Fix compilation with recoil with MSVC
Also fix handling of long extensions (more than 3 characters)
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@ -1,6 +1,6 @@
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Project files for MS Visual Studio 2010 :
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By default the project expect SDL 1.2 SDL Image 1.2 and Lua 5.3 to be installed
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By default the project expects SDL 1.2, SDL Image 1.2 and Lua 5.3 to be installed
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in directories :
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..\..\..\..\SDL-1.2.15
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..\..\..\..\SDL_image-1.2.12
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@ -20,3 +20,8 @@ Download precompiled libraries from :
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http://luabinaries.sourceforge.net/
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https://sourceforge.net/projects/luabinaries/files/5.3.4/Windows%20Libraries/Static/
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Download recoil-4.2.0.tar.gz from https://sourceforge.net/projects/recoil/files/recoil/4.2.0/
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and copy recoil.c and recoil.h to src subdirectory.
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You can also disable RECOIL by defining the NORECOIL macro.
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@ -125,6 +125,7 @@
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<ClInclude Include="..\..\src\readini.h" />
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<ClInclude Include="..\..\src\readline.h" />
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<ClInclude Include="..\..\src\realpath.h" />
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<ClInclude Include="..\..\src\recoil.h" />
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<ClInclude Include="..\..\src\saveini.h" />
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<ClInclude Include="..\..\src\SDLMain.h" />
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<ClInclude Include="..\..\src\sdlscreen.h" />
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@ -161,6 +162,7 @@
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<ClCompile Include="..\..\src\keyboard.c" />
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<ClCompile Include="..\..\src\layers.c" />
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<ClCompile Include="..\..\src\libraw2crtc.c" />
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<ClCompile Include="..\..\src\loadrecoil.c" />
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<ClCompile Include="..\..\src\loadsave.c" />
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<ClCompile Include="..\..\src\main.c" />
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<ClCompile Include="..\..\src\misc.c" />
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@ -184,6 +186,7 @@
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<ClCompile Include="..\..\src\readini.c" />
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<ClCompile Include="..\..\src\readline.c" />
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<ClCompile Include="..\..\src\realpath.c" />
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<ClCompile Include="..\..\src\recoil.c" />
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<ClCompile Include="..\..\src\saveini.c" />
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<ClCompile Include="..\..\src\sdlscreen.c" />
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<ClCompile Include="..\..\src\setup.c" />
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@ -174,6 +174,9 @@
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<ClInclude Include="..\..\src\unicode.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\recoil.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\gfx2.rc">
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@ -340,5 +343,11 @@
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<ClCompile Include="..\..\src\version.c">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\loadrecoil.c">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\recoil.c">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -18,6 +18,12 @@
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along with Grafx2; if not, see <http://www.gnu.org/licenses/>
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*/
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#ifdef _MSC_VER
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#include <stdio.h>
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#if _MSC_VER < 1900
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#define snprintf _snprintf
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#endif
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#endif
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#include "struct.h"
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#include "global.h"
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@ -93,8 +99,25 @@ void Load_Recoil_Image(T_IO_Context *context)
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recoil = RECOIL_New();
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if (recoil)
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{
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#ifdef WIN32
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char tempfilename[MAX_PATH_CHARACTERS];
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#endif
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const char * filename = context->File_name;
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*(const RECOILVtbl **)recoil = &vtbl; // set Vtable
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if (RECOIL_Decode(recoil, context->File_name, file_content, file_length))
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#ifdef WIN32
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if (context->File_name_unicode != NULL && context->File_name_unicode[0] != 0)
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{
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// get the full file extension from the long filename (unicode)
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// RECOIL doesn't recognize file if the "short" extension is passed,
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// ie .DEE instead of .deep
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int i;
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for (i = 0; context->File_name_unicode[i] != 0 && i < sizeof(tempfilename) - 1; i++)
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tempfilename[i] = (context->File_name_unicode[i] < 256) ? (char)context->File_name_unicode[i] : '_';
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tempfilename[i] = '\0';
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filename = tempfilename;
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}
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#endif
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if (RECOIL_Decode(recoil, filename, file_content, file_length))
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{
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int width, height;
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int original_width, original_height;
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