/* vim:expandtab:ts=2 sw=2: */ /* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2008 Yves Rizoud Copyright 2007-2017 Adrien Destugues Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud) Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ //////////////////////////////////////////////////////////////////////////// ///@file buttons_effects.c /// Handles all the effects buttons and setup windows in the effects menu. //////////////////////////////////////////////////////////////////////////// #include #include #include #include "brush.h" #include "buttons.h" #include "engine.h" #include "global.h" #include "graph.h" #include "help.h" #include "input.h" #include "misc.h" #include "pages.h" #include "readline.h" #include "sdlscreen.h" #include "struct.h" #include "windows.h" #include "tiles.h" //---------- Menu dans lequel on tagge des couleurs (genre Stencil) ---------- void Menu_tag_colors(char * window_title, byte * table, byte * mode, byte can_cancel, const char *help_section, word close_shortcut) { short clicked_button; byte backup_table[256]; word index; word old_mouse_x; word old_mouse_y; byte old_mouse_k; byte tagged_color; byte color; byte click; Open_window(176,150,window_title); Window_set_palette_button(6,38); // 1 Window_set_normal_button( 7, 19,78,14,"Clear" ,1,1,SDLK_c); // 2 Window_set_normal_button(91, 19,78,14,"Invert",1,1,SDLK_i); // 3 if (can_cancel) { Window_set_normal_button(91,129,78,14,"OK" ,0,1,SDLK_RETURN); // 4 Window_set_normal_button( 7,129,78,14,"Cancel",0,1,KEY_ESC); // 5 // On enregistre la table dans un backup au cas où on ferait Cancel memcpy(backup_table,table,256); } else Window_set_normal_button(49,129,78,14,"OK" ,0,1,SDLK_RETURN); // 4 // On affiche l'état actuel de la table for (index=0; index<=255; index++) Stencil_tag_color(index, (table[index])?MC_Black:MC_Light); Update_window_area(0,0,Window_width, Window_height); Display_cursor(); do { old_mouse_x=Mouse_X; old_mouse_y=Mouse_Y; old_mouse_k=Mouse_K; clicked_button=Window_clicked_button(); switch (clicked_button) { case 0 : break; case -1 : case 1 : // Palette if ( (Mouse_X!=old_mouse_x) || (Mouse_Y!=old_mouse_y) || (Mouse_K!=old_mouse_k) ) { Hide_cursor(); tagged_color=(clicked_button==1) ? Window_attribute2 : Read_pixel(Mouse_X,Mouse_Y); table[tagged_color]=(Mouse_K==LEFT_SIDE); Stencil_tag_color(tagged_color,(Mouse_K==LEFT_SIDE)?MC_Black:MC_Light); Display_cursor(); Stencil_update_color(tagged_color); } break; case 2 : // Clear memset(table,0,256); Hide_cursor(); for (index=0; index<=255; index++) Stencil_tag_color(index,MC_Light); Display_cursor(); Update_window_area(0,0,Window_width, Window_height); break; case 3 : // Invert Hide_cursor(); for (index=0; index<=255; index++) Stencil_tag_color(index,(table[index]^=1)?MC_Black:MC_Light); Display_cursor(); Update_window_area(0,0,Window_width, Window_height); } if (!Mouse_K) switch (Key) { case SDLK_BACKQUOTE : // Récupération d'une couleur derrière le menu case SDLK_COMMA : Get_color_behind_window(&color,&click); if (click) { Hide_cursor(); tagged_color=color; table[tagged_color]=(click==LEFT_SIDE); Stencil_tag_color(tagged_color,(click==LEFT_SIDE)?MC_Black:MC_Light); Stencil_update_color(tagged_color); Display_cursor(); Wait_end_of_click(); } Key=0; break; default: if (Is_shortcut(Key,0x100+BUTTON_HELP)) { Window_help(BUTTON_EFFECTS, help_section); Key=0; break; } else if (Is_shortcut(Key,close_shortcut)) { clicked_button=4; } } } while (clicked_button<4); Close_window(); if (clicked_button==5) // Cancel memcpy(table,backup_table,256); else // OK *mode=1; Display_cursor(); } byte Selected_Constraint_Mode = 0; // Constaint enforcer/checker ------------------------------------------------ void Button_Constraint_mode() { int pixel; if (Main.backups->Pages->Image_mode > IMAGE_MODE_ANIMATION) { // Disable Switch_layer_mode(IMAGE_MODE_LAYERED); return; } if (Selected_Constraint_Mode <= IMAGE_MODE_ANIMATION) Selected_Constraint_Mode = IMAGE_MODE_EGX; if (Selected_Constraint_Mode == IMAGE_MODE_MODE5) { if (Main.backups->Pages->Image_mode != IMAGE_MODE_LAYERED || Main.backups->Pages->Nb_layers!=5 || (Main.image_width%48)) { Verbose_message("Error!", "This emulation of Amstrad CPC's Mode5 can only be used on a 5-layer image whose width is a multiple of 48."); return; } for (pixel=0; pixel < Main.image_width*Main.image_height; pixel++) { if (Main.backups->Pages->Image[4].Pixels[pixel]>3) { Verbose_message("Error!", "This emulation of Amstrad CPC's Mode5 needs all pixels of layer 5 to use colors 0-3."); return; } } // TODO set the palette to a CPC one ? } // TODO backup Switch_layer_mode(Selected_Constraint_Mode); } void Button_Constraint_menu(void) { short clicked_button; T_Dropdown_button* dropdown; Open_window(154,79,"8-bit constraints"); Window_set_normal_button(21,55,51,14,"Cancel",0,1,KEY_ESC); // 1 Window_set_normal_button(82,55,51,14,"OK" ,0,1,SDLK_RETURN); // 2 dropdown = Window_set_dropdown_button(17, 21, 120, 14, 120, "Constraints", 1, 0, 1, RIGHT_SIDE|LEFT_SIDE, 0); // 3 Window_dropdown_add_item(dropdown, IMAGE_MODE_ZX, "ZX Spectrum"); //Window_dropdown_add_item(dropdown, IMAGE_MODE_GBC, "Game Boy Color"); Window_dropdown_add_item(dropdown, IMAGE_MODE_THOMSON, "40col (MO/TO)"); Window_dropdown_add_item(dropdown, IMAGE_MODE_EGX, "EGX (CPC)"); Window_dropdown_add_item(dropdown, IMAGE_MODE_EGX2, "EGX2 (CPC)"); Window_dropdown_add_item(dropdown, IMAGE_MODE_MODE5, "Mode 5 (CPC)"); Update_window_area(0,0,Window_width, Window_height); Display_cursor(); do { clicked_button=Window_clicked_button(); if (clicked_button == 3) Selected_Constraint_Mode = Window_attribute2; } while ( (clicked_button!=1) && (clicked_button!=2) ); Close_window(); if (clicked_button==2) // OK { if ((Selected_Constraint_Mode > IMAGE_MODE_ANIMATION) && (Main.backups->Pages->Image_mode <= IMAGE_MODE_ANIMATION)) Button_Constraint_mode(); } Display_cursor(); } // Tilemap mode void Button_Tilemap_mode(void) { Main.tilemap_mode=!Main.tilemap_mode; Tilemap_update(); } void Button_Tilemap_menu(void) { short clicked_button; byte flip_x=Config.Tilemap_allow_flipped_x; byte flip_y=Config.Tilemap_allow_flipped_y; byte count=Config.Tilemap_show_count; Open_window(166,120,"Tilemap options"); Window_set_normal_button(6,102,51,14,"Cancel",0,1,KEY_ESC); // 1 Window_set_normal_button(110,102,51,14,"OK" ,0,1,SDLK_RETURN); // 2 Print_in_window(24,21, "Detect mirrored",MC_Dark,MC_Light); Window_display_frame(5,17,155,56); Print_in_window(37,37, "Horizontally",MC_Black,MC_Light); Window_set_normal_button(18,34,13,13,flip_x?"X":"",0,1,0); // 3 