/* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2008 Peter Gordon Copyright 2008 Yves Rizoud Copyright 2009 Franck Charlet Copyright 2007 Adrien Destugues Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud) Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ // Signal handler: I activate it for the two platforms who certainly // support them. Feel free to check with others. #if defined(__WIN32__) || defined(__linux__) #define GRAFX2_CATCHES_SIGNALS #endif #include //#include #include #ifndef __VBCC__ #include #endif #include #include #include #include #if defined(__WIN32__) #include // GetLogicalDrives(), GetDriveType(), DRIVE_* #endif #if defined(__amigaos4__) || defined(__AROS__) || defined(__MORPHOS__) || defined(__amigaos__) #include #include #endif #ifdef GRAFX2_CATCHES_SIGNALS #include #endif #include "buttons.h" #include "const.h" #include "errors.h" #include "global.h" #include "graph.h" #include "init.h" #include "io.h" #include "factory.h" #include "help.h" #include "hotkeys.h" #include "keyboard.h" #include "loadsave.h" // Image_emergency_backup #include "misc.h" #include "mountlist.h" // read_file_system_list #include "operatio.h" #include "palette.h" #include "sdlscreen.h" #include "setup.h" #include "struct.h" #include "transform.h" #include "windows.h" char Gui_loading_error_message[512]; // Rechercher la liste et le type des lecteurs de la machine #if defined(__amigaos4__) || defined(__AROS__) || defined(__MORPHOS__) || defined(__amigaos__) void bstrtostr( BSTR in, STRPTR out, TEXT max ); #endif // Fonctions de lecture dans la skin de l'interface graphique byte GUI_seek_down(SDL_Surface *gui, int *start_x, int *start_y, byte neutral_color,char * section) { byte color; int y; y=*start_y; *start_x=0; do { color=Get_SDL_pixel_8(gui,*start_x,y); if (color!=neutral_color) { *start_y=y; return 0; } y++; } while (yh); sprintf(Gui_loading_error_message, "Error in skin file: Was looking down from %d,%d for a '%s', and reached the end of the image\n", *start_x, *start_y, section); return 1; } byte GUI_seek_right(SDL_Surface *gui, int *start_x, int start_y, byte neutral_color, char * section) { byte color; int x; x=*start_x; do { color=Get_SDL_pixel_8(gui,x,start_y); if (color!=neutral_color) { *start_x=x; return 0; } x++; } while (xw); sprintf(Gui_loading_error_message, "Error in skin file: Was looking right from %d,%d for a '%s', and reached the edege of the image\n", *start_x, start_y, section); return 1; } byte Read_GUI_block(SDL_Surface *gui, int start_x, int start_y, void *dest, int width, int height, char * section, int type) { // type: 0 = normal GUI element, only 4 colors allowed // type: 1 = mouse cursor, 4 colors allowed + transparent // type: 2 = brush icon or sieve pattern (only MC_White and MC_Trans) // type: 3 = raw bitmap (splash screen) byte * dest_ptr=dest; int x,y; byte color; // Verification taille if (start_y+height>=gui->h || start_x+width>=gui->w) { sprintf(Gui_loading_error_message, "Error in skin file: Was looking at %d,%d for a %d*%d object (%s) but it doesn't fit the image.