/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud
Copyright 2007-2017 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see
*/
////////////////////////////////////////////////////////////////////////////
///@file buttons_effects.c
/// Handles all the effects buttons and setup windows in the effects menu.
////////////////////////////////////////////////////////////////////////////
#include
#include
#include
#include "brush.h"
#include "buttons.h"
#include "engine.h"
#include "global.h"
#include "graph.h"
#include "help.h"
#include "input.h"
#include "misc.h"
#include "pages.h"
#include "readline.h"
#include "sdlscreen.h"
#include "struct.h"
#include "windows.h"
#include "tiles.h"
//---------- Menu dans lequel on tagge des couleurs (genre Stencil) ----------
void Menu_tag_colors(char * window_title, byte * table, byte * mode, byte can_cancel, const char *help_section, word close_shortcut)
{
short clicked_button;
byte backup_table[256];
word index;
word old_mouse_x;
word old_mouse_y;
byte old_mouse_k;
byte tagged_color;
byte color;
byte click;
Open_window(176,150,window_title);
Window_set_palette_button(6,38); // 1
Window_set_normal_button( 7, 19,78,14,"Clear" ,1,1,SDLK_c); // 2
Window_set_normal_button(91, 19,78,14,"Invert",1,1,SDLK_i); // 3
if (can_cancel)
{
Window_set_normal_button(91,129,78,14,"OK" ,0,1,SDLK_RETURN); // 4
Window_set_normal_button( 7,129,78,14,"Cancel",0,1,KEY_ESC); // 5
// On enregistre la table dans un backup au cas où on ferait Cancel
memcpy(backup_table,table,256);
}
else
Window_set_normal_button(49,129,78,14,"OK" ,0,1,SDLK_RETURN); // 4
// On affiche l'état actuel de la table
for (index=0; index<=255; index++)
Stencil_tag_color(index, (table[index])?MC_Black:MC_Light);
Update_window_area(0,0,Window_width, Window_height);
Display_cursor();
do
{
old_mouse_x=Mouse_X;
old_mouse_y=Mouse_Y;
old_mouse_k=Mouse_K;
clicked_button=Window_clicked_button();
switch (clicked_button)
{
case 0 :
break;
case -1 :
case 1 : // Palette
if ( (Mouse_X!=old_mouse_x) || (Mouse_Y!=old_mouse_y) || (Mouse_K!=old_mouse_k) )
{
Hide_cursor();
tagged_color=(clicked_button==1) ? Window_attribute2 : Read_pixel(Mouse_X,Mouse_Y);
table[tagged_color]=(Mouse_K==LEFT_SIDE);
Stencil_tag_color(tagged_color,(Mouse_K==LEFT_SIDE)?MC_Black:MC_Light);
Display_cursor();
Stencil_update_color(tagged_color);
}
break;
case 2 : // Clear
memset(table,0,256);
Hide_cursor();
for (index=0; index<=255; index++)
Stencil_tag_color(index,MC_Light);
Display_cursor();
Update_window_area(0,0,Window_width, Window_height);
break;
case 3 : // Invert
Hide_cursor();
for (index=0; index<=255; index++)
Stencil_tag_color(index,(table[index]^=1)?MC_Black:MC_Light);
Display_cursor();
Update_window_area(0,0,Window_width, Window_height);
}
if (!Mouse_K)
switch (Key)
{
case SDLK_BACKQUOTE : // Récupération d'une couleur derrière le menu
case SDLK_COMMA :
Get_color_behind_window(&color,&click);
if (click)
{
Hide_cursor();
tagged_color=color;
table[tagged_color]=(click==LEFT_SIDE);
Stencil_tag_color(tagged_color,(click==LEFT_SIDE)?MC_Black:MC_Light);
Stencil_update_color(tagged_color);
Display_cursor();
Wait_end_of_click();
}
Key=0;
break;
default:
if (Is_shortcut(Key,0x100+BUTTON_HELP))
{
Window_help(BUTTON_EFFECTS, help_section);
Key=0;
break;
}
else if (Is_shortcut(Key,close_shortcut))
{
clicked_button=4;
}
}
}
while (clicked_button<4);
Close_window();
if (clicked_button==5) // Cancel
memcpy(table,backup_table,256);
else // OK
*mode=1;
Display_cursor();
}
byte Selected_Constraint_Mode = 0;
// Constaint enforcer/checker ------------------------------------------------
void Button_Constraint_mode()
{
int pixel;
if (Main.backups->Pages->Image_mode > IMAGE_MODE_ANIMATION)
{
// Disable
Switch_layer_mode(IMAGE_MODE_LAYERED);
return;
}
if (Selected_Constraint_Mode <= IMAGE_MODE_ANIMATION)
Selected_Constraint_Mode = IMAGE_MODE_EGX;
if (Selected_Constraint_Mode == IMAGE_MODE_MODE5)
{
if (Main.backups->Pages->Image_mode != IMAGE_MODE_LAYERED ||
Main.backups->Pages->Nb_layers!=5 || (Main.image_width%48))
{
Verbose_message("Error!", "This emulation of Amstrad CPC's Mode5 can only be used on a 5-layer image whose width is a multiple of 48.");
return;
}
for (pixel=0; pixel < Main.image_width*Main.image_height; pixel++)
{
if (Main.backups->Pages->Image[4].Pixels[pixel]>3)
{
Verbose_message("Error!", "This emulation of Amstrad CPC's Mode5 needs all pixels of layer 5 to use colors 0-3.");
return;
}
}
// TODO set the palette to a CPC one ?
