More code documentation in global.h
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@702 416bcca6-2ee7-4201-b75f-2eb2f807beb1
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				@ -1145,15 +1145,17 @@ void Copy_some_colors(void)
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{
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  short index;
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  byte confirmation=0;
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  static byte mask_color_to_copy[256]; // static to use less stack
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  Menu_tag_colors("Tag colors to copy",Mask_color_to_copy,&confirmation,0, NULL);
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  memset(mask_color_to_copy,1,256);
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  Menu_tag_colors("Tag colors to copy",mask_color_to_copy,&confirmation,0, NULL);
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  if (confirmation &&
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    (!Spare_image_is_modified || Confirmation_box("Spare page was modified. Proceed?")))
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  {
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    for (index=0; index<256; index++)
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    {
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      if (Mask_color_to_copy[index])
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      if (mask_color_to_copy[index])
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        memcpy(Spare_palette+index,Main_palette+index,
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               sizeof(T_Components));
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    }
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										302
									
								
								global.h
									
									
									
									
									
								
							
							
						
						
									
										302
									
								
								global.h
									
									
									
									
									
								
							@ -19,7 +19,7 @@
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    59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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*/
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/////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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///@file global.h
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/// This file contains all global variables.
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/// They are prefixed by ::GFX2_GLOBAL so they are extern when needed.
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@ -54,7 +54,7 @@ typedef struct
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  short  Height; ///< Screen height
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  byte   Mode; ///< Unused (used to be Mode-X, SVGA, etc)
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  word   Fullscreen; ///< 0 for window, 1 for fullscreen
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  byte   State; /// How good is the mode supported. 0:Good (white) 1:OK (light) 2:So-so (dark) 4:User-disabled (black); +128 => System doesn't support it at all.
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  byte   State; ///< How good is the mode supported. 0:Good (white) 1:OK (light) 2:So-so (dark) 4:User-disabled (black); +128 => System doesn't support it at all.
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} T_Video_mode;
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/// Array of all video modes supported by your platform. Actually filled up to ::Nb_video_modes, excluded.
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@ -68,22 +68,22 @@ GFX2_GLOBAL T_Palette Default_palette;
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// Menu colors
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GFX2_GLOBAL byte MC_Black; /// Index of color to use as "black" in the GUI menus.
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GFX2_GLOBAL byte MC_Dark; /// Index of color to use as "dark grey" in the GUI menus.
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GFX2_GLOBAL byte MC_Light; /// Index of color to use as "light grey" in the GUI menus.
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GFX2_GLOBAL byte MC_White; /// Index of color to use as "white" in the GUI menus.
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GFX2_GLOBAL byte MC_Trans; /// Index of color to use as "transparent" while loading the GUI file.
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GFX2_GLOBAL byte MC_Black; ///< Index of color to use as "black" in the GUI menus.
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GFX2_GLOBAL byte MC_Dark; ///< Index of color to use as "dark grey" in the GUI menus.
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GFX2_GLOBAL byte MC_Light; ///< Index of color to use as "light grey" in the GUI menus.
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GFX2_GLOBAL byte MC_White; ///< Index of color to use as "white" in the GUI menus.
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GFX2_GLOBAL byte MC_Trans; ///< Index of color to use as "transparent" while loading the GUI file.
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/// Favorite menu colors (RGB values).
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GFX2_GLOBAL T_Components Fav_menu_colors[4];
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// Input state
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GFX2_GLOBAL word Mouse_X; /// Current mouse cursor position.
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GFX2_GLOBAL word Mouse_Y; /// Current mouse cursor position.
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GFX2_GLOBAL byte Mouse_K; /// Current mouse buttons state. Bitfield: 1 for RMB, 2 for LMB.
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GFX2_GLOBAL word Mouse_X; ///< Current mouse cursor position.
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GFX2_GLOBAL word Mouse_Y; ///< Current mouse cursor position.
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GFX2_GLOBAL byte Mouse_K; ///< Current mouse buttons state. Bitfield: 1 for RMB, 2 for LMB.
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/// Helper macro to take only one button when both are pressed (LMB has priority)
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#define Mouse_K_unique (Mouse_K==0?0:(Mouse_K&1?1:(Mouse_K&2?2:0))) // State des boutons de la souris (un seul bouton à la fois, on regarde d'abord le 1, puis le 2, ...)
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#define Mouse_K_unique (Mouse_K==0?0:(Mouse_K&1?1:(Mouse_K&2?2:0)))
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/// Last key pressed, 0 if none. Set by the latest call to ::Get_input()
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GFX2_GLOBAL dword Key;
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@ -184,13 +184,6 @@ GFX2_GLOBAL short Paintbrush_offset_X;