\n", start_x, start_y, height, width, section); return 1; } for (y=start_y; yCursor_offset_X[cursor_number]=14-start_x; gfx->Cursor_offset_Y[cursor_number]=14-start_y; for (y=0;yCursor_sprite[cursor_number][y][x]=cursor_buffer[(start_y+y)*29+start_x+x]; } byte Parse_skin(SDL_Surface * gui, T_Gui_skin *gfx) { int index; int i; int cursor_x=0,cursor_y=0; byte color; byte neutral_color; // color neutre utilisée pour délimiter les éléments GUI int char_1=0; // Indices utilisés pour les 4 "fontes" qui composent les int char_2=0; // grands titres de l'aide. Chaque indice avance dans int char_3=0; // l'une des fontes dans l'ordre : 1 2 int char_4=0; // 3 4 byte mouse_cursor_area[29][29]; SDL_Palette * SDLPal; // Default palette if (!gui->format || gui->format->BitsPerPixel != 8) { sprintf(Gui_loading_error_message, "Not a 8-bit image"); return 1; } SDLPal=gui->format->palette; if (!SDLPal || SDLPal->ncolors!=256) { sprintf(Gui_loading_error_message, "Not a 256-color palette"); return 1; } // Read the default palette Get_SDL_Palette(SDLPal, gfx->Default_palette); // Carré "noir" MC_Black = Get_SDL_pixel_8(gui,cursor_x,cursor_y); Fav_menu_colors[0] = gfx->Default_palette[MC_Black]; do { if (++cursor_x>=gui->w) { sprintf(Gui_loading_error_message, "Error in GUI skin file: should start with 5 consecutive squares for black, dark, light, white, transparent, then a neutral color\n"); return 1; } color=Get_SDL_pixel_8(gui,cursor_x,cursor_y); } while(color==MC_Black); // Carré "foncé" MC_Dark=color; Fav_menu_colors[1] = gfx->Default_palette[MC_Dark]; do { if (++cursor_x>=gui->w) { sprintf(Gui_loading_error_message, "Error in GUI skin file: should start with 5 consecutive squares for black, dark, light, white, transparent, then a neutral color\n"); return 1; } color=Get_SDL_pixel_8(gui,cursor_x,cursor_y); } while(color==MC_Dark); // Carré "clair" MC_Light=color; Fav_menu_colors[2] = gfx->Default_palette[MC_Light]; do { if (++cursor_x>gui->w) { sprintf(Gui_loading_error_message, "Error in GUI skin file: should start with 5 consecutive squares for black, dark, light, white, transparent, then a neutral color\n"); return 1; } color=Get_SDL_pixel_8(gui,cursor_x,cursor_y); } while(color==MC_Light); // Carré "blanc" MC_White=color; Fav_menu_colors[3] = gfx->Default_palette[MC_White]; do { if (++cursor_x>=gui->w) { sprintf(Gui_loading_error_message, "Error in GUI skin file: should start with 5 consecutive squares for black, dark, light, white, transparent, then a neutral color\n"); return 1; } color=Get_SDL_pixel_8(gui,cursor_x,cursor_y); } while(color==MC_White); // Carré "transparent" MC_Trans=color; do { if (++cursor_x>=gui->w) { sprintf(Gui_loading_error_message, "Error in GUI skin file: should start with 5 consecutive squares for black, dark, light, white, transparent, then a neutral color\n"); return 1; } color=Get_SDL_pixel_8(gui,cursor_x,cursor_y); } while(color==MC_Trans); // Reste : couleur neutre neutral_color=color; cursor_x=0; cursor_y=1; while ((color=Get_SDL_pixel_8(gui,cursor_x,cursor_y))==MC_Black) { cursor_y++; if (cursor_y>=gui->h) { sprintf(Gui_loading_error_message, "Error in GUI skin file: should start with 5 consecutive squares for black, dark, light, white, transparent, then a neutral color\n"); return 1; } } // Menu if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "menu")) return 1; if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Menu_block, MENU_WIDTH, MENU_HEIGHT,"menu",0)) return 1; cursor_x += MENU_WIDTH; if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "logo")) return 1; if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->preview, 173, 16, "logo", 0)) return 1; cursor_y+=MENU_HEIGHT; // Effets for (i=0; iEffect_sprite[i], MENU_SPRITE_WIDTH, MENU_SPRITE_HEIGHT, "effect sprite",0)) return 1; cursor_x+=MENU_SPRITE_WIDTH; } cursor_y+=MENU_SPRITE_HEIGHT; // Curseurs souris for (i=0; iMenu_sprite[i], MENU_SPRITE_WIDTH, MENU_SPRITE_HEIGHT, "menu sprite",1)) return 1; cursor_x+=MENU_SPRITE_WIDTH; } cursor_y+=MENU_SPRITE_HEIGHT; // Icones des Pinceaux for (i=0; iPaintbrush_sprite[i], PAINTBRUSH_WIDTH, PAINTBRUSH_HEIGHT, "brush icon",2)) return 1; cursor_x+=PAINTBRUSH_WIDTH; } cursor_y+=PAINTBRUSH_HEIGHT; // Sprites drive for (i=0; iIcon_sprite[i], ICON_SPRITE_WIDTH, ICON_SPRITE_HEIGHT, "sprite drive",1)) return 1; cursor_x+=ICON_SPRITE_WIDTH; } cursor_y+=ICON_SPRITE_HEIGHT; // Logo splash screen if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "logo menu")) return 1; if (Read_GUI_block(gui, cursor_x, cursor_y, gfx->Logo_grafx2, 231, 56, "logo menu",3)) return 1; cursor_y+=56; // Trames for (i=0; iSieve_pattern[i],"sieve pattern")) return 1; cursor_x+=16; } cursor_y+=16; // Font help normale for (i=0; i<256; i++) { // Rangés par ligne de 32 if ((i%32)==0) { if (i!=0) cursor_y+=8; if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "help font (norm)")) return 1; } else { if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "help font (norm)")) return 1; } if (Read_GUI_block(gui, cursor_x, cursor_y, &(gfx->Help_font_norm[i][0][0]), 6, 8, "help font (norm)",0)) return 1; cursor_x+=6; } cursor_y+=8; // Font help bold for (i=0; i<256; i++) { // Rangés par ligne de 32 if ((i%32)==0) { if (i!=0) cursor_y+=8; if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "help font (bold)")) return 1; } else { if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "help font (bold)")) return 1; } if (Read_GUI_block(gui, cursor_x, cursor_y, &(gfx->Bold_font[i][0][0]), 6, 8, "help font (bold)",0)) return 1; cursor_x+=6; } cursor_y+=8; // Font help titre for (i=0; i<256; i++) { byte * dest; // Rangés par ligne de 64 if ((i%64)==0) { if (i!=0) cursor_y+=8; if (GUI_seek_down(gui, &cursor_x, &cursor_y, neutral_color, "help font (title)")) return 1; } else { if (GUI_seek_right(gui, &cursor_x, cursor_y, neutral_color, "help font (title)")) return 1; } if (i&1) if (i&64) dest=&(gfx->Help_font_t4[char_4++][0][0]); else dest=&(gfx->Help_font_t2[char_2++][0][0]); else if (i&64) dest=&(gfx->Help_font_t3[char_3++][0][0]); else dest=&(gfx->Help_font_t1[char_1++][0][0]); if (Read_GUI_block(gui, cursor_x, cursor_y, dest, 6, 8, "help font (title)",0)) return 1; cursor_x+=6; } cursor_y+=8; Current_help_section=0; Help_position=0; gfx->Preset_paintbrush_width [ 0]= 1; gfx->Preset_paintbrush_height[ 0]= 1; gfx->Paintbrush_type [ 0]=PAINTBRUSH_SHAPE_SQUARE; gfx->Preset_paintbrush_width [ 1]= 2; gfx->Preset_paintbrush_height[ 1]= 2; gfx->Paintbrush_type [ 1]=PAINTBRUSH_SHAPE_SQUARE; gfx->Preset_paintbrush_width [ 2]= 3; gfx->Preset_paintbrush_height[ 2]= 3; gfx->Paintbrush_type [ 2]=PAINTBRUSH_SHAPE_SQUARE; gfx->Preset_paintbrush_width [ 3]= 4; gfx->Preset_paintbrush_height[ 3]= 4; gfx->Paintbrush_type [ 3]=PAINTBRUSH_SHAPE_SQUARE; gfx->Preset_paintbrush_width [ 4]= 5; gfx->Preset_paintbrush_height[ 4]= 5; gfx->Paintbrush_type [ 4]=PAINTBRUSH_SHAPE_SQUARE; gfx->Preset_paintbrush_width [ 5]= 7; gfx->Preset_paintbrush_height[ 5]= 7; gfx->Paintbrush_type [ 5]=PAINTBRUSH_SHAPE_SQUARE; gfx->Preset_paintbrush_width [ 6]= 8; gfx->Preset_paintbrush_height[ 6]= 8; gfx->Paintbrush_type [ 