SDL2: fix color cycling
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@ -478,7 +478,12 @@ int SetPalette(const T_Components * colors, int firstcolor, int ncolors)
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#if defined(USE_SDL)
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#if defined(USE_SDL)
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return SDL_SetPalette(Screen_SDL, SDL_PHYSPAL | SDL_LOGPAL, PaletteSDL, firstcolor, ncolors);
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return SDL_SetPalette(Screen_SDL, SDL_PHYSPAL | SDL_LOGPAL, PaletteSDL, firstcolor, ncolors);
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#else
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#else
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return SDL_SetPaletteColors(Screen_SDL->format->palette, PaletteSDL, firstcolor, ncolors);
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// When using SDL2, we need to force screen update so the
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// 8bit => True color conversion will be performed
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i = SDL_SetPaletteColors(Screen_SDL->format->palette, PaletteSDL, firstcolor, ncolors);
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if (i == 0)
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Update_rect(0, 0, Screen_SDL->w, Screen_SDL->h);
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return i;
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#endif
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#endif
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}
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}
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