Compilation with SDL2 (to be finalized) > API=sdl2 make
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24
src/Makefile
24
src/Makefile
@ -457,17 +457,31 @@ endif
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else
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# Compiles a regular linux executable for the native platform
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BIN = ../bin/grafx2
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COPT = -W -Wall -Wdeclaration-after-statement -std=c99 -g $(shell sdl-config --cflags) $(TTFCOPT) $(LUACOPT) $(JOYCOPT) -O$(OPTIM)
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BIN = ../bin/grafx2-$(API)
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COPT = -W -Wall -Wdeclaration-after-statement -std=c99 -g
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ifeq ($(API),sdl)
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COPT += $(shell sdl-config --cflags)
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endif
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ifeq ($(API),sdl2)
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COPT += $(shell sdl2-config --cflags)
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endif
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COPT += $(TTFCOPT) $(LUACOPT) $(JOYCOPT) -O$(OPTIM)
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COPT += $(shell pkg-config --cflags libpng)
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ifneq ($(PLATFORM), FreeBSD)
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COPT += -D_XOPEN_SOURCE=700
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endif
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LOPT = $(shell sdl-config --libs) -lSDL_image $(TTFLOPT)
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LOPT = -lm
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ifeq ($(API),sdl)
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LOPT += $(shell sdl-config --libs) -lSDL_image
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endif
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ifeq ($(API),sdl2)
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LOPT += $(shell sdl2-config --libs) -lSDL2_image
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endif
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LOPT += $(TTFLOPT)
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LOPT += $(shell pkg-config --libs libpng)
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LOPT += $(LUALOPT) -lm
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LOPT += $(LUALOPT)
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OBJDIR = ../obj/unix
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FCLOPT = -lfontconfig
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COPT += -DUSE_FC
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@ -549,7 +563,7 @@ ifeq ($(API),sdl)
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COPT += -DUSE_SDL
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endif
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ifeq ($(API),sdl2)
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#APIOBJ = sdlscreen.o
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APIOBJ = sdlscreen.o
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COPT += -DUSE_SDL2
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endif
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@ -452,7 +452,11 @@ T_Key_config ConfigKey[NB_SHORTCUTS] = {
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"Around. What gets out from a side",
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"reappears on the other.",
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true,
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#if defined(USE_SDL)
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SDLK_KP5, // Kpad5
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#else
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SDLK_KP_5, // Kpad5
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#endif
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0},
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{48,
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"Picture effects",
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@ -460,7 +464,11 @@ T_Key_config ConfigKey[NB_SHORTCUTS] = {
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"",
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"",
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true,
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#if defined(USE_SDL)
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SDLK_KP5|MOD_SHIFT, // Shift + Kpad5
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#else
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SDLK_KP_5|MOD_SHIFT, // Shift + Kpad5
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#endif
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0},
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{49,
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"Drawing effects",
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@ -1100,7 +1108,11 @@ T_Key_config ConfigKey[NB_SHORTCUTS] = {
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"user-defined brush to its center.",
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"",
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true,
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#if defined(USE_SDL)
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SDLK_KP5|MOD_CTRL, // Ctrl + 5 (pavé numérique)
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#else
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SDLK_KP_5|MOD_CTRL, // Ctrl + 5 (pavé numérique)
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#endif
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0},
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{113,
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"Top-left brush attachment point",
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48
src/init.c
48
src/init.c
@ -44,9 +44,11 @@
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#include <stdlib.h>
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#include <errno.h>
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#if defined(USE_SDL) || defined(USE_SDL2)
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#include <SDL_byteorder.h>
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#include <SDL_image.h>
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#endif
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#if defined(USE_SDL)
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#include <SDL_byteorder.h>
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#endif
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#if defined(__WIN32__)
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#include <windows.h> // GetLogicalDrives(), GetDriveType(), DRIVE_*
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#endif
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@ -1918,10 +1920,10 @@ void Init_operations(void)
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// Définition d'un mode:
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void Set_video_mode(short width,
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short height,
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byte mode,
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word fullscreen)
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static void Set_video_mode(short width,
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short height,
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byte mode,
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word fullscreen)
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{
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byte supported = 0;
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@ -1932,19 +1934,21 @@ void Set_video_mode(short width,
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}
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if (!fullscreen)
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supported = 128; // Prefere, non modifiable
