XX format => text/bitmap color/multicolor / extended background mode $D020, 15 octets : BO BORDER BA BACKGROUND E1 Extra background color #1 E2 Extra background color #2 E3 Extra background color #3 SE1 sprite extra color #1 SE2 sprite extra color #2 S0 sprite #0 S1 sprite #1 S2 sprite #2 S3 sprite #3 S4 sprite #4 S5 sprite #5 S6 sprite #6 S7 sprite #7 TP T = type 0 - end of file 1 - bitmap 2 - screen ram 3 - color ram 4 - border/background etc. P = packing 0 - no packing 1 - RLE packing 2 - color ram RLE packing