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/// Position of current paintbrush's handle
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GFX2_GLOBAL short Paintbrush_offset_Y;
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/// Current pixel ratio. Index in enum ::PIXEL_RATIO
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GFX2_GLOBAL int Pixel_ratio;
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/// Current width of pixels, according to ::Pixel_ratio
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GFX2_GLOBAL int Pixel_width;
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/// Current height of pixels, according to ::Pixel_ratio
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GFX2_GLOBAL int Pixel_height;
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// Graphic commands
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/// On the screen, draw a point.
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@ -240,100 +233,209 @@ GFX2_GLOBAL Func_draw_brush Display_brush;
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// Screen data
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GFX2_GLOBAL int   Resize_width;      // \__ Positionnées lorsque l'utilisateur tire
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GFX2_GLOBAL int   Resize_height;      // /      un bord de la fenêtre.
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GFX2_GLOBAL int   Current_resolution; // Résolution graphique courante
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GFX2_GLOBAL short Original_screen_X;    // |_ Dimensions de l'écran d'origine de
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GFX2_GLOBAL short Original_screen_Y;    // |  l'image qui vient d'être chargée.
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GFX2_GLOBAL short Screen_width;       // Largeur de l'écran
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GFX2_GLOBAL short Screen_height;       // Hauteur de l'écran
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GFX2_GLOBAL short Limit_top;         // |
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GFX2_GLOBAL short Limit_bottom;          // |_ Limites dans lesquelles
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GFX2_GLOBAL short Limit_left;       // |  on peut écrire
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GFX2_GLOBAL short Limit_right;       // |
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GFX2_GLOBAL short Limit_visible_bottom;    // |_ Derniers points visibles
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GFX2_GLOBAL short Limit_visible_right; // |  "à l'image"
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/// Requested window width. This is set when the user resizes the window.
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GFX2_GLOBAL int   Resize_width;
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/// Requested window height. This is set when the user resizes the window.
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GFX2_GLOBAL int   Resize_height;
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/// Current video mode. Index in ::Video_mode
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GFX2_GLOBAL int   Current_resolution;
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/// After loading an image, this holds the "original screen width", if the file format supported it.
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GFX2_GLOBAL short Original_screen_X;
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/// After loading an image, this holds the "original screen height", if the file format supported it.
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GFX2_GLOBAL short Original_screen_Y;
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///
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/// Current screen (or window) width, in pixels.
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/// Note that this takes ::Pixel_ratio into account.
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GFX2_GLOBAL short Screen_width;
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///
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/// Current screen (or window) height, in pixels.
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/// Note that this takes ::Pixel_ratio into account.
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GFX2_GLOBAL short Screen_height;
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/// Coordinate (in image space) of the topmost visible pixel.
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GFX2_GLOBAL short Limit_top;
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///
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/// Coordinate (in image space) of the lowest visible pixel.
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/// This can be larger than the image height, if the screen is bigger than image.
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GFX2_GLOBAL short Limit_bottom;
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/// Coordinate (in image space) of the leftmost visible pixel.
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GFX2_GLOBAL short Limit_left;
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///
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/// Coordinate (in image space) of the rightmost visible pixel.
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/// This can be larger than the image width, if the screen is bigger than image.
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GFX2_GLOBAL short Limit_right;
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///
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/// Coordinate (in image space) of the lowest visible pixel, limited by the
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/// image height. Compare with ::Limit_bottom, which is not clipped.
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GFX2_GLOBAL short Limit_visible_bottom;
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///
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/// Coordinate (in image space) of the rightmost visible pixel, limited by the
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/// image width. Compare with ::Limit_right, which is not clipped.
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GFX2_GLOBAL short Limit_visible_right;
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GFX2_GLOBAL short Limit_top_zoom;         // |
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GFX2_GLOBAL short Limit_bottom_zoom;          // |_ Limites dans lesquelles on peut
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GFX2_GLOBAL short Limit_left_zoom;       // |  écrire dans la partie zoomée
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GFX2_GLOBAL short Limit_right_zoom;       // |
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GFX2_GLOBAL short Limit_visible_bottom_zoom;    // |_ Derniers points visibles "à
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GFX2_GLOBAL short Limit_visible_right_zoom; // |  l'image" dans la partie zoomée