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#if defined(USE_SDL)
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else if (SDL_VideoModeOK(width, height, 8, SDL_FULLSCREEN))
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supported = 1; // supported
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#endif
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else
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{
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// Non supporte : on ne le prend pas
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return;
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}
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Video_mode[Nb_video_modes].Width = width;
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Video_mode[Nb_video_modes].Height = height;
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Video_mode[Nb_video_modes].Mode = mode;
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Video_mode[Nb_video_modes].Fullscreen = fullscreen;
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Video_mode[Nb_video_modes].State = supported;
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Video_mode[Nb_video_modes].Width = width;
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Video_mode[Nb_video_modes].Height = height;
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Video_mode[Nb_video_modes].Mode = mode;
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Video_mode[Nb_video_modes].Fullscreen = fullscreen;
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Video_mode[Nb_video_modes].State = supported;
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Nb_video_modes ++;
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}
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@ -1966,7 +1970,9 @@ int Compare_video_modes(const void *p1, const void *p2)
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// Initializes the list of available video modes
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void Set_all_video_modes(void)
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{
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#if defined(USE_SDL)
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SDL_Rect** Modes;
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#endif
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Nb_video_modes=0;
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// The first mode will have index number 0.
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@ -2044,6 +2050,7 @@ void Set_all_video_modes(void)
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Set_video_mode( 800,600,0, 1);
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Set_video_mode(1024,768,0, 1);
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#if defined(USE_SDL)
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Modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
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if ((Modes != (SDL_Rect**)0) && (Modes!=(SDL_Rect**)-1))
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{
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@ -2074,6 +2081,17 @@ void Set_all_video_modes(void)
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// Note that we voluntarily omit the first entry: the default mode.
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qsort(&Video_mode[1], Nb_video_modes - 1, sizeof(T_Video_mode), Compare_video_modes);
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}
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#endif
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#if defined(USE_SDL2)
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{
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SDL_DisplayMode dm;
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if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
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{
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// Set the native desktop video mode
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Set_video_mode(dm.w, dm.h, 0, 1);
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}
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}
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#endif
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}
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//---------------------------------------------------------------------------
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@ -3196,9 +3214,13 @@ void Define_icon(void)
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if (icon->format->BitsPerPixel == 8)
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{
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// 8bit image: use color key
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#if defined(USE_SDL)
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SDL_SetColorKey(icon, SDL_SRCCOLORKEY, pink);
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SDL_WM_SetIcon(icon,NULL);
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#else
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SDL_SetColorKey(icon, SDL_TRUE, pink);
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//SDL_SetWindowIcon(SDL_Window* window, icon);
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#endif
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}
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else
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{
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@ -3213,7 +3235,11 @@ void Define_icon(void)
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for (x=0;x<32;x++)
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if (Get_SDL_pixel_hicolor(icon, x, y) != pink)
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icon_mask[(y*32+x)/8] |=0x80>>(x&7);
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#if defined(USE_SDL)
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SDL_WM_SetIcon(icon,icon_mask);
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#else
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//SDL_SetWindowIcon(SDL_Window* window, icon);
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#endif
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free(icon_mask);
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icon_mask = NULL;
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}
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42
src/input.c
42
src/input.c
@ -47,7 +47,9 @@
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// generic defaults like "Right Amiga+Q = Quit".
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// In case this is annoying for some platforms, disable it.
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#if defined(USE_SDL)
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void Handle_window_resize(SDL_ResizeEvent event);
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#endif
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void Handle_window_exit(SDL_QuitEvent event);
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static int Color_cycling(void);
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@ -292,11 +294,13 @@ int Move_cursor_with_constraints()
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// WM events management
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#if defined(USE_SDL)
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void Handle_window_resize(SDL_ResizeEvent event)
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{
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Resize_width = event.w;
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Resize_height = event.h;
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}
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#endif
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void Handle_window_exit(SDL_QuitEvent event)
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{
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@ -338,6 +342,9 @@ int Handle_mouse_click(SDL_MouseButtonEvent event)
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// TODO: repeat system maybe?
