Toolbars now automatically switch to anim/layers when required
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1911 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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e73eb2786a
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@ -214,6 +214,7 @@ void Button_Undo(void)
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Set_palette(Main_palette);
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Compute_optimal_menu_colors(Main_palette);
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Check_menu_mode();
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Display_all_screen();
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Unselect_button(BUTTON_UNDO);
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Draw_menu_button(BUTTON_MAGNIFIER,Main_magnifier_mode);
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@ -228,6 +229,7 @@ void Button_Redo(void)
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Set_palette(Main_palette);
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Compute_optimal_menu_colors(Main_palette);
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Check_menu_mode();
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Display_all_screen();
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Unselect_button(BUTTON_UNDO);
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Draw_menu_button(BUTTON_MAGNIFIER,Main_magnifier_mode);
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@ -448,64 +450,6 @@ void Button_Hide_menu(void)
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Display_cursor();
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}
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void Set_bar_visibility(word bar, byte visible)
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{
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if (!visible && Menu_bars[bar].Visible)
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{
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// Hide it
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Menu_bars[bar].Visible=0;
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Compute_menu_offsets();
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if (Main_magnifier_mode)
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{
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Compute_magnifier_data();
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}
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// On repositionne le décalage de l'image pour qu'il n'y ait pas d'in-
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// -cohérences lorsqu'on sortira du mode Loupe.
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if (Main_offset_Y+Screen_height>Main_image_height)
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{
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if (Screen_height>Main_image_height)
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Main_offset_Y=0;
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else
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Main_offset_Y=Main_image_height-Screen_height;
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}
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// On fait pareil pour le brouillon
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if (Spare_offset_Y+Screen_height>Spare_image_height)
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{
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if (Screen_height>Spare_image_height)
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Spare_offset_Y=0;
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else
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Spare_offset_Y=Spare_image_height-Screen_height;
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}
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Compute_magnifier_data();
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if (Main_magnifier_mode)
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Position_screen_according_to_zoom();
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Compute_limits();
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Compute_paintbrush_coordinates();
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Display_menu();
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Display_all_screen();
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}
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else if (visible && !Menu_bars[bar].Visible)
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{
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// Show it
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Menu_bars[bar].Visible = 1;
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Compute_menu_offsets();
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Compute_magnifier_data();
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if (Main_magnifier_mode)
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Position_screen_according_to_zoom();
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Compute_limits();
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Compute_paintbrush_coordinates();
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Display_menu();
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if (Main_magnifier_mode)
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Display_all_screen();
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}
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}
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void Button_Toggle_toolbar(void)
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{
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T_Dropdown_button dropdown;
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@ -546,12 +490,12 @@ void Button_Toggle_toolbar(void)
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switch (item->Number)
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{
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case 0: // tools
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Set_bar_visibility(MENUBAR_TOOLS, !Menu_bars[MENUBAR_TOOLS].Visible);
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Set_bar_visibility(MENUBAR_TOOLS, !Menu_bars[MENUBAR_TOOLS].Visible, 0);
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break;
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case 1: // layers
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if (Menu_bars[MENUBAR_ANIMATION].Visible && !Menu_bars[MENUBAR_LAYERS].Visible)
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Set_bar_visibility(MENUBAR_ANIMATION, 0);
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Set_bar_visibility(MENUBAR_LAYERS, !Menu_bars[MENUBAR_LAYERS].Visible);
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Set_bar_visibility(MENUBAR_ANIMATION, 0, 0);
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Set_bar_visibility(MENUBAR_LAYERS, !Menu_bars[MENUBAR_LAYERS].Visible, 0);
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if (Main_backups->Pages->Image_mode == IMAGE_MODE_ANIMATION)
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{
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@ -562,8 +506,8 @@ void Button_Toggle_toolbar(void)
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break;
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case 2: // anim
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if (Menu_bars[MENUBAR_LAYERS].Visible && !Menu_bars[MENUBAR_ANIMATION].Visible)
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Set_bar_visibility(MENUBAR_LAYERS, 0);
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Set_bar_visibility(MENUBAR_ANIMATION, !Menu_bars[MENUBAR_ANIMATION].Visible);
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Set_bar_visibility(MENUBAR_LAYERS, 0, 0);
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Set_bar_visibility(MENUBAR_ANIMATION, !Menu_bars[MENUBAR_ANIMATION].Visible, 0);
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if (Main_backups->Pages->Image_mode == IMAGE_MODE_LAYERED)
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{
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@ -574,6 +518,9 @@ void Button_Toggle_toolbar(void)
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break;
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}
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// redraw image and menu