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/// Coordinate (in image space) of the pixel at the top of the magnified view.
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GFX2_GLOBAL short Limit_top_zoom;
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///
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/// Coordinate (in image space) of the pixel at the bottom of the magnified view.
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/// This can be larger than the image height, if the screen is bigger than image.
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GFX2_GLOBAL short Limit_bottom_zoom;
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/// Coordinate (in image space) of the pixel at the left of the magnified view.
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GFX2_GLOBAL short Limit_left_zoom;
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///
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/// Coordinate (in image space) of the pixel at the right of the magnified view.
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/// This can be larger than the image width, if the screen is bigger than image.
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GFX2_GLOBAL short Limit_right_zoom;
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///
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/// Coordinate (in image space) of the lowest visible pixel, limited by the
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/// image height. Compare with ::Limit_bottom, which is not clipped.
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GFX2_GLOBAL short Limit_visible_bottom_zoom;
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/// Coordinate (in image space) of the rightmost visible pixel.
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/// This can be larger than the image width, if the screen is bigger than image.
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GFX2_GLOBAL short Limit_visible_right_zoom;
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GFX2_GLOBAL byte * Horizontal_line_buffer; // buffer d'affichage de lignes
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/// Buffer of pixels, used when drawing something to screen.
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GFX2_GLOBAL byte * Horizontal_line_buffer;
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  // Données sur l'image actuelle:
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/// Current pixel ratio. Index in enum ::PIXEL_RATIO
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GFX2_GLOBAL int Pixel_ratio;
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/// Current width of pixels, according to ::Pixel_ratio
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GFX2_GLOBAL int Pixel_width;
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/// Current height of pixels, according to ::Pixel_ratio
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GFX2_GLOBAL int Pixel_height;
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GFX2_GLOBAL byte *    Main_screen;   // Screen virtuel courant
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GFX2_GLOBAL T_Palette Main_palette; // Palette de l'écran en cours
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GFX2_GLOBAL byte  Main_image_is_modified; // L'image courante a été modifiée
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GFX2_GLOBAL short Main_image_width;  // Largeur de l'image dans laquelle l'utilisateur désire travailler
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GFX2_GLOBAL short Main_image_height;  // Hauteur de l'image dans laquelle l'utilisateur désire travailler
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GFX2_GLOBAL short Main_offset_X;     // Décalage en X de l'écran par rapport au début de l'image
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GFX2_GLOBAL short Main_offset_Y;     // Décalage en Y de l'écran par rapport au début de l'image
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// Current image data
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/// Pointer to the pixel data of the main image
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GFX2_GLOBAL byte *    Main_screen;
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/// Palette of the main image
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GFX2_GLOBAL T_Palette Main_palette;
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/// Boolean, means the image has been modified since last save.
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GFX2_GLOBAL byte  Main_image_is_modified;
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/// Width in pixels of the main image.
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GFX2_GLOBAL short Main_image_width;
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/// Height in pixels of the main image.
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GFX2_GLOBAL short Main_image_height;
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/// X position (in image space) of the pixel to display in the top left corner of screen.
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GFX2_GLOBAL short Main_offset_X;
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/// Y position (in image space) of the pixel to display in the top left corner of screen.
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GFX2_GLOBAL short Main_offset_Y;
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/// Backup of ::Main_offset_X, used to store it while the magnifier is open.
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GFX2_GLOBAL short Old_main_offset_X;
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/// Backup of ::Main_offset_Y, used to store it while the magnifier is open.
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GFX2_GLOBAL short Old_main_offset_Y;
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/// Name of the directory that holds the image currently edited.
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GFX2_GLOBAL char  Main_file_directory[1024];
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/// Filename (without directory) of the image currently edited.
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GFX2_GLOBAL char  Main_filename[256];
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/// File format of the image currently edited. It's a value of enum ::FILE_FORMATS
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GFX2_GLOBAL byte  Main_fileformat;
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///
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/// Fileselector "filter" format, for the current image.
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/// (The spare page has its own separate settings)
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/// It's 0 for "*.*", or a value of enum ::FILE_FORMATS
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GFX2_GLOBAL byte  Main_format;
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/// Index of the first file/entry to display in the fileselector.
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GFX2_GLOBAL short Main_fileselector_position;