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return 0;
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// In SDL 2.0 the mousewheel is no longer a button.
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// Look for SDL_MOUSEWHEEL events.
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#if defined(USE_SDL)
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case SDL_BUTTON_WHEELUP:
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Key = KEY_MOUSEWHEELUP|Key_modifiers(SDL_GetModState());
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return 0;
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@ -345,6 +352,7 @@ int Handle_mouse_click(SDL_MouseButtonEvent event)
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case SDL_BUTTON_WHEELDOWN:
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Key = KEY_MOUSEWHEELDOWN|Key_modifiers(SDL_GetModState());
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return 0;
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#endif
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default:
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return 0;
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@ -376,6 +384,7 @@ int Handle_mouse_release(SDL_MouseButtonEvent event)
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// Keyboard management
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#if defined(USE_SDL)
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int Handle_key_press(SDL_KeyboardEvent event)
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{
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//Appui sur une touche du clavier
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@ -468,6 +477,7 @@ int Handle_key_press(SDL_KeyboardEvent event)
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}
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return 0;
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}
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#endif
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int Release_control(int key_code, int modifier)
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{
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@ -543,6 +553,7 @@ int Release_control(int key_code, int modifier)
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}
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#if defined(USE_SDL)
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int Handle_key_release(SDL_KeyboardEvent event)
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{
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int modifier;
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@ -583,6 +594,7 @@ int Handle_key_release(SDL_KeyboardEvent event)
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}
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return Release_control(released_key, modifier);
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}
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#endif
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// Joystick management
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@ -610,7 +622,11 @@ int Handle_joystick_press(SDL_JoyButtonEvent event)
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}
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if (event.button == Joybutton_alt)
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{
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#if defined(USE_SDL)
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SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_META));
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#else
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SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_GUI));
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#endif
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if (Config.Swap_buttons == MOD_ALT && Button_inverter==0)
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{
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Button_inverter=1;
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@ -699,7 +715,11 @@ int Handle_joystick_release(SDL_JoyButtonEvent event)
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}
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if (event.button == Joybutton_alt)
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{
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#if defined(USE_SDL)
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SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_META));
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#else
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SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_GUI));
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#endif
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return Release_control(0,MOD_ALT);
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}
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if (event.button == Joybutton_left_click)
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@ -869,14 +889,20 @@ int Get_input(int sleep_time)
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// Process as much events as possible without redrawing the screen.
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// This mostly allows us to merge mouse events for people with an high
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// resolution mouse
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#if defined(USE_SDL)
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while(!user_feedback_required && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_ALLEVENTS)==1)
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#elif defined(USE_SDL2)
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while(!user_feedback_required && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)==1)
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#endif
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{
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switch(event.type)
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{
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#if defined(USE_SDL)
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case SDL_VIDEORESIZE:
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Handle_window_resize(event.resize);
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user_feedback_required = 1;
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break;
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#endif
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case SDL_QUIT:
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Handle_window_exit(event.quit);
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@ -897,13 +923,25 @@ int Get_input(int sleep_time)
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user_feedback_required = 1;
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break;
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#if defined(USE_SDL2)
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//case SDL_MOUSEWHEEL:
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// break;
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#endif
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case SDL_KEYDOWN:
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#if defined(USE_SDL)
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Handle_key_press(event.key);
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#else
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//TODO SDL2
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#endif
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user_feedback_required = 1;
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break;
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case SDL_KEYUP:
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#if defined(USE_SDL)
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Handle_key_release(event.key);
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//TODO SDL2
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#endif
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break;
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// Start of Joystik handling
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@ -1064,7 +1102,11 @@ void Adjust_mouse_sensitivity(word fullscreen)
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void Set_mouse_position(void)
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{
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#if defined(USE_SDL)
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SDL_WarpMouse(Mouse_X*Pixel_width, Mouse_Y*Pixel_height);
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#elif defined(USE_SDL2)
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//SDL_WarpMouseInWindow(Window_SDL, Mouse_X*Pixel_width, Mouse_Y*Pixel_height);
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#endif
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}
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static int Color_cycling(void)
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@ -39,12 +39,13 @@
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#define META_KEY_PREFIX "Super+"
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#endif
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#if defined(USE_SDL)
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// Table de correspondance des scancode de clavier IBM PC AT vers
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// les symboles de touches SDL (sym).