6]=PAINTBRUSH_SHAPE_SQUARE; gfx->Preset_paintbrush_width [ 7]=12; gfx->Preset_paintbrush_height[ 7]=12; gfx->Paintbrush_type [ 7]=PAINTBRUSH_SHAPE_SQUARE; gfx->Preset_paintbrush_width [ 8]=16; gfx->Preset_paintbrush_height[ 8]=16; gfx->Paintbrush_type [ 8]=PAINTBRUSH_SHAPE_SQUARE; gfx->Preset_paintbrush_width [ 9]=16; gfx->Preset_paintbrush_height[ 9]=16; gfx->Paintbrush_type [ 9]=PAINTBRUSH_SHAPE_SIEVE_SQUARE; gfx->Preset_paintbrush_width [10]=15; gfx->Preset_paintbrush_height[10]=15; gfx->Paintbrush_type [10]=PAINTBRUSH_SHAPE_DIAMOND; gfx->Preset_paintbrush_width [11]= 5; gfx->Preset_paintbrush_height[11]= 5; gfx->Paintbrush_type [11]=PAINTBRUSH_SHAPE_DIAMOND; gfx->Preset_paintbrush_width [12]= 3; gfx->Preset_paintbrush_height[12]= 3; gfx->Paintbrush_type [12]=PAINTBRUSH_SHAPE_ROUND; gfx->Preset_paintbrush_width [13]= 4; gfx->Preset_paintbrush_height[13]= 4; gfx->Paintbrush_type [13]=PAINTBRUSH_SHAPE_ROUND; gfx->Preset_paintbrush_width [14]= 5; gfx->Preset_paintbrush_height[14]= 5; gfx->Paintbrush_type [14]=PAINTBRUSH_SHAPE_ROUND; gfx->Preset_paintbrush_width [15]= 6; gfx->Preset_paintbrush_height[15]= 6; gfx->Paintbrush_type [15]=PAINTBRUSH_SHAPE_ROUND; gfx->Preset_paintbrush_width [16]= 8; gfx->Preset_paintbrush_height[16]= 8; gfx->Paintbrush_type [16]=PAINTBRUSH_SHAPE_ROUND; gfx->Preset_paintbrush_width [17]=10; gfx->Preset_paintbrush_height[17]=10; gfx->Paintbrush_type [17]=PAINTBRUSH_SHAPE_ROUND; gfx->Preset_paintbrush_width [18]=12; gfx->Preset_paintbrush_height[18]=12; gfx->Paintbrush_type [18]=PAINTBRUSH_SHAPE_ROUND; gfx->Preset_paintbrush_width [19]=14; gfx->Preset_paintbrush_height[19]=14; gfx->Paintbrush_type [19]=PAINTBRUSH_SHAPE_ROUND; gfx->Preset_paintbrush_width [20]=16; gfx->Preset_paintbrush_height[20]=16; gfx->Paintbrush_type [20]=PAINTBRUSH_SHAPE_ROUND; gfx->Preset_paintbrush_width [21]=15; gfx->Preset_paintbrush_height[21]=15; gfx->Paintbrush_type [21]=PAINTBRUSH_SHAPE_SIEVE_ROUND; gfx->Preset_paintbrush_width [22]=11; gfx->Preset_paintbrush_height[22]=11; gfx->Paintbrush_type [22]=PAINTBRUSH_SHAPE_SIEVE_ROUND; gfx->Preset_paintbrush_width [23]= 5; gfx->Preset_paintbrush_height[23]= 5; gfx->Paintbrush_type [23]=PAINTBRUSH_SHAPE_SIEVE_ROUND; gfx->Preset_paintbrush_width [24]= 2; gfx->Preset_paintbrush_height[24]= 1; gfx->Paintbrush_type [24]=PAINTBRUSH_SHAPE_HORIZONTAL_BAR; gfx->Preset_paintbrush_width [25]= 3; gfx->Preset_paintbrush_height[25]= 1; gfx->Paintbrush_type [25]=PAINTBRUSH_SHAPE_HORIZONTAL_BAR; gfx->Preset_paintbrush_width [26]= 4; gfx->Preset_paintbrush_height[26]= 1; gfx->Paintbrush_type [26]=PAINTBRUSH_SHAPE_HORIZONTAL_BAR; gfx->Preset_paintbrush_width [27]= 8; gfx->Preset_paintbrush_height[27]= 1; gfx->Paintbrush_type [27]=PAINTBRUSH_SHAPE_HORIZONTAL_BAR; gfx->Preset_paintbrush_width [28]= 1; gfx->Preset_paintbrush_height[28]= 2; gfx->Paintbrush_type [28]=PAINTBRUSH_SHAPE_VERTICAL_BAR; gfx->Preset_paintbrush_width [29]= 1; gfx->Preset_paintbrush_height[29]= 3; gfx->Paintbrush_type [29]=PAINTBRUSH_SHAPE_VERTICAL_BAR; gfx->Preset_paintbrush_width [30]= 1; gfx->Preset_paintbrush_height[30]= 4; gfx->Paintbrush_type [30]=PAINTBRUSH_SHAPE_VERTICAL_BAR; gfx->Preset_paintbrush_width [31]= 1; gfx->Preset_paintbrush_height[31]= 8; gfx->Paintbrush_type [31]=PAINTBRUSH_SHAPE_VERTICAL_BAR; gfx->Preset_paintbrush_width [32]= 3; gfx->Preset_paintbrush_height[32]= 3; gfx->Paintbrush_type [32]=PAINTBRUSH_SHAPE_CROSS; gfx->Preset_paintbrush_width [33]= 5; gfx->Preset_paintbrush_height[33]= 5; gfx->Paintbrush_type [33]=PAINTBRUSH_SHAPE_CROSS; gfx->Preset_paintbrush_width [34]= 5; gfx->Preset_paintbrush_height[34]= 5; gfx->Paintbrush_type [34]=PAINTBRUSH_SHAPE_PLUS; gfx->Preset_paintbrush_width [35]=15; gfx->Preset_paintbrush_height[35]=15; gfx->Paintbrush_type [35]=PAINTBRUSH_SHAPE_PLUS; gfx->Preset_paintbrush_width [36]= 2; gfx->Preset_paintbrush_height[36]= 2; gfx->Paintbrush_type [36]=PAINTBRUSH_SHAPE_SLASH; gfx->Preset_paintbrush_width [37]= 4; gfx->Preset_paintbrush_height[37]= 4; gfx->Paintbrush_type [37]=PAINTBRUSH_SHAPE_SLASH; gfx->Preset_paintbrush_width [38]= 8; gfx->Preset_paintbrush_height[38]= 8; gfx->Paintbrush_type [38]=PAINTBRUSH_SHAPE_SLASH; gfx->Preset_paintbrush_width [39]= 2; gfx->Preset_paintbrush_height[39]= 2; gfx->Paintbrush_type [39]=PAINTBRUSH_SHAPE_ANTISLASH; gfx->Preset_paintbrush_width [40]= 4; gfx->Preset_paintbrush_height[40]= 4; gfx->Paintbrush_type [40]=PAINTBRUSH_SHAPE_ANTISLASH; gfx->Preset_paintbrush_width [41]= 8; gfx->Preset_paintbrush_height[41]= 8; gfx->Paintbrush_type [41]=PAINTBRUSH_SHAPE_ANTISLASH; gfx->Preset_paintbrush_width [42]= 4; gfx->Preset_paintbrush_height[42]= 4; gfx->Paintbrush_type [42]=PAINTBRUSH_SHAPE_RANDOM; gfx->Preset_paintbrush_width [43]= 8; gfx->Preset_paintbrush_height[43]= 8; gfx->Paintbrush_type [43]=PAINTBRUSH_SHAPE_RANDOM; gfx->Preset_paintbrush_width [44]=13; gfx->Preset_paintbrush_height[44]=13; gfx->Paintbrush_type [44]=PAINTBRUSH_SHAPE_RANDOM; gfx->Preset_paintbrush_width [45]= 3; gfx->Preset_paintbrush_height[45]= 3; gfx->Paintbrush_type [45]=PAINTBRUSH_SHAPE_MISC; gfx->Preset_paintbrush_width [46]= 3; gfx->Preset_paintbrush_height[46]= 3; gfx->Paintbrush_type [46]=PAINTBRUSH_SHAPE_MISC; gfx->Preset_paintbrush_width [47]= 7; gfx->Preset_paintbrush_height[47]= 7; gfx->Paintbrush_type [47]=PAINTBRUSH_SHAPE_MISC; for (index=0;indexPreset_paintbrush_offset_X[index]=(gfx->Preset_paintbrush_width [index]>>1); gfx->Preset_paintbrush_offset_Y[index]=(gfx->Preset_paintbrush_height[index]>>1); } return 0; } T_Gui_skin * Load_graphics(const char * skin_file) { T_Gui_skin * gfx; char filename[MAX_PATH_CHARACTERS]; SDL_Surface * gui; gfx = (T_Gui_skin *)malloc(sizeof(T_Gui_skin)); if (gfx == NULL) { sprintf(Gui_loading_error_message, "Not enough memory to read skin file\n"); return NULL; } // Read the "skin" file strcpy(filename,Data_directory); strcat(filename,"skins" PATH_SEPARATOR); strcat(filename,skin_file); gui=IMG_Load(filename); if (!gui) { sprintf(Gui_loading_error_message, "Unable to load the skin image (missing? not an image file?)\n"); free(gfx); return NULL; } if (Parse_skin(gui, gfx)) { SDL_FreeSurface(gui); free(gfx); return NULL; } SDL_FreeSurface(gui); return gfx; } // ---- font loading ----- byte Parse_font(SDL_Surface * image, byte * font) { int character; byte color; int x, y; int chars_per_line; // Check image size if (image->w % 8) { sprintf(Gui_loading_error_message, "Error in font file: Image width is not a multiple of 8.\n"); return 1; } if (image->w * image->h < 8*8*256) { sprintf(Gui_loading_error_message, "Error in font file: Image is too small to be a 256-character 8x8 font.\n"); return 1; } chars_per_line = image->w/8; for (character=0; character < 256; character++) { for (y=0; y<8; y++) { for (x=0;x<8; x++) { // Pick pixel color = Get_SDL_pixel_8(image, (character % chars_per_line)*8+x, (character / chars_per_line)*8+y); if (color > 1) { sprintf(Gui_loading_error_message, "Error in font file: Only colors 0 and 1 can be used for the font.