Print_in_window(37,55, "Vertically",MC_Black,MC_Light); Window_set_normal_button(18,52,13,13,flip_y?"X":"",0,1,0); // 4 Print_in_window(27,81, "Show count",MC_Black,MC_Light); Window_set_normal_button(7,78,13,13,count?"X":"",0,1,0); // 5 Update_window_area(0,0,Window_width, Window_height); Display_cursor(); do { clicked_button=Window_clicked_button(); switch (clicked_button) { case 3 : // Horizontal flip flip_x=!flip_x; Hide_cursor(); Print_in_window(21,37,flip_x?"X":" ", MC_Black, MC_Light); Display_cursor(); break; case 4 : // Vertical flip flip_y=!flip_y; Hide_cursor(); Print_in_window(21,55,flip_y?"X":" ", MC_Black, MC_Light); Display_cursor(); break; case 5 : // Count count=!count; Hide_cursor(); Print_in_window(10,81,count?"X":" ", MC_Black, MC_Light); Display_cursor(); break; } if (Is_shortcut(Key,0x100+BUTTON_HELP)) Window_help(BUTTON_EFFECTS, "TILEMAP"); } while ( (clicked_button!=1) && (clicked_button!=2) ); if (clicked_button==2) // OK { byte changed = Config.Tilemap_allow_flipped_x!=flip_x || Config.Tilemap_allow_flipped_y!=flip_y || !Main.tilemap_mode; Config.Tilemap_allow_flipped_x=flip_x; Config.Tilemap_allow_flipped_y=flip_y; Config.Tilemap_show_count=count; if (changed) { Main.tilemap_mode=1; Tilemap_update(); } } Close_window(); Display_cursor(); } //--------------------------------- Stencil ---------------------------------- void Button_Stencil_mode(void) { Stencil_mode=!Stencil_mode; } void Stencil_tag_color(byte color, byte tag_color) { Window_rectangle(Window_palette_button_list->Pos_X+4+(color >> 4)*10, Window_palette_button_list->Pos_Y+3+(color & 15)* 5, 2,5,tag_color); } void Stencil_update_color(byte color) { Update_window_area(Window_palette_button_list->Pos_X+4+(color >> 4)*10, Window_palette_button_list->Pos_Y+3+(color & 15)* 5, 2,5); } void Button_Stencil_menu(void) { Menu_tag_colors("Stencil",Stencil,&Stencil_mode,1, "STENCIL", SPECIAL_STENCIL_MENU); } //--------------------------------- Masque ----------------------------------- void Button_Mask_mode(void) { Mask_mode=!Mask_mode; } void Button_Mask_menu(void) { Menu_tag_colors("Mask",Mask_table,&Mask_mode,1, "MASK", SPECIAL_MASK_MENU); } // -------------------------------- Grille ----------------------------------- void Button_Snap_mode(void) { Hide_cursor(); Snap_mode=!Snap_mode; Compute_paintbrush_coordinates(); Display_cursor(); } void Button_Grid_menu(void) { short clicked_button; word chosen_X =Snap_width; word chosen_Y =Snap_height; short dx_selected=Snap_offset_X; short dy_selected=Snap_offset_Y; // Entering this window automatically enables "snap" char snapgrid = 1; T_Special_button * input_x_button; T_Special_button * input_y_button; T_Special_button * input_dx_button; T_Special_button * input_dy_button; char str[4]; Open_window(149,118,"Grid"); Window_set_normal_button(12,92,51,14,"Cancel",0,1,KEY_ESC); // 1 Window_set_normal_button(86,92,51,14,"OK" ,0,1,SDLK_RETURN); // 2 Print_in_window(11,26, "X:",MC_Dark,MC_Light); input_x_button = Window_set_input_button(29,24,3); // 3 Num2str(chosen_X,str,3); Window_input_content(input_x_button,str); Print_in_window(11,47, "Y:",MC_Dark,MC_Light); input_y_button = Window_set_input_button(29,45,3); // 4 Num2str(chosen_Y,str,3); Window_input_content(input_y_button,str); Print_in_window(77,26,"dX:",MC_Dark,MC_Light); input_dx_button = Window_set_input_button(103,24,3); // 5 Num2str(dx_selected,str,3); Window_input_content(input_dx_button,str); Print_in_window(77,47,"dY:",MC_Dark,MC_Light); input_dy_button = Window_set_input_button(103,45,3); // 6 Num2str(dy_selected,str,3); Window_set_normal_button(12, 62, 14, 14, " ", 0, 1, 0); // 7 if (snapgrid) Print_in_window(16, 65, "X", MC_Black, MC_Light); Print_in_window(32, 65,"Snap",MC_Dark,MC_Light); Window_input_content(input_dy_button,str); Update_window_area(0,0,Window_width, Window_height); Display_cursor(); do { clicked_button=Window_clicked_button(); switch (clicked_button) { case 3 : Num2str(chosen_X,str,3); Readline(31,26,str,3,INPUT_TYPE_INTEGER); chosen_X=atoi(str); // On corrige les dimensions if ((!chosen_X) || (chosen_X>999)) { if (!chosen_X) chosen_X=1; else chosen_X=999; Num2str(chosen_X,str,3); Window_input_content(input_x_button,str); } if (dx_selected>=chosen_X) { dx_selected=chosen_X-1; Num2str(dx_selected,str,3); Window_input_content(input_dx_button,str); } Display_cursor(); break; case 4 : Num2str(chosen_Y,str,3); Readline(31,47,str,3,INPUT_TYPE_INTEGER); chosen_Y=atoi(str); // On corrige les dimensions if ((!chosen_Y) || (chosen_Y>999)) { if (!chosen_Y) chosen_Y=1; else chosen_Y=999; Num2str(chosen_Y,str,3); Window_input_content(input_y_button,str); } if (dy_selected>=chosen_Y) { dy_selected=chosen_Y-1; Num2str(dy_selected,str,3); Window_input_content(input_dy_button,str); } Display_cursor(); break; case 5 : Num2str(dx_selected,str,3); Readline(105,26,str,3,INPUT_TYPE_INTEGER); dx_selected=atoi(str); // On corrige les dimensions if (dx_selected>=chosen_X) dx_selected=chosen_X-1; Num2str(dx_selected,str,3); Window_input_content(input_dx_button,str); Display_cursor(); break; case 6 : Num2str(dy_selected,str,3); Readline(105,47,str,3,INPUT_TYPE_INTEGER); dy_selected=atoi(str); // On corrige les dimensions if (dy_selected>=chosen_Y) dy_selected=chosen_Y-1; Num2str(dy_selected,str,3); Window_input_content(input_dy_button,str); Display_cursor(); case 7: snapgrid = !snapgrid; Hide_cursor(); Print_in_window(16, 65, snapgrid?"X":" ", MC_Black, MC_Light); Display_cursor(); break; } if (Is_shortcut(Key,0x100+BUTTON_HELP)) Window_help(BUTTON_EFFECTS, "GRID"); } while ( (clicked_button!=1) && (clicked_button!=2) ); if (clicked_button==2) // OK { byte modified; modified = Snap_width!=chosen_X || Snap_height!=chosen_Y || Snap_offset_X!=dx_selected || Snap_offset_Y!=dy_selected; Snap_width=chosen_X; Snap_height=chosen_Y; Snap_offset_X=dx_selected; Snap_offset_Y=dy_selected; Snap_mode=snapgrid; if (modified) { Tilemap_update(); Disable_tilemap(&Spare); } } Close_window(); Display_cursor(); } void Button_Show_grid(void) { Show_grid = !Show_grid; Hide_cursor(); Display_all_screen(); Display_cursor(); } // -- Mode Smooth ----------------------------------------------------------- void Button_Smooth_mode(void) { if (Smooth_mode) Effect_function=No_effect; else { Effect_function=Effect_smooth; Shade_mode=0; Quick_shade_mode=0; Colorize_mode=0; Tiling_mode=0; Smear_mode=0; } Smooth_mode=!Smooth_mode; } byte Smooth_default_matrices[4][3][3]= { { {1,2,1}, {2,4,2}, {1,2,1} }, { {1,3,1}, {3,9,3}, {1,3,1} }, { {0,1,0}, {1,2,1}, {0,1,0} }, { {2,3,2}, {3,1,3}, {2,3,2} } }; void Button_Smooth_menu(void) { short clicked_button; word