-Bring back the adaptive sleeping in the main engine. Still using static 20ms sleep in idle waiting loops (when mouse doesn't move)
-Discontinuous freehand now uses an asynchronous method for delaying. It is sensitive to the delay set in the airbrush/spray menu. git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@802 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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@ -135,7 +135,7 @@ void Button_Message_initial(void)
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Display_cursor();
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while(!Get_input() && !Mouse_K && !Key) SDL_Delay(20);
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while(!Mouse_K && !Key) if(!Get_input()) SDL_Delay(20);
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if (Mouse_K)
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Wait_end_of_click();
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20
engine.c
20
engine.c
@ -895,8 +895,24 @@ void Main_handler(void)
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}
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}
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}
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else SDL_Delay(20); // S'il n'y a pas d'évènement, on ne gère pas tout ça et on attend un peu. La partie en dessous doit être exécutée quand
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// même pour les trucs asynchrones, par exemple le spray.
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else
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{
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// No event : we go asleep for a while, but we try to get waked up at constant intervals of time
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// no matter the machine speed or system load. The time is fixed to 10ms (that should be about a cpu slice on most systems)
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// This allows nice smooth mouse movement.
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const int delay = 10;
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Uint32 debut;
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debut = SDL_GetTicks();
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// Première attente : le complément de "delay" millisecondes
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SDL_Delay(delay - (debut % delay));
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// Si ça ne suffit pas, on complète par des attentes successives de "1ms".
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// (Remarque, Windows arrondit généralement aux 10ms supérieures)
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while ( SDL_GetTicks()/delay <= debut/delay)
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{
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SDL_Delay(1);
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}
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}
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// Gestion de la souris
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27
operatio.c
27
operatio.c
@ -39,6 +39,9 @@
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#define M_PI 3.14159265358979323846
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#endif
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/// Time (in SDL ticks) when the next airbrush drawing should be done. Also used for discontinuous freehand drawing.
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Uint32 Airbrush_next_time;
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void Start_operation_stack(word new_operation)
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{
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Brush_rotation_center_is_defined=0;
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@ -300,7 +303,7 @@ void Freehand_mode2_1_0(void)
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Operation_push(Paintbrush_X);
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Operation_push(Paintbrush_Y);
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Print_coordinates();
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SDL_Delay(20);
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Airbrush_next_time = SDL_GetTicks() + Airbrush_delay*10;
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}
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@ -319,18 +322,22 @@ void Freehand_mode2_1_2(void)
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if ( (start_x!=Paintbrush_X) || (start_y!=Paintbrush_Y) )
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{
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Print_coordinates();
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if (SDL_GetTicks()>Airbrush_next_time)
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{
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Airbrush_next_time+=Airbrush_delay*10;
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Hide_cursor();
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// On affiche définitivement le pinceau
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Display_paintbrush(Paintbrush_X,Paintbrush_Y,Fore_color,0);
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Display_cursor();
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Print_coordinates();
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SDL_Delay(20);
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}
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}
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Operation_push(Paintbrush_X);
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Operation_push(Paintbrush_Y);
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}
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// ----------
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void Freehand_mode2_2_0(void)
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// Opération : OPERATION_DISCONTINUOUS_DRAW
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@ -342,12 +349,12 @@ void Freehand_mode2_2_0(void)
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Init_start_operation();
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Backup();
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Shade_table=Shade_table_right;
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// On affiche définitivement le pinceau
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Display_paintbrush(Paintbrush_X,Paintbrush_Y,Back_color,0);
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Operation_push(Paintbrush_X);
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Operation_push(Paintbrush_Y);
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Print_coordinates();
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SDL_Delay(20);
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Airbrush_next_time = SDL_GetTicks() + Airbrush_delay*10;
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// On affiche définitivement le pinceau
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Display_paintbrush(Paintbrush_X,Paintbrush_Y,Back_color,0);
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}
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@ -366,12 +373,15 @@ void Freehand_mode2_2_2(void)
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if ( (start_x!=Paintbrush_X) || (start_y!=Paintbrush_Y) )
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{
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Print_coordinates();
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if (SDL_GetTicks()>Airbrush_next_time)
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{
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Airbrush_next_time+=Airbrush_delay*10;
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Hide_cursor();
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// On affiche définitivement le pinceau
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Display_paintbrush(Paintbrush_X,Paintbrush_Y,Back_color,0);
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Display_cursor();
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Print_coordinates();
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SDL_Delay(20);
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}
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}
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Operation_push(Paintbrush_X);
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@ -2042,7 +2052,6 @@ void Curve_3_points_12_11(void)
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///////////////////////////////////////////////////////////// OPERATION_AIRBRUSH
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Uint32 Airbrush_next_time;
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void Airbrush_1_0(void)
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//
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// Opération : OPERATION_AIRBRUSH
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