\n"); return 1; } // Put it in font. 0 = BG, 1 = FG. font[character*64 + y*8 + x]=color; } } } return 0; } byte * Load_font(const char * font_name) { byte * font; char filename[MAX_PATH_CHARACTERS]; SDL_Surface * image; font = (byte *)malloc(8*8*256); if (font == NULL) { sprintf(Gui_loading_error_message, "Not enough memory to read font file\n"); return NULL; } // Read the file containing the image sprintf(filename,"%sskins%s%s", Data_directory, PATH_SEPARATOR, font_name); image=IMG_Load(filename); if (!image) { sprintf(Gui_loading_error_message, "Unable to load the skin image (missing? not an image file?)\n"); free(font); return NULL; } if (Parse_font(image, font)) { SDL_FreeSurface(image); free(font); return NULL; } SDL_FreeSurface(image); return font; } // Initialisation des boutons: // Action factice: void Do_nothing(void) {} // Initialiseur d'un bouton: void Init_button(byte btn_number, word x_offset , word y_offset, word width , word height, byte shape, Func_action left_action, Func_action right_action, Func_action unselect_action, byte family) { Buttons_Pool[btn_number].X_offset =x_offset; Buttons_Pool[btn_number].Y_offset =y_offset; Buttons_Pool[btn_number].Width =width-1; Buttons_Pool[btn_number].Height =height-1; Buttons_Pool[btn_number].Pressed =0; Buttons_Pool[btn_number].Shape =shape; Buttons_Pool[btn_number].Left_action =left_action; Buttons_Pool[btn_number].Right_action =right_action; Buttons_Pool[btn_number].Unselect_action =unselect_action; Buttons_Pool[btn_number].Family =family; } // Initiliseur de tous les boutons: void Init_buttons(void) { byte button_index; for (button_index=0;button_index= MAX_VIDEO_MODES-1) { DEBUG("Error! Attempt to create too many videomodes. Maximum is:", MAX_VIDEO_MODES); return; } if (!fullscreen) supported = 128; // Prefere, non modifiable else if (SDL_VideoModeOK(width, height, 8, SDL_FULLSCREEN)) supported = 1; // supported else { // Non supporte : on ne le prend pas return; } Video_mode[Nb_video_modes].Width = width; Video_mode[Nb_video_modes].Height = height; Video_mode[Nb_video_modes].Mode = mode; Video_mode[Nb_video_modes].Fullscreen = fullscreen; Video_mode[Nb_video_modes].State = supported; Nb_video_modes ++; } // Utilisé pour trier les modes retournés par SDL int Compare_video_modes(const void *p1, const void *p2) { const T_Video_mode *mode1 = (const T_Video_mode *)p1; const T_Video_mode *mode2 = (const T_Video_mode *)p2; // Tris par largeur if(mode1->Width - mode2->Width) return mode1->Width - mode2->Width; // Tri par hauteur return mode1->Height - mode2->Height; } // Initializes the list of available video modes void Set_all_video_modes(void) { SDL_Rect** Modes; Nb_video_modes=0; // The first mode will have index number 0. // It will be the default mode if an unsupported one // is requested in gfx2.ini #if defined(__GP2X__) // Native GP2X resolution Set_video_mode( 320,240,0, 1); #else // Window mode, with default size of 640x480 Set_video_mode( 640,480,0, 0); #endif Set_video_mode( 320,200,0, 1); Set_video_mode( 320,224,0, 1); #if !defined(__GP2X__) // For the GP2X, this one is already declared above. Set_video_mode( 320,240,0, 1); #endif Set_video_mode( 320,256,0, 1); Set_video_mode( 320,270,0, 1); Set_video_mode( 