prepare Makefile to allow build with SDL, SDL2 or another "video API"
update Visual C project as well
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9d46d1e90f
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@ -4,7 +4,7 @@ MAKENSIS = makensis
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UNZIP = unzip -o
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SED = sed
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VERSIONTAG = ../obj/win32/versiontag
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VERSIONTAG = ../obj/win32-sdl/versiontag
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VERSION := $(shell cat $(VERSIONTAG))
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SOURCES = ../src-$(VERSION).tgz
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@ -52,7 +52,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>NOTTF;__ENABLE_LUA__;__no_pnglib__;_CRT_SECURE_NO_WARNINGS;_USE_MATH_DEFINES;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_SDL;NOTTF;__ENABLE_LUA__;__no_pnglib__;_CRT_SECURE_NO_WARNINGS;_USE_MATH_DEFINES;WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\..\SDL_image-1.2.12\include;..\..\..\..\SDL-1.2.15\include;..\..\..\..\lua\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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@ -71,7 +71,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>NOTTF;__ENABLE_LUA__;__no_pnglib__;_CRT_SECURE_NO_WARNINGS;_USE_MATH_DEFINES;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_SDL;NOTTF;__ENABLE_LUA__;__no_pnglib__;_CRT_SECURE_NO_WARNINGS;_USE_MATH_DEFINES;WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>..\..\..\..\SDL_image-1.2.12\include;..\..\..\..\SDL-1.2.15\include;..\..\..\..\lua\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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@ -93,6 +93,7 @@
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<ClInclude Include="..\..\src\errors.h" />
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<ClInclude Include="..\..\src\factory.h" />
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<ClInclude Include="..\..\src\filesel.h" />
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<ClInclude Include="..\..\src\gfx2surface.h" />
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<ClInclude Include="..\..\src\global.h" />
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<ClInclude Include="..\..\src\graph.h" />
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<ClInclude Include="..\..\src\haiku.h" />
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@ -153,6 +154,7 @@
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<ClCompile Include="..\..\src\factory.c" />
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<ClCompile Include="..\..\src\fileformats.c" />
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<ClCompile Include="..\..\src\filesel.c" />
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<ClCompile Include="..\..\src\gfx2surface.c" />
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<ClCompile Include="..\..\src\graph.c" />
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<ClCompile Include="..\..\src\help.c" />
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<ClCompile Include="..\..\src\hotkeys.c" />
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@ -177,6 +177,9 @@
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<ClInclude Include="..\..\src\recoil.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\gfx2surface.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\gfx2.rc">
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@ -349,5 +352,8 @@
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<ClCompile Include="..\..\src\recoil.c">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\gfx2surface.c">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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21
src/Makefile
21
src/Makefile
@ -57,10 +57,13 @@ ifneq (,$(LABEL))
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RES := $(shell if [ ! -f $(LABEL_CACHE) ] || [ "`cat $(LABEL_CACHE)`" != "$(LABEL)" ] ; then echo "$(LABEL)" > $(LABEL_CACHE) ; fi )
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endif
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CFLAGS_CACHE = .cflags.cache
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CFLAGS_CACHE = $(OBJDIR)/.cflags.cache
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RECOILVER = 4.3.0
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# Video / input API used
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API ?= sdl
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### PLATFORM DETECTION AND CONFIGURATION ###
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PLATFORMOBJ =
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@ -539,6 +542,17 @@ ifdef NORECOIL
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COPT += -DNORECOIL
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endif
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OBJDIR := $(OBJDIR)-$(API)
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ifeq ($(API),sdl)
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APIOBJ = sdlscreen.o
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COPT += -DUSE_SDL
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endif
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ifeq ($(API),sdl2)
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#APIOBJ = sdlscreen.o
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COPT += -DUSE_SDL2
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endif
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#To enable Joystick emulation of cursor, make USE_JOYSTICK=1 (for input.o)
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#This can be necessary to test cursor code on a PC, but by default for all
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#non-console platforms the joystick is disabled, to avoid reporting
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@ -553,7 +567,7 @@ endif
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.PHONY : all debug release clean depend zip force install uninstall valgrind
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# This is the list of the objects we want to build. Dependancies are built by "make depend" automatically.
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OBJS = main.o init.o graph.o sdlscreen.o misc.o special.o \
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OBJS = main.o init.o graph.o $(APIOBJ) misc.o special.o \
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buttons.o palette.o help.o operatio.o pages.o loadsave.o \
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readline.o engine.o filesel.o op_c.o readini.o saveini.o \
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shade.o keyboard.o io.o version.o text.o SFont.o setup.o \
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@ -739,9 +753,10 @@ pversion.c: $(LABEL_CACHE)
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endif
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$(OBJDIR)/versiontag: pversion.c $(REVISION_CACHE)
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$(if $(wildcard $(OBJDIR)),,$(MKDIR) $(OBJDIR))
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echo `sed "s/.*=\"\(.*\)\";/\1/" pversion.c`.$(GIT_REVISION) | tr " :" "_-" | sed -e "s/\([wW][iI][pP]\)\\./\1/" > $(OBJDIR)/versiontag
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RES := $(shell if [ ! -f $(CFLAGS_CACHE) ] || [ "`cat $(CFLAGS_CACHE)`" != "$(COPT) $(CFLAGS)" ] ; then echo "$(COPT) $(CFLAGS)" > $(CFLAGS_CACHE) ; fi )
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RES := $(shell $(MKDIR) $(OBJDIR) ; if [ ! -f $(CFLAGS_CACHE) ] || [ "`cat $(CFLAGS_CACHE)`" != "$(COPT) $(CFLAGS)" ] ; then echo "$(COPT) $(CFLAGS)" > $(CFLAGS_CACHE) ; fi )
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ifndef NORECOIL
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recoil.c: ../3rdparty/recoil-$(RECOILVER)/recoil.c
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2
src/io.c
2
src/io.c
@ -38,7 +38,7 @@
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#include <proto/dos.h>
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#include <sys/types.h>
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#include <dirent.h>
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#elif defined(__WIN32__)
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#elif defined(WIN32)
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#ifdef _MSC_VER
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#include <direct.h>
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#else
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6
src/io.h
6
src/io.h
@ -36,6 +36,10 @@
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/// - Also, don't assume "/" or "\\", use PATH_SEPARATOR
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/// If you don't, you break another platform.
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//////////////////////////////////////////////////////////////////////////////
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#ifndef IO_H__
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#define IO_H__
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#include <stdio.h>
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/// Reads a single byte from an open file. Returns true if OK, false if a file i/o error occurred.
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int Read_byte(FILE *file, byte *dest);
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@ -151,3 +155,5 @@ int Remove_path(const char * path);
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///
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/// Remove the directory
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int Remove_directory(const char * path);
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#endif
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