}
// TODO backup
Switch_layer_mode(Selected_Constraint_Mode);
}
void Button_Constraint_menu(void)
{
short clicked_button;
T_Dropdown_button* dropdown;
Open_window(154,79,"8-bit constraints");
Window_set_normal_button(21,55,51,14,"Cancel",0,1,KEY_ESC); // 1
Window_set_normal_button(82,55,51,14,"OK" ,0,1,SDLK_RETURN); // 2
dropdown = Window_set_dropdown_button(17, 21, 120, 14, 120, "Constraints", 1, 0, 1, RIGHT_SIDE|LEFT_SIDE, 0); // 3
Window_dropdown_add_item(dropdown, IMAGE_MODE_ZX, "ZX Spectrum");
//Window_dropdown_add_item(dropdown, IMAGE_MODE_GBC, "Game Boy Color");
Window_dropdown_add_item(dropdown, IMAGE_MODE_THOMSON, "40col (MO/TO)");
Window_dropdown_add_item(dropdown, IMAGE_MODE_EGX, "EGX (CPC)");
Window_dropdown_add_item(dropdown, IMAGE_MODE_EGX2, "EGX2 (CPC)");
Window_dropdown_add_item(dropdown, IMAGE_MODE_MODE5, "Mode 5 (CPC)");
Update_window_area(0,0,Window_width, Window_height);
Display_cursor();
do
{
clicked_button=Window_clicked_button();
if (clicked_button == 3)
Selected_Constraint_Mode = Window_attribute2;
}
while ( (clicked_button!=1) && (clicked_button!=2) );
Close_window();
if (clicked_button==2) // OK
{
if ((Selected_Constraint_Mode > IMAGE_MODE_ANIMATION)
&& (Main.backups->Pages->Image_mode <= IMAGE_MODE_ANIMATION))
Button_Constraint_mode();
}
Display_cursor();
}
// Tilemap mode
void Button_Tilemap_mode(void)
{
Main.tilemap_mode=!Main.tilemap_mode;
Tilemap_update();
}
void Button_Tilemap_menu(void)
{
short clicked_button;
byte flip_x=Config.Tilemap_allow_flipped_x;
byte flip_y=Config.Tilemap_allow_flipped_y;
byte count=Config.Tilemap_show_count;
Open_window(166,120,"Tilemap options");
Window_set_normal_button(6,102,51,14,"Cancel",0,1,KEY_ESC); // 1
Window_set_normal_button(110,102,51,14,"OK" ,0,1,SDLK_RETURN); // 2
Print_in_window(24,21, "Detect mirrored",MC_Dark,MC_Light);
Window_display_frame(5,17,155,56);
Print_in_window(37,37, "Horizontally",MC_Black,MC_Light);
Window_set_normal_button(18,34,13,13,flip_x?"X":"",0,1,0); // 3
Print_in_window(37,55, "Vertically",MC_Black,MC_Light);
Window_set_normal_button(18,52,13,13,flip_y?"X":"",0,1,0); // 4
Print_in_window(27,81, "Show count",MC_Black,MC_Light);
Window_set_normal_button(7,78,13,13,count?"X":"",0,1,0); // 5
Update_window_area(0,0,Window_width, Window_height);
Display_cursor();
do
{
clicked_button=Window_clicked_button();
switch (clicked_button)
{
case 3 : // Horizontal flip
flip_x=!flip_x;
Hide_cursor();
Print_in_window(21,37,flip_x?"X":" ", MC_Black, MC_Light);
Display_cursor();
break;
case 4 : // Vertical flip
flip_y=!flip_y;
Hide_cursor();
Print_in_window(21,55,flip_y?"X":" ", MC_Black, MC_Light);
Display_cursor();
break;
case 5 : // Count
count=!count;
Hide_cursor();
Print_in_window(10,81,count?"X":" ", MC_Black, MC_Light);
Display_cursor();
break;
}
if (Is_shortcut(Key,0x100+BUTTON_HELP))
Window_help(BUTTON_EFFECTS, "TILEMAP");
}
while ( (clicked_button!=1) && (clicked_button!=2) );
if (clicked_button==2) // OK
{
byte changed =
Config.Tilemap_allow_flipped_x!=flip_x ||
Config.Tilemap_allow_flipped_y!=flip_y ||
!Main.tilemap_mode;
Config.Tilemap_allow_flipped_x=flip_x;