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// La correspondance est bonne si le clavier est QWERTY US, ou si
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// l'utilisateur est sous Windows.
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// Dans l'ordre des colonnes: Normal, +Shift, +Control, +Alt
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const word Scancode_to_sym[256][4] =
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static const word Scancode_to_sym[256][4] =
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{
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/* 00 ??? */ { SDLK_UNKNOWN ,SDLK_UNKNOWN ,SDLK_UNKNOWN ,SDLK_UNKNOWN },
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/* 01 Esc */ { SDLK_ESCAPE ,SDLK_ESCAPE ,SDLK_ESCAPE ,SDLK_ESCAPE },
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@ -749,3 +750,18 @@ word Keysym_to_ANSI(SDL_keysym keysym)
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// Sinon c'est une touche spéciale, on retourne son scancode
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return keysym.sym;
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}
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#else
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// SDL2 TODO
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word Key_for_scancode(word scancode)
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{
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return scancode;
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}
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const char * Key_name(word key)
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{
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return "Unknown";
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}
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word Key_modifiers(SDL_Keymod mod)
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{
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return 0;
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}
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#endif
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@ -43,7 +43,9 @@
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This is used to type text and numeric values in input boxes.
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@param keysym SDL symbol to convert
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*/
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#if defined(USE_SDL)
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word Keysym_to_ANSI(SDL_keysym keysym);
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#endif
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/*!
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Convert an SDL keysym to an internal keycode number.
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@ -52,7 +54,9 @@ word Keysym_to_ANSI(SDL_keysym keysym);
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See the notice at the beginning of keyboard.h for the format of a keycode.
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@param keysym SDL symbol to convert
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*/
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#if defined(USE_SDL)
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word Keysym_to_keycode(SDL_keysym keysym);
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#endif
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/*!
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Helper function to convert between SDL system and the old coding for PC keycodes.
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@ -73,5 +77,9 @@ const char * Key_name(word key);
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Returns a combination of ::MOD_SHIFT, ::MOD_ALT, ::MOD_CTRL
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@param mod SDL modifiers state
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*/
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#if defined(USE_SDL)
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word Key_modifiers(SDLMod mod);
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#elif defined(USE_SDL2)
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word Key_modifiers(SDL_Keymod mod);
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#endif
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@ -38,14 +38,15 @@
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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#if defined(USE_SDL) || defined(USE_SDL2)
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#include <SDL.h>
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#include <SDL_image.h>
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// There is no WM on the GP2X...
