Tilemap mode: added a missing tile refresh after using the scroll(pan) tool. Added a few Doxygen comments.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1939 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@ -37,6 +37,8 @@
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#include "brush.h"
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#include "windows.h"
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#include "input.h"
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#include "special.h"
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#include "tiles.h"
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// PI is NOT part of math.h according to C standards...
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#if defined(__GP2X__) || defined(__VBCC__)
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@ -2826,7 +2828,7 @@ void Scroll_12_5(void)
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Operation_pop(&x_pos);
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Operation_pop(¢er_y);
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Operation_pop(¢er_x);
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if ( (Paintbrush_X!=x_pos) || (Paintbrush_Y!=y_pos) )
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{
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// L'utilisateur a bougé, il faut scroller l'image
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@ -2890,21 +2892,21 @@ void Scroll_0_5(void)
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Operation_pop(&x_pos);
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Operation_pop(¢er_y);
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Operation_pop(¢er_x);
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if (side == RIGHT_SIDE)
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{
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// All layers at once
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if (x_pos>=center_x)
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x_offset=(x_pos-center_x)%Main_image_width;
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else
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x_offset=Main_image_width-((center_x-x_pos)%Main_image_width);
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// All layers at once
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if (x_pos>=center_x)
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x_offset=(x_pos-center_x)%Main_image_width;
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else
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x_offset=Main_image_width-((center_x-x_pos)%Main_image_width);
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if (y_pos>=center_y)
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y_offset=(y_pos-center_y)%Main_image_height;
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else
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y_offset=Main_image_height-((center_y-y_pos)%Main_image_height);
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if (y_pos>=center_y)
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y_offset=(y_pos-center_y)%Main_image_height;
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else
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y_offset=Main_image_height-((center_y-y_pos)%Main_image_height);
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// Do the actual scroll operation on all layers.
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for (i=0; i<Main_backups->Pages->Nb_layers; i++)
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//if ((1<<i) & Main_layers_visible)
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@ -2918,6 +2920,8 @@ void Scroll_0_5(void)
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{
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// One layer : everything was done while dragging the mouse
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}
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if (Main_tilemap_mode)
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Tilemap_update();
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Cursor_hidden=Cursor_hidden_before_scroll;
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132
src/tiles.c
132
src/tiles.c
@ -29,6 +29,12 @@
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#include "misc.h"
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#include "tiles.h"
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// These helpers are only needed internally at the moment
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#define TILE_FOR_COORDS(x,y) (((y)-Snap_offset_Y)/Snap_height*Main_tilemap_width+((x)-Snap_offset_X)/Snap_width)
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#define TILE_AT(x,y) (y)*Main_tilemap_width+(x)
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#define TILE_X(t) (((t)%Main_tilemap_width)*Snap_width+Snap_offset_X)
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#define TILE_Y(t) (((t)/Main_tilemap_width)*Snap_height+Snap_offset_Y)
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enum TILE_FLIPPED
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{
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TILE_FLIPPED_NONE = 0,
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@ -38,122 +44,25 @@ enum TILE_FLIPPED
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};
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// globals
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/// Tilemap for the main screen
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T_Tile * Main_tilemap;
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/// Number of tiles (horizontally) for the main page's tilemap
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short Main_tilemap_width;
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/// Number of tiles (vertically) for the main page's tilemap
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short Main_tilemap_height;
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/// Tilemap for the spare
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T_Tile * Spare_tilemap;
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/// Number of tiles (horizontally) for the spare page's tilemap
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short Spare_tilemap_width;
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/// Number of tiles (vertically) for the spare page's tilemap
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short Spare_tilemap_height;
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//
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/// Build the tile-area from the current picture
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void build_tile_area()
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{
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word tileAreaWidth = Main_image_width / Snap_width + 1;
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word tileAreaHeight = Main_image_height / Snap_height + 1;
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int* tileArea = malloc(tileAreaWidth*tileAreaHeight*sizeof(int));
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word tile_x, tile_y;
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// For each tile, we have to crawl up to the top of the picture and
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// find the first identical tile
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for (tile_y = 0; tile_y < tileAreaWidth; tile_y++)
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for(tile_x = 0; tile_x < tileAreaHeight; tile_x++)
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{
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// So, this is the "for each tile"
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short ctx, cty;
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// First we compare the tile with the others one in the same line at the left
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for(ctx = tile_x - 1; ctx >= 0; ctx--)
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if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, tile_y*Snap_height))
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{
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// We found a match !
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tileArea[tile_y*tileAreaWidth+tile_x] = tile_y*tileAreaWidth+ctx;
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goto found;
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}
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// Then we look at all the lines above
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for(cty = tile_y - 1; cty >= 0; cty--)
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for(ctx = tileAreaWidth - 1; ctx >= 0; ctx--)
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if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, cty*Snap_height))
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{
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// We found a match !
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tileArea[tile_y*tileAreaWidth+tile_x] = cty*tileAreaWidth+ctx;
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goto found;
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}
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// Then we look at all the lines below
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for(cty = tileAreaHeight - 1; cty >= tile_y; cty--)
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for(ctx = tileAreaWidth - 1; ctx >= 0; ctx--)
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if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, cty*Snap_height))
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{
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// We found a match !
