Critical fix for Airbrush, to prevent it from spiraling to death when airbrushing time-consuming brushes : Event queue would fill with 'tick' events, mouse button release wouldn't be caught, more airbrushing , more cpu cost, deadlock
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1569 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@ -779,7 +779,7 @@ int Get_input(void)
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break;
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case SDL_USEREVENT:
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user_feedback_required = 1;
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//user_feedback_required = 1;
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break;
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default:
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//DEBUG("Unhandled SDL event number : ",event.type);
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@ -1908,10 +1908,13 @@ void Airbrush_1_0(void)
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Backup();
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Shade_table=Shade_table_left;
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Airbrush_next_time = SDL_GetTicks()+Airbrush_delay*10;
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//Need_Timer_events=1;
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//Activate_timer(10);
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Airbrush(LEFT_SIDE);
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if (SDL_GetTicks()>Airbrush_next_time)
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{
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Airbrush(LEFT_SIDE);
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Airbrush_next_time = SDL_GetTicks()+Airbrush_delay*10;
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}
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Operation_push(Paintbrush_X);
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Operation_push(Paintbrush_Y);
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@ -1932,10 +1935,13 @@ void Airbrush_2_0(void)
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Init_start_operation();
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Backup();
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Shade_table=Shade_table_right;
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Airbrush_next_time = SDL_GetTicks()+Airbrush_delay*10;
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//Need_Timer_events=1;
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//Activate_timer(10);
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Airbrush(RIGHT_SIDE);
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if (SDL_GetTicks()>Airbrush_next_time)
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{
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Airbrush(RIGHT_SIDE);
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Airbrush_next_time = SDL_GetTicks()+Airbrush_delay*10;
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}
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Operation_push(Paintbrush_X);
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Operation_push(Paintbrush_Y);
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