Toolbars now automatically switch to anim/layers when required

git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@1911 416bcca6-2ee7-4201-b75f-2eb2f807beb1
This commit is contained in:
Yves Rizoud 2012-03-04 15:35:20 +00:00
parent e73eb2786a
commit de6b3ac8d1
6 changed files with 161 additions and 97 deletions

View File

@ -214,6 +214,7 @@ void Button_Undo(void)
Set_palette(Main_palette);
Compute_optimal_menu_colors(Main_palette);
Check_menu_mode();
Display_all_screen();
Unselect_button(BUTTON_UNDO);
Draw_menu_button(BUTTON_MAGNIFIER,Main_magnifier_mode);
@ -228,6 +229,7 @@ void Button_Redo(void)
Set_palette(Main_palette);
Compute_optimal_menu_colors(Main_palette);
Check_menu_mode();
Display_all_screen();
Unselect_button(BUTTON_UNDO);
Draw_menu_button(BUTTON_MAGNIFIER,Main_magnifier_mode);
@ -448,64 +450,6 @@ void Button_Hide_menu(void)
Display_cursor();
}
void Set_bar_visibility(word bar, byte visible)
{
if (!visible && Menu_bars[bar].Visible)
{
// Hide it
Menu_bars[bar].Visible=0;
Compute_menu_offsets();
if (Main_magnifier_mode)
{
Compute_magnifier_data();
}
// On repositionne le décalage de l'image pour qu'il n'y ait pas d'in-
// -cohérences lorsqu'on sortira du mode Loupe.
if (Main_offset_Y+Screen_height>Main_image_height)
{
if (Screen_height>Main_image_height)
Main_offset_Y=0;
else
Main_offset_Y=Main_image_height-Screen_height;
}
// On fait pareil pour le brouillon
if (Spare_offset_Y+Screen_height>Spare_image_height)
{
if (Screen_height>Spare_image_height)
Spare_offset_Y=0;
else
Spare_offset_Y=Spare_image_height-Screen_height;
}
Compute_magnifier_data();
if (Main_magnifier_mode)
Position_screen_according_to_zoom();
Compute_limits();
Compute_paintbrush_coordinates();
Display_menu();
Display_all_screen();
}
else if (visible && !Menu_bars[bar].Visible)
{
// Show it
Menu_bars[bar].Visible = 1;
Compute_menu_offsets();
Compute_magnifier_data();
if (Main_magnifier_mode)
Position_screen_according_to_zoom();
Compute_limits();
Compute_paintbrush_coordinates();
Display_menu();
if (Main_magnifier_mode)
Display_all_screen();
}
}
void Button_Toggle_toolbar(void)
{
T_Dropdown_button dropdown;
@ -546,12 +490,12 @@ void Button_Toggle_toolbar(void)
switch (item->Number)
{
case 0: // tools
Set_bar_visibility(MENUBAR_TOOLS, !Menu_bars[MENUBAR_TOOLS].Visible);
Set_bar_visibility(MENUBAR_TOOLS, !Menu_bars[MENUBAR_TOOLS].Visible, 0);
break;
case 1: // layers
if (Menu_bars[MENUBAR_ANIMATION].Visible && !Menu_bars[MENUBAR_LAYERS].Visible)
Set_bar_visibility(MENUBAR_ANIMATION, 0);
Set_bar_visibility(MENUBAR_LAYERS, !Menu_bars[MENUBAR_LAYERS].Visible);
Set_bar_visibility(MENUBAR_ANIMATION, 0, 0);
Set_bar_visibility(MENUBAR_LAYERS, !Menu_bars[MENUBAR_LAYERS].Visible, 0);
if (Main_backups->Pages->Image_mode == IMAGE_MODE_ANIMATION)
{
@ -562,8 +506,8 @@ void Button_Toggle_toolbar(void)
break;
case 2: // anim
if (Menu_bars[MENUBAR_LAYERS].Visible && !Menu_bars[MENUBAR_ANIMATION].Visible)
Set_bar_visibility(MENUBAR_LAYERS, 0);
Set_bar_visibility(MENUBAR_ANIMATION, !Menu_bars[MENUBAR_ANIMATION].Visible);
Set_bar_visibility(MENUBAR_LAYERS, 0, 0);
Set_bar_visibility(MENUBAR_ANIMATION, !Menu_bars[MENUBAR_ANIMATION].Visible, 0);
if (Main_backups->Pages->Image_mode == IMAGE_MODE_LAYERED)
{
@ -574,6 +518,9 @@ void Button_Toggle_toolbar(void)
break;
}
// redraw image and menu
Display_menu();
Display_all_screen();
}
// Closing
@ -603,14 +550,17 @@ void Button_Toggle_all_toolbars(void)
// At least one is visible: Hide all
Last_visibility=current_visibility;
for (i=MENUBAR_STATUS+1;i<MENUBAR_COUNT;i++)
Set_bar_visibility(i,0);
Set_bar_visibility(i,0, 0);
}
else
{
// Restore all
for (i=MENUBAR_STATUS+1;i<MENUBAR_COUNT;i++)
Set_bar_visibility(i,(Last_visibility & (1<<i)) ? 1 : 0);
Set_bar_visibility(i,(Last_visibility & (1<<i)) ? 1 : 0, 0);
}
Check_menu_mode();
Display_menu();
Display_all_screen();
Unselect_button(BUTTON_HIDE);
Display_cursor();
@ -1638,6 +1588,7 @@ void Button_Page(void)
Set_palette(Main_palette);
Compute_optimal_menu_colors(Main_palette);
Check_menu_mode();
Display_all_screen();
Unselect_button(BUTTON_PAGE);
Draw_menu_button(BUTTON_MAGNIFIER,Main_magnifier_mode);
@ -3295,6 +3246,7 @@ void Load_picture(byte image)
Compute_optimal_menu_colors(Main_palette);
Redraw_layered_image();
End_of_modification();
Check_menu_mode();
Display_all_screen();
if (image)
@ -3398,6 +3350,7 @@ void Button_Reload(void)
Tilemap_update();
Redraw_layered_image();
End_of_modification();
Check_menu_mode();
Display_all_screen();
Main_image_is_modified=0;

