Searching for most suitable colour in palette
for(i=idx=0; i<256; i++)
{
//A HUGE field for optimizations lies here
//Compute delta beetween current and palette colours.
//(calling function 3 times in a row is a lame, i know)
delta = abs(source->R - palette->R) + abs(source->G - palette->G) + abs(source->B - palette->B);
if(delta < delta_old)
{
delta_old = delta;
idx = i;
//Most suitable color found - step out from loop
if(delta == 0) break;
}
palette++;
}
//Set palette color index to destination bitmap
*dest = idx;
source++;
dest++;
}
Close_window();
return 0;
}

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@ -7,7 +7,7 @@
#include <string.h>
#include <unistd.h>
#if defined(__AROS__) || defined(__BEOS__) || defined(__MORPHOS__) || defined(__GP2X__) || defined(__amigaos__)
#if defined(__AROS__) || defined(__BEOS__) || defined(__MORPHOS__) || defined(__GP2X__) || defined(__WIZ__) || defined(__CAANOO__) || defined(__amigaos__)
// These platforms don't have realpath().
// We use the following implementation, found in:
// http://amiga.sourceforge.net/amigadevhelp/FUNCTIONS/GeekGadgets/realpath/ex02_realpath.c
@ -17,7 +17,7 @@
// the path. So this implementation is limited, it's really better to
// use realpath() if your platform has it.
#if defined(__GP2X__) || defined(__amigaos__)
#if defined(__GP2X__) || defined(__WIZ__) || defined(__CAANOO__) || defined(__amigaos__)
// This is a random default value ...
#define PATH_MAX 32768
#endif

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@ -44,7 +44,7 @@
#include "io.h"
#include "setup.h"
#if defined(__GP2X__)
#if defined(__GP2X__) || defined(__WIZ__) || defined(__CAANOO__)
// This is a random default value ...
#define PATH_MAX 32768
#endif
@ -115,7 +115,7 @@ void Set_data_directory(const char * program_dir, char * data_dir)
#if defined(__macosx__)
strcat(data_dir,"Contents/Resources/");
// On GP2X, executable is not in bin/
#elif defined (__gp2x__)
#elif defined (__GP2X__) || defined (__gp2x__) || defined (__WIZ__) || defined (__CAANOO__)
strcat(data_dir,"share/grafx2/");
// All other targets, program is in a "bin" subdirectory
#else
@ -140,7 +140,7 @@ void Set_config_directory(const char * program_dir, char * config_dir)
#if defined(__amigaos4__) || defined(__AROS__)
strcpy(config_dir,"PROGDIR:");
// GP2X
#elif defined(__GP2X__)
#elif defined(__GP2X__) || defined(__WIZ__) || defined(__CAANOO__)
// On the GP2X, the program is installed to the sdcard, and we don't want to mess with the system tree which is
// on an internal flash chip. So, keep these settings locals.
strcpy(config_dir,program_dir);
@ -149,9 +149,9 @@ void Set_config_directory(const char * program_dir, char * config_dir)
// In priority: check root directory
strcpy(config_dir, program_dir);
// On all these targets except OSX and GP2X, the executable is in ./bin
#if !defined(__macosx__) && !defined(__gp2x__)
strcat(config_dir, "../");
// On all the remaining targets except OSX, the executable is in ./bin
#if !defined(__macosx__)
strcat(config_dir, "../");
#endif
strcpy(filename, config_dir);
strcat(filename, "gfx2.cfg");
@ -203,7 +203,7 @@ void Set_config_directory(const char * program_dir, char * config_dir)
{
// Echec: on se rabat sur le repertoire de l'executable.
strcpy(config_dir,program_dir);
#if !defined(__macosx__) && !defined(__gp2x__)
#if defined(__macosx__)
strcat(config_dir, "../");
#endif
}

View File

@ -494,7 +494,7 @@ void Display_layerbar(void)
x_off=Menu_bars[MENUBAR_LAYERS].Skin_width;
for (current_button=0; current_button<button_number; current_button++)
{
word x_pos;
word x_pos=0;
word y_pos;
word sprite_index;