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///
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/// Position of the "highlight" bar in the fileselector. 10 Files can be visible,
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/// So it's a number in the [0-9] range.
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GFX2_GLOBAL short Main_fileselector_offset;
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/// Current directory for the fileselector.
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GFX2_GLOBAL char  Main_current_directory[1024];
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/// Main image's file comment (some image formats support text strings).
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GFX2_GLOBAL char  Main_comment[COMMENT_SIZE+1];
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/// X position (in screen coordinates) of the separator between normal and magnified views.
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GFX2_GLOBAL short Main_separator_position;
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/// X position (in screen coordinates) of the first pixel of the magnified view.
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GFX2_GLOBAL short Main_X_zoom;
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/// Proportion of the non-magnified part of the screen. 
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GFX2_GLOBAL float Main_separator_proportion;
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/// Boolean, true if the main image has the magnifier active.
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GFX2_GLOBAL byte  Main_magnifier_mode;
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/// Zoom factor used in the magnifier (main image).
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GFX2_GLOBAL word  Main_magnifier_factor;
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/// Height of the magnified view for the main image.
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GFX2_GLOBAL word  Main_magnifier_height;
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/// Width of the magnified view for the main image.
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GFX2_GLOBAL word  Main_magnifier_width;
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/// X position (in image space) of the pixel to display in the top left corner of the magnified view.
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GFX2_GLOBAL short Main_magnifier_offset_X;
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/// Y position (in image space) of the pixel to display in the top left corner of the magnified view.
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GFX2_GLOBAL short Main_magnifier_offset_Y;
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GFX2_GLOBAL char  Main_file_directory[1024]; // |_ Nom complet =
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GFX2_GLOBAL char  Main_filename[256];         // |  File_directory+"\"+Filename
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GFX2_GLOBAL byte  Main_fileformat;          // Format auquel il faut lire et écrire le fichier
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GFX2_GLOBAL byte  Main_format;               // Format du fileselect
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GFX2_GLOBAL short Main_fileselector_position; // Début de la partie affichée dans la liste de fichiers
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GFX2_GLOBAL short Main_fileselector_offset; // Décalage de la barre de sélection dans le fileselector
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GFX2_GLOBAL char  Main_current_directory[1024]; // Répertoire actuel sur disque
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GFX2_GLOBAL char  Main_comment[COMMENT_SIZE+1]; // Commentaire de l'image
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// Spare page data
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GFX2_GLOBAL short Main_separator_position; // Position en X du bord gauche du split de la loupe
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GFX2_GLOBAL short Main_X_zoom; // (Menu_factor_X) + Position en X du bord droit du split de la loupe
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GFX2_GLOBAL float Main_separator_proportion; // Proportion de la zone non-zoomée par rapport à l'écran
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  // Données sur le brouillon:
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GFX2_GLOBAL byte *    Spare_screen;   // Screen virtuel brouillon
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GFX2_GLOBAL T_Palette Spare_palette; // Palette de l'écran de brouillon
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GFX2_GLOBAL byte  Spare_image_is_modified; // Le brouillon a été modifié
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GFX2_GLOBAL short Spare_image_width;  // Largeur du brouillon dans laquelle l'utilisateur désire travailler
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GFX2_GLOBAL short Spare_image_height;  // Hauteur du brouillon dans laquelle l'utilisateur désire travailler
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GFX2_GLOBAL short Spare_offset_X;     // Décalage en X du brouillon par rapport au début de l'image
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GFX2_GLOBAL short Spare_offset_Y;     // Décalage en Y du brouillon par rapport au début de l'image
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/// Pointer to the pixel data of the spare page
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GFX2_GLOBAL byte *    Spare_screen;
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/// Palette of the spare page
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GFX2_GLOBAL T_Palette Spare_palette;
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/// Boolean, means the spare page has been modified since last save.
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GFX2_GLOBAL byte  Spare_image_is_modified;
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/// Width in pixels of the spare image.
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GFX2_GLOBAL short Spare_image_width;
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/// Height in pixels of the spare image.
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GFX2_GLOBAL short Spare_image_height;
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/// X position (in image space) of the pixel to display in the top left corner of screen.
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GFX2_GLOBAL short Spare_offset_X;
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/// Y position (in image space) of the pixel to display in the top left corner of screen.
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GFX2_GLOBAL short Spare_offset_Y;
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/// Backup of ::Main_offset_X, used to store it while the magnifier is open.
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GFX2_GLOBAL short Old_spare_offset_X;
 | 
			