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Display_menu();
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Display_all_screen();
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}
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// Closing
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@ -603,14 +550,17 @@ void Button_Toggle_all_toolbars(void)
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// At least one is visible: Hide all
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Last_visibility=current_visibility;
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for (i=MENUBAR_STATUS+1;i<MENUBAR_COUNT;i++)
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Set_bar_visibility(i,0);
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Set_bar_visibility(i,0, 0);
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}
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else
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{
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// Restore all
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for (i=MENUBAR_STATUS+1;i<MENUBAR_COUNT;i++)
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Set_bar_visibility(i,(Last_visibility & (1<<i)) ? 1 : 0);
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Set_bar_visibility(i,(Last_visibility & (1<<i)) ? 1 : 0, 0);
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}
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Check_menu_mode();
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Display_menu();
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Display_all_screen();
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Unselect_button(BUTTON_HIDE);
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Display_cursor();
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@ -1638,6 +1588,7 @@ void Button_Page(void)
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Set_palette(Main_palette);
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Compute_optimal_menu_colors(Main_palette);
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Check_menu_mode();
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Display_all_screen();
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Unselect_button(BUTTON_PAGE);
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Draw_menu_button(BUTTON_MAGNIFIER,Main_magnifier_mode);
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@ -3295,6 +3246,7 @@ void Load_picture(byte image)
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Compute_optimal_menu_colors(Main_palette);
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Redraw_layered_image();
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End_of_modification();
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Check_menu_mode();
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Display_all_screen();
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if (image)
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@ -3398,6 +3350,7 @@ void Button_Reload(void)
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Tilemap_update();
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Redraw_layered_image();
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End_of_modification();
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Check_menu_mode();
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Display_all_screen();
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Main_image_is_modified=0;
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124
src/engine.c
124
src/engine.c
@ -636,12 +636,12 @@ void Main_handler(void)
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Compute_paintbrush_coordinates();
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Redraw_layered_image();
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End_of_modification();
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Display_all_screen();
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Main_image_is_modified=0;
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}
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Destroy_context(&context);
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Compute_optimal_menu_colors(Main_palette);
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Check_menu_mode();
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Display_menu();
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if (Config.Display_image_limits)
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Display_image_limits();
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@ -1703,6 +1703,7 @@ void Close_window(void)
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Menu_is_visible=Menu_is_visible_before_window;
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Cursor_shape=Cursor_shape_before_window;
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Check_menu_mode();
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Display_all_screen();
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Display_menu();
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Allow_colorcycling=1;
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@ -3512,3 +3513,124 @@ void Delay_with_active_mouse(int speed)
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Get_input(20);
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} while (Mouse_K == original_mouse_k && SDL_GetTicks()<end);
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}
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///
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/// Based on which toolbars are visible, updates their offsets and
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/// computes ::Menu_height and ::Menu_Y
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void Compute_menu_offsets(void)
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{
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int i;
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int offset;
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// Recompute all offsets
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offset=0;
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Menu_height=0;
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for (i = MENUBAR_COUNT-1; i >=0; i--)
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{
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Menu_bars[i].Top = offset;
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if(Menu_bars[i].Visible)
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{
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offset += Menu_bars[i].Height;
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Menu_height += Menu_bars[i].Height;
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}
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}
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// Update global menu coordinates
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Menu_Y = Screen_height - Menu_height * Menu_factor_Y;
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}
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///
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/// Shows or hides a tolbar from the menu.
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/// If with_redraw is set to zero, the caller should
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/// redraw itself using Display_menu() and Display_all_screen().
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void Set_bar_visibility(word bar, int visible, int with_redraw)
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{
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if (!visible && Menu_bars[bar].Visible)
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{
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// Hide it
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Menu_bars[bar].Visible=0;
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Compute_menu_offsets();
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if (Main_magnifier_mode)
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{
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Compute_magnifier_data();
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}
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// On repositionne le décalage de l'image pour qu'il n'y ait pas d'in-
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// -cohérences lorsqu'on sortira du mode Loupe.