x,y,i,j; byte chosen_matrix[3][3]; T_Special_button * matrix_input[3][3]; char str[3]; Open_window(142,109,"Smooth"); Window_set_normal_button(82,59,53,14,"Cancel",0,1,KEY_ESC); // 1 Window_set_normal_button(82,88,53,14,"OK" ,0,1,SDLK_RETURN); // 2 Window_display_frame(6,17,130,37); for (x=11,y=0; y<4; x+=31,y++) { Window_set_normal_button(x,22,27,27,"",0,1,SDLK_LAST); // 3,4,5,6 for (j=0; j<3; j++) for (i=0; i<3; i++) Print_char_in_window(x+2+(i<<3),24+(j<<3),'0'+Smooth_default_matrices[y][i][j],MC_Black,MC_Light); } Window_display_frame(6,58, 69,45); for (j=0; j<3; j++) for (i=0; i<3; i++) { matrix_input[i][j]=Window_set_input_button(10+(i*21),62+(j*13),2); // 7..15 chosen_matrix[i][j] = Smooth_matrix[i][j] ; Num2str(chosen_matrix[i][j], str, 2); Window_input_content(matrix_input[i][j],str); } Update_window_area(0,0,Window_width, Window_height); Display_cursor(); do { clicked_button=Window_clicked_button(); if (clicked_button>2) { if (clicked_button<=6) { memcpy(chosen_matrix,Smooth_default_matrices[clicked_button-3],sizeof(chosen_matrix)); Hide_cursor(); for (j=0; j<3; j++) for (i=0; i<3; i++) { Num2str(chosen_matrix[i][j],str,2); Window_input_content(matrix_input[i][j],str); } Display_cursor(); } else { i=clicked_button-7; x=i%3; y=i/3; Num2str(chosen_matrix[x][y],str,2); Readline(matrix_input[x][y]->Pos_X+2, matrix_input[x][y]->Pos_Y+2, str,2,INPUT_TYPE_INTEGER); chosen_matrix[x][y]=atoi(str); Display_cursor(); } } if (Is_shortcut(Key,0x100+BUTTON_HELP)) Window_help(BUTTON_EFFECTS, "SMOOTH"); else if (Is_shortcut(Key,SPECIAL_SMOOTH_MENU)) clicked_button=2; } while ((clicked_button!=1) && (clicked_button!=2)); Close_window(); if (clicked_button==2) // OK { memcpy(Smooth_matrix,chosen_matrix,sizeof(Smooth_matrix)); Smooth_mode=0; // On le met à 0 car la fonct° suivante va le passer à 1 Button_Smooth_mode(); } Display_cursor(); } // -- Mode Smear ------------------------------------------------------------ void Button_Smear_mode(void) { if (!Smear_mode) { if (!Colorize_mode) Effect_function=No_effect; Shade_mode=0; Quick_shade_mode=0; Smooth_mode=0; Tiling_mode=0; } Smear_mode=!Smear_mode; } // -- Mode Colorize --------------------------------------------------------- void Compute_colorize_table(void) { word index; word factor_a; word factor_b; factor_a=256*(100-Colorize_opacity)/100; factor_b=256*( Colorize_opacity)/100; for (index=0;index<256;index++) { Factors_table[index]=index*factor_a; Factors_inv_table[index]=index*factor_b; } } void Button_Colorize_mode(void) { if (Colorize_mode) Effect_function=No_effect; else { switch(Colorize_current_mode) { case 0 : Effect_function=Effect_interpolated_colorize; break; case 1 : Effect_function=Effect_additive_colorize; break; case 2 : Effect_function=Effect_substractive_colorize; break; case 3 : Effect_function=Effect_alpha_colorize; } Shade_mode=0; Quick_shade_mode=0; Smooth_mode=0; Tiling_mode=0; } Colorize_mode=!Colorize_mode; } void Button_Colorize_display_selection(int mode) { short y_pos=0; // Ligne où afficher les flèches de sélection // On commence par effacer les anciennes sélections: // Partie gauche Print_in_window(4,37," ",MC_Black,MC_Light); Print_in_window(4,57," ",MC_Black,MC_Light); Print_in_window(4,74," ",MC_Black,MC_Light); Print_in_window(4,91," ",MC_Black,MC_Light); // Partie