/* vim:expandtab:ts=2 sw=2: */ /* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2011 Yves Rizoud Copyright 2010-2011 Adrien Destugues Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ #include "struct.h" #include "global.h" #include "graph.h" #include "sdlscreen.h" #include "engine.h" #include "windows.h" #include "input.h" #include "misc.h" #include "tiles.h" // These helpers are only needed internally at the moment #define TILE_FOR_COORDS(x,y) (((y)-Snap_offset_Y)/Snap_height*Main.tilemap_width+((x)-Snap_offset_X)/Snap_width) #define TILE_AT(x,y) (y)*Main.tilemap_width+(x) #define TILE_X(t) (((t)%Main.tilemap_width)*Snap_width+Snap_offset_X) #define TILE_Y(t) (((t)/Main.tilemap_width)*Snap_height+Snap_offset_Y) enum TILE_FLIPPED { TILE_FLIPPED_NONE = 0, TILE_FLIPPED_X = 1, TILE_FLIPPED_Y = 2, TILE_FLIPPED_XY = 3, // needs be TILE_FLIPPED_X|TILE_FLIPPED_Y }; // globals /// /// Draw a pixel while Tilemap mode is active : This will paint on all /// similar tiles of the layer, visible on the screen or not. void Tilemap_draw(word x, word y, byte color) { int tile, first_tile; int rel_x, rel_y; if (x < Snap_offset_X || y < Snap_offset_Y || x >= Snap_offset_X + Main.tilemap_width*Snap_width || y >= Snap_offset_Y + Main.tilemap_height*Snap_height) return; tile = first_tile = TILE_FOR_COORDS(x,y); rel_x = (x - Snap_offset_X + Snap_width) % Snap_width; rel_y = (y - Snap_offset_Y + Snap_height) % Snap_height; do { int xx,yy; switch(Main.tilemap[tile].Flipped ^ Main.tilemap[first_tile].Flipped) { case 0: // no default: xx = (tile % Main.tilemap_width)*Snap_width+Snap_offset_X + rel_x; yy = (tile / Main.tilemap_width)*Snap_height+Snap_offset_Y + rel_y; break; case 1: // horizontal xx = (tile % Main.tilemap_width)*Snap_width+Snap_offset_X + Snap_width-rel_x-1; yy = (tile / Main.tilemap_width)*Snap_height+Snap_offset_Y + rel_y; break; case 2: // vertical xx = (tile % Main.tilemap_width)*Snap_width+Snap_offset_X + rel_x; yy = (tile / Main.tilemap_width)*Snap_height+Snap_offset_Y + Snap_height - rel_y - 1; break; case 3: // both xx = (tile % Main.tilemap_width)*Snap_width+Snap_offset_X + Snap_width-rel_x-1; yy = (tile / Main.tilemap_width)*Snap_height+Snap_offset_Y + Snap_height - rel_y - 1; break; } if (yy>=Limit_top&&yy<=Limit_bottom&&xx>=Limit_left&&xx<=Limit_right) Pixel_in_current_screen_with_preview(xx,yy,color); else Pixel_in_current_screen(xx,yy,color); tile = Main.tilemap[tile].Next; } while (tile != first_tile); Update_rect(0,0,0,0); } /// int Tile_is_same(int t1, int t2) { byte *bmp1,*bmp2; int y; bmp1 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t1))*Main.image_width+(TILE_X(t1)); bmp2 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t2))*Main.image_width+(TILE_X(t2)); for (y=0; y < Snap_height; y++) { if (memcmp(bmp1+y*Main.image_width, bmp2+y*Main.image_width, Snap_width)) return 0; } return 1; } /// int Tile_is_same_flipped_x(int t1, int t2) { byte *bmp1,*bmp2; int y, x; bmp1 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t1))*Main.image_width+(TILE_X(t1)); bmp2 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t2))*Main.image_width+(TILE_X(t2)+Snap_width-1); for (y=0; y < Snap_height; y++) { for (x=0; x < Snap_width; x++) if (*(bmp1+y*Main.image_width+x) != *(bmp2+y*Main.image_width-x)) return 0; } return 1; } /// int Tile_is_same_flipped_y(int t1, int t2) { byte *bmp1,*bmp2; int y; bmp1 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t1))*Main.image_width+(TILE_X(t1)); bmp2 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t2)+Snap_height-1)*Main.image_width+(TILE_X(t2)); for (y=0; y < Snap_height; y++) { if (memcmp(bmp1+y*Main.image_width, bmp2-y*Main.image_width, Snap_width)) return 0; } return 1; } /// int Tile_is_same_flipped_xy(int t1, int t2) { byte *bmp1,*bmp2; int y, x; bmp1 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t1))*Main.image_width+(TILE_X(t1)); bmp2 = Main.backups->Pages->Image[Main.current_layer].Pixels+(TILE_Y(t2)+Snap_height-1)*Main.image_width+(TILE_X(t2)+Snap_width-1); for (y=0; y < Snap_height; y++) { for (x=0; x < Snap_width; x++) if (*(bmp1+y*Main.image_width+x) != *(bmp2-y*Main.image_width-x)) return 0; } return 1; } /// Create or update a tilemap based on current screen (layer)'s pixels. void Tilemap_update(void) { int width; int height; int tile; int count=1; T_Tile * tile_ptr; int wait_window=0; byte old_cursor=0; if (!Main.tilemap_mode) return; width=(Main.image_width-Snap_offset_X)/Snap_width; height=(Main.image_height-Snap_offset_Y)/Snap_height; if (width<1 || height<1 || width*height>1000000l || (tile_ptr=(T_Tile *)malloc(width*height*sizeof(T_Tile))) == NULL) { // Cannot enable tilemap because either the image is too small // for the grid settings (and I don't want to implement partial tiles) // Or the number of tiles seems unreasonable (one million) : This can // happen if you set grid 1x1 for example. Disable_tilemap(&Main); return; } if (Main.tilemap) { // Recycle existing tilemap free(Main.tilemap); Main.tilemap=NULL; } Main.tilemap=tile_ptr; Main.tilemap_width=width; Main.tilemap_height=height; if (width*height > 1000 || Config.Tilemap_show_count) { wait_window=1; old_cursor=Cursor_shape; Open_window(180,36,"Creating tileset"); Print_in_window(26, 20, "Please wait...",MC_Black,MC_Light); Cursor_shape=CURSOR_SHAPE_HOURGLASS; Update_window_area(0,0,Window_width, Window_height); Display_cursor(); Get_input(0); } // Initialize array with all tiles unique by default for (tile=0; tiletilemap) { // Recycle existing tilemap free(doc->tilemap); doc->tilemap=NULL; } doc->tilemap_width=0; doc->tilemap_height=0; doc->tilemap_mode=0; }