		||||
/// Backup of ::Main_offset_Y, used to store it while the magnifier is open.
 | 
			
		||||
GFX2_GLOBAL short Old_spare_offset_Y;
 | 
			
		||||
/// Name of the directory that holds the image currently edited as spare page.
 | 
			
		||||
GFX2_GLOBAL char  Spare_file_directory[MAX_PATH_CHARACTERS];
 | 
			
		||||
/// Filename (without directory) of the image currently edited as spare page.
 | 
			
		||||
GFX2_GLOBAL char  Spare_filename[MAX_PATH_CHARACTERS];
 | 
			
		||||
/// File format of the image currently edited as spare page. It's a value of enum ::FILE_FORMATS
 | 
			
		||||
GFX2_GLOBAL byte  Spare_fileformat;
 | 
			
		||||
///
 | 
			
		||||
/// Fileselector "filter" format, for the spare page.
 | 
			
		||||
/// (The main image has its own separate settings)
 | 
			
		||||
/// It's 0 for "*.*", or a value of enum ::FILE_FORMAT
 | 
			
		||||
GFX2_GLOBAL byte  Spare_format;
 | 
			
		||||
/// Index of the first file/entry to display in the fileselector.
 | 
			
		||||
GFX2_GLOBAL short Spare_fileselector_position;
 | 
			
		||||
///
 | 
			
		||||
/// Position of the "highlight" bar in the fileselector. 10 Files can be visible,
 | 
			
		||||
/// So it's a number in the [0-9] range.
 | 
			
		||||
GFX2_GLOBAL short Spare_fileselector_offset;
 | 
			
		||||
/// Current directory for the fileselector.
 | 
			
		||||
GFX2_GLOBAL char  Spare_current_directory[MAX_PATH_CHARACTERS];
 | 
			
		||||
/// Spare page's file comment  (some image formats support text strings).
 | 
			
