Remove some static length strings

There are too many MAX_PATH_CHARACTERS length string.
make Initial_directory, Data_directory, Config_directory
dynamically allocated.
This commit is contained in:
Thomas Bernard 2019-01-14 12:19:47 +01:00
parent 0c2ee6659a
commit f5cc3a0aba
No known key found for this signature in database
GPG Key ID: 0FF11B67A5C0863C
6 changed files with 157 additions and 93 deletions

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@ -612,11 +612,11 @@ GFX2_GLOBAL byte Airbrush_multi_flow[256];
/// Boolean, set to true to exit the program.
GFX2_GLOBAL byte Quitting;
/// Name of the directory that was current when the program was run.
GFX2_GLOBAL char Initial_directory[MAX_PATH_CHARACTERS];
GFX2_GLOBAL char * Initial_directory;
/// Name of the directory that holds the program's (read-only) data: skins, icon, etc.
GFX2_GLOBAL char Data_directory[MAX_PATH_CHARACTERS];
GFX2_GLOBAL char * Data_directory;
/// Name of the directory where grafx2 reads and writes configuration (gfx2.ini, gfx2.cfg)
GFX2_GLOBAL char Config_directory[MAX_PATH_CHARACTERS];
GFX2_GLOBAL char * Config_directory;
/// Current foreground color for drawing.
GFX2_GLOBAL byte Fore_color;
/// Current background color for drawing.

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@ -33,7 +33,6 @@
#ifndef _MSC_VER
#include <unistd.h>
#else
#include <stdio.h>
#if _MSC_VER < 1900
#define snprintf _snprintf
#endif
@ -67,6 +66,7 @@
#include "realpath.h"
#include "unicode.h"
#include "global.h"
#include "gfx2log.h"
// Lit un octet
// Renvoie -1 si OK, 0 en cas d'erreur
@ -288,6 +288,36 @@ word * Find_last_separator_unicode(const word * str)
return (word *)position;
}
char * Filepath_append_to_dir(const char * dir, const char * filename)
{
char * path;
size_t len = strlen(dir);
if (dir[len-1] == PATH_SEPARATOR[0]
#if defined(__WIN32__) || defined(WIN32)
|| dir[len-1] == '/'
#elif __AROS__
|| dir[len-1] == ':'
#endif
)
{
len += strlen(filename) + 1;
path = malloc(len);
if (path == NULL)
return NULL;
snprintf(path, len, "%s%s", dir, filename);
}
else
{
// need to add a path separator
len += strlen(PATH_SEPARATOR) + strlen(filename) + 1;
path = malloc(len);
if (path == NULL)
return NULL;
snprintf(path, len, "%s%s%s", dir, PATH_SEPARATOR, filename);
}
return path;
}
// Récupère la partie "nom de file seul" d'un chemin
void Extract_filename(char *dest, const char *source)
{

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@ -90,6 +90,8 @@ unsigned long File_length_file(FILE * file);
* Functions used to manipulate files path and names
* @{ */
/// Construct full file path
char * Filepath_append_to_dir(const char * dir, const char * filename);
/// Extracts the filename part from a full file name.
void Extract_filename(char *dest, const char *source);
/// Extracts the directory from a full file name.

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@ -613,7 +613,7 @@ int Init_program(int argc,char * argv[])
int temp;
int starting_videomode;
enum IMAGE_MODES starting_image_mode;
static char program_directory[MAX_PATH_CHARACTERS];
char * program_directory;
T_Gui_skin *gfx;
int file_in_command_line;
T_Gradient_array initial_gradients;
@ -654,16 +654,18 @@ int Init_program(int argc,char * argv[])
Init_list_of_pages(Spare.backups);
// Determine the executable directory
Set_program_directory(argv[0],program_directory);
program_directory = Get_program_directory(argv[0]);
// Choose directory for data (read only)
Set_data_directory(program_directory,Data_directory);
Data_directory = Get_data_directory(program_directory);
// Choose directory for settings (read/write)
Set_config_directory(program_directory,Config_directory);
// On détermine le répertoire courant:
Config_directory = Get_config_directory(program_directory);
// Get current directory
Get_current_directory(Main.selector.Directory,Main.selector.Directory_unicode,MAX_PATH_CHARACTERS);
free(program_directory);
// On en profite pour le mémoriser dans le répertoire principal:
strcpy(Initial_directory,Main.selector.Directory);
Initial_directory = strdup(Main.selector.Directory);
// On initialise les données sur le nom de fichier de l'image de brouillon:
strcpy(Spare.selector.Directory,Main.selector.Directory);
@ -1187,7 +1189,8 @@ int Init_program(int argc,char * argv[])
return(1);
}
#define FREE_POINTER(p) free(p); p = NULL //!< Make free the memory and make sure the pointer is set to NULL
/// Free the memory and make sure the pointer is set to NULL
#define FREE_POINTER(p) free(p); p = NULL
/**
* Program Shutdown.
@ -1226,8 +1229,7 @@ void Program_shutdown(void)
Horizontal_line_buffer = NULL;
// On libère le pinceau spécial
free(Paintbrush_sprite);
Paintbrush_sprite = NULL;
FREE_POINTER(Paintbrush_sprite);
// Free Brushes
FREE_POINTER(Brush);
@ -1276,6 +1278,10 @@ void Program_shutdown(void)
else
Error(ERROR_MISSING_DIRECTORY);
FREE_POINTER(Initial_directory);
FREE_POINTER(Config_directory);
FREE_POINTER(Data_directory);
// Free Config
FREE_POINTER(Config.Skin_file);
FREE_POINTER(Config.Font_file);

