/* vim:expandtab:ts=2 sw=2: */ /* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2007 Adrien Destugues Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud) Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ ////////////////////////////////////////////////////////////////////////////// ///@file help.h /// Functions related to the help browser. The help data is in helpfile.h ////////////////////////////////////////////////////////////////////////////// #ifndef __HELP_H_ #define __HELP_H_ /*! Called to open the help window with the keyboard shortcut. If the mouse is over a button, its contextual help will be displayed. Else, the default helpscreen will be shown. */ void Button_Help(void); /*! Displays and runs the "Statistics" window */ void Button_Stats(void); /*! Displays and runs the "Help / About..." window @param section Number of the help section page to display (equals the button number the mouse was hovering for the contextual help), -1 for the main help page. @param sub_section Help sub-section title (the page will be scrolled so this title is at the top). */ void Window_help(int section, const char * sub_section); /// Opens a window where you can change a shortcut key(s). void Window_set_shortcut(int action_id); /// /// Print a line with the 'help' (6x8) font. short Print_help(short x_pos, short y_pos, const char *line, char line_type, short link_position, short link_size); // Nom de la touche actuallement assignée à un raccourci d'après son numéro // de type 0x100+BOUTON_* ou SPECIAL_* const char * Keyboard_shortcut_value(word shortcut_number); /// /// Browse the complete list of shortcuts and ensure that a key only triggers /// one of them. void Remove_duplicate_shortcuts(void); #endif