Compilation with SDL2 (to be finalized) > API=sdl2 make
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								src/Makefile
									
									
									
									
									
								
							@ -457,17 +457,31 @@ endif
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      else
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        # Compiles a regular linux executable for the native platform
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        BIN = ../bin/grafx2
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        COPT = -W -Wall -Wdeclaration-after-statement -std=c99 -g $(shell sdl-config --cflags) $(TTFCOPT) $(LUACOPT) $(JOYCOPT) -O$(OPTIM)
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        BIN = ../bin/grafx2-$(API)
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        COPT = -W -Wall -Wdeclaration-after-statement -std=c99 -g
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        ifeq ($(API),sdl)
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          COPT += $(shell sdl-config --cflags)
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        endif
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        ifeq ($(API),sdl2)
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          COPT += $(shell sdl2-config --cflags)
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        endif
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        COPT += $(TTFCOPT) $(LUACOPT) $(JOYCOPT) -O$(OPTIM)
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        COPT += $(shell pkg-config --cflags libpng)
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        ifneq ($(PLATFORM), FreeBSD)
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          COPT += -D_XOPEN_SOURCE=700
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        endif
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        LOPT = $(shell sdl-config --libs) -lSDL_image $(TTFLOPT)
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        LOPT = -lm
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        ifeq ($(API),sdl)
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          LOPT += $(shell sdl-config --libs) -lSDL_image
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        endif
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        ifeq ($(API),sdl2)
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          LOPT += $(shell sdl2-config --libs) -lSDL2_image
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        endif
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        LOPT += $(TTFLOPT)
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        LOPT += $(shell pkg-config --libs libpng)
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        LOPT += $(LUALOPT) -lm
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        LOPT += $(LUALOPT)
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        OBJDIR = ../obj/unix
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        FCLOPT = -lfontconfig
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        COPT += -DUSE_FC
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@ -549,7 +563,7 @@ ifeq ($(API),sdl)
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  COPT += -DUSE_SDL
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endif
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ifeq ($(API),sdl2)
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  #APIOBJ = sdlscreen.o
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  APIOBJ = sdlscreen.o
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  COPT += -DUSE_SDL2
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endif
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@ -452,7 +452,11 @@ T_Key_config ConfigKey[NB_SHORTCUTS] = {
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  "Around. What gets out from a side",
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  "reappears on the other.",
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  true,
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#if defined(USE_SDL)
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  SDLK_KP5, // Kpad5
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#else
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  SDLK_KP_5, // Kpad5
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#endif
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  0},
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  {48,
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  "Picture effects",
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@ -460,7 +464,11 @@ T_Key_config ConfigKey[NB_SHORTCUTS] = {
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  "",
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  "",
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  true,
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#if defined(USE_SDL)
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  SDLK_KP5|MOD_SHIFT, // Shift + Kpad5
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#else
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  SDLK_KP_5|MOD_SHIFT, // Shift + Kpad5
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#endif
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  0},
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  {49,
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  "Drawing effects",
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@ -1100,7 +1108,11 @@ T_Key_config ConfigKey[NB_SHORTCUTS] = {
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  "user-defined brush to its center.",
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  "",
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  true,
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#if defined(USE_SDL)
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  SDLK_KP5|MOD_CTRL, // Ctrl + 5 (pavé numérique)
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#else
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  SDLK_KP_5|MOD_CTRL, // Ctrl + 5 (pavé numérique)
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#endif
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  0},
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  {113,
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  "Top-left brush attachment point",
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										48
									
								
								src/init.c
									
									
									
									
									
								
							
							
						
						
									
										48
									
								
								src/init.c
									
									
									
									
									