Config.Tilemap_allow_flipped_y=flip_y;
Config.Tilemap_show_count=count;
if (changed)
{
Main.tilemap_mode=1;
Tilemap_update();
}
}
Close_window();
Display_cursor();
}
//--------------------------------- Stencil ----------------------------------
void Button_Stencil_mode(void)
{
Stencil_mode=!Stencil_mode;
}
void Stencil_tag_color(byte color, byte tag_color)
{
Window_rectangle(Window_palette_button_list->Pos_X+4+(color >> 4)*10,
Window_palette_button_list->Pos_Y+3+(color & 15)* 5,
2,5,tag_color);
}
void Stencil_update_color(byte color)
{
Update_window_area(Window_palette_button_list->Pos_X+4+(color >> 4)*10,
Window_palette_button_list->Pos_Y+3+(color & 15)* 5,
2,5);
}
void Button_Stencil_menu(void)
{
Menu_tag_colors("Stencil",Stencil,&Stencil_mode,1, "STENCIL", SPECIAL_STENCIL_MENU);
}
//--------------------------------- Masque -----------------------------------
void Button_Mask_mode(void)
{
Mask_mode=!Mask_mode;
}
void Button_Mask_menu(void)
{
Menu_tag_colors("Mask",Mask_table,&Mask_mode,1, "MASK", SPECIAL_MASK_MENU);
}
// -------------------------------- Grille -----------------------------------
void Button_Snap_mode(void)
{
Hide_cursor();
Snap_mode=!Snap_mode;
Compute_paintbrush_coordinates();
Display_cursor();
}
void Button_Grid_menu(void)
{
short clicked_button;
word chosen_X =Snap_width;
word chosen_Y =Snap_height;
short dx_selected=Snap_offset_X;
short dy_selected=Snap_offset_Y;
// Entering this window automatically enables "snap"
char snapgrid = 1;
T_Special_button * input_x_button;
T_Special_button * input_y_button;
T_Special_button * input_dx_button;
T_Special_button * input_dy_button;
char str[4];
Open_window(149,118,"Grid");
Window_set_normal_button(12,92,51,14,"Cancel",0,1,KEY_ESC); // 1
Window_set_normal_button(86,92,51,14,"OK" ,0,1,SDLK_RETURN); // 2
Print_in_window(11,26, "X:",MC_Dark,MC_Light);
input_x_button = Window_set_input_button(29,24,3); // 3
Num2str(chosen_X,str,3);
Window_input_content(input_x_button,str);
Print_in_window(11,47, "Y:",MC_Dark,MC_Light);
input_y_button = Window_set_input_button(29,45,3); // 4
Num2str(chosen_Y,str,3);
Window_input_content(input_y_button,str);
Print_in_window(77,26,"dX:",MC_Dark,MC_Light);
input_dx_button = Window_set_input_button(103,24,3); // 5
Num2str(dx_selected,str,3);
Window_input_content(input_dx_button,str);
Print_in_window(77,47,"dY:",MC_Dark,MC_Light);
input_dy_button = Window_set_input_button(103,45,3); // 6
Num2str(dy_selected,str,3);
Window_set_normal_button(12, 62, 14, 14, " ", 0, 1, 0); // 7
if (snapgrid)
Print_in_window(16, 65, "X", MC_Black, MC_Light);
Print_in_window(32, 65,"Snap",MC_Dark,MC_Light);
Window_input_content(input_dy_button,str);
Update_window_area(0,0,Window_width, Window_height);
Display_cursor();
do
{
clicked_button=Window_clicked_button();
switch (clicked_button)
{
case 3 :
Num2str(chosen_X,str,3);
Readline(31,26,str,3,INPUT_TYPE_INTEGER);
chosen_X=atoi(str);
// On corrige les dimensions
if ((!chosen_X) || (chosen_X>999))
{
if (!chosen_X)
chosen_X=1;
else
chosen_X=999;
Num2str(chosen_X,str,3);
Window_input_content(input_x_button,str);
}
if (dx_selected>=chosen_X)
{
