Fix part of issue 433: Safety colors (after image load) are now only added when not already present in palette, and in reverse order so that in the very common case of 0=black, the white is added in slot 255 (Now it's more consistent with 'backspace' in palette which forcibly adds these colors in unused slots at the end)
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1775 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@ -685,14 +685,35 @@ void Load_image(T_IO_Context *context)
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memset(color_usage,0,sizeof(color_usage));
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if (Count_used_colors(color_usage)<252)
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{
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int gui_index=0;
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int c;
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for (c=255; c>=0 && gui_index<4; c--)
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int gui_index;
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// From white to black
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for (gui_index=3; gui_index>=0; gui_index--)
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{
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if (color_usage[c]==0)
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int c;
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T_Components gui_color;
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gui_color=*Favorite_GUI_color(gui_index);
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// Try find a very close match (ignore last 2 bits)
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for (c=255; c>=0; c--)
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{
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context->Palette[c]=*Favorite_GUI_color(gui_index);
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gui_index++;
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if ((context->Palette[c].R|3) == (gui_color.R|3)
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&& (context->Palette[c].G|3) == (gui_color.G|3)
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&& (context->Palette[c].B|3) == (gui_color.B|3) )
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break;
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}
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if (c<0) // Not found
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{
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// Find an unused slot at end of palette
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for (c=255; c>=0; c--)
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{
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if (color_usage[c]==0)
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{
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context->Palette[c]=gui_color;
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// Tag as a used color
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color_usage[c]=1;
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break;
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}
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}
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}
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}
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}
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