								
							@ -44,9 +44,11 @@
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#include <stdlib.h>
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#include <errno.h>
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#if defined(USE_SDL) || defined(USE_SDL2)
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#include <SDL_byteorder.h>
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#include <SDL_image.h>
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#endif
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#if defined(USE_SDL)
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#include <SDL_byteorder.h>
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#endif
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#if defined(__WIN32__)
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  #include <windows.h> // GetLogicalDrives(), GetDriveType(), DRIVE_*
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#endif
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@ -1918,10 +1920,10 @@ void Init_operations(void)
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  // Définition d'un mode:
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void Set_video_mode(short  width,
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                        short  height,
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                        byte   mode,
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                        word   fullscreen)
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static void Set_video_mode(short  width,
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                           short  height,
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                           byte   mode,
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                           word   fullscreen)
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{
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  byte supported = 0;
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@ -1932,19 +1934,21 @@ void Set_video_mode(short  width,
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  }
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  if (!fullscreen)
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    supported = 128; // Prefere, non modifiable
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#if defined(USE_SDL)
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  else if (SDL_VideoModeOK(width, height, 8, SDL_FULLSCREEN))
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    supported = 1; // supported
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#endif
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  else
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  {
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    // Non supporte : on ne le prend pas
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    return;
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  }
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  Video_mode[Nb_video_modes].Width          = width;
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  Video_mode[Nb_video_modes].Height          = height;
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  Video_mode[Nb_video_modes].Mode             = mode;
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  Video_mode[Nb_video_modes].Fullscreen       = fullscreen;
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  Video_mode[Nb_video_modes].State                   = supported;
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  Video_mode[Nb_video_modes].Width      = width;
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  Video_mode[Nb_video_modes].Height     = height;
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  Video_mode[Nb_video_modes].Mode       = mode;
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  Video_mode[Nb_video_modes].Fullscreen = fullscreen;
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  Video_mode[Nb_video_modes].State      = supported;
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  Nb_video_modes ++;
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}
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@ -1966,7 +1970,9 @@ int Compare_video_modes(const void *p1, const void *p2)
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// Initializes the list of available video modes
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void Set_all_video_modes(void)
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{
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#if defined(USE_SDL)
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  SDL_Rect** Modes;
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#endif
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  Nb_video_modes=0;
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  // The first mode will have index number 0.
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@ -2044,6 +2050,7 @@ void Set_all_video_modes(void)
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  Set_video_mode( 800,600,0, 1);
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  Set_video_mode(1024,768,0, 1);
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#if defined(USE_SDL)
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  Modes = SDL_ListModes(NULL, SDL_FULLSCREEN);
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  if ((Modes != (SDL_Rect**)0) && (Modes!=(SDL_Rect**)-1))
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  {
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@ -2074,6 +2081,17 @@ void Set_all_video_modes(void)
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    // Note that we voluntarily omit the first entry: the default mode.
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    qsort(&Video_mode[1], Nb_video_modes - 1, sizeof(T_Video_mode), Compare_video_modes);
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  }
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#endif
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#if defined(USE_SDL2)
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  {
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    SDL_DisplayMode dm;
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    if (SDL_GetDesktopDisplayMode(0, &dm) == 0)
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    {
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      // Set the native desktop video mode
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      Set_video_mode(dm.w, dm.h, 0, 1);
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    }
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  }
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#endif
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}
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//---------------------------------------------------------------------------
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@ -3196,9 +3214,13 @@ void Define_icon(void)
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      if (icon->format->BitsPerPixel == 8)
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      {
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        // 8bit image: use color key
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#if defined(USE_SDL)
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        SDL_SetColorKey(icon, SDL_SRCCOLORKEY, pink);
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        SDL_WM_SetIcon(icon,NULL);
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#else
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        SDL_SetColorKey(icon, SDL_TRUE, pink);
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        //SDL_SetWindowIcon(SDL_Window*  window, icon);
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#endif
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      }
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      else
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      {
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@ -3213,7 +3235,11 @@ void Define_icon(void)
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          for (x=0;x<32;x++)
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            if (Get_SDL_pixel_hicolor(icon, x, y) != pink)
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              icon_mask[(y*32+x)/8] |=0x80>>(x&7);
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#if defined(USE_SDL)
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        SDL_WM_SetIcon(icon,icon_mask);
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#else
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        //SDL_SetWindowIcon(SDL_Window*  window, icon);
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#endif
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        free(icon_mask);
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        icon_mask = NULL;
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      }
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										42
									
								
								src/input.c
									
									
									
									
									
								
							
							
						
						
									
										42
									
								
								src/input.c
									
									
									
									
									