dx_selected=chosen_X-1;
Num2str(dx_selected,str,3);
Window_input_content(input_dx_button,str);
}
Display_cursor();
break;
case 4 :
Num2str(chosen_Y,str,3);
Readline(31,47,str,3,INPUT_TYPE_INTEGER);
chosen_Y=atoi(str);
// On corrige les dimensions
if ((!chosen_Y) || (chosen_Y>999))
{
if (!chosen_Y)
chosen_Y=1;
else
chosen_Y=999;
Num2str(chosen_Y,str,3);
Window_input_content(input_y_button,str);
}
if (dy_selected>=chosen_Y)
{
dy_selected=chosen_Y-1;
Num2str(dy_selected,str,3);
Window_input_content(input_dy_button,str);
}
Display_cursor();
break;
case 5 :
Num2str(dx_selected,str,3);
Readline(105,26,str,3,INPUT_TYPE_INTEGER);
dx_selected=atoi(str);
// On corrige les dimensions
if (dx_selected>=chosen_X)
dx_selected=chosen_X-1;
Num2str(dx_selected,str,3);
Window_input_content(input_dx_button,str);
Display_cursor();
break;
case 6 :
Num2str(dy_selected,str,3);
Readline(105,47,str,3,INPUT_TYPE_INTEGER);
dy_selected=atoi(str);
// On corrige les dimensions
if (dy_selected>=chosen_Y)
dy_selected=chosen_Y-1;
Num2str(dy_selected,str,3);
Window_input_content(input_dy_button,str);
Display_cursor();
case 7:
snapgrid = !snapgrid;
Hide_cursor();
Print_in_window(16, 65, snapgrid?"X":" ", MC_Black, MC_Light);
Display_cursor();
break;
}
if (Is_shortcut(Key,0x100+BUTTON_HELP))
Window_help(BUTTON_EFFECTS, "GRID");
}
while ( (clicked_button!=1) && (clicked_button!=2) );
if (clicked_button==2) // OK
{
byte modified;
modified = Snap_width!=chosen_X
|| Snap_height!=chosen_Y
|| Snap_offset_X!=dx_selected
|| Snap_offset_Y!=dy_selected;
Snap_width=chosen_X;
Snap_height=chosen_Y;
Snap_offset_X=dx_selected;
Snap_offset_Y=dy_selected;
Snap_mode=snapgrid;
if (modified)
{
Tilemap_update();
Disable_tilemap(&Spare);
}
}
Close_window();
Display_cursor();
}
void Button_Show_grid(void)
{
Show_grid = !Show_grid;
Hide_cursor();
Display_all_screen();
Display_cursor();
}
// -- Mode Smooth -----------------------------------------------------------
void Button_Smooth_mode(void)
{
if (Smooth_mode)
Effect_function=No_effect;
else
{
Effect_function=Effect_smooth;
Shade_mode=0;
Quick_shade_mode=0;
Colorize_mode=0;
Tiling_mode=0;
Smear_mode=0;
}
Smooth_mode=!Smooth_mode;
}
byte Smooth_default_matrices[4][3][3]=
{
{ {1,2,1}, {2,4,2}, {1,2,1} },
{ {1,3,1}, {3,9,3}, {1,3,1} },
{ {0,1,0}, {1,2,1}, {0,1,0} },
{ {2,3,2}, {3,1,3}, {2,3,2} }
};
void Button_Smooth_menu(void)
{
short clicked_button;
word x,y,i,j;
byte chosen_matrix[3][3];
T_Special_button * matrix_input[3][3];
char str[3];
Open_window(142,109,"Smooth");
Window_set_normal_button(82,59,53,14,"Cancel",0,1,KEY_ESC); // 1
Window_set_normal_button(82,88,53,14,"OK" ,0,1,SDLK_RETURN); // 2
Window_display_frame(6,17,130,37);
for (x=11,y=0; y<4; x+=31,y++)
{
Window_set_normal_button(x,22,27,27,"",0,1,SDLK_LAST); // 3,4,5,6
for (j=0; j<3; j++)
for (i=0; i<3; i++)
Print_char_in_window(x+2+(i<<3),24+(j<<3),'0'+Smooth_default_matrices[y][i][j],MC_Black,MC_Light);
}
Window_display_frame(6,58, 69,45);
for (j=0; j<3; j++)
for (i=0; i<3; i++)
{
matrix_input[i][j]=Window_set_input_button(10+(i*21),62+(j*13),2); // 7..15
chosen_matrix[i][j] = Smooth_matrix[i][j] ;
