properly use angles from 0 to 2PI (0 to 360°)
fixes https://pulkomandy.tk/projects/GrafX2/ticket/129
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@ -952,7 +952,6 @@ void Rotate_brush_1_5(void)
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short old_y;
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short prev_state;
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double angle;
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int dx,dy;
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short cursor_x,cursor_y;
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Operation_pop(&prev_state);
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@ -972,9 +971,12 @@ void Rotate_brush_1_5(void)
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angle=0.0;
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else
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{
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dx=cursor_x-Brush_rotation_center_X;
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dy=cursor_y-Brush_rotation_center_Y;
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angle=M_2PI-atan2((double)dy,(double)dx);
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// Angle from 0 to 2 PI
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int dx = cursor_x - Brush_rotation_center_X;
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int dy = cursor_y - Brush_rotation_center_Y;
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angle = 0.0 - atan2((double)dy, (double)dx);
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if (angle < 0.0)
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angle += M_2PI;
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}
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if (Menu_is_visible)
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@ -1022,7 +1024,6 @@ void Rotate_brush_0_5(void)
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byte angle_change;
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short prev_state;
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double angle=0.0;
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int dx,dy;
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short cursor_x, cursor_y;
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@ -1044,9 +1045,12 @@ void Rotate_brush_0_5(void)
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angle=0.0;
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else
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{
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dx=cursor_x-Brush_rotation_center_X;
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dy=cursor_y-Brush_rotation_center_Y;
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angle=M_2PI-atan2((double)dy, (double)dx);
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// Angle from 0 to 2 PI
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int dx = cursor_x - Brush_rotation_center_X;
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int dy = cursor_y - Brush_rotation_center_Y;
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angle = 0.0 - atan2((double)dy, (double)dx);
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if (angle < 0.0)
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angle += M_2PI;
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}
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if (Menu_is_visible)
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