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#if !defined(__GP2X__) && !defined(__WIZ__) && !defined(__CAANOO__) && !defined(GCWZERO)
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#include <SDL_syswm.h>
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#endif
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#endif
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#include "const.h"
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#include "struct.h"
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@ -623,6 +624,7 @@ int Init_program(int argc,char * argv[])
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Spare.time_of_safety_backup = 0;
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#if defined(USE_SDL) || defined(USE_SDL2)
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// SDL
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if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0)
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{
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@ -630,11 +632,14 @@ int Init_program(int argc,char * argv[])
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printf("Couldn't initialize SDL.\n");
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return(0);
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}
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#endif
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//Joystick = SDL_JoystickOpen(0);
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#if defined(USE_SDL)
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SDL_EnableKeyRepeat(250, 32);
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SDL_EnableUNICODE(SDL_ENABLE);
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SDL_WM_SetCaption("GrafX2","GrafX2");
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#endif
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Define_icon();
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// Texte
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@ -65,6 +65,11 @@
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#endif
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static SDL_Surface * Screen_SDL = NULL;
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#if defined(USE_SDL2)
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static SDL_Window * Window_SDL = NULL;
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||||
static SDL_Renderer * Renderer_SDL = NULL;
|
||||
static SDL_Texture * Texture_SDL = NULL;
|
||||
#endif
|
||||
|
||||
volatile int Allow_colorcycling=1;
|
||||
|
||||
@ -114,6 +119,7 @@ void Set_mode_SDL(int *width, int *height, int fullscreen)
|
||||
static SDL_Cursor* cur = NULL;
|
||||
static byte cursorData = 0;
|
||||
|
||||
#if defined(USE_SDL)
|
||||
#ifdef GCWZERO
|
||||
Screen_SDL=SDL_SetVideoMode(*width,*height,8,SDL_HWSURFACE|SDL_TRIPLEBUF|(fullscreen?SDL_FULLSCREEN:0)|SDL_RESIZABLE);
|
||||
#else
|
||||
@ -134,6 +140,14 @@ void Set_mode_SDL(int *width, int *height, int fullscreen)
|
||||
{
|
||||
DEBUG("Error: Unable to change video mode!",0);
|
||||
}
|
||||
#else
|
||||
// SDL2
|
||||
Window_SDL = SDL_CreateWindow("GrafX2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
*width, *height, (fullscreen?SDL_WINDOW_FULLSCREEN:SDL_WINDOW_RESIZABLE));
|
||||
Renderer_SDL = SDL_CreateRenderer(Window_SDL, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
||||
Texture_SDL = SDL_CreateTexture(Renderer_SDL, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, *width, *height);
|
||||
Screen_SDL = SDL_CreateRGBSurface(0, *width, *height, 8, 0, 0, 0, 0);