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@ -33,6 +33,10 @@
#include <windows.h>
#ifdef _MSC_VER
#include <direct.h>
#define strdup _strdup
#if _MSC_VER < 1900
#define snprintf _snprintf
#endif
#endif
#elif defined(__macosx__)
#import <CoreFoundation/CoreFoundation.h>
@ -53,6 +57,7 @@
#include "io.h"
#include "setup.h"
#include "global.h"
#include "gfx2log.h"
#ifndef PATH_MAX
// This is a random default value ...
@ -70,13 +75,15 @@ int Create_ConfigDirectory(const char * config_dir)
// Determine which directory contains the executable.
// IN: Main's argv[0], some platforms need it, some don't.
// OUT: Write into program_dir. Trailing / or \ is kept.
// OUT: program_dir. Trailing / or \ is kept.
// Note : in fact this is only used to check for the datafiles and fonts in
// this same directory.
void Set_program_directory(const char * argv0, char * program_dir)
char * Get_program_directory(const char * argv0)
{
char * program_dir;
// MacOSX
#if defined(__macosx__)
program_dir = malloc(MAXPATHLEN);
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
(void)argv0; // unused
CFURLGetFileSystemRepresentation(url,true,(UInt8*)program_dir,MAXPATHLEN);
@ -87,19 +94,19 @@ void Set_program_directory(const char * argv0, char * program_dir)
// AmigaOS and alike: hard-coded volume name.
#elif defined(__amigaos4__) || defined(__AROS__) || defined(__MORPHOS__) || defined(__amigaos__)
(void)argv0; // unused
strcpy(program_dir,"PROGDIR:");
program_dir = strdup("PROGDIR:");
#elif defined(__MINT__)
static char path[1024]={0};
char currentDrive='A';
char currentDrive;
(void)argv0; // unused
currentDrive=currentDrive+Dgetdrv();
Dgetpath(path,0);
sprintf(program_dir,"%c:\%s",currentDrive,path);
// Append trailing slash
strcat(program_dir,PATH_SEPARATOR);
currentDrive = 'A' + Dgetdrv();
Dgetpath(path, 0);
program_dir = malloc(4 + strlen(path) + 1);
sprintf(program_dir,"%c:\\%s%s", currentDrive, path, PATH_SEPARATOR);
#elif defined(__ANDROID__)
(void)argv0; // unused
progam_dir = malloc(MAX_PATH_CHARACTERS);
getcwd(program_dir, MAX_PATH_CHARACTERS);
strcat(program_dir, "/");
// Linux: argv[0] unreliable
@ -109,54 +116,65 @@ void Set_program_directory(const char * argv0, char * program_dir)
char path[PATH_MAX];
if (readlink("/proc/self/exe", path, sizeof(path)) >= 0)
{
program_dir = malloc(strlen(path) + 1);
Extract_path(program_dir, path);
return;
return program_dir;
}
}
}
program_dir = malloc(strlen(argv0) + 1);
Extract_path(program_dir, argv0);
// Others: The part of argv[0] before the executable name.
// Keep the last \ or /.
// On Windows, Mingw32 already provides the full path in all cases.
#else
program_dir = malloc(strlen(argv0) + 1);
Extract_path(program_dir, argv0);
#endif
return program_dir;
}
// Determine which directory contains the read-only data.
// IN: The directory containing the executable
// OUT: Write into data_dir. Trailing / or \ is kept.
void Set_data_directory(const char * program_dir, char * data_dir)
/// Determine which directory contains the read-only data.
/// @param program_dir The directory containing the executable
/// @return the path. Trailing / or \ is kept.
char * Get_data_directory(const char * program_dir)
{
const char * to_append;
// On all platforms, data is relative to the executable's directory
strcpy(data_dir,program_dir);
// On MacOSX, it is stored in a special folder:
#if defined(__macosx__)
strcat(data_dir,"Contents/Resources/");
// On GP2X, AROS and Android, executable is not in bin/
// On MacOSX, it is stored in a special folder:
to_append = "Contents/Resources/";
#elif defined (__GP2X__) || defined (__gp2x__) || defined (__WIZ__) || defined (__CAANOO__) || defined(GCWZERO) || defined(__AROS__) || defined(__ANDROID__)
//strcat(data_dir,"share/grafx2/");
strcat(data_dir, "data/");
//on tos, the same directory is used for everything
// On GP2X, AROS and Android, executable is not in bin/
to_append = "data/";
#elif defined (__MINT__)
strcpy(data_dir, program_dir);
//on switch, we store everything in the SD card in /switch/grafx2
//on tos, the same directory is used for everything
return strdup(program_dir);
#elif defined(__SWITCH__)
strcpy(data_dir,"/switch/grafx2/");
// Haiku provides us with an API to find it.
//on switch, we store everything in the SD card in /switch/grafx2
return strdup("/switch/grafx2/");
#elif defined(__HAIKU__)
if (find_path(Set_data_directory, B_FIND_PATH_DATA_DIRECTORY, "grafx2/", data_dir, PATH_MAX) != B_OK)
// Haiku provides us with an API to find it.
char * data_dir = malloc(PATH_MAX);
if (find_path(Get_data_directory, B_FIND_PATH_DATA_DIRECTORY, "grafx2/", data_dir, PATH_MAX) == B_OK)
{
return data_dir;
}
else
{
// If the program is not installed, find_path will fail. Try from local dir then.
