Tilemap mode: added a missing tile refresh after using the scroll(pan) tool. Added a few Doxygen comments.

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1939 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2012-03-30 21:46:54 +00:00
parent a137e063f0
commit c5f9bb354d
3 changed files with 58 additions and 128 deletions

View File

@ -37,6 +37,8 @@
#include "brush.h"
#include "windows.h"
#include "input.h"
#include "special.h"
#include "tiles.h"
// PI is NOT part of math.h according to C standards...
#if defined(__GP2X__) || defined(__VBCC__)
@ -2826,7 +2828,7 @@ void Scroll_12_5(void)
Operation_pop(&x_pos);
Operation_pop(&center_y);
Operation_pop(&center_x);
if ( (Paintbrush_X!=x_pos) || (Paintbrush_Y!=y_pos) )
{
// L'utilisateur a bougé, il faut scroller l'image
@ -2890,21 +2892,21 @@ void Scroll_0_5(void)
Operation_pop(&x_pos);
Operation_pop(&center_y);
Operation_pop(&center_x);
if (side == RIGHT_SIDE)
{
// All layers at once
if (x_pos>=center_x)
x_offset=(x_pos-center_x)%Main_image_width;
else
x_offset=Main_image_width-((center_x-x_pos)%Main_image_width);
// All layers at once
if (x_pos>=center_x)
x_offset=(x_pos-center_x)%Main_image_width;
else
x_offset=Main_image_width-((center_x-x_pos)%Main_image_width);
if (y_pos>=center_y)
y_offset=(y_pos-center_y)%Main_image_height;
else
y_offset=Main_image_height-((center_y-y_pos)%Main_image_height);
if (y_pos>=center_y)
y_offset=(y_pos-center_y)%Main_image_height;
else
y_offset=Main_image_height-((center_y-y_pos)%Main_image_height);
// Do the actual scroll operation on all layers.
for (i=0; i<Main_backups->Pages->Nb_layers; i++)
//if ((1<<i) & Main_layers_visible)
@ -2918,6 +2920,8 @@ void Scroll_0_5(void)
{
// One layer : everything was done while dragging the mouse
}
if (Main_tilemap_mode)
Tilemap_update();
Cursor_hidden=Cursor_hidden_before_scroll;