droite Print_in_window(129,37," ",MC_Black,MC_Light); Print_in_window(129,57," ",MC_Black,MC_Light); Print_in_window(129,74," ",MC_Black,MC_Light); Print_in_window(129,91," ",MC_Black,MC_Light); // Ensuite, on affiche la flèche là où il le faut: switch(mode) { case 0 : // Méthode interpolée y_pos=37; break; case 1 : // Méthode additive y_pos=57; break; case 2 : // Méthode soustractive y_pos=74; break; case 3 : // Méthode alpha y_pos=91; } Print_in_window(4,y_pos,"\020",MC_Black,MC_Light); Print_in_window(129,y_pos,"\021",MC_Black,MC_Light); } void Button_Colorize_menu(void) { short chosen_opacity; short selected_mode; short clicked_button; char str[4]; Open_window(140,135,"Transparency"); Print_in_window(16,23,"Opacity:",MC_Dark,MC_Light); Window_set_input_button(87,21,3); // 1 Print_in_window(117,23,"%",MC_Dark,MC_Light); Window_set_normal_button(16,34,108,14,"Interpolate",1,1,SDLK_i); // 2 Window_display_frame(12,18,116,34); Window_set_normal_button(16,54,108,14,"Additive" ,2,1,SDLK_d); // 3 Window_set_normal_button(16,71,108,14,"Subtractive",1,1,SDLK_s); // 4 Window_set_normal_button(16,88,108,14,"Alpha",1,1,SDLK_a); // 4 Window_set_normal_button(16,111, 51,14,"Cancel" ,0,1,KEY_ESC); // 5 Window_set_normal_button(73,111, 51,14,"OK" ,0,1,SDLK_RETURN); // 6 Num2str(Colorize_opacity,str,3); Window_input_content(Window_special_button_list,str); Button_Colorize_display_selection(Colorize_current_mode); chosen_opacity=Colorize_opacity; selected_mode =Colorize_current_mode; Update_window_area(0,0,Window_width, Window_height); Display_cursor(); do { clicked_button=Window_clicked_button(); switch(clicked_button) { case 1: // Zone de saisie de l'opacité Num2str(chosen_opacity,str,3); Readline(89,23,str,3,INPUT_TYPE_INTEGER); chosen_opacity=atoi(str); // On corrige le pourcentage if (chosen_opacity>100) { chosen_opacity=100; Num2str(chosen_opacity,str,3); Window_input_content(Window_special_button_list,str); } Display_cursor(); break; case 2: // Interpolated method case 3: // Additive method case 4: // Substractive method case 5: // Alpha method selected_mode=clicked_button-2; Hide_cursor(); Button_Colorize_display_selection(selected_mode); Display_cursor(); } if (Is_shortcut(Key,0x100+BUTTON_HELP)) Window_help(BUTTON_EFFECTS, "TRANSPARENCY"); else if (Is_shortcut(Key,SPECIAL_COLORIZE_MENU)) clicked_button=7; } while (clicked_button<6); Close_window(); if (clicked_button==7) // OK { Colorize_opacity =chosen_opacity; Colorize_current_mode=selected_mode; Compute_colorize_table(); Colorize_mode=0; // On le met à 0 car la fonct° suivante va le passer à 1 Button_Colorize_mode(); } Display_cursor(); } // -- Mode Tiling ----------------------------------------------------------- void Button_Tiling_mode(void) { if (Tiling_mode) Effect_function=No_effect; else { Effect_function=Effect_tiling; Shade_mode=0; Quick_shade_mode=0; Colorize_mode=0; Smooth_mode=0; Smear_mode=0; } Tiling_mode=!Tiling_mode; } void Button_Tiling_menu(void) { short clicked_button; short chosen_offset_x=Tiling_offset_X; short chosen_offset_y=Tiling_offset_Y; char str[5]; T_Special_button * input_offset_x_button; T_Special_button * input_offset_y_button; Open_window(138,79,"Tiling"); Window_set_normal_button(13,55,51,14,"Cancel",0,1,KEY_ESC); // 1 