strcat(data_dir,"../share/grafx2/");
free(data_dir);
to_append = "../share/grafx2/";
}
#elif defined(WIN32)
strcat(data_dir,"..\\share\\grafx2\\");
// All other targets, program is in a "bin" subdirectory
to_append = "..\\share\\grafx2\\";
#else
strcat(data_dir,"../share/grafx2/");
// All other targets, program is in a "bin" subdirectory
to_append = "../share/grafx2/";
#endif
return Filepath_append_to_dir(program_dir, to_append);
}
// Determine which directory should store the user's configuration.
@ -170,37 +188,39 @@ void Set_data_directory(const char * program_dir, char * data_dir)
// own directory.
// IN: The directory containing the executable
// OUT: Write into config_dir. Trailing / or \ is kept.
void Set_config_directory(const char * program_dir, char * config_dir)
char * Get_config_directory(const char * program_dir)
{
// AmigaOS4 provides the PROGIR: alias to the directory where the executable is.
// AmigaOS4 provides the PROGDIR: alias to the directory where the executable is.
#if defined(__amigaos4__) || defined(__AROS__)
strcpy(config_dir,"PROGDIR:");
return strdup("PROGDIR:");
// GP2X
#elif defined(__GP2X__) || defined(__WIZ__) || defined(__CAANOO__)
// On the GP2X, the program is installed to the sdcard, and we don't want to mess with the system tree which is
// on an internal flash chip. So, keep these settings locals.
strcpy(config_dir,program_dir);
return strdup(program_dir);
// For TOS we store everything in the program dir
#elif defined(__MINT__)
strcpy(config_dir,program_dir);
return strdup(program_dir);
//on switch, we store everything in the SD card in /switch/grafx2
#elif defined(__SWITCH__)
strcpy(config_dir,"/switch/grafx2/");
// For all other platforms, there is some kind of settigns dir to store this.
return strdup("/switch/grafx2/");
// For all other platforms, there is some kind of settings dir to store this.
#else
char filename[MAX_PATH_CHARACTERS];
char * config_dir;
size_t len;
char * filename;
#ifdef GCWZERO
strcpy(config_dir, "/media/home/.grafx2/");
config_dir = strdup("/media/home/.grafx2/");
#elif defined(__macosx__)
// On all the remaining targets except OSX, the executable is in ./bin
config_dir = strdup(program_dir);
#else
// In priority: check root directory
strcpy(config_dir, program_dir);
len = strlen(program_dir) + 4;
config_dir = malloc(len);
snprintf(config_dir, len, "%s%s", program_dir, "../");
#endif
// On all the remaining targets except OSX, the executable is in ./bin
#if !defined(__macosx__)
strcat(config_dir, "../");
#endif
strcpy(filename, config_dir);
strcat(filename, CONFIG_FILENAME);
filename = Filepath_append_to_dir(config_dir, CONFIG_FILENAME);
if (File_exists(filename))
{
@ -230,7 +250,7 @@ void Set_config_directory(const char * program_dir, char * config_dir)
#elif defined(__MINT__)
const char* Config_SubDir = "";
printf("GFX2.CFG not found in %s\n",filename);
strcpy(config_parent_dir, config_dir);
config_parent_dir = strdup(config_dir);
#else
// ~/.config/grafx2
const char* Config_SubDir;
@ -238,45 +258,52 @@ void Set_config_directory(const char * program_dir, char * config_dir)
if (config_parent_dir)
Config_SubDir = "grafx2";
else {
Config_SubDir = ".config/grafx2";
config_parent_dir = getenv("HOME");
Config_SubDir = ".config/grafx2";
config_parent_dir = getenv("HOME");
}
#endif
Portable_Installation_Detected = 0;
if (config_parent_dir && config_parent_dir[0]!='\0')
{
int size = strlen(config_parent_dir);
strcpy(config_dir, config_parent_dir);
size_t size = strlen(config_parent_dir);
free(config_dir);
len = size + strlen(Config_SubDir) + strlen(PATH_SEPARATOR) + 1;
if (config_parent_dir[size-1] != '\\' && config_parent_dir[size-1] != '/')
{
strcat(config_dir,PATH_SEPARATOR);
}
strcat(config_dir,Config_SubDir);
if (Directory_exists(config_dir))
{
// Répertoire trouvé, ok
strcat(config_dir,PATH_SEPARATOR);
len += strlen(PATH_SEPARATOR);
config_dir = malloc(len);
snprintf(config_dir, len, "%s%s%s%s",
config_parent_dir, PATH_SEPARATOR,
Config_SubDir, PATH_SEPARATOR);
}
else
{
config_dir = malloc(len);
snprintf(config_dir, len, "%s%s%s",
config_parent_dir,
Config_SubDir, PATH_SEPARATOR);
}
if (!Directory_exists(config_dir))
{
// Tentative de création
if (!Create_ConfigDirectory(config_dir))
{
// Réussi
strcat(config_dir,PATH_SEPARATOR);
}
else
if (Create_ConfigDirectory(config_dir) < 0)
{
// Echec: on se rabat sur le repertoire de l'executable.
strcpy(config_dir,program_dir);
Portable_Installation_Detected = 1;
free(config_dir);
#if defined(__macosx__)
strcat(config_dir, "../");
len = strlen(program_dir) + 4;
config_dir = malloc(len);
snprintf(config_dir, len, "%s%s", program_dir, "../");
#else
config_dir = strdup(program_dir);
#endif
}
}
}
}
free(filename);
return config_dir;
#endif
}