320,282,0, 1); Set_video_mode( 320,300,0, 1); Set_video_mode( 320,360,0, 1); Set_video_mode( 320,400,0, 1); Set_video_mode( 320,448,0, 1); Set_video_mode( 320,480,0, 1); Set_video_mode( 320,512,0, 1); Set_video_mode( 320,540,0, 1); Set_video_mode( 320,564,0, 1); Set_video_mode( 320,600,0, 1); Set_video_mode( 360,200,0, 1); Set_video_mode( 360,224,0, 1); Set_video_mode( 360,240,0, 1); Set_video_mode( 360,256,0, 1); Set_video_mode( 360,270,0, 1); Set_video_mode( 360,282,0, 1); Set_video_mode( 360,300,0, 1); Set_video_mode( 360,360,0, 1); Set_video_mode( 360,400,0, 1); Set_video_mode( 360,448,0, 1); Set_video_mode( 360,480,0, 1); Set_video_mode( 360,512,0, 1); Set_video_mode( 360,540,0, 1); Set_video_mode( 360,564,0, 1); Set_video_mode( 360,600,0, 1); Set_video_mode( 400,200,0, 1); Set_video_mode( 400,224,0, 1); Set_video_mode( 400,240,0, 1); Set_video_mode( 400,256,0, 1); Set_video_mode( 400,270,0, 1); Set_video_mode( 400,282,0, 1); Set_video_mode( 400,300,0, 1); Set_video_mode( 400,360,0, 1); Set_video_mode( 400,400,0, 1); Set_video_mode( 400,448,0, 1); Set_video_mode( 400,480,0, 1); Set_video_mode( 400,512,0, 1); Set_video_mode( 400,540,0, 1); Set_video_mode( 400,564,0, 1); Set_video_mode( 400,600,0, 1); Set_video_mode( 640,224,0, 1); Set_video_mode( 640,240,0, 1); Set_video_mode( 640,256,0, 1); Set_video_mode( 640,270,0, 1); Set_video_mode( 640,300,0, 1); Set_video_mode( 640,350,0, 1); Set_video_mode( 640,400,0, 1); Set_video_mode( 640,448,0, 1); Set_video_mode( 640,480,0, 1); Set_video_mode( 640,512,0, 1); Set_video_mode( 640,540,0, 1); Set_video_mode( 640,564,0, 1); Set_video_mode( 640,600,0, 1); Set_video_mode( 800,600,0, 1); Set_video_mode(1024,768,0, 1); Modes = SDL_ListModes(NULL, SDL_FULLSCREEN); if ((Modes != (SDL_Rect**)0) && (Modes!=(SDL_Rect**)-1)) { int index; for (index=0; Modes[index]; index++) { int index2; #if defined(__GP2X__) // On the GP2X the first mode is not windowed, so include it in the search. index2=0; #else index2=1; #endif for (/**/; index2 < Nb_video_modes; index2++) if (Modes[index]->w == Video_mode[index2].Width && Modes[index]->h == Video_mode[index2].Height) { // Was already in the hard-coded list: ok, don't add. break; } if (index2 >= Nb_video_modes && Modes[index]->w>=320 && Modes[index]->h>=200) { // New mode to add to the list Set_video_mode(Modes[index]->w,Modes[index]->h,0, 1); } } // Sort the modes : those found by SDL were listed at the end. // Note that we voluntarily omit the first entry: the default mode. qsort(&Video_mode[1], Nb_video_modes - 1, sizeof(T_Video_mode), Compare_video_modes); } } //--------------------------------------------------------------------------- int Load_CFG(int reload_all) { FILE* Handle; char filename[MAX_PATH_CHARACTERS]; long file_size; int index,index2; T_Config_header cfg_header; T_Config_chunk Chunk; T_Config_shortcut_info cfg_shortcut_info; T_Config_video_mode cfg_video_mode; int key_conversion = 0; strcpy(filename,Config_directory); strcat(filename,"gfx2.cfg"); file_size=File_length(filename); if ((Handle=fopen(filename,"rb"))==NULL) return ERROR_CFG_MISSING; if ( (file_size<(long)sizeof(cfg_header)) || (!Read_bytes(Handle, &cfg_header.Signature, 3)) || memcmp(cfg_header.Signature,"CFG",3) || (!Read_byte(Handle, &cfg_header.Version1)) || (!Read_byte(Handle, &cfg_header.Version2)) || (!Read_byte(Handle, &cfg_header.Beta1)) || (!Read_byte(Handle, &cfg_header.Beta2)) ) goto Erreur_lecture_config; // Version DOS de Robinson et X-Man if ( (cfg_header.Version1== 2) && (cfg_header.Version2== 0) && (cfg_header.Beta1== 96)) { // Les touches (scancodes) sont à convertir) key_conversion = 1; } // Version SDL jusqu'a 98% else if ( (cfg_header.Version1== 2) && (cfg_header.Version2== 0) && (cfg_header.Beta1== 97)) { // Les touches 00FF (pas de touche) sont a comprendre comme 0x0000 key_conversion = 2; } // Version SDL else if ( (cfg_header.Version1!