rename Remap_UI_window_backgrounds() to Remap_UI_in_window_backgrounds()
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@ -3531,7 +3531,7 @@ void Remap_window_backgrounds(const byte * conversion_table, int Min_Y, int Max_
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}
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}
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}
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void Remap_UI_window_backgrounds(const byte * conversion_table)
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void Remap_UI_in_window_backgrounds(const byte * conversion_table)
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{
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{
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int i, j;
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int i, j;
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int pos_y;
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int pos_y;
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@ -113,7 +113,7 @@ short Window_get_clicked_button(void);
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/// Remaps all the colors from the window background buffers from row Min_Y to row Max_Y
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/// Remaps all the colors from the window background buffers from row Min_Y to row Max_Y
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void Remap_window_backgrounds(const byte * conversion_table, int Min_Y, int Max_Y);
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void Remap_window_backgrounds(const byte * conversion_table, int Min_Y, int Max_Y);
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/// Remaps only UI elements (Windows + Menu) in all window background buffers
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/// Remaps only UI elements (Windows + Menu) in all window background buffers
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void Remap_UI_window_backgrounds(const byte * conversion_table);
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void Remap_UI_in_window_backgrounds(const byte * conversion_table);
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void Pixel_background(int x_pos, int y_pos, byte color);
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void Pixel_background(int x_pos, int y_pos, byte color);
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///
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///
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@ -2952,7 +2952,7 @@ void Remap_screen_after_menu_colors_change(void)
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}
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}
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// Remap windows and menu in the backgrounds buffers
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// Remap windows and menu in the backgrounds buffers
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Remap_UI_window_backgrounds(conversion_table);
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Remap_UI_in_window_backgrounds(conversion_table);
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if (Menu_is_visible_before_window)
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if (Menu_is_visible_before_window)
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{
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{
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/*
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/*
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