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@ -31,16 +31,15 @@
///
/// Determine which directory contains the executable.
/// - IN: Main's argv[0], some platforms need it, some don't.
/// - OUT: Write into program_dir. Trailing / or \ is kept.
/// @param argv0 Main's argv[0], some platforms need it, some don't.
/// @return malloc'ed string. Trailing / or \ is kept.
/// Note : in fact this is only used to check for the datafiles and fonts in this same directory.
void Set_program_directory(const char * argv0,char * program_dir);
char * Get_program_directory(const char * argv0);
///
/// Determine which directory contains the read-only data.
/// IN: The directory containing the executable
/// OUT: Write into data_dir. Trailing / or \ is kept.
void Set_data_directory(const char * program_dir, char * data_dir);
/// @return malloc'ed string
char * Get_data_directory(const char * program_dir);
///
/// Determine which directory should store the user's configuration.
@ -51,19 +50,19 @@ void Set_data_directory(const char * program_dir, char * data_dir);
/// to create it ($(HOME)/.grafx2, or %APPDATA%\\GrafX2)
/// If it cannot be created, this function will return the executable's
/// own directory.
/// IN: The directory containing the executable
/// OUT: Write into config_dir. Trailing / or \ is kept.
void Set_config_directory(const char * program_dir, char * config_dir);
/// @param program_dir The directory containing the executable
/// @return malloc'ed string. Trailing / or \ is kept.
char * Get_config_directory(const char * program_dir);
/// Name of the subdirectory containing fonts, under the data directory (::Set_data_directory())
/// Name of the subdirectory containing fonts, under the data directory (::Get_data_directory())
#if defined (__MINT__)
#define FONTS_SUBDIRECTORY "FONTS"
#else
#define FONTS_SUBDIRECTORY "fonts"
#endif
/// Name of the subdirectory containing fonts, under the data directory (::Set_data_directory())
/// Name of the subdirectory containing fonts, under the data directory (::Get_data_directory())
#if defined (__MINT__)
#define SKINS_SUBDIRECTORY "SKINS"
#else