/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Yves Rizoud
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see
*/
#include "const.h"
#include "struct.h"
#include "global.h"
#include "windows.h"
#include "engine.h"
#include "pages.h"
#include "sdlscreen.h"
#include "input.h"
#include "help.h"
#include "misc.h"
void Layer_activate(byte layer, short side)
{
word old_layers;
if (layer >= Main_backups->Pages->Nb_layers)
return;
// Keep a copy of which layers were visible
old_layers = Main_layers_visible;
#ifndef NOLAYERS
if (side == RIGHT_SIDE)
{
// Right-click on current layer
if (Main_current_layer == layer)
{
if (Main_layers_visible == (dword)(1<Pages);
//Update_FX_feedback(Config.FX_Feedback);
Display_all_screen();
Display_layerbar();
Display_cursor();
}
void Button_Layer_add(void)
{
Hide_cursor();
if (Main_backups->Pages->Nb_layers < 32)
{
// Backup with unchanged layers
Backup_layers(0);
if (!Add_layer(Main_backups,Main_current_layer+1))
{
Update_depth_buffer();
Display_all_screen();
Display_layerbar();
End_of_modification();
}
}
Unselect_button(BUTTON_LAYER_ADD);
Display_cursor();
}
void Button_Layer_remove(void)
{
Hide_cursor();
if (Main_backups->Pages->Nb_layers > 1)
{
// Backup with unchanged layers
Backup_layers(0);
if (!Delete_layer(Main_backups,Main_current_layer))
{
Update_screen_targets();
Redraw_layered_image();
Display_all_screen();
Display_layerbar();
End_of_modification();
}
}
Unselect_button(BUTTON_LAYER_REMOVE);
Display_cursor();
}
void Button_Layer_select(void)
{
short layer;
// Determine which button is clicked according to mouse position
layer = (Mouse_X/Menu_factor_X - Menu_bars[MENUBAR_LAYERS].Skin_width)
/ Layer_button_width;
// Safety required because the mouse cursor can have slided outside button.
if (layer < 0)
layer=0;
else if (layer > Main_backups->Pages->Nb_layers-1)
layer=Main_backups->Pages->Nb_layers-1;
Layer_activate(layer, LEFT_SIDE);
}
void Button_Layer_toggle(void)
{
short layer;
// Determine which button is clicked according to mouse position
layer = (Mouse_X/Menu_factor_X - Menu_bars[MENUBAR_LAYERS].Skin_width)
/ Layer_button_width;
// Safety required because the mouse cursor can have slided outside button.
if (layer < 0)
layer=0;
else if (layer > Main_backups->Pages->Nb_layers-1)
layer=Main_backups->Pages->Nb_layers-1;
Layer_activate(layer, RIGHT_SIDE);
}
static void Draw_transparent_color(byte color)
{
char buf[4];
Num2str(color, buf, 3);
Print_in_window(63,39,buf,MC_Black,MC_Light);
Window_rectangle(90,39,13,7,color);
}
static void Draw_transparent_background(byte background)
{
Print_in_window(99,57,background?"X":" ",MC_Black,MC_Light);
}
void Button_Layer_menu(void)
{
byte transparent_color = Main_backups->Pages->Transparent_color;
byte transparent_background = Main_backups->Pages->Background_transparent;
short clicked_button;
byte color;
byte click;
Open_window(122,100,"Layers");
Window_display_frame_in( 6, 21,110, 52);
Print_in_window(14,18,"Transparency",MC_Dark,MC_Light);
Print_in_window(11,38,"Color",MC_Black,MC_Light);
Window_set_normal_button(54, 36, 56,13,"" , 0,1,KEY_NONE); // 1
Draw_transparent_color(transparent_color);
Print_in_window(11,57,"Background",MC_Black,MC_Light);
Window_set_normal_button(95, 54, 15,13,"" , 0,1,KEY_NONE); // 2
Draw_transparent_background(transparent_background);
Window_set_normal_button( 7, 78, 51,14,"OK" , 0,1,SDLK_RETURN); // 3
Window_set_normal_button(63, 78, 51,14,"Cancel", 0,1,KEY_ESC); // 4
Update_window_area(0,0,Window_width, Window_height);
do
{
clicked_button=Window_clicked_button();
//if (Is_shortcut(Key,0x100+BUTTON_HELP))
// Window_help(BUTTON_LAYERS, NULL);
