/* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2009 Adrien Destugues Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ /*! \file factory.c * \brief Brush factory - generates brush from lua scripts * * The brush factory allows you to generate brushes with Lua code. */ #include "brush.h" #include "buttons.h" #include "engine.h" #include "errors.h" #include "filesel.h" // Get_item_by_index #include "global.h" #include "graph.h" #include "io.h" // find_last_slash #include "misc.h" #include "readline.h" #include "sdlscreen.h" #include "windows.h" #ifdef __ENABLE_LUA__ #include #include // Wrapper functions to call C from Lua int L_SetBrushSize(lua_State* L) { Realloc_brush(lua_tonumber(L, 1), lua_tonumber(L, 2)); return 0; } int L_GetBrushSize(lua_State* L) { DEBUG("GBS",Brush_width); lua_pushinteger(L, Brush_width); lua_pushinteger(L, Brush_height); return 2; } int L_PutBrushPixel(lua_State* L) { Pixel_in_brush(lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3)); return 0; // no values returned for lua } int L_GetBrushPixel(lua_State* L) { uint8_t c = Read_pixel_from_brush(lua_tonumber(L, 1), lua_tonumber(L, 2)); lua_pushinteger(L, c); return 1; } int L_SetPictureSize(lua_State* L) { Resize_image(lua_tonumber(L, 1), lua_tonumber(L, 2)); return 0; } int L_GetPictureSize(lua_State* L) { lua_pushinteger(L, Main_image_width); lua_pushinteger(L, Main_image_height); return 2; } int L_PutPicturePixel(lua_State* L) { Pixel_in_current_layer(lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3),1); return 0; // no values returned for lua } int L_GetPicturePixel(lua_State* L) { uint8_t c = Read_pixel_from_current_layer(lua_tonumber(L, 1), lua_tonumber(L, 2)); lua_pushinteger(L, c); return 1; } int L_SetColor(lua_State* L) { Set_color(lua_tonumber(L, 1), lua_tonumber(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4)); return 0; } int L_GetColor(lua_State* L) { T_Components couleur; couleur = Main_palette[(int)(lua_tonumber(L,1))]; lua_pushinteger(L, couleur.R); lua_pushinteger(L, couleur.G); lua_pushinteger(L, couleur.B); return 3; } int L_BrushEnable(__attribute__((unused)) lua_State* L) { Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH); return 0; } // Handlers for window internals T_Fileselector Scripts_list; // Callback to display a skin name in the list void Draw_script_name(word x, word y, word index, byte highlighted) { T_Fileselector_item * current_item; DEBUG("draw",index); if (Scripts_list.Nb_elements) { current_item = Get_item_by_index(&Scripts_list, index); Print_in_window(x, y, current_item->Short_name, MC_Black, (highlighted)?MC_Dark:MC_Light); } } // Add a skin to the list void Add_script(const char *name) { Add_element_to_list(&Scripts_list, Find_last_slash(name)+1, 0); } void Button_Brush_Factory(void) { short clicked_button; T_List_button* scriptlist; T_Scroller_button* scriptscroll; char scriptdir[MAX_PATH_CHARACTERS]; Open_window(175, 162, "Brush Factory"); // Here we use the same data container as the fileselectors. // Reinitialize the list Free_fileselector_list(&Scripts_list); strcpy(scriptdir, Data_directory); strcat(scriptdir, "scripts/"); // Add each found file to the list For_each_file(scriptdir, Add_script); // Sort it Sort_list_of_files(&Scripts_list); Window_set_normal_button(77, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1 Window_set_normal_button(10, 141, 67, 14, "Run", 0, 1, 0); // 2 #define FILESEL_Y 18 Window_display_frame_in(6, FILESEL_Y - 2, 148, 84); // File selector scriptlist = Window_set_list_button( // Fileselector Window_set_special_button(8, FILESEL_Y + 1, 144, 80), // 3 // Scroller for the fileselector (scriptscroll = Window_set_scroller_button(154, FILESEL_Y - 1, 82, Scripts_list.Nb_elements, 10, 0)), // 4 Draw_script_name); // 5 Window_redraw_list(scriptlist); Update_window_area(0, 0, Window_width, Window_height); Display_cursor(); do { clicked_button = Window_clicked_button(); switch (clicked_button) { default: break; } } while (clicked_button <= 0 || clicked_button >= 3); if (clicked_button == 2) // Run the script { lua_State* L = lua_open(); lua_register(L,"putbrushpixel",L_PutBrushPixel); lua_register(L,"getbrushpixel",L_GetBrushPixel); lua_register(L,"putpicturepixel",L_PutPicturePixel); lua_register(L,"getpicturepixel",L_GetPicturePixel); lua_register(L,"setbrushsize",L_SetBrushSize); lua_register(L,"setpicturesize",L_SetPictureSize); lua_register(L,"getbrushsize",L_GetBrushSize); lua_register(L,"getpicturesize",L_GetPictureSize); lua_register(L,"setcolor",L_SetColor); lua_register(L,"getcolor",L_GetColor); lua_register(L,"brushenable",L_BrushEnable); // For debug only // luaL_openlibs(L); strcat(scriptdir, Get_item_by_index(&Scripts_list, scriptlist->List_start + scriptlist->Cursor_position) -> Full_name); if (luaL_loadfile(L,scriptdir) != 0) Verbose_error_message(lua_tostring(L, 1)); else if (lua_pcall(L, 0, 0, 0) != 0) Verbose_error_message(lua_tostring(L, 1)); lua_close(L); } Close_window(); Unselect_button(BUTTON_BRUSH_EFFECTS); Display_cursor(); } #endif