|
||||
#endif
|
||||
|
||||
// Trick borrowed to Barrage (http://www.mail-archive.com/debian-bugs-dist@lists.debian.org/msg737265.html) :
|
||||
// Showing the cursor but setting it to fully transparent allows us to get absolute mouse coordinates,
|
||||
@ -153,6 +167,40 @@ void Set_mode_SDL(int *width, int *height, int fullscreen)
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(USE_SDL2)
|
||||
static void GFX2_UpdateRect(int x, int y, int width, int height)
|
||||
{
|
||||
byte * pixels;
|
||||
int pitch;
|
||||
int line;
|
||||
static SDL_Surface *RGBcopy = NULL;
|
||||
SDL_Rect source_rect;
|
||||
|
||||
source_rect.x = x;
|
||||
source_rect.y = y;
|
||||
source_rect.w = width;
|
||||
source_rect.h = height;
|
||||
|
||||
if (RGBcopy == NULL)
|
||||
{
|
||||
RGBcopy = SDL_CreateRGBSurface(0,
|
||||
Screen_SDL->w, Screen_SDL->h,
|
||||
32, 0, 0, 0, 0);
|
||||
}
|
||||
// conversion ARGB
|
||||
SDL_BlitSurface(Screen_SDL, &source_rect, RGBcopy, &source_rect);
|
||||
// upload texture
|
||||
SDL_LockTexture(Texture_SDL, &source_rect, (void **)(&pixels), &pitch );
|
||||
for (line = 0; line < source_rect.h; line++)
|
||||
{
|
||||
memcpy(pixels + line * pitch, RGBcopy->pixels + source_rect.x * 4 + (source_rect.y+line)* RGBcopy->pitch, source_rect.w * 4 );
|
||||
}
|
||||
SDL_UnlockTexture(Texture_SDL);
|
||||
SDL_RenderCopy(Renderer_SDL, Texture_SDL, &source_rect, &source_rect);
|
||||
SDL_RenderPresent(Renderer_SDL);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED)
|
||||
short Min_X=0;
|
||||
short Min_Y=0;
|
||||
@ -174,8 +222,10 @@ void Flush_update(void)
|
||||
{
|
||||
#ifdef GCWZERO
|
||||
SDL_Flip(Screen_SDL);
|
||||
#else
|
||||
#elif defined(USE_SDL)
|
||||
SDL_UpdateRect(Screen_SDL, 0, 0, 0, 0);
|
||||
#else
|
||||
GFX2_UpdateRect(0, 0, 0, 0);
|
||||
#endif
|
||||
update_is_required=0;
|
||||
}
|
||||
@ -191,14 +241,22 @@ void Flush_update(void)
|
||||
Min_X=0;
|
||||
if (Min_Y<0)
|
||||
Min_Y=0;
|
||||
#if defined(USE_SDL)
|
||||
SDL_UpdateRect(Screen_SDL, Min_X*Pixel_width, Min_Y*Pixel_height, Min(Screen_width-Min_X, Max_X-Min_X)*Pixel_width, Min(Screen_height-Min_Y, Max_Y-Min_Y)*Pixel_height);
|
||||
#else
|
||||
GFX2_UpdateRect(Min_X*Pixel_width, Min_Y*Pixel_height, Min(Screen_width-Min_X, Max_X-Min_X)*Pixel_width, Min(Screen_height-Min_Y, Max_Y-Min_Y)*Pixel_height);
|
||||
#endif
|
||||
|
||||
Min_X=Min_Y=10000;
|
||||
Max_X=Max_Y=0;
|
||||
}
|
||||
if (Status_line_dirty_end)
|
||||
{
|
||||
#if defined(USE_SDL)
|
||||
SDL_UpdateRect(Screen_SDL, (18+(Status_line_dirty_begin*8))*Menu_factor_X*Pixel_width,Menu_status_Y*Pixel_height,(Status_line_dirty_end-Status_line_dirty_begin)*8*Menu_factor_X*Pixel_width,8*Menu_factor_Y*Pixel_height);
|
||||
#else
|
||||
GFX2_UpdateRect((18+(Status_line_dirty_begin*8))*Menu_factor_X*Pixel_width,Menu_status_Y*Pixel_height,(Status_line_dirty_end-Status_line_dirty_begin)*8*Menu_factor_X*Pixel_width,8*Menu_factor_Y*Pixel_height);
|
||||
#endif
|
||||
}
|
||||
Status_line_dirty_begin=25;
|
||||
Status_line_dirty_end=0;
|
||||
@ -210,7 +268,11 @@ void Flush_update(void)
|
||||
void Update_rect(short x, short y, unsigned short width, unsigned short height)
|
||||
{
|
||||
#if (UPDATE_METHOD == UPDATE_METHOD_MULTI_RECTANGLE)
|
||||
#if defined(USE_SDL)
|
||||
SDL_UpdateRect(Screen_SDL, x*Pixel_width, y*Pixel_height, width*Pixel_width, height*Pixel_height);
|
||||
#else
|
||||
GFX2_UpdateRect(x*Pixel_width, y*Pixel_height, width*Pixel_width, height*Pixel_height);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED)
|
||||
@ -242,7 +304,11 @@ void Update_rect(short x, short y, unsigned short width, unsigned short height)