switch(clicked_button)
{
case 1: // color
Get_color_behind_window(&color,&click);
if (click && transparent_color!=color)
{
transparent_color=color;
Hide_cursor();
Draw_transparent_color(transparent_color);
Display_cursor();
Wait_end_of_click();
}
break;
case 2: // background
transparent_background = !transparent_background;
Hide_cursor();
Draw_transparent_background(transparent_background);
Display_cursor();
break;
}
}
while (clicked_button<3);
// On exit
Hide_cursor();
Close_window();
if (clicked_button==3)
{
// Accept changes
if (Main_backups->Pages->Transparent_color != transparent_color ||
Main_backups->Pages->Background_transparent != transparent_background)
{
Backup_layers(-1);
Main_backups->Pages->Transparent_color = transparent_color;
Main_backups->Pages->Background_transparent = transparent_background;
Redraw_layered_image();
Display_all_screen();
End_of_modification();
}
}
Unselect_button(BUTTON_LAYER_MENU);
Display_cursor();
}
void Button_Layer_set_transparent(void)
{
Hide_cursor();
if (Main_backups->Pages->Transparent_color != Back_color)
{
Backup_layers(-1);
Main_backups->Pages->Transparent_color = Back_color;
Redraw_layered_image();
Display_all_screen();
End_of_modification();
}
Unselect_button(BUTTON_LAYER_COLOR);
Display_cursor();
}
void Button_Layer_get_transparent(void)
{
Hide_cursor();
if (Main_backups->Pages->Transparent_color != Back_color)
{
Set_back_color(Main_backups->Pages->Transparent_color);
}
Unselect_button(BUTTON_LAYER_COLOR);
Display_cursor();
}
void Button_Layer_merge(void)
{
Hide_cursor();
if (Main_current_layer>0)
{
// Backup layer below the current
Backup_layers(1<<(Main_current_layer-1));
Merge_layer();
Update_screen_targets();
Redraw_layered_image();
Display_all_screen();
Display_layerbar();
End_of_modification();
}
Unselect_button(BUTTON_LAYER_MERGE);
Display_cursor();
}
void Button_Layer_up(void)
{
Hide_cursor();
if (Main_current_layer < (Main_backups->Pages->Nb_layers-1))
{
byte * tmp;
dword layer_flags;
// Backup with unchanged layers
Backup_layers(0);
// swap
tmp = Main_backups->Pages->Image[Main_current_layer];
Main_backups->Pages->Image[Main_current_layer] = Main_backups->Pages->Image[Main_current_layer+1];
Main_backups->Pages->Image[Main_current_layer+1] = tmp;
// Swap visibility indicators
layer_flags = (Main_layers_visible >> Main_current_layer) & 3;
// Only needed if they are different.
if (layer_flags == 1 || layer_flags == 2)
{
// One is on, the other is off. Negating them will
// perform the swap.
Main_layers_visible ^= (3 << Main_current_layer);
}
Main_current_layer++;
Update_screen_targets();
Redraw_layered_image();
Display_all_screen();
Display_layerbar();
End_of_modification();
}
Unselect_button(BUTTON_LAYER_UP);
Display_cursor();
}
void Button_Layer_down(void)
{
Hide_cursor();
if (Main_current_layer > 0)
{
byte * tmp;
dword layer_flags;
// Backup with unchanged layers
Backup_layers(0);
// swap
tmp = Main_backups->Pages->Image[Main_current_layer];
Main_backups->Pages->Image[Main_current_layer] = Main_backups->Pages->Image[Main_current_layer-1];
Main_backups->Pages->Image[Main_current_layer-1] = tmp;
// Swap visibility indicators
layer_flags = (Main_layers_visible >> (Main_current_layer-1)) & 3;
// Only needed if they are different.
if (layer_flags == 1 || layer_flags == 2)
{
// Only needed if they are different.
// One is on, the other is off. Negating them will
// perform the swap.
Main_layers_visible ^= (3 << (Main_current_layer-1));
}
Main_current_layer--;
Update_screen_targets();
Redraw_layered_image();
Display_layerbar();
Display_all_screen();
End_of_modification();
}
Unselect_button(BUTTON_LAYER_DOWN);
Display_cursor();
}