								
							@ -47,7 +47,9 @@
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// generic defaults like "Right Amiga+Q = Quit".
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// In case this is annoying for some platforms, disable it.
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#if defined(USE_SDL)
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void Handle_window_resize(SDL_ResizeEvent event);
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#endif
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void Handle_window_exit(SDL_QuitEvent event);
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static int Color_cycling(void);
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@ -292,11 +294,13 @@ int Move_cursor_with_constraints()
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// WM events management
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#if defined(USE_SDL)
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void Handle_window_resize(SDL_ResizeEvent event)
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{
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    Resize_width = event.w;
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    Resize_height = event.h;
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}
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#endif
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void Handle_window_exit(SDL_QuitEvent event)
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{
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@ -338,6 +342,9 @@ int Handle_mouse_click(SDL_MouseButtonEvent event)
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            // TODO: repeat system maybe?
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            return 0;
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        // In SDL 2.0 the mousewheel is no longer a button.
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        // Look for SDL_MOUSEWHEEL events.
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#if defined(USE_SDL)
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        case SDL_BUTTON_WHEELUP:
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            Key = KEY_MOUSEWHEELUP|Key_modifiers(SDL_GetModState());
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            return 0;
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@ -345,6 +352,7 @@ int Handle_mouse_click(SDL_MouseButtonEvent event)
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        case SDL_BUTTON_WHEELDOWN:
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            Key = KEY_MOUSEWHEELDOWN|Key_modifiers(SDL_GetModState());
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            return 0;
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#endif
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        default:
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        return 0;
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@ -376,6 +384,7 @@ int Handle_mouse_release(SDL_MouseButtonEvent event)
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// Keyboard management
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#if defined(USE_SDL)
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int Handle_key_press(SDL_KeyboardEvent event)
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{
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    //Appui sur une touche du clavier
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@ -468,6 +477,7 @@ int Handle_key_press(SDL_KeyboardEvent event)
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    }
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    return 0;
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}
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#endif
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int Release_control(int key_code, int modifier)
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{
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@ -543,6 +553,7 @@ int Release_control(int key_code, int modifier)
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}
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#if defined(USE_SDL)
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int Handle_key_release(SDL_KeyboardEvent event)
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{
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    int modifier;
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@ -583,6 +594,7 @@ int Handle_key_release(SDL_KeyboardEvent event)
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    }
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    return Release_control(released_key, modifier);
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}
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#endif
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// Joystick management
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@ -610,7 +622,11 @@ int Handle_joystick_press(SDL_JoyButtonEvent event)
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    }
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    if (event.button == Joybutton_alt)
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    {
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#if defined(USE_SDL)
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      SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_META));
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#else
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      SDL_SetModState(SDL_GetModState() | (KMOD_ALT|KMOD_GUI));
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#endif
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      if (Config.Swap_buttons == MOD_ALT && Button_inverter==0)
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      {
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        Button_inverter=1;
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@ -699,7 +715,11 @@ int Handle_joystick_release(SDL_JoyButtonEvent event)
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    }
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    if (event.button == Joybutton_alt)
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    {
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#if defined(USE_SDL)
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      SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_META));
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#else
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      SDL_SetModState(SDL_GetModState() & ~(KMOD_ALT|KMOD_GUI));
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#endif
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      return Release_control(0,MOD_ALT);
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    }
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    if (event.button == Joybutton_left_click)
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@ -869,14 +889,20 @@ int Get_input(int sleep_time)
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    // Process as much events as possible without redrawing the screen.
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    // This mostly allows us to merge mouse events for people with an high
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    // resolution mouse
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#if defined(USE_SDL)
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    while(!user_feedback_required && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_ALLEVENTS)==1)
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#elif defined(USE_SDL2)
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    while(!user_feedback_required && SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)==1)
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#endif
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    {
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      switch(event.type)
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      {
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#if defined(USE_SDL)
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          case SDL_VIDEORESIZE:
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              Handle_window_resize(event.resize);
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              user_feedback_required = 1;
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              break;
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#endif
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          case SDL_QUIT:
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              Handle_window_exit(event.quit);
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@ -897,13 +923,25 @@ int Get_input(int sleep_time)
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              user_feedback_required = 1;
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              break;
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#if defined(USE_SDL2)
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          //case SDL_MOUSEWHEEL:
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          //    break;
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#endif
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          case SDL_KEYDOWN:
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#if defined(USE_SDL)
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              Handle_key_press(event.key);
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#else
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              //TODO SDL2
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#endif
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              user_feedback_required = 1;
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              break;
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          case SDL_KEYUP:
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#if defined(USE_SDL)
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              Handle_key_release(event.key);
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              //TODO SDL2
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#endif
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              break;
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          // Start of Joystik handling
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@ -1064,7 +1102,11 @@ void Adjust_mouse_sensitivity(word fullscreen)
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void Set_mouse_position(void)
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{
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#if defined(USE_SDL)
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    SDL_WarpMouse(Mouse_X*Pixel_width, Mouse_Y*Pixel_height);
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#elif defined(USE_SDL2)
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    //SDL_WarpMouseInWindow(Window_SDL, Mouse_X*Pixel_width, Mouse_Y*Pixel_height);
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#endif
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}
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static int Color_cycling(void)
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@ -39,12 +39,13 @@
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  #define META_KEY_PREFIX "Super+"
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#endif
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		||||
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#if defined(USE_SDL)
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// Table de correspondance des scancode de clavier IBM PC AT vers
 | 
			