View File

@ -29,6 +29,12 @@
#include "misc.h"
#include "tiles.h"
// These helpers are only needed internally at the moment
#define TILE_FOR_COORDS(x,y) (((y)-Snap_offset_Y)/Snap_height*Main_tilemap_width+((x)-Snap_offset_X)/Snap_width)
#define TILE_AT(x,y) (y)*Main_tilemap_width+(x)
#define TILE_X(t) (((t)%Main_tilemap_width)*Snap_width+Snap_offset_X)
#define TILE_Y(t) (((t)/Main_tilemap_width)*Snap_height+Snap_offset_Y)
enum TILE_FLIPPED
{
TILE_FLIPPED_NONE = 0,
@ -38,122 +44,25 @@ enum TILE_FLIPPED
};
// globals
/// Tilemap for the main screen
T_Tile * Main_tilemap;
/// Number of tiles (horizontally) for the main page's tilemap
short Main_tilemap_width;
/// Number of tiles (vertically) for the main page's tilemap
short Main_tilemap_height;
/// Tilemap for the spare
T_Tile * Spare_tilemap;
/// Number of tiles (horizontally) for the spare page's tilemap
short Spare_tilemap_width;
/// Number of tiles (vertically) for the spare page's tilemap
short Spare_tilemap_height;
//
/// Build the tile-area from the current picture
void build_tile_area()
{
word tileAreaWidth = Main_image_width / Snap_width + 1;
word tileAreaHeight = Main_image_height / Snap_height + 1;
int* tileArea = malloc(tileAreaWidth*tileAreaHeight*sizeof(int));
word tile_x, tile_y;
// For each tile, we have to crawl up to the top of the picture and
// find the first identical tile
for (tile_y = 0; tile_y < tileAreaWidth; tile_y++)
for(tile_x = 0; tile_x < tileAreaHeight; tile_x++)
{
// So, this is the "for each tile"
short ctx, cty;
// First we compare the tile with the others one in the same line at the left
for(ctx = tile_x - 1; ctx >= 0; ctx--)
if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, tile_y*Snap_height))
{
// We found a match !
tileArea[tile_y*tileAreaWidth+tile_x] = tile_y*tileAreaWidth+ctx;
goto found;
}
// Then we look at all the lines above
for(cty = tile_y - 1; cty >= 0; cty--)
for(ctx = tileAreaWidth - 1; ctx >= 0; ctx--)
if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, cty*Snap_height))
{
// We found a match !
tileArea[tile_y*tileAreaWidth+tile_x] = cty*tileAreaWidth+ctx;
goto found;
}
// Then we look at all the lines below
for(cty = tileAreaHeight - 1; cty >= tile_y; cty--)
for(ctx = tileAreaWidth - 1; ctx >= 0; ctx--)
if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, cty*Snap_height))
{
// We found a match !
tileArea[tile_y*tileAreaWidth+tile_x] = cty*tileAreaWidth+ctx;
goto found;
}
// Then we look at the tiles at the right of this one
// (including the tile itself, so we are sure we match something this time)
for(ctx = tileAreaHeight; ctx >= tile_x; ctx--)
if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, tile_y*Snap_height))
{
// We found a match !
tileArea[tile_y*tileAreaWidth+tile_x] = tile_y*tileAreaWidth+ctx;
}
found:
;
}
}
// Compare tiles
// The parameters are in pixel-space.
int compare_tiles(word x1, word y1, word x2, word y2)
{
word pixel_x, pixel_y;
byte c1, c2;
for (pixel_y = 0; pixel_y < Snap_width; pixel_y++)
for (pixel_x = 0; pixel_x < Snap_height; pixel_x++)
{
c1 = *(Main_screen + (y1+pixel_y) * Main_image_width + (x1+pixel_x));
c2 = *(Main_screen + (y2+pixel_y) * Main_image_width + (x2+pixel_x));
if (c1 != c2) return 0;
}
return 1;
}
/*
/// Copy a tile pixeldata to all the identical ones
// Call this after the end of an operation
void update_tile(word pixel_x, word pixel_y)
{
int tileOffset = (pixel_y/Snap_height)*tileAreaHeight + pixel_x/Snap_width;
int firstTileOffset = tileOffset + 1; // to make sure they are not equal
while(firstTileOffset != tileOffset)
{
tileOffset = tileArea[tileOffset];
//do the copy of a block starting at (pixel_x, pixel_y)
}
}
*/
/* Basic repeat-all
void Tilemap_draw(word x, word y, byte color)
{
int xx,yy;
for (yy=(y+Snap_height-Snap_offset_Y)%Snap_height+Snap_offset_Y;yy<Main_image_height;yy+=Snap_height)
for (xx=(x+Snap_width-Snap_offset_X)%Snap_width+Snap_offset_X;xx<Main_image_width;xx+=Snap_width)
Pixel_in_current_screen(xx,yy,color,yy>=Limit_top&&yy<=Limit_bottom&&xx>=Limit_left&&xx<=Limit_right);
Update_rect(0,0,0,0);
}
*/
///
/// Draw a pixel while Tilemap mode is active : This will paint on all
/// similar tiles of the layer, visible on the screen or not.
void Tilemap_draw(word x, word y, byte color)
{
int tile, first_tile;
@ -468,6 +377,9 @@ void Tilemap_update(void)
}
}
///
/// This exchanges the tilemap settings of the main and spare, it should
/// be called when swapping pages.
void Swap_tilemap(void)
{
SWAP_BYTES(Main_tilemap_mode, Spare_tilemap_mode)
@ -481,6 +393,9 @@ void Swap_tilemap(void)
SWAP_SHORTS(Main_tilemap_height, Spare_tilemap_height)
}
///
/// Clears all tilemap data and settings for the main page.
/// Safe to call again.
void Disable_main_tilemap(void)
{
if (Main_tilemap)
@ -494,6 +409,9 @@ void Disable_main_tilemap(void)
Main_tilemap_mode=0;
}
///
/// Clears all tilemap data and settings for the spare.
/// Safe to call again.
void Disable_spare_tilemap(void)
{
if (Spare_tilemap)

View File

@ -24,32 +24,40 @@
/// Functions for tilemap effect
//////////////////////////////////////////////////////////////////////////////
int compare_tiles(word x1, word y1, word x2, word y2);
/// Create or update a tilemap based on current screen pixels.
void Tilemap_update(void);
///
/// Draw a pixel while Tilemap mode is active : This will paint on all
/// similar tiles of the layer, visible on the screen or not.
void Tilemap_draw(word x, word y, byte color);
///
/// This exchanges the tilemap settings of the main and spare, it should
/// be called when swapping pages.
void Swap_tilemap(void);
///
/// Clears all tilemap data and settings for the main page.
/// Safe to call again.
void Disable_main_tilemap(void);
///
/// Clears all tilemap data and settings for the spare.
/// Safe to call again.
void Disable_spare_tilemap(void);
#define TILE_FOR_COORDS(x,y) (((y)-Snap_offset_Y)/Snap_height*Main_tilemap_width+((x)-Snap_offset_X)/Snap_width)
#define TILE_AT(x,y) (y)*Main_tilemap_width+(x)
#define TILE_X(t) (((t)%Main_tilemap_width)*Snap_width+Snap_offset_X)
#define TILE_Y(t) (((t)/Main_tilemap_width)*Snap_height+Snap_offset_Y)
/// Tilemap for the main screen
extern T_Tile * Main_tilemap;
/// Number of tiles (horizontally) for the main page's tilemap
extern short Main_tilemap_width;
/// Number of tiles (vertically) for the main page's tilemap
extern short Main_tilemap_height;
/// Tilemap for the spare
extern T_Tile * Spare_tilemap;
/// Number of tiles (horizontally) for the spare page's tilemap
extern short Spare_tilemap_width;
/// Number of tiles (vertically) for the spare page's tilemap
extern short Spare_tilemap_height;