I'm not sure the way to get the program directory we use is ok for beos, but the official way of doing that is using C++ code.
Maybe it's time to switch to some more unix way to store the config files...
This should also fix watcom build (very untested as i'm using mingw to cross compile windows builds now)
Also added begasus to the credits screen.
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@325 416bcca6-2ee7-4201-b75f-2eb2f807beb1
Also fixed the operation handling. The rectangle is now drawn properly when you finish sizing it.
The vector line still leaves some artifact on screen, however...
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@310 416bcca6-2ee7-4201-b75f-2eb2f807beb1
The handling in the operation engine should work pretty well. I would like to do some changes, however (displaying the bottomright of the rectangle, and use XOR for the vector, for example)
Now, i have to do the real thing, the gradiation calculation and drawing. But let's see that tomorrow...
git-svn-id: svn://pulkomandy.tk/GrafX2/trunk@299 416bcca6-2ee7-4201-b75f-2eb2f807beb1