Num2str(chosen_matrix[i][j], str, 2);
Window_input_content(matrix_input[i][j],str);
}
Update_window_area(0,0,Window_width, Window_height);
Display_cursor();
do
{
clicked_button=Window_clicked_button();
if (clicked_button>2)
{
if (clicked_button<=6)
{
memcpy(chosen_matrix,Smooth_default_matrices[clicked_button-3],sizeof(chosen_matrix));
Hide_cursor();
for (j=0; j<3; j++)
for (i=0; i<3; i++)
{
Num2str(chosen_matrix[i][j],str,2);
Window_input_content(matrix_input[i][j],str);
}
Display_cursor();
}
else
{
i=clicked_button-7; x=i%3; y=i/3;
Num2str(chosen_matrix[x][y],str,2);
Readline(matrix_input[x][y]->Pos_X+2,
matrix_input[x][y]->Pos_Y+2,
str,2,INPUT_TYPE_INTEGER);
chosen_matrix[x][y]=atoi(str);
Display_cursor();
}
}
if (Is_shortcut(Key,0x100+BUTTON_HELP))
Window_help(BUTTON_EFFECTS, "SMOOTH");
else if (Is_shortcut(Key,SPECIAL_SMOOTH_MENU))
clicked_button=2;
}
while ((clicked_button!=1) && (clicked_button!=2));
Close_window();
if (clicked_button==2) // OK
{
memcpy(Smooth_matrix,chosen_matrix,sizeof(Smooth_matrix));
Smooth_mode=0; // On le met à 0 car la fonct° suivante va le passer à 1
Button_Smooth_mode();
}
Display_cursor();
}
// -- Mode Smear ------------------------------------------------------------
void Button_Smear_mode(void)
{
if (!Smear_mode)
{
if (!Colorize_mode)
Effect_function=No_effect;
Shade_mode=0;
Quick_shade_mode=0;
Smooth_mode=0;
Tiling_mode=0;
}
Smear_mode=!Smear_mode;
}
// -- Mode Colorize ---------------------------------------------------------
void Compute_colorize_table(void)
{
word index;
word factor_a;
word factor_b;
factor_a=256*(100-Colorize_opacity)/100;
factor_b=256*( Colorize_opacity)/100;
for (index=0;index<256;index++)
{
Factors_table[index]=index*factor_a;
Factors_inv_table[index]=index*factor_b;
}
}
void Button_Colorize_mode(void)
{
if (Colorize_mode)
Effect_function=No_effect;
else
{
switch(Colorize_current_mode)
{
case 0 :
Effect_function=Effect_interpolated_colorize;
break;
case 1 :
Effect_function=Effect_additive_colorize;
break;
case 2 :
Effect_function=Effect_substractive_colorize;
break;
case 3 :
Effect_function=Effect_alpha_colorize;
}
Shade_mode=0;
Quick_shade_mode=0;
Smooth_mode=0;
Tiling_mode=0;
}
Colorize_mode=!Colorize_mode;
}
void Button_Colorize_display_selection(int mode)
{
short y_pos=0; // Ligne où afficher les flèches de sélection
// On commence par effacer les anciennes sélections:
// Partie gauche
Print_in_window(4,37," ",MC_Black,MC_Light);
Print_in_window(4,57," ",MC_Black,MC_Light);
Print_in_window(4,74," ",MC_Black,MC_Light);
Print_in_window(4,91," ",MC_Black,MC_Light);
// Partie droite
Print_in_window(129,37," ",MC_Black,MC_Light);
Print_in_window(129,57," ",MC_Black,MC_Light);
Print_in_window(129,74," ",MC_Black,MC_Light);
Print_in_window(129,91," ",MC_Black,MC_Light);
// Ensuite, on affiche la flèche là où il le faut:
switch(mode)
{
case 0 : // Méthode interpolée
y_pos=37;
break;
case 1 : // Méthode additive
y_pos=57;
break;
case 2 : // Méthode soustractive
y_pos=74;
break;
case 3 : // Méthode alpha
y_pos=91;
}
Print_in_window(4,y_pos,"\020",MC_Black,MC_Light);
Print_in_window(129,y_pos,"\021",MC_Black,MC_Light);