		||||
GFX2_GLOBAL char  Spare_comment[COMMENT_SIZE+1];
 | 
			
		||||
/// X position (in screen coordinates) of the separator between normal and magnified views.
 | 
			
		||||
GFX2_GLOBAL short Spare_separator_position;
 | 
			
		||||
/// X position (in screen coordinates) of the first pixel of the magnified view.
 | 
			
		||||
GFX2_GLOBAL short Spare_X_zoom;
 | 
			
		||||
/// Proportion of the non-magnified part of the screen. 
 | 
			
		||||
GFX2_GLOBAL float Spare_separator_proportion;
 | 
			
		||||
/// Boolean, true if the main image has the magnifier active.
 | 
			
		||||
GFX2_GLOBAL byte  Spare_magnifier_mode;
 | 
			
		||||
/// Zoom factor used in the magnifier (spare page).
 | 
			
		||||
GFX2_GLOBAL word  Spare_magnifier_factor;
 | 
			
		||||
/// Width of the magnified view for the spare page.
 | 
			
		||||
GFX2_GLOBAL word  Spare_magnifier_height;
 | 
			
		||||
/// Height of the magnified view for the spare page.
 | 
			
		||||
GFX2_GLOBAL word  Spare_magnifier_width;
 | 
			
		||||
/// X position (in image space) of the pixel to display in the top left corner of the magnified view.
 | 
			
		||||
GFX2_GLOBAL short Spare_magnifier_offset_X;
 | 
			
		||||
/// Y position (in image space) of the pixel to display in the top left corner of the magnified view.
 | 
			
		||||
GFX2_GLOBAL short Spare_magnifier_offset_Y;
 | 
			
		||||
 | 
			
		||||
GFX2_GLOBAL char  Spare_file_directory[MAX_PATH_CHARACTERS]; // |_ Nom complet =
 | 
			
		||||
GFX2_GLOBAL char  Spare_filename[MAX_PATH_CHARACTERS];        // |  File_directory+"\"+Filename
 | 
			
		||||
GFX2_GLOBAL byte  Spare_fileformat;          // Format auquel il faut lire et écrire le fichier
 | 
			
		||||
GFX2_GLOBAL byte  Spare_format;               // Format du fileselect
 | 
			
		||||
GFX2_GLOBAL short Spare_fileselector_position; // Début de la partie affichée dans la liste de fichiers
 | 
			
		||||
GFX2_GLOBAL short Spare_fileselector_offset; // Décalage de la barre de sélection dans le fileselector
 | 
			
		||||
GFX2_GLOBAL char  Spare_current_directory[MAX_PATH_CHARACTERS]; // Répertoire actuel sur disque
 | 
			
		||||
GFX2_GLOBAL char  Spare_comment[COMMENT_SIZE+1]; // Commentaire de l'image
 | 
			
		||||
// Image backups
 | 
			
		||||
 | 
			
		||||
GFX2_GLOBAL short Spare_separator_position; // Position en X du bord gauche du split de la loupe
 | 
			
		||||
GFX2_GLOBAL short Spare_X_zoom; // (Menu_factor_X) + Position en X du bord droit du split de la loupe
 | 
			
		||||
GFX2_GLOBAL float Spare_separator_proportion; // Proportion de la zone non-zoomée par rapport à l'écran
 | 
			
		||||
/// Backup of the current screen, used during drawing when FX feedback is OFF.
 | 
			
		||||
GFX2_GLOBAL byte * Screen_backup;
 | 
			
		||||
/// List of backup pages for the main image.
 | 
			
		||||
GFX2_GLOBAL T_List_of_pages * Main_backups;
 | 
			
		||||
/// List of backup pages for the spare page.
 | 
			
		||||
GFX2_GLOBAL T_List_of_pages * Spare_backups;
 | 
			
		||||
 | 
			
		||||
GFX2_GLOBAL byte  Spare_magnifier_mode;      // On est en mode loupe dans le brouillon
 | 
			
