-Bring back the adaptive sleeping in the main engine. Still using static 20ms sleep in idle waiting loops (when mouse doesn't move)

-Discontinuous freehand now uses an asynchronous method for delaying. It is sensitive to the delay set in the airbrush/spray menu.


git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@802 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues 2009-05-12 22:16:05 +00:00
parent fe637a504c
commit ce812e481d
3 changed files with 43 additions and 18 deletions

View File

@ -135,7 +135,7 @@ void Button_Message_initial(void)
Display_cursor();
while(!Get_input() && !Mouse_K && !Key) SDL_Delay(20);
while(!Mouse_K && !Key) if(!Get_input()) SDL_Delay(20);
if (Mouse_K)
Wait_end_of_click();

View File

@ -895,8 +895,24 @@ void Main_handler(void)
}
}
}
else SDL_Delay(20); // S'il n'y a pas d'évènement, on ne gère pas tout ça et on attend un peu. La partie en dessous doit être exécutée quand
// même pour les trucs asynchrones, par exemple le spray.
else
{
// No event : we go asleep for a while, but we try to get waked up at constant intervals of time
// no matter the machine speed or system load. The time is fixed to 10ms (that should be about a cpu slice on most systems)
// This allows nice smooth mouse movement.
const int delay = 10;
Uint32 debut;
debut = SDL_GetTicks();
// Première attente : le complément de "delay" millisecondes
SDL_Delay(delay - (debut % delay));
// Si ça ne suffit pas, on complète par des attentes successives de "1ms".
// (Remarque, Windows arrondit généralement aux 10ms supérieures)
while ( SDL_GetTicks()/delay <= debut/delay)
{
SDL_Delay(1);
}
}
// Gestion de la souris

View File

@ -39,6 +39,9 @@
#define M_PI 3.14159265358979323846
#endif
/// Time (in SDL ticks) when the next airbrush drawing should be done. Also used for discontinuous freehand drawing.
Uint32 Airbrush_next_time;
void Start_operation_stack(word new_operation)
{
Brush_rotation_center_is_defined=0;
@ -300,7 +303,7 @@ void Freehand_mode2_1_0(void)
Operation_push(Paintbrush_X);
Operation_push(Paintbrush_Y);
Print_coordinates();
SDL_Delay(20);
Airbrush_next_time = SDL_GetTicks() + Airbrush_delay*10;
}
@ -319,18 +322,22 @@ void Freehand_mode2_1_2(void)
if ( (start_x!=Paintbrush_X) || (start_y!=Paintbrush_Y) )
{
Print_coordinates();
if (SDL_GetTicks()>Airbrush_next_time)
{
Airbrush_next_time+=Airbrush_delay*10;
Hide_cursor();
// On affiche définitivement le pinceau
Display_paintbrush(Paintbrush_X,Paintbrush_Y,Fore_color,0);
Display_cursor();
Print_coordinates();
SDL_Delay(20);
}
}
Operation_push(Paintbrush_X);
Operation_push(Paintbrush_Y);
}
// ----------
void Freehand_mode2_2_0(void)
// Opération : OPERATION_DISCONTINUOUS_DRAW
@ -342,12 +349,12 @@ void Freehand_mode2_2_0(void)
Init_start_operation();
Backup();
Shade_table=Shade_table_right;
// On affiche définitivement le pinceau
Display_paintbrush(Paintbrush_X,Paintbrush_Y,Back_color,0);
Operation_push(Paintbrush_X);
Operation_push(Paintbrush_Y);
Print_coordinates();
SDL_Delay(20);
Airbrush_next_time = SDL_GetTicks() + Airbrush_delay*10;
// On affiche définitivement le pinceau
Display_paintbrush(Paintbrush_X,Paintbrush_Y,Back_color,0);
}
@ -366,12 +373,15 @@ void Freehand_mode2_2_2(void)
if ( (start_x!=Paintbrush_X) || (start_y!=Paintbrush_Y) )
{
Print_coordinates();
if (SDL_GetTicks()>Airbrush_next_time)
{
Airbrush_next_time+=Airbrush_delay*10;
Hide_cursor();
// On affiche définitivement le pinceau
Display_paintbrush(Paintbrush_X,Paintbrush_Y,Back_color,0);
Display_cursor();
Print_coordinates();
SDL_Delay(20);
}
}
Operation_push(Paintbrush_X);
@ -2042,7 +2052,6 @@ void Curve_3_points_12_11(void)
///////////////////////////////////////////////////////////// OPERATION_AIRBRUSH
Uint32 Airbrush_next_time;
void Airbrush_1_0(void)
//
// Opération : OPERATION_AIRBRUSH