Fix layer preview :
* Avoids running its own event loop and intercepting keyboard shortcuts * Show all the layers (lined up with the buttons) * Do not draw outside of screen when picture has strange dimensions. git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1924 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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53
src/engine.c
53
src/engine.c
@ -592,6 +592,9 @@ void Main_handler(void)
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byte action;
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dword key_pressed;
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static int preview_is_visible;
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// This is used for the layer preview
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do
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{
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// Resize requested
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@ -1371,6 +1374,15 @@ void Main_handler(void)
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Block(18*Menu_factor_X,Menu_status_Y,192*Menu_factor_X,Menu_factor_Y<<3,MC_Light);
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Update_rect(18*Menu_factor_X,Menu_status_Y,192*Menu_factor_X,Menu_factor_Y<<3);
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Display_cursor();
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// If we get here, we mayjust have left the layerbar (towards the
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// main menu or statusbar). If so, close the popup.
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if (preview_is_visible) {
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int x = Mouse_K;
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Close_popup();
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Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
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preview_is_visible = 0;
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}
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}
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}
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else
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@ -1392,46 +1404,48 @@ void Main_handler(void)
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{
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int x,y;
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int previewW, previewH;
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short layer, prev_layer;
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short layer;
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short layercount = Main_backups->Pages->Nb_layers;
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if (!preview_is_visible)
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{
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previewW = Buttons_Pool[BUTTON_LAYER_SELECT].Width / Main_backups->Pages->Nb_layers;
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previewH = previewW * Main_image_height / Main_image_width;
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// TODO this will give stupid out of screen results for very narrow images...
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if (previewH > Menu_Y) previewH = Menu_Y;
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Open_popup((Buttons_Pool[BUTTON_LAYER_SELECT].X_offset + 2)*Menu_factor_X,
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Menu_Y - previewH, previewW, previewH);
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prev_layer = -1;
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Menu_Y - previewH * Menu_factor_Y, previewW * layercount, previewH);
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preview_is_visible = 1;
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// Make the system think the menu is visible (Open_popup hides it)
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// so Button_under_mouse still works
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Menu_is_visible=Menu_is_visible_before_window;
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Menu_Y=Menu_Y_before_window;
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while(Button_under_mouse() == BUTTON_LAYER_SELECT && Mouse_K == 0)
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}
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// NOT an else of the previous if - variable may have changed
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if (preview_is_visible)
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{
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layer = Layer_under_mouse();
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if (layer != prev_layer)
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for(layer = 0; layer < layercount; ++layer)
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{
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for (x = 0; x < Window_width; x++)
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for (y = 0; y < Window_height; y++)
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{
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int imgx = x * Main_image_width / Window_width;
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int imgy = y * Main_image_height / Window_height;
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Pixel_in_window(x, y, *(Main_backups->Pages->Image[layer].Pixels
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Pixel_in_window(x + previewW*layer, y, *(Main_backups->Pages->Image[layer].Pixels
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+ imgx + imgy * Main_image_width));
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}
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Update_window_area(0,0,Window_width, Window_height);
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prev_layer = layer;
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}
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Get_input(20);
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};
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x = Mouse_K;
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}
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} else if (preview_is_visible) {
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int x = Mouse_K;
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Close_popup();
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Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
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preview_is_visible = 0;
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}
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Print_in_menu(Buttons_Pool[button_index].Tooltip,0);
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@ -1460,6 +1474,15 @@ void Main_handler(void)
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Update_rect(18*Menu_factor_X,Menu_status_Y,192*Menu_factor_X,8*Menu_factor_Y);
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Display_cursor();
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}
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}
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// If we get here, we mayjust have left the layerbar (towards the
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// main menu or statusbar). If so, close the popup.
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if (preview_is_visible) {
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int x = Mouse_K;
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Close_popup();
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Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
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preview_is_visible = 0;
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}
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}
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}
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