Fix layer preview :

* Avoids running its own event loop and intercepting keyboard shortcuts
 * Show all the layers (lined up with the buttons)
 * Do not draw outside of screen when picture has strange dimensions.


git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1924 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Adrien Destugues 2012-03-08 18:56:39 +00:00
parent b435ff2582
commit dcffab6c79

View File

@ -592,6 +592,9 @@ void Main_handler(void)
byte action;
dword key_pressed;
static int preview_is_visible;
// This is used for the layer preview
do
{
// Resize requested
@ -1371,8 +1374,17 @@ void Main_handler(void)
Block(18*Menu_factor_X,Menu_status_Y,192*Menu_factor_X,Menu_factor_Y<<3,MC_Light);
Update_rect(18*Menu_factor_X,Menu_status_Y,192*Menu_factor_X,Menu_factor_Y<<3);
Display_cursor();
}
}
// If we get here, we mayjust have left the layerbar (towards the
// main menu or statusbar). If so, close the popup.
if (preview_is_visible) {
int x = Mouse_K;
Close_popup();
Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
preview_is_visible = 0;
}
}
}
else
{
if ( (prev_button_number!=BUTTON_CHOOSE_COL)
@ -1392,46 +1404,48 @@ void Main_handler(void)
{
int x,y;
int previewW, previewH;
short layer, prev_layer;
short layer;
short layercount = Main_backups->Pages->Nb_layers;
previewW = Buttons_Pool[BUTTON_LAYER_SELECT].Width / Main_backups->Pages->Nb_layers;
previewH = previewW * Main_image_height / Main_image_width;
// TODO this will give stupid out of screen results for very narrow images...
if (!preview_is_visible)
{
previewW = Buttons_Pool[BUTTON_LAYER_SELECT].Width / Main_backups->Pages->Nb_layers;
previewH = previewW * Main_image_height / Main_image_width;
if (previewH > Menu_Y) previewH = Menu_Y;
Open_popup((Buttons_Pool[BUTTON_LAYER_SELECT].X_offset + 2)*Menu_factor_X,
Menu_Y - previewH, previewW, previewH);
Open_popup((Buttons_Pool[BUTTON_LAYER_SELECT].X_offset + 2)*Menu_factor_X,
Menu_Y - previewH * Menu_factor_Y, previewW * layercount, previewH);
preview_is_visible = 1;
prev_layer = -1;
// Make the system think the menu is visible (Open_popup hides it)
// so Button_under_mouse still works
Menu_is_visible=Menu_is_visible_before_window;
Menu_Y=Menu_Y_before_window;
}
// Make the system think the menu is visible (Open_popup hides it)
// so Button_under_mouse still works
Menu_is_visible=Menu_is_visible_before_window;
Menu_Y=Menu_Y_before_window;
while(Button_under_mouse() == BUTTON_LAYER_SELECT && Mouse_K == 0)
{
layer = Layer_under_mouse();
if (layer != prev_layer)
{
for (x = 0; x < Window_width; x++)
for (y = 0; y < Window_height; y++)
{
int imgx = x * Main_image_width / Window_width;
int imgy = y * Main_image_height / Window_height;
Pixel_in_window(x, y, *(Main_backups->Pages->Image[layer].Pixels
+ imgx + imgy * Main_image_width));
}
Update_window_area(0,0,Window_width, Window_height);
prev_layer = layer;
}
Get_input(20);
};
x = Mouse_K;
// NOT an else of the previous if - variable may have changed
if (preview_is_visible)
{
layer = Layer_under_mouse();
for(layer = 0; layer < layercount; ++layer)
{
for (x = 0; x < Window_width; x++)
for (y = 0; y < Window_height; y++)
{
int imgx = x * Main_image_width / Window_width;
int imgy = y * Main_image_height / Window_height;
Pixel_in_window(x + previewW*layer, y, *(Main_backups->Pages->Image[layer].Pixels
+ imgx + imgy * Main_image_width));
}
Update_window_area(0,0,Window_width, Window_height);
}
}
} else if (preview_is_visible) {
int x = Mouse_K;
Close_popup();
Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
preview_is_visible = 0;
}
Print_in_menu(Buttons_Pool[button_index].Tooltip,0);
@ -1460,6 +1474,15 @@ void Main_handler(void)
Update_rect(18*Menu_factor_X,Menu_status_Y,192*Menu_factor_X,8*Menu_factor_Y);
Display_cursor();
}
}
// If we get here, we mayjust have left the layerbar (towards the
// main menu or statusbar). If so, close the popup.
if (preview_is_visible) {
int x = Mouse_K;
Close_popup();
Mouse_K = x; // Close_popup waits for end of click and resets Mouse_K...
preview_is_visible = 0;
}
}
}