# picview.asm (c) 2019 Thomas Bernard This is a C64 image depacker and viewer designed to build self-displaying .prg pictures files. One has to concatenate the data to the viewer machine code to build a .prg file. ## Data format - 1 byte for mode - then one or several blocks, composed of : 1. 1 byte TP header : - upper nibble T is type - lower nibble P is packing 2. n bytes data load, depending of type and packing ### Mode byte 0EBM0000 E=Extended Background mode. B=Bitmap Mode. M=Multicolor. ### TP byte - T = type - 0 - end of file - 1 - bitmap 8000 bytes - 2 - screen ram 1000 bytes - 3 - color ram 1000 bytes at $D800 - 4 - border/background etc. 15 bytes at $D020 - P = packing - 0 - no packing - 1 - RLE packing - 2 - color ram RLE packing All other values are reserved. ## border/backgrounds at $D020, 15 bytes - BO BORDER - BA BACKGROUND - E1 Extra background color #1 - E2 Extra background color #2 - E3 Extra background color #3 - SE1 sprite extra color #1 - SE2 sprite extra color #2 - S0 sprite #0 - S1 sprite #1 - S2 sprite #2 - S3 sprite #3 - S4 sprite #4 - S5 sprite #5 - S6 sprite #6 - S7 sprite #7