Window_set_normal_button(74,55,51,14,"OK" ,0,1,SDLK_RETURN); // 2 input_offset_x_button = Window_set_input_button(91,21,4); // 3 input_offset_y_button = Window_set_input_button(91,35,4); // 4 Print_in_window(12,23,"Offset X:",MC_Dark,MC_Light); Print_in_window(12,37,"Offset Y:",MC_Dark,MC_Light); Num2str(Tiling_offset_X,str,4); Window_input_content(input_offset_x_button,str); Num2str(Tiling_offset_Y,str,4); Window_input_content(input_offset_y_button,str); Update_window_area(0,0,Window_width, Window_height); Display_cursor(); do { clicked_button=Window_clicked_button(); if (clicked_button==3) // Zone de saisie du décalage X { Num2str(chosen_offset_x,str,4); Readline(93,23,str,4,INPUT_TYPE_INTEGER); chosen_offset_x=atoi(str); // On corrige le décalage en X if (chosen_offset_x>=Brush_width) { chosen_offset_x=Brush_width-1; Num2str(chosen_offset_x,str,4); Window_input_content(input_offset_x_button,str); } Display_cursor(); } else if (clicked_button==4) // Zone de saisie du décalage Y { Num2str(chosen_offset_y,str,4); Readline(93,37,str,4,INPUT_TYPE_INTEGER); chosen_offset_y=atoi(str); // On corrige le décalage en Y if (chosen_offset_y>=Brush_height) { chosen_offset_y=Brush_height-1; Num2str(chosen_offset_y,str,4); Window_input_content(input_offset_y_button,str); } Display_cursor(); } if (Is_shortcut(Key,0x100+BUTTON_HELP)) Window_help(BUTTON_EFFECTS, "TILING"); } while ( (clicked_button!=1) && (clicked_button!=2) ); Close_window(); if (clicked_button==2) // OK { Tiling_offset_X=chosen_offset_x; Tiling_offset_Y=chosen_offset_y; if (!Tiling_mode) Button_Tiling_mode(); } Display_cursor(); } // -- All modes off --------------------------------------------------------- void Effects_off(void) { Effect_function=No_effect; Shade_mode=0; Quick_shade_mode=0; Colorize_mode=0; Smooth_mode=0; Tiling_mode=0; Smear_mode=0; Stencil_mode=0; Mask_mode=0; Sieve_mode=0; Snap_mode=0; Main.tilemap_mode=0; } // -- Mode Sieve (Sieve) ---------------------------------------------------- void Button_Sieve_mode(void) { Sieve_mode=!Sieve_mode; } void Draw_sieve_scaled(short origin_x, short origin_y) { short x_pos; short y_pos; short x_size; short y_size; short start_x=Window_pos_X+(Menu_factor_X*230); short start_y=Window_pos_Y+(Menu_factor_Y*78); x_size=Menu_factor_X*5; // |_ Taille d'une case y_size=Menu_factor_Y*5; // | de la trame zoomée // On efface de contenu précédent Block(origin_x,origin_y, Menu_factor_X*Window_special_button_list->Width, Menu_factor_Y*Window_special_button_list->Height,MC_Light); for (y_pos=0; y_posSieve_pattern[index][j&0xF]>>(15-(i&0xF)))&1)?MC_White:MC_Black); Update_rect(ToWinX(10),ToWinY(22),ToWinL(12*23+16),ToWinH(16)); } void Copy_preset_sieve(byte index) { short i,j; for (j=0; j<16; j++) for (i=0; i<16; i++) Sieve[i][j]=(Gfx->Sieve_pattern[index][j]>>(15-i))&1; Sieve_width=16; Sieve_height=16; } void Invert_trame(void) { byte x_pos,y_pos; for (y_pos=0; y_posPos_X+2, button_bg_color->Pos_Y+2, 7, 7, (default_bg_color)?MC_White:MC_Black); Window_set_repeatable_button(109, 69,11,11,"\030",0,1,SDLK_UP); // 13 Window_set_repeatable_button(109, 93,11,11,"\031",0,1,SDLK_DOWN); // 14 Window_set_repeatable_button( 97, 81,11,11,"\033",0,1,SDLK_LEFT); // 15 Window_set_repeatable_button(121, 81,11,11,"\032",0,1,SDLK_RIGHT); // 16 for (index=0; index<12; index++) Window_set_normal_button((index*23)+8,20,20,20,"",0,1,SDLK_F1+index); // 17 -> 28 Draw_preset_sieve_patterns(); origin_x=Window_pos_X+(Menu_factor_X*Window_special_button_list->Pos_X); origin_y=Window_pos_Y+(Menu_factor_Y*Window_special_button_list->Pos_Y); Num2str(Sieve_width,str,2); Print_in_window(71,120,str,MC_Black,MC_Light); Num2str(Sieve_height,str,2); Print_in_window(71,136,str,MC_Black,MC_Light); Draw_sieve_scaled(origin_x,origin_y); Update_window_area(0,0,Window_width, Window_height); Display_cursor(); do { clicked_button=Window_clicked_button(); origin_x=Window_pos_X+(Menu_factor_X*Window_special_button_list->Pos_X); origin_y=Window_pos_Y+(Menu_factor_Y*Window_special_button_list->Pos_Y); switch (clicked_button) { case -1 : case 0 : break; case 1 : // Zone de dessin de la trame /* // Version qui n'accepte pas les clicks sur la grille x_pos=(Mouse_X-origin_x)/Menu_factor_X; y_pos=(Mouse_Y-origin_y)/Menu_factor_Y; if ( (x_pos%5<4) && (y_pos%5<4) ) { x_pos/=5; y_pos/=5; if ( (x_pos16)?16:Brush_width; Sieve_height=(Brush_height>16)?16:Brush_height; for (y_pos=0; y_pos>1); Brush_offset_Y=(Brush_height>>1); Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH); break; case 8 : // Réduire hauteur if (Sieve_height>1) { Hide_cursor(); Sieve_height--; Num2str(Sieve_height,str,2); Print_in_window(71,136,str,MC_Black,MC_Light); Draw_sieve_scaled(origin_x,origin_y); Display_cursor(); Update_sieve_area(origin_x, origin_y); } break; case 9 : // Agrandir hauteur if (Sieve_height<16) { Hide_cursor(); for (index=0; index1) { Hide_cursor(); Sieve_width--; Num2str(Sieve_width,str,2); Print_in_window(71,120,str,MC_Black,MC_Light); Draw_sieve_scaled(origin_x,origin_y); Display_cursor(); Update_sieve_area(origin_x, origin_y); } break; case 11 : // Agrandir largeur if (Sieve_width<16) { Hide_cursor(); for (index=0; indexPos_X+2, button_bg_color->Pos_Y+2, 7, 7, (default_bg_color)?MC_White:MC_Black); Display_cursor(); Update_window_area( button_bg_color->Pos_X+2, button_bg_color->Pos_Y+2, 7, 7); break; case 13 : // Scroll vers le haut Hide_cursor(); for (x_pos=0; x_pos0; y_pos--) Sieve[x_pos][y_pos]=Sieve[x_pos][y_pos-1]; Sieve[x_pos][0]=temp; } Draw_sieve_scaled(origin_x,origin_y); Display_cursor(); Update_sieve_area(origin_x, origin_y); break; case 15 : // Scroll vers la gauche Hide_cursor(); for (y_pos=0; y_pos0; x_pos--) Sieve[x_pos][y_pos]=Sieve[x_pos-1][y_pos]; Sieve[0][y_pos]=temp; } Draw_sieve_scaled(origin_x,origin_y); Display_cursor(); Update_sieve_area(origin_x, origin_y); break; default : // Boutons de trames prédéfinies Hide_cursor(); Copy_preset_sieve(clicked_button-17); Draw_sieve_scaled(origin_x,origin_y); Num2str(Sieve_width,str,2); Print_in_window(71,120,str,MC_Black,MC_Light); Num2str(Sieve_height,str,2); Print_in_window(71,136,str,MC_Black,MC_Light); Draw_sieve_scaled(origin_x,origin_y); Display_cursor(); Update_sieve_area(origin_x, origin_y); } if (Is_shortcut(Key,0x100+BUTTON_HELP)) { Key=0; Window_help(BUTTON_EFFECTS, "SIEVE"); } } while ( (clicked_button!=2) && (clicked_button!=3) ); Close_window(); if (clicked_button==2) // Cancel { Sieve_width=old_sieve_width; Sieve_height=old_sieve_height; memcpy(Sieve,old_sieve,256); } if ( (clicked_button==3) && (!Sieve_mode) ) // OK Button_Sieve_mode(); Display_cursor(); }