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// les symboles de touches SDL (sym).
 | 
			
		||||
// La correspondance est bonne si le clavier est QWERTY US, ou si
 | 
			
		||||
// l'utilisateur est sous Windows.
 | 
			
		||||
// Dans l'ordre des colonnes: Normal, +Shift, +Control, +Alt
 | 
			
		||||
const word Scancode_to_sym[256][4] =
 | 
			
		||||
static const word Scancode_to_sym[256][4] =
 | 
			
		||||
{
 | 
			
		||||
/* 00  ???   */ { SDLK_UNKNOWN     ,SDLK_UNKNOWN     ,SDLK_UNKNOWN     ,SDLK_UNKNOWN     },
 | 
			
		||||
/* 01  Esc   */ { SDLK_ESCAPE      ,SDLK_ESCAPE      ,SDLK_ESCAPE      ,SDLK_ESCAPE      },
 | 
			
		||||
@ -749,3 +750,18 @@ word Keysym_to_ANSI(SDL_keysym keysym)
 | 
			
		||||
 // Sinon c'est une touche spéciale, on retourne son scancode
 | 
			
		||||
  return keysym.sym;
 | 
			
		||||
}
 | 
			
		||||
#else
 | 
			
		||||
// SDL2 TODO
 | 
			
		||||
word Key_for_scancode(word scancode)
 | 
			
		||||
{
 | 
			
		||||
  return scancode;
 | 
			
		||||
}
 | 
			
		||||
const char * Key_name(word key)
 | 
			
		||||
{
 | 
			
		||||
  return "Unknown";
 | 
			
		||||
}
 | 
			
		||||
word Key_modifiers(SDL_Keymod mod)
 | 
			
		||||
{
 | 
			
		||||
  return 0;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
@ -43,7 +43,9 @@
 | 
			
		||||
  This is used to type text and numeric values in input boxes.
 | 
			
		||||
  @param keysym SDL symbol to convert
 | 
			
		||||
*/
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
word Keysym_to_ANSI(SDL_keysym keysym);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*!
 | 
			
		||||
  Convert an SDL keysym to an internal keycode number.
 | 
			
		||||
@ -52,7 +54,9 @@ word Keysym_to_ANSI(SDL_keysym keysym);
 | 
			
		||||
  See the notice at the beginning of keyboard.h for the format of a keycode.
 | 
			
		||||
  @param keysym SDL symbol to convert
 | 
			
		||||
*/
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
word Keysym_to_keycode(SDL_keysym keysym);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
/*!
 | 
			
		||||
    Helper function to convert between SDL system and the old coding for PC keycodes.
 | 
			
		||||
@ -73,5 +77,9 @@ const char * Key_name(word key);
 | 
			
		||||
  Returns a combination of ::MOD_SHIFT, ::MOD_ALT, ::MOD_CTRL
 | 
			
		||||
  @param mod SDL modifiers state
 | 
			
		||||
*/
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
word Key_modifiers(SDLMod mod);
 | 
			