		||||
GFX2_GLOBAL word  Spare_magnifier_factor;   // Facteur de zoom dans le brouillon
 | 
			
		||||
GFX2_GLOBAL word  Spare_magnifier_height;   // Largeur de la fenêtre de zoom dans le brouillon
 | 
			
		||||
GFX2_GLOBAL word  Spare_magnifier_width;   // Hauteur de la fenêtre de zoom dans le brouillon
 | 
			
		||||
GFX2_GLOBAL short Spare_magnifier_offset_X;// Offset horizontal de la fenêtre de zoom dans le brouillon
 | 
			
		||||
GFX2_GLOBAL short Spare_magnifier_offset_Y;// Offset vertical   de la fenêtre de zoom dans le brouillon
 | 
			
		||||
// Brush data
 | 
			
		||||
 | 
			
		||||
GFX2_GLOBAL byte Mask_color_to_copy[256]; // Tableau des couleurs à copier vers le brouillon
 | 
			
		||||
 | 
			
		||||
  // Sauvegarde de l'image:
 | 
			
		||||
 | 
			
		||||
GFX2_GLOBAL byte * Screen_backup;     // Sauvegarde de l'écran virtuel courant
 | 
			
		||||
GFX2_GLOBAL T_List_of_pages * Main_backups; // Liste des pages de backup de la page principale
 | 
			
		||||
GFX2_GLOBAL T_List_of_pages * Spare_backups; // Liste des pages de backup de la page de brouillon
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  // Données sur la brosse:
 | 
			
		||||
 | 
			
		||||
GFX2_GLOBAL byte * Brush;          // Sprite de la brosse
 | 
			
		||||
/// Pixel data of the current brush.
 | 
			
		||||
GFX2_GLOBAL byte * Brush;
 | 
			
		||||
GFX2_GLOBAL word Brush_offset_X; // Centre horizontal de la brosse
 | 
			
		||||
GFX2_GLOBAL word Brush_offset_Y; // Centre vertical de la brosse
 | 
			
		||||
GFX2_GLOBAL word Brush_width;    // Largeur de la brosse
 | 
			
		||||
@ -516,12 +618,6 @@ GFX2_GLOBAL byte Mask_table[256];  // Tableau des couleurs constituant le masque
 | 
			
		||||
 | 
			
		||||
  // Mode loupe:
 | 
			
		||||
 | 
			
		||||
GFX2_GLOBAL byte  Main_magnifier_mode;
 | 
			
		||||
GFX2_GLOBAL word  Main_magnifier_factor;
 | 
			
		||||
GFX2_GLOBAL word  Main_magnifier_height;
 | 
			
		||||
GFX2_GLOBAL word  Main_magnifier_width;
 | 
			
		||||
GFX2_GLOBAL short Main_magnifier_offset_X;
 | 
			
		||||
GFX2_GLOBAL short Main_magnifier_offset_Y;
 | 
			
		||||
GFX2_GLOBAL word  * Zoom_factor_table;
 | 
			
		||||
GFX2_GLOBAL word  Magnify_table[NB_ZOOM_FACTORS][512];
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										3
									
								
								main.c
									
									
									
									
									
								
							
							
						
						
									
										3
									
								
								main.c
									
									
									
									
									
								
							@ -530,9 +530,6 @@ int Init_program(int argc,char * argv[])
 | 
			
		||||
  Sieve_mode=0;
 | 
			
		||||
  Copy_preset_sieve(0);
 | 
			
		||||
 | 
			
		||||
  // On sélectionne toutes les couleurs pour le masque de copie de couleurs vers le brouillon
 | 
			
		||||
  memset(Mask_color_to_copy,1,256);
 | 
			
		||||
 | 
			
		||||
  // Prise en compte de la fonte
 | 
			
		||||
  if (Config.Font)
 | 
			
		||||
    Menu_font=GFX_fun_font;
 | 
			
		||||
 | 
			
		||||
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