View File

@ -636,12 +636,12 @@ void Main_handler(void)
Compute_paintbrush_coordinates();
Redraw_layered_image();
End_of_modification();
Display_all_screen();
Main_image_is_modified=0;
}
Destroy_context(&context);
Compute_optimal_menu_colors(Main_palette);
Check_menu_mode();
Display_menu();
if (Config.Display_image_limits)
Display_image_limits();
@ -1703,6 +1703,7 @@ void Close_window(void)
Menu_is_visible=Menu_is_visible_before_window;
Cursor_shape=Cursor_shape_before_window;
Check_menu_mode();
Display_all_screen();
Display_menu();
Allow_colorcycling=1;
@ -3512,3 +3513,124 @@ void Delay_with_active_mouse(int speed)
Get_input(20);
} while (Mouse_K == original_mouse_k && SDL_GetTicks()<end);
}
///
/// Based on which toolbars are visible, updates their offsets and
/// computes ::Menu_height and ::Menu_Y
void Compute_menu_offsets(void)
{
int i;
int offset;
// Recompute all offsets
offset=0;
Menu_height=0;
for (i = MENUBAR_COUNT-1; i >=0; i--)
{
Menu_bars[i].Top = offset;
if(Menu_bars[i].Visible)
{
offset += Menu_bars[i].Height;
Menu_height += Menu_bars[i].Height;
}
}
// Update global menu coordinates
Menu_Y = Screen_height - Menu_height * Menu_factor_Y;
}
///
/// Shows or hides a tolbar from the menu.
/// If with_redraw is set to zero, the caller should
/// redraw itself using Display_menu() and Display_all_screen().
void Set_bar_visibility(word bar, int visible, int with_redraw)
{
if (!visible && Menu_bars[bar].Visible)
{
// Hide it
Menu_bars[bar].Visible=0;
Compute_menu_offsets();
if (Main_magnifier_mode)
{
Compute_magnifier_data();
}
// On repositionne le décalage de l'image pour qu'il n'y ait pas d'in-
// -cohérences lorsqu'on sortira du mode Loupe.
if (Main_offset_Y+Screen_height>Main_image_height)
{
if (Screen_height>Main_image_height)
Main_offset_Y=0;
else
Main_offset_Y=Main_image_height-Screen_height;
}
// On fait pareil pour le brouillon
if (Spare_offset_Y+Screen_height>Spare_image_height)
{
if (Screen_height>Spare_image_height)
Spare_offset_Y=0;
else
Spare_offset_Y=Spare_image_height-Screen_height;
}
Compute_magnifier_data();
if (Main_magnifier_mode)
Position_screen_according_to_zoom();
Compute_limits();
Compute_paintbrush_coordinates();
if (with_redraw)
{
Display_menu();
Display_all_screen();
}
}
else if (visible && !Menu_bars[bar].Visible)
{
// Show it
Menu_bars[bar].Visible = 1;
Compute_menu_offsets();
Compute_magnifier_data();
if (Main_magnifier_mode)
Position_screen_according_to_zoom();
Compute_limits();
Compute_paintbrush_coordinates();
if (with_redraw)
{
Display_menu();
if (Main_magnifier_mode)
Display_all_screen();
}
}
}
///
/// Checks if the current menu toolbars suit the current image type :
/// layered vs anim. If they don't fit, swap the toolbars and return 1:
/// The caller is then responsible for refreshing the screen by calling
/// Display_menu() and Display_all_screen()
int Check_menu_mode(void)
{
if (Main_backups->Pages->Image_mode == IMAGE_MODE_ANIMATION
&& Main_backups->Pages->Nb_layers>1 )
{
if (Menu_bars[MENUBAR_LAYERS].Visible)
{
Set_bar_visibility(MENUBAR_LAYERS, 0, 0);
Set_bar_visibility(MENUBAR_ANIMATION, 1, 0);
return 1;
}
}
else if (Main_backups->Pages->Image_mode != IMAGE_MODE_ANIMATION
&& Main_backups->Pages->Nb_layers>1 )
{
if (Menu_bars[MENUBAR_ANIMATION].Visible)
{
Set_bar_visibility(MENUBAR_ANIMATION, 0, 0);
Set_bar_visibility(MENUBAR_LAYERS, 1, 0);
return 1;
}
}
return 0;
}