		||||
#elif defined(USE_SDL2)
 | 
			
		||||
word Key_modifiers(SDL_Keymod mod);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -38,14 +38,15 @@
 | 
			
		||||
#ifndef _MSC_VER
 | 
			
		||||
#include <unistd.h>
 | 
			
		||||
#endif
 | 
			
		||||
#if defined(USE_SDL) || defined(USE_SDL2)
 | 
			
		||||
#include <SDL.h>
 | 
			
		||||
#include <SDL_image.h>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// There is no WM on the GP2X...
 | 
			
		||||
#if !defined(__GP2X__) && !defined(__WIZ__) && !defined(__CAANOO__) && !defined(GCWZERO)
 | 
			
		||||
    #include <SDL_syswm.h>
 | 
			
		||||
#endif
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#include "const.h"
 | 
			
		||||
#include "struct.h"
 | 
			
		||||
@ -623,6 +624,7 @@ int Init_program(int argc,char * argv[])
 | 
			
		||||
  Spare.time_of_safety_backup = 0;
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
#if defined(USE_SDL) || defined(USE_SDL2)
 | 
			
		||||
  // SDL
 | 
			
		||||
  if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0)
 | 
			
		||||
  {
 | 
			
		||||
@ -630,11 +632,14 @@ int Init_program(int argc,char * argv[])
 | 
			
		||||
    printf("Couldn't initialize SDL.\n");
 | 
			
		||||
    return(0);
 | 
			
		||||
  }
 | 
			
		||||
#endif
 | 
			
		||||
  
 | 
			
		||||
  //Joystick = SDL_JoystickOpen(0);
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
  SDL_EnableKeyRepeat(250, 32);
 | 
			
		||||
  SDL_EnableUNICODE(SDL_ENABLE);
 | 
			
		||||
  SDL_WM_SetCaption("GrafX2","GrafX2");
 | 
			
		||||
#endif
 | 
			
		||||
  Define_icon();
 | 
			
		||||
  
 | 
			
		||||
  // Texte
 | 
			
		||||
 | 
			
		||||
@ -65,6 +65,11 @@
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
static SDL_Surface * Screen_SDL = NULL;
 | 
			
		||||
#if defined(USE_SDL2)
 | 
			
		||||
static SDL_Window * Window_SDL = NULL;
 | 
			
		||||
static SDL_Renderer * Renderer_SDL = NULL;
 | 
			
		||||
static SDL_Texture * Texture_SDL = NULL;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
volatile int Allow_colorcycling=1;
 | 
			
		||||
 | 
			
		||||
@ -114,6 +119,7 @@ void Set_mode_SDL(int *width, int *height, int fullscreen)
 | 
			
		||||
  static SDL_Cursor* cur = NULL;
 | 
			
		||||
  static byte cursorData = 0;
 | 
			
		||||
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
#ifdef GCWZERO
 | 
			
		||||
  Screen_SDL=SDL_SetVideoMode(*width,*height,8,SDL_HWSURFACE|SDL_TRIPLEBUF|(fullscreen?SDL_FULLSCREEN:0)|SDL_RESIZABLE);
 | 
			
		||||
#else
 | 
			
		||||
@ -134,6 +140,14 @@ void Set_mode_SDL(int *width, int *height, int fullscreen)
 | 
			
		||||
  {
 | 
			
		||||
    DEBUG("Error: Unable to change video mode!",0);
 | 
			
		||||
  }
 | 
			
		||||
#else
 | 
			
		||||
  // SDL2
 | 
			
		||||
  Window_SDL = SDL_CreateWindow("GrafX2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
 | 
			
		||||
                                *width, *height, (fullscreen?SDL_WINDOW_FULLSCREEN:SDL_WINDOW_RESIZABLE));
 | 
			
		||||
  Renderer_SDL = SDL_CreateRenderer(Window_SDL, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
 | 
			
		||||
  Texture_SDL = SDL_CreateTexture(Renderer_SDL, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, *width, *height);
 | 
			