}
void Button_Colorize_menu(void)
{
short chosen_opacity;
short selected_mode;
short clicked_button;
char str[4];
Open_window(140,135,"Transparency");
Print_in_window(16,23,"Opacity:",MC_Dark,MC_Light);
Window_set_input_button(87,21,3); // 1
Print_in_window(117,23,"%",MC_Dark,MC_Light);
Window_set_normal_button(16,34,108,14,"Interpolate",1,1,SDLK_i); // 2
Window_display_frame(12,18,116,34);
Window_set_normal_button(16,54,108,14,"Additive" ,2,1,SDLK_d); // 3
Window_set_normal_button(16,71,108,14,"Subtractive",1,1,SDLK_s); // 4
Window_set_normal_button(16,88,108,14,"Alpha",1,1,SDLK_a); // 4
Window_set_normal_button(16,111, 51,14,"Cancel" ,0,1,KEY_ESC); // 5
Window_set_normal_button(73,111, 51,14,"OK" ,0,1,SDLK_RETURN); // 6
Num2str(Colorize_opacity,str,3);
Window_input_content(Window_special_button_list,str);
Button_Colorize_display_selection(Colorize_current_mode);
chosen_opacity=Colorize_opacity;
selected_mode =Colorize_current_mode;
Update_window_area(0,0,Window_width, Window_height);
Display_cursor();
do
{
clicked_button=Window_clicked_button();
switch(clicked_button)
{
case 1: // Zone de saisie de l'opacité
Num2str(chosen_opacity,str,3);
Readline(89,23,str,3,INPUT_TYPE_INTEGER);
chosen_opacity=atoi(str);
// On corrige le pourcentage
if (chosen_opacity>100)
{
chosen_opacity=100;
Num2str(chosen_opacity,str,3);
Window_input_content(Window_special_button_list,str);
}
Display_cursor();
break;
case 2: // Interpolated method
case 3: // Additive method
case 4: // Substractive method
case 5: // Alpha method
selected_mode=clicked_button-2;
Hide_cursor();
Button_Colorize_display_selection(selected_mode);
Display_cursor();
}
if (Is_shortcut(Key,0x100+BUTTON_HELP))
Window_help(BUTTON_EFFECTS, "TRANSPARENCY");
else if (Is_shortcut(Key,SPECIAL_COLORIZE_MENU))
clicked_button=7;
}
while (clicked_button<6);
Close_window();
if (clicked_button==7) // OK
{
Colorize_opacity =chosen_opacity;
Colorize_current_mode=selected_mode;
Compute_colorize_table();
Colorize_mode=0; // On le met à 0 car la fonct° suivante va le passer à 1
Button_Colorize_mode();
}
Display_cursor();
}
// -- Mode Tiling -----------------------------------------------------------
void Button_Tiling_mode(void)
{
if (Tiling_mode)
Effect_function=No_effect;
else
{
Effect_function=Effect_tiling;
Shade_mode=0;
Quick_shade_mode=0;
Colorize_mode=0;
Smooth_mode=0;
Smear_mode=0;
}
Tiling_mode=!Tiling_mode;
}
void Button_Tiling_menu(void)
{
short clicked_button;
short chosen_offset_x=Tiling_offset_X;
short chosen_offset_y=Tiling_offset_Y;
char str[5];
T_Special_button * input_offset_x_button;
T_Special_button * input_offset_y_button;
Open_window(138,79,"Tiling");
Window_set_normal_button(13,55,51,14,"Cancel",0,1,KEY_ESC); // 1
Window_set_normal_button(74,55,51,14,"OK" ,0,1,SDLK_RETURN); // 2
input_offset_x_button = Window_set_input_button(91,21,4); // 3
input_offset_y_button = Window_set_input_button(91,35,4); // 4
Print_in_window(12,23,"Offset X:",MC_Dark,MC_Light);
Print_in_window(12,37,"Offset Y:",MC_Dark,MC_Light);
Num2str(Tiling_offset_X,str,4);
Window_input_content(input_offset_x_button,str);