|
||||
void Update_status_line(short char_pos, short width)
|
||||
{
|
||||
#if (UPDATE_METHOD == UPDATE_METHOD_MULTI_RECTANGLE)
|
||||
#if defined(USE_SDL)
|
||||
SDL_UpdateRect(Screen_SDL, (18+char_pos*8)*Menu_factor_X*Pixel_width,Menu_status_Y*Pixel_height,width*8*Menu_factor_X*Pixel_width,8*Menu_factor_Y*Pixel_height);
|
||||
#else
|
||||
GFX2_UpdateRect((18+char_pos*8)*Menu_factor_X*Pixel_width,Menu_status_Y*Pixel_height,width*8*Menu_factor_X*Pixel_width,8*Menu_factor_Y*Pixel_height);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED)
|
||||
@ -304,7 +370,11 @@ SDL_Color Color_to_SDL_color(byte index)
|
||||
color.r = Main.palette[index].R;
|
||||
color.g = Main.palette[index].G;
|
||||
color.b = Main.palette[index].B;
|
||||
#if defined(USE_SDL)
|
||||
color.unused = 255;
|
||||
#else
|
||||
color.a = 255;
|
||||
#endif
|
||||
return color;
|
||||
}
|
||||
|
||||
@ -373,7 +443,11 @@ int SetPalette(const T_Components * colors, int firstcolor, int ncolors)
|
||||
PaletteSDL[i].g = colors[i].G;
|
||||
PaletteSDL[i].b = colors[i].B;
|
||||
}
|
||||
#if defined(USE_SDL)
|
||||
return SDL_SetPalette(Screen_SDL, SDL_PHYSPAL | SDL_LOGPAL, PaletteSDL, firstcolor, ncolors);
|
||||
#else
|
||||
return SDL_SetPaletteColors(Screen_SDL->format->palette, PaletteSDL, firstcolor, ncolors);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Clear_border(byte color)
|
||||
@ -396,7 +470,11 @@ void Clear_border(byte color)
|
||||
r.h=Screen_SDL->h;
|
||||
r.w=width;
|
||||
SDL_FillRect(Screen_SDL,&r,color);
|
||||
#if defined(USE_SDL)
|
||||
SDL_UpdateRect(Screen_SDL, r.x, r.y, r.w, r.h);
|
||||
#else
|
||||
//SDL_RenderPresent(
|
||||
#endif
|
||||
}
|
||||
if (height)
|
||||
{
|
||||
@ -406,7 +484,11 @@ void Clear_border(byte color)
|
||||
r.h=height;
|
||||
r.w=Screen_SDL->w - height;
|
||||
SDL_FillRect(Screen_SDL,&r,color);
|
||||
#if defined(USE_SDL)
|
||||
SDL_UpdateRect(Screen_SDL, r.x, r.y, r.w, r.h);
|
||||
#else
|
||||
// TODO
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
12
src/text.c
12
src/text.c
@ -432,7 +432,11 @@ byte *Render_text_TTF(const char *str, int font_number, int size, int antialias,
|
||||
fg_color.r=fg_color.g=fg_color.b=255;
|
||||
bg_color.r=bg_color.g=bg_color.b=0;
|
||||
// The following is alpha, supposedly unused
|
||||
#if defined(USE_SDL)
|
||||
bg_color.unused=fg_color.unused=255;
|
||||
#elif defined(USE_SDL2)
|
||||
bg_color.a=fg_color.a=255;
|
||||
#endif
|
||||
|
||||
// Text rendering: creates a 8bit surface with its dedicated palette
|
||||
#ifdef __ANDROID__
|
||||
@ -576,7 +580,11 @@ byte *Render_text_SFont(const char *str, int font_number, int *width, int *heigh
|
||||
rgb.r=((color & 0xE0)>>5)<<5;
|
||||
rgb.g=((color & 0x1C)>>2)<<5;
|
||||
rgb.b=((color & 0x03)>>0)<<6;
|
||||
#if defined(USE_SDL)
|
||||
SDL_SetColors(reduced_surface, &rgb, color, 1);
|
||||
#else
|
||||
//SDL_SetPaletteColors
|
||||
#endif
|
||||
}
|
||||
// Perform reduction
|
||||
for (y=0; y<font_surface->h; y++)
|
||||
@ -606,7 +614,11 @@ byte *Render_text_SFont(const char *str, int font_number, int *width, int *heigh
|
||||
// Allocation d'une surface SDL
|
||||
text_surface=SDL_CreateRGBSurface(SDL_SWSURFACE, *width, *height, 8, 0, 0, 0, 0);
|
||||
// Copy palette
|
||||
#if defined(USE_SDL)
|
||||
SDL_SetPalette(text_surface, SDL_LOGPAL, font_surface->format->palette->colors, 0, 256);
|
||||
#else
|
||||
//SDL_SetPaletteColors(
|
||||
#endif
|
||||
// Fill with transparent color
|
||||
rectangle.x=0;
|
||||
rectangle.y=0;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user