		||||
  Screen_SDL = SDL_CreateRGBSurface(0, *width, *height, 8, 0, 0, 0, 0);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
  // Trick borrowed to Barrage (http://www.mail-archive.com/debian-bugs-dist@lists.debian.org/msg737265.html) :
 | 
			
		||||
  // Showing the cursor but setting it to fully transparent allows us to get absolute mouse coordinates,
 | 
			
		||||
@ -153,6 +167,40 @@ void Set_mode_SDL(int *width, int *height, int fullscreen)
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#if defined(USE_SDL2)
 | 
			
		||||
static void GFX2_UpdateRect(int x, int y, int width, int height)
 | 
			
		||||
{
 | 
			
		||||
  byte * pixels;
 | 
			
		||||
  int pitch;
 | 
			
		||||
  int line;
 | 
			
		||||
  static SDL_Surface *RGBcopy = NULL;
 | 
			
		||||
  SDL_Rect source_rect;
 | 
			
		||||
 | 
			
		||||
  source_rect.x = x;
 | 
			
		||||
  source_rect.y = y;
 | 
			
		||||
  source_rect.w = width;
 | 
			
		||||
  source_rect.h = height;
 | 
			
		||||
 | 
			
		||||
  if  (RGBcopy == NULL)
 | 
			
		||||
  {
 | 
			
		||||
    RGBcopy = SDL_CreateRGBSurface(0,
 | 
			
		||||
    Screen_SDL->w, Screen_SDL->h,
 | 
			
		||||
    32, 0, 0, 0, 0);
 | 
			
		||||
  }
 | 
			
		||||
  // conversion ARGB
 | 
			
		||||
  SDL_BlitSurface(Screen_SDL, &source_rect, RGBcopy, &source_rect);
 | 
			
		||||
  // upload texture
 | 
			
		||||
  SDL_LockTexture(Texture_SDL, &source_rect, (void **)(&pixels), &pitch );
 | 
			
		||||
  for (line = 0; line < source_rect.h; line++)
 | 
			
		||||
  {
 | 
			
		||||
     memcpy(pixels + line * pitch, RGBcopy->pixels + source_rect.x * 4 + (source_rect.y+line)* RGBcopy->pitch, source_rect.w * 4 );
 | 
			
		||||
  }
 | 
			
		||||
  SDL_UnlockTexture(Texture_SDL);
 | 
			
		||||
  SDL_RenderCopy(Renderer_SDL, Texture_SDL, &source_rect, &source_rect);
 | 
			
		||||
  SDL_RenderPresent(Renderer_SDL);
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
#if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED)
 | 
			
		||||
short Min_X=0;
 | 
			
		||||
short Min_Y=0;
 | 
			
		||||
@ -174,8 +222,10 @@ void Flush_update(void)
 | 
			
		||||
  {
 | 
			
		||||
#ifdef GCWZERO
 | 
			
		||||
    SDL_Flip(Screen_SDL);
 | 
			
		||||
#else
 | 
			
		||||
#elif defined(USE_SDL)
 | 
			
		||||
    SDL_UpdateRect(Screen_SDL, 0, 0, 0, 0);
 | 
			
		||||
#else
 | 
			
		||||
    GFX2_UpdateRect(0, 0, 0, 0);
 | 
			
		||||
#endif
 | 
			
		||||
    update_is_required=0;
 | 
			
		||||
  }
 | 
			
		||||
@ -191,14 +241,22 @@ void Flush_update(void)
 | 
			
		||||
      Min_X=0;
 | 
			
		||||
    if (Min_Y<0)
 | 
			
		||||
      Min_Y=0;
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
    SDL_UpdateRect(Screen_SDL, Min_X*Pixel_width, Min_Y*Pixel_height, Min(Screen_width-Min_X, Max_X-Min_X)*Pixel_width, Min(Screen_height-Min_Y, Max_Y-Min_Y)*Pixel_height);
 | 
			
		||||
#else
 | 
			
		||||
    GFX2_UpdateRect(Min_X*Pixel_width, Min_Y*Pixel_height, Min(Screen_width-Min_X, Max_X-Min_X)*Pixel_width, Min(Screen_height-Min_Y, Max_Y-Min_Y)*Pixel_height);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
    Min_X=Min_Y=10000;
 | 
			