Num2str(Tiling_offset_Y,str,4);
Window_input_content(input_offset_y_button,str);
Update_window_area(0,0,Window_width, Window_height);
Display_cursor();
do
{
clicked_button=Window_clicked_button();
if (clicked_button==3) // Zone de saisie du décalage X
{
Num2str(chosen_offset_x,str,4);
Readline(93,23,str,4,INPUT_TYPE_INTEGER);
chosen_offset_x=atoi(str);
// On corrige le décalage en X
if (chosen_offset_x>=Brush_width)
{
chosen_offset_x=Brush_width-1;
Num2str(chosen_offset_x,str,4);
Window_input_content(input_offset_x_button,str);
}
Display_cursor();
}
else
if (clicked_button==4) // Zone de saisie du décalage Y
{
Num2str(chosen_offset_y,str,4);
Readline(93,37,str,4,INPUT_TYPE_INTEGER);
chosen_offset_y=atoi(str);
// On corrige le décalage en Y
if (chosen_offset_y>=Brush_height)
{
chosen_offset_y=Brush_height-1;
Num2str(chosen_offset_y,str,4);
Window_input_content(input_offset_y_button,str);
}
Display_cursor();
}
if (Is_shortcut(Key,0x100+BUTTON_HELP))
Window_help(BUTTON_EFFECTS, "TILING");
}
while ( (clicked_button!=1) && (clicked_button!=2) );
Close_window();
if (clicked_button==2) // OK
{
Tiling_offset_X=chosen_offset_x;
Tiling_offset_Y=chosen_offset_y;
if (!Tiling_mode)
Button_Tiling_mode();
}
Display_cursor();
}
// -- All modes off ---------------------------------------------------------
void Effects_off(void)
{
Effect_function=No_effect;
Shade_mode=0;
Quick_shade_mode=0;
Colorize_mode=0;
Smooth_mode=0;
Tiling_mode=0;
Smear_mode=0;
Stencil_mode=0;
Mask_mode=0;
Sieve_mode=0;
Snap_mode=0;
Main.tilemap_mode=0;
}
// -- Mode Sieve (Sieve) ----------------------------------------------------
void Button_Sieve_mode(void)
{
Sieve_mode=!Sieve_mode;
}
void Draw_sieve_scaled(short origin_x, short origin_y)
{
short x_pos;
short y_pos;
short x_size;
short y_size;
short start_x=Window_pos_X+(Menu_factor_X*230);
short start_y=Window_pos_Y+(Menu_factor_Y*78);
x_size=Menu_factor_X*5; // |_ Taille d'une case
y_size=Menu_factor_Y*5; // | de la trame zoomée
// On efface de contenu précédent
Block(origin_x,origin_y,
Menu_factor_X*Window_special_button_list->Width,
Menu_factor_Y*Window_special_button_list->Height,MC_Light);
for (y_pos=0; y_posSieve_pattern[index][j&0xF]>>(15-(i&0xF)))&1)?MC_White:MC_Black);
Update_rect(ToWinX(10),ToWinY(22),ToWinL(12*23+16),ToWinH(16));
}
void Copy_preset_sieve(byte index)
{
short i,j;
for (j=0; j<16; j++)
for (i=0; i<16; i++)
Sieve[i][j]=(Gfx->Sieve_pattern[index][j]>>(15-i))&1;
Sieve_width=16;
Sieve_height=16;
}
void Invert_trame(void)
{
byte x_pos,y_pos;
for (y_pos=0; y_posPos_X+2,
button_bg_color->Pos_Y+2,
7, 7, (default_bg_color)?MC_White:MC_Black);
Window_set_repeatable_button(109, 69,11,11,"\030",0,1,SDLK_UP); // 13
Window_set_repeatable_button(109, 93,11,11,"\031",0,1,SDLK_DOWN); // 14
Window_set_repeatable_button( 97, 81,11,11,"\033",0,1,SDLK_LEFT); // 15
Window_set_repeatable_button(121, 81,11,11,"\032",0,1,SDLK_RIGHT); // 16
for (index=0; index<12; index++)
Window_set_normal_button((index*23)+8,20,20,20,"",0,1,SDLK_F1+index); // 17 -> 28
Draw_preset_sieve_patterns();
origin_x=Window_pos_X+(Menu_factor_X*Window_special_button_list->Pos_X);