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tileArea[tile_y*tileAreaWidth+tile_x] = cty*tileAreaWidth+ctx;
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goto found;
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}
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// Then we look at the tiles at the right of this one
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// (including the tile itself, so we are sure we match something this time)
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for(ctx = tileAreaHeight; ctx >= tile_x; ctx--)
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if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, tile_y*Snap_height))
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{
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// We found a match !
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tileArea[tile_y*tileAreaWidth+tile_x] = tile_y*tileAreaWidth+ctx;
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}
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found:
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;
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}
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}
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// Compare tiles
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// The parameters are in pixel-space.
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int compare_tiles(word x1, word y1, word x2, word y2)
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{
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word pixel_x, pixel_y;
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byte c1, c2;
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for (pixel_y = 0; pixel_y < Snap_width; pixel_y++)
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for (pixel_x = 0; pixel_x < Snap_height; pixel_x++)
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{
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c1 = *(Main_screen + (y1+pixel_y) * Main_image_width + (x1+pixel_x));
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c2 = *(Main_screen + (y2+pixel_y) * Main_image_width + (x2+pixel_x));
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if (c1 != c2) return 0;
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}
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return 1;
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}
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/*
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/// Copy a tile pixeldata to all the identical ones
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// Call this after the end of an operation
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void update_tile(word pixel_x, word pixel_y)
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{
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int tileOffset = (pixel_y/Snap_height)*tileAreaHeight + pixel_x/Snap_width;
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int firstTileOffset = tileOffset + 1; // to make sure they are not equal
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while(firstTileOffset != tileOffset)
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{
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tileOffset = tileArea[tileOffset];
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//do the copy of a block starting at (pixel_x, pixel_y)
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}
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}
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*/
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/* Basic repeat-all
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void Tilemap_draw(word x, word y, byte color)
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{
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int xx,yy;
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for (yy=(y+Snap_height-Snap_offset_Y)%Snap_height+Snap_offset_Y;yy<Main_image_height;yy+=Snap_height)
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for (xx=(x+Snap_width-Snap_offset_X)%Snap_width+Snap_offset_X;xx<Main_image_width;xx+=Snap_width)
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Pixel_in_current_screen(xx,yy,color,yy>=Limit_top&&yy<=Limit_bottom&&xx>=Limit_left&&xx<=Limit_right);
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Update_rect(0,0,0,0);
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}
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*/
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///
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/// Draw a pixel while Tilemap mode is active : This will paint on all
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/// similar tiles of the layer, visible on the screen or not.
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void Tilemap_draw(word x, word y, byte color)
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{
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int tile, first_tile;
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@ -468,6 +377,9 @@ void Tilemap_update(void)
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}
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}
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///
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/// This exchanges the tilemap settings of the main and spare, it should
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/// be called when swapping pages.
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void Swap_tilemap(void)
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{
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SWAP_BYTES(Main_tilemap_mode, Spare_tilemap_mode)
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@ -481,6 +393,9 @@ void Swap_tilemap(void)
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SWAP_SHORTS(Main_tilemap_height, Spare_tilemap_height)
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}
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///
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/// Clears all tilemap data and settings for the main page.
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/// Safe to call again.
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void Disable_main_tilemap(void)
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{
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if (Main_tilemap)
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@ -494,6 +409,9 @@ void Disable_main_tilemap(void)
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Main_tilemap_mode=0;
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}
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///
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/// Clears all tilemap data and settings for the spare.
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/// Safe to call again.
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void Disable_spare_tilemap(void)
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{
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if (Spare_tilemap)
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26
src/tiles.h
26
src/tiles.h
@ -24,32 +24,40 @@
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/// Functions for tilemap effect
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//////////////////////////////////////////////////////////////////////////////
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int compare_tiles(word x1, word y1, word x2, word y2);
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/// Create or update a tilemap based on current screen pixels.
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void Tilemap_update(void);
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///
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/// Draw a pixel while Tilemap mode is active : This will paint on all
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/// similar tiles of the layer, visible on the screen or not.
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void Tilemap_draw(word x, word y, byte color);
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///
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/// This exchanges the tilemap settings of the main and spare, it should
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/// be called when swapping pages.
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void Swap_tilemap(void);
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///
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/// Clears all tilemap data and settings for the main page.
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/// Safe to call again.
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void Disable_main_tilemap(void);
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///
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/// Clears all tilemap data and settings for the spare.
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/// Safe to call again.
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void Disable_spare_tilemap(void);
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#define TILE_FOR_COORDS(x,y) (((y)-Snap_offset_Y)/Snap_height*Main_tilemap_width+((x)-Snap_offset_X)/Snap_width)
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#define TILE_AT(x,y) (y)*Main_tilemap_width+(x)
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#define TILE_X(t) (((t)%Main_tilemap_width)*Snap_width+Snap_offset_X)
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#define TILE_Y(t) (((t)/Main_tilemap_width)*Snap_height+Snap_offset_Y)
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/// Tilemap for the main screen
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extern T_Tile * Main_tilemap;
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/// Number of tiles (horizontally) for the main page's tilemap
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extern short Main_tilemap_width;
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/// Number of tiles (vertically) for the main page's tilemap
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extern short Main_tilemap_height;
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/// Tilemap for the spare
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extern T_Tile * Spare_tilemap;
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/// Number of tiles (horizontally) for the spare page's tilemap
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extern short Spare_tilemap_width;
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/// Number of tiles (vertically) for the spare page's tilemap
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extern short Spare_tilemap_height;
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