		||||
    Max_X=Max_Y=0;
 | 
			
		||||
  }
 | 
			
		||||
  if (Status_line_dirty_end)
 | 
			
		||||
  {
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
    SDL_UpdateRect(Screen_SDL, (18+(Status_line_dirty_begin*8))*Menu_factor_X*Pixel_width,Menu_status_Y*Pixel_height,(Status_line_dirty_end-Status_line_dirty_begin)*8*Menu_factor_X*Pixel_width,8*Menu_factor_Y*Pixel_height);
 | 
			
		||||
#else
 | 
			
		||||
    GFX2_UpdateRect((18+(Status_line_dirty_begin*8))*Menu_factor_X*Pixel_width,Menu_status_Y*Pixel_height,(Status_line_dirty_end-Status_line_dirty_begin)*8*Menu_factor_X*Pixel_width,8*Menu_factor_Y*Pixel_height);
 | 
			
		||||
#endif
 | 
			
		||||
  }
 | 
			
		||||
  Status_line_dirty_begin=25;
 | 
			
		||||
  Status_line_dirty_end=0;
 | 
			
		||||
@ -210,7 +268,11 @@ void Flush_update(void)
 | 
			
		||||
void Update_rect(short x, short y, unsigned short width, unsigned short height)
 | 
			
		||||
{
 | 
			
		||||
  #if (UPDATE_METHOD == UPDATE_METHOD_MULTI_RECTANGLE)
 | 
			
		||||
    #if defined(USE_SDL)
 | 
			
		||||
    SDL_UpdateRect(Screen_SDL, x*Pixel_width, y*Pixel_height, width*Pixel_width, height*Pixel_height);
 | 
			
		||||
    #else
 | 
			
		||||
    GFX2_UpdateRect(x*Pixel_width, y*Pixel_height, width*Pixel_width, height*Pixel_height);
 | 
			
		||||
    #endif
 | 
			
		||||
  #endif
 | 
			
		||||
 | 
			
		||||
  #if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED)
 | 
			
		||||
@ -242,7 +304,11 @@ void Update_rect(short x, short y, unsigned short width, unsigned short height)
 | 
			
		||||
void Update_status_line(short char_pos, short width)
 | 
			
		||||
{
 | 
			
		||||
  #if (UPDATE_METHOD == UPDATE_METHOD_MULTI_RECTANGLE)
 | 
			
		||||
  #if defined(USE_SDL)
 | 
			
		||||
  SDL_UpdateRect(Screen_SDL, (18+char_pos*8)*Menu_factor_X*Pixel_width,Menu_status_Y*Pixel_height,width*8*Menu_factor_X*Pixel_width,8*Menu_factor_Y*Pixel_height);
 | 
			
		||||
  #else
 | 
			
		||||
  GFX2_UpdateRect((18+char_pos*8)*Menu_factor_X*Pixel_width,Menu_status_Y*Pixel_height,width*8*Menu_factor_X*Pixel_width,8*Menu_factor_Y*Pixel_height);
 | 
			
		||||
  #endif
 | 
			
		||||
  #endif
 | 
			
		||||
 | 
			
		||||
  #if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED)
 | 
			
		||||
@ -304,7 +370,11 @@ SDL_Color Color_to_SDL_color(byte index)
 | 
			
		||||
  color.r = Main.palette[index].R;
 | 
			
		||||
  color.g = Main.palette[index].G;
 | 
			
		||||
  color.b = Main.palette[index].B;
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
  color.unused = 255;
 | 
			
		||||
#else
 | 
			
		||||
  color.a = 255;
 | 
			
		||||
#endif
 | 
			
		||||
  return color;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -373,7 +443,11 @@ int SetPalette(const T_Components * colors, int firstcolor, int ncolors)
 | 
			
		||||
    PaletteSDL[i].g = colors[i].G;
 | 
			
		||||
    PaletteSDL[i].b = colors[i].B;
 | 
			
		||||
  }
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
  return SDL_SetPalette(Screen_SDL, SDL_PHYSPAL | SDL_LOGPAL, PaletteSDL, firstcolor, ncolors);
 | 
			
