/* vim:expandtab:ts=2 sw=2: */ /* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2008 Yves Rizoud Copyright 2007 Adrien Destugues Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud) Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ ////////////////////////////////////////////////////////////////////////////// ///@file sdlscreen.h /// Screen update (refresh) system, and some SDL-specific graphic functions. ////////////////////////////////////////////////////////////////////////////// #ifndef SDLSCREEN_H_INCLUDED #define SDLSCREEN_H_INCLUDED #include #include "struct.h" #include "global.h" /// /// This is the number of bytes in a video line for the current mode. /// On many platforms it will be the video mode's width (in pixels), rounded up /// to be a multiple of 4. #define VIDEO_LINE_WIDTH (Screen_SDL->pitch) void Set_mode_SDL(int *,int *,int); GFX2_GLOBAL SDL_Rect ** List_SDL_video_modes; GFX2_GLOBAL byte* Screen_pixels; void Update_rect(short x, short y, unsigned short width, unsigned short height); void Flush_update(void); void Update_status_line(short char_pos, short width); /// /// Converts a SDL_Surface (indexed colors or RGB) into an array of bytes /// (indexed colors). /// If dest is NULL, it's allocated by malloc(). Otherwise, be sure to /// pass a buffer of the right dimensions. byte * Surface_to_bytefield(SDL_Surface *source, byte * dest); /// Gets the RGB 24-bit color currently associated with a palette index. SDL_Color Color_to_SDL_color(byte); /// Reads a pixel in a 8-bit SDL surface. byte Get_SDL_pixel_8(SDL_Surface *bmp, int x, int y); /// Reads a pixel in a multi-byte SDL surface. dword Get_SDL_pixel_hicolor(SDL_Surface *bmp, int x, int y); /// Writes a pixel in a 8-bit SDL surface. void Set_SDL_pixel_8(SDL_Surface *bmp, int x, int y, byte color); /// Convert a SDL Palette to a grafx2 palette void Get_SDL_Palette(const SDL_Palette * sdl_palette, T_Palette palette); /// /// Clears the parts of screen that are outside of the editing area. /// There is such area only if the screen mode is not a multiple of the pixel /// size, eg: 3x3 pixels in 1024x768 leaves 1 column on the right, 0 rows on bottom. void Clear_border(byte color); extern volatile int Allow_colorcycling; /// Activates or desactivates file drag-dropping in program window. void Allow_drag_and_drop(int flag); #endif // SDLSCREEN_H_INCLUDED