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if (Main_offset_Y+Screen_height>Main_image_height)
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{
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if (Screen_height>Main_image_height)
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Main_offset_Y=0;
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else
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Main_offset_Y=Main_image_height-Screen_height;
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}
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// On fait pareil pour le brouillon
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if (Spare_offset_Y+Screen_height>Spare_image_height)
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{
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if (Screen_height>Spare_image_height)
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Spare_offset_Y=0;
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else
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Spare_offset_Y=Spare_image_height-Screen_height;
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}
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Compute_magnifier_data();
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if (Main_magnifier_mode)
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Position_screen_according_to_zoom();
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Compute_limits();
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Compute_paintbrush_coordinates();
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if (with_redraw)
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{
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Display_menu();
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Display_all_screen();
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}
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}
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else if (visible && !Menu_bars[bar].Visible)
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{
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// Show it
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Menu_bars[bar].Visible = 1;
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Compute_menu_offsets();
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Compute_magnifier_data();
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if (Main_magnifier_mode)
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Position_screen_according_to_zoom();
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Compute_limits();
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Compute_paintbrush_coordinates();
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if (with_redraw)
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{
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Display_menu();
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if (Main_magnifier_mode)
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Display_all_screen();
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}
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}
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}
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///
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/// Checks if the current menu toolbars suit the current image type :
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/// layered vs anim. If they don't fit, swap the toolbars and return 1:
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/// The caller is then responsible for refreshing the screen by calling
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/// Display_menu() and Display_all_screen()
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int Check_menu_mode(void)
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{
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if (Main_backups->Pages->Image_mode == IMAGE_MODE_ANIMATION
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&& Main_backups->Pages->Nb_layers>1 )
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{
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if (Menu_bars[MENUBAR_LAYERS].Visible)
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{
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Set_bar_visibility(MENUBAR_LAYERS, 0, 0);
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Set_bar_visibility(MENUBAR_ANIMATION, 1, 0);
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return 1;
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}
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}
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else if (Main_backups->Pages->Image_mode != IMAGE_MODE_ANIMATION
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&& Main_backups->Pages->Nb_layers>1 )
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{
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if (Menu_bars[MENUBAR_ANIMATION].Visible)
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{
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Set_bar_visibility(MENUBAR_ANIMATION, 0, 0);
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Set_bar_visibility(MENUBAR_LAYERS, 1, 0);
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return 1;
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}
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}
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return 0;
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}
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18
src/engine.h
18
src/engine.h
@ -120,4 +120,22 @@ void Status_print_palette_color(byte color);
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/// though the mouse still works.
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void Delay_with_active_mouse(int delay);
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///
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/// Based on which toolbars are visible, updates their offsets and
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/// computes ::Menu_height and ::Menu_Y
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void Compute_menu_offsets(void);
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///
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/// Shows or hides a tolbar from the menu.
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/// If with_redraw is set to zero, the caller should
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/// redraw itself using Display_menu() and Display_all_screen().
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void Set_bar_visibility(word bar, int visible, int with_redraw);
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///
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/// Checks if the current menu toolbars suit the current image type :
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/// layered vs anim. If they don't fit, swap the toolbars and return 1:
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/// The caller is then responsible for refreshing the screen by calling
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/// Display_menu() and Display_all_screen()
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int Check_menu_mode(void);
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#endif
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25
src/init.c
25
src/init.c
@ -84,7 +84,6 @@
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#include "windows.h"
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#include "layers.h"
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#include "special.h"
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#include "buttons.h"
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char Gui_loading_error_message[512];
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@ -2875,30 +2874,6 @@ void Set_current_skin(const char *skinfile, T_Gui_skin *gfx)
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}
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}
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///
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/// Based on which toolbars are visible, updates their offsets and
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/// computes ::Menu_height and ::Menu_Y
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void Compute_menu_offsets(void)
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{
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int i;
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int offset;
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// Recompute all offsets
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offset=0;
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Menu_height=0;
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for (i = MENUBAR_COUNT-1; i >=0; i--)
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{
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Menu_bars[i].Top = offset;
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if(Menu_bars[i].Visible)
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{
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offset += Menu_bars[i].Height;
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Menu_height += Menu_bars[i].Height;
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}
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}
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// Update global menu coordinates
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Menu_Y = Screen_height - Menu_height * Menu_factor_Y;
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}
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void Init_paintbrush(int index, int width, int height, byte shape, const char * bitmap)
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{
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if (bitmap!=NULL)
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@ -48,9 +48,3 @@ extern char Gui_loading_error_message[512];
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/// If an error is encountered, it frees what needs it, prints an error message
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/// in ::Gui_loading_error_message, and returns NULL.
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byte * Load_font(const char * font_name);
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///
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/// Based on which toolbars are visible, updates their offsets and
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/// computes ::Menu_height and ::Menu_Y
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void Compute_menu_offsets(void);
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@ -817,6 +817,7 @@ int Init_program(int argc,char * argv[])
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// Some files were loaded from last crash-exit.
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// Do not load files from command-line, nor show splash screen.
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Compute_optimal_menu_colors(Main_palette);
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Check_menu_mode();
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Display_all_screen();
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Display_menu();
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Display_cursor();
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@ -868,6 +869,7 @@ int Init_program(int argc,char * argv[])
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Hide_cursor();
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Compute_optimal_menu_colors(Main_palette);
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Check_menu_mode();
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Display_all_screen();
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Display_menu();
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Display_cursor();
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