View File

@ -120,4 +120,22 @@ void Status_print_palette_color(byte color);
/// though the mouse still works.
void Delay_with_active_mouse(int delay);
///
/// Based on which toolbars are visible, updates their offsets and
/// computes ::Menu_height and ::Menu_Y
void Compute_menu_offsets(void);
///
/// Shows or hides a tolbar from the menu.
/// If with_redraw is set to zero, the caller should
/// redraw itself using Display_menu() and Display_all_screen().
void Set_bar_visibility(word bar, int visible, int with_redraw);
///
/// Checks if the current menu toolbars suit the current image type :
/// layered vs anim. If they don't fit, swap the toolbars and return 1:
/// The caller is then responsible for refreshing the screen by calling
/// Display_menu() and Display_all_screen()
int Check_menu_mode(void);
#endif

View File

@ -84,7 +84,6 @@
#include "windows.h"
#include "layers.h"
#include "special.h"
#include "buttons.h"
char Gui_loading_error_message[512];
@ -2875,30 +2874,6 @@ void Set_current_skin(const char *skinfile, T_Gui_skin *gfx)
}
}
///
/// Based on which toolbars are visible, updates their offsets and
/// computes ::Menu_height and ::Menu_Y
void Compute_menu_offsets(void)
{
int i;
int offset;
// Recompute all offsets
offset=0;
Menu_height=0;
for (i = MENUBAR_COUNT-1; i >=0; i--)
{
Menu_bars[i].Top = offset;
if(Menu_bars[i].Visible)
{
offset += Menu_bars[i].Height;
Menu_height += Menu_bars[i].Height;
}
}
// Update global menu coordinates
Menu_Y = Screen_height - Menu_height * Menu_factor_Y;
}
void Init_paintbrush(int index, int width, int height, byte shape, const char * bitmap)
{
if (bitmap!=NULL)

View File

@ -48,9 +48,3 @@ extern char Gui_loading_error_message[512];
/// If an error is encountered, it frees what needs it, prints an error message
/// in ::Gui_loading_error_message, and returns NULL.
byte * Load_font(const char * font_name);
///
/// Based on which toolbars are visible, updates their offsets and
/// computes ::Menu_height and ::Menu_Y
void Compute_menu_offsets(void);

View File

@ -817,6 +817,7 @@ int Init_program(int argc,char * argv[])
// Some files were loaded from last crash-exit.
// Do not load files from command-line, nor show splash screen.
Compute_optimal_menu_colors(Main_palette);
Check_menu_mode();
Display_all_screen();
Display_menu();
Display_cursor();
@ -868,6 +869,7 @@ int Init_program(int argc,char * argv[])
Hide_cursor();
Compute_optimal_menu_colors(Main_palette);
Check_menu_mode();
Display_all_screen();
Display_menu();
Display_cursor();