origin_y=Window_pos_Y+(Menu_factor_Y*Window_special_button_list->Pos_Y);
Num2str(Sieve_width,str,2);
Print_in_window(71,120,str,MC_Black,MC_Light);
Num2str(Sieve_height,str,2);
Print_in_window(71,136,str,MC_Black,MC_Light);
Draw_sieve_scaled(origin_x,origin_y);
Update_window_area(0,0,Window_width, Window_height);
Display_cursor();
do
{
clicked_button=Window_clicked_button();
origin_x=Window_pos_X+(Menu_factor_X*Window_special_button_list->Pos_X);
origin_y=Window_pos_Y+(Menu_factor_Y*Window_special_button_list->Pos_Y);
switch (clicked_button)
{
case -1 :
case 0 :
break;
case 1 : // Zone de dessin de la trame
/* // Version qui n'accepte pas les clicks sur la grille
x_pos=(Mouse_X-origin_x)/Menu_factor_X;
y_pos=(Mouse_Y-origin_y)/Menu_factor_Y;
if ( (x_pos%5<4) && (y_pos%5<4) )
{
x_pos/=5;
y_pos/=5;
if ( (x_pos16)?16:Brush_width;
Sieve_height=(Brush_height>16)?16:Brush_height;
for (y_pos=0; y_pos>1);
Brush_offset_Y=(Brush_height>>1);
Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH);
break;
case 8 : // Réduire hauteur
if (Sieve_height>1)
{
Hide_cursor();
Sieve_height--;
Num2str(Sieve_height,str,2);
Print_in_window(71,136,str,MC_Black,MC_Light);
Draw_sieve_scaled(origin_x,origin_y);
Display_cursor();
Update_sieve_area(origin_x, origin_y);
}
break;
case 9 : // Agrandir hauteur
if (Sieve_height<16)
{
Hide_cursor();
for (index=0; index1)
{
Hide_cursor();
Sieve_width--;
Num2str(Sieve_width,str,2);
Print_in_window(71,120,str,MC_Black,MC_Light);
Draw_sieve_scaled(origin_x,origin_y);
Display_cursor();
Update_sieve_area(origin_x, origin_y);
}
break;
case 11 : // Agrandir largeur
if (Sieve_width<16)
{
Hide_cursor();
for (index=0; indexPos_X+2,
button_bg_color->Pos_Y+2,
7, 7, (default_bg_color)?MC_White:MC_Black);
Display_cursor();
Update_window_area(
button_bg_color->Pos_X+2,
button_bg_color->Pos_Y+2,
7,
7);
break;
case 13 : // Scroll vers le haut
Hide_cursor();
for (x_pos=0; x_pos0; y_pos--)
Sieve[x_pos][y_pos]=Sieve[x_pos][y_pos-1];
Sieve[x_pos][0]=temp;
}
Draw_sieve_scaled(origin_x,origin_y);
Display_cursor();
Update_sieve_area(origin_x, origin_y);
break;
case 15 : // Scroll vers la gauche
Hide_cursor();
for (y_pos=0; y_pos0; x_pos--)
Sieve[x_pos][y_pos]=Sieve[x_pos-1][y_pos];
Sieve[0][y_pos]=temp;
}
Draw_sieve_scaled(origin_x,origin_y);
Display_cursor();
Update_sieve_area(origin_x, origin_y);
break;
default : // Boutons de trames prédéfinies
Hide_cursor();
Copy_preset_sieve(clicked_button-17);
Draw_sieve_scaled(origin_x,origin_y);
Num2str(Sieve_width,str,2);
Print_in_window(71,120,str,MC_Black,MC_Light);
Num2str(Sieve_height,str,2);
Print_in_window(71,136,str,MC_Black,MC_Light);
Draw_sieve_scaled(origin_x,origin_y);
Display_cursor();
Update_sieve_area(origin_x, origin_y);
}
if (Is_shortcut(Key,0x100+BUTTON_HELP))
{
Key=0;
Window_help(BUTTON_EFFECTS, "SIEVE");
}
}
while ( (clicked_button!=2) && (clicked_button!=3) );
Close_window();
if (clicked_button==2) // Cancel
{
Sieve_width=old_sieve_width;
Sieve_height=old_sieve_height;
memcpy(Sieve,old_sieve,256);
}
if ( (clicked_button==3) && (!Sieve_mode) ) // OK
Button_Sieve_mode();
Display_cursor();
}