		||||
#else
 | 
			
		||||
  return SDL_SetPaletteColors(Screen_SDL->format->palette, PaletteSDL, firstcolor, ncolors);
 | 
			
		||||
#endif
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Clear_border(byte color)
 | 
			
		||||
@ -396,7 +470,11 @@ void Clear_border(byte color)
 | 
			
		||||
    r.h=Screen_SDL->h;
 | 
			
		||||
    r.w=width;
 | 
			
		||||
    SDL_FillRect(Screen_SDL,&r,color);
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
    SDL_UpdateRect(Screen_SDL, r.x, r.y, r.w, r.h);
 | 
			
		||||
#else
 | 
			
		||||
    //SDL_RenderPresent(
 | 
			
		||||
#endif
 | 
			
		||||
  }
 | 
			
		||||
  if (height)
 | 
			
		||||
  {
 | 
			
		||||
@ -406,7 +484,11 @@ void Clear_border(byte color)
 | 
			
		||||
    r.h=height;
 | 
			
		||||
    r.w=Screen_SDL->w - height;
 | 
			
		||||
    SDL_FillRect(Screen_SDL,&r,color);
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
    SDL_UpdateRect(Screen_SDL, r.x, r.y, r.w, r.h);
 | 
			
		||||
#else
 | 
			
		||||
// TODO
 | 
			
		||||
#endif
 | 
			
		||||
  }  
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										12
									
								
								src/text.c
									
									
									
									
									
								
							
							
						
						
									
										12
									
								
								src/text.c
									
									
									
									
									
								
							@ -432,7 +432,11 @@ byte *Render_text_TTF(const char *str, int font_number, int size, int antialias,
 | 
			
		||||
  fg_color.r=fg_color.g=fg_color.b=255;
 | 
			
		||||
  bg_color.r=bg_color.g=bg_color.b=0;
 | 
			
		||||
  // The following is alpha, supposedly unused
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
  bg_color.unused=fg_color.unused=255;
 | 
			
		||||
#elif defined(USE_SDL2)
 | 
			
		||||
  bg_color.a=fg_color.a=255;
 | 
			
		||||
#endif
 | 
			
		||||
  
 | 
			
		||||
  // Text rendering: creates a 8bit surface with its dedicated palette
 | 
			
		||||
  #ifdef __ANDROID__
 | 
			
		||||
@ -576,7 +580,11 @@ byte *Render_text_SFont(const char *str, int font_number, int *width, int *heigh
 | 
			
		||||
      rgb.r=((color & 0xE0)>>5)<<5;
 | 
			
		||||
      rgb.g=((color & 0x1C)>>2)<<5;
 | 
			
		||||
      rgb.b=((color & 0x03)>>0)<<6;
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
      SDL_SetColors(reduced_surface, &rgb, color, 1);
 | 
			
		||||
#else
 | 
			
		||||
      //SDL_SetPaletteColors
 | 
			
		||||
#endif
 | 
			
		||||
    }
 | 
			
		||||
    // Perform reduction
 | 
			
		||||
    for (y=0; y<font_surface->h; y++)
 | 
			
		||||
@ -606,7 +614,11 @@ byte *Render_text_SFont(const char *str, int font_number, int *width, int *heigh
 | 
			
		||||
  // Allocation d'une surface SDL
 | 
			
		||||
  text_surface=SDL_CreateRGBSurface(SDL_SWSURFACE, *width, *height, 8, 0, 0, 0, 0);
 | 
			
		||||
  // Copy palette
 | 
			
		||||
#if defined(USE_SDL)
 | 
			
		||||
  SDL_SetPalette(text_surface, SDL_LOGPAL, font_surface->format->palette->colors, 0, 256);
 | 
			
		||||
#else
 | 
			
		||||
  //SDL_SetPaletteColors(
 | 
			
		||||
#endif
 | 
			
		||||
  // Fill with transparent color
 | 
			
		||||
  rectangle.x=0;
 | 
			
		||||
  rectangle.y=0;
 | 
			
		||||
 | 
			
		||||
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	Block a user