=VERSION1) || (cfg_header.Version2!=VERSION2) || (cfg_header.Beta1!=BETA1) || (cfg_header.Beta2!=BETA2) ) goto Erreur_config_ancienne; // - Lecture des infos contenues dans le fichier de config - while (Read_byte(Handle, &Chunk.Number)) { Read_word_le(Handle, &Chunk.Size); switch (Chunk.Number) { case CHUNK_KEYS: // Touches if (reload_all) { for (index=0; index<(long)(Chunk.Size/sizeof(cfg_shortcut_info)); index++) { if (!Read_word_le(Handle, &cfg_shortcut_info.Number) || !Read_word_le(Handle, &cfg_shortcut_info.Key) || !Read_word_le(Handle, &cfg_shortcut_info.Key2) ) goto Erreur_lecture_config; else { if (key_conversion==1) { cfg_shortcut_info.Key = Key_for_scancode(cfg_shortcut_info.Key); } else if (key_conversion==2) { if (cfg_shortcut_info.Key == 0x00FF) cfg_shortcut_info.Key = 0x0000; if (cfg_shortcut_info.Key2 == 0x00FF) cfg_shortcut_info.Key2 = 0x0000; } for (index2=0; ((index2>8) { case 0 : Config_Key[Ordering[index2]&0xFF][0]=cfg_shortcut_info.Key; Config_Key[Ordering[index2]&0xFF][1]=cfg_shortcut_info.Key2; break; case 1 : Buttons_Pool[Ordering[index2]&0xFF].Left_shortcut[0] = cfg_shortcut_info.Key; Buttons_Pool[Ordering[index2]&0xFF].Left_shortcut[1] = cfg_shortcut_info.Key2; break; case 2 : Buttons_Pool[Ordering[index2]&0xFF].Right_shortcut[0] = cfg_shortcut_info.Key; Buttons_Pool[Ordering[index2]&0xFF].Right_shortcut[1] = cfg_shortcut_info.Key2; break; } } else goto Erreur_lecture_config; } } } else { if (fseek(Handle,Chunk.Size,SEEK_CUR)==-1) goto Erreur_lecture_config; } break; case CHUNK_VIDEO_MODES: // Modes vidéo for (index=0; index<(long)(Chunk.Size/sizeof(cfg_video_mode)); index++) { if (!Read_byte(Handle, &cfg_video_mode.State) || !Read_word_le(Handle, &cfg_video_mode.Width) || !Read_word_le(Handle, &cfg_video_mode.Height) ) goto Erreur_lecture_config; #if defined(__GP2X__) index2=0; #else index2=1; #endif for (/**/; index2>8) { case 0 : cfg_shortcut_info.Key =Config_Key[Ordering[index]&0xFF][0]; cfg_shortcut_info.Key2=Config_Key[Ordering[index]&0xFF][1]; break; case 1 : cfg_shortcut_info.Key =Buttons_Pool[Ordering[index]&0xFF].Left_shortcut[0]; cfg_shortcut_info.Key2=Buttons_Pool[Ordering[index]&0xFF].Left_shortcut[1]; break; case 2 : cfg_shortcut_info.Key =Buttons_Pool[Ordering[index]&0xFF].Right_shortcut[0]; cfg_shortcut_info.Key2=Buttons_Pool[Ordering[index]&0xFF].Right_shortcut[1]; break; } if (!Write_word_le(Handle, cfg_shortcut_info.Number) || !Write_word_le(Handle, cfg_shortcut_info.Key) || !Write_word_le(Handle, cfg_shortcut_info.Key2) ) goto Erreur_sauvegarde_config; } // D'abord compter les modes pour lesquels l'utilisateur a mis une préférence modes_to_save=0; #if defined(__GP2X__) index = 0; #else index = 1; #endif for (/**/; index>8) { case 0 : Config_Key[Ordering[index]&0xFF][0]=ConfigKey[index].Key; Config_Key[Ordering[index]&0xFF][1]=ConfigKey[index].Key2; break; case 1 : Buttons_Pool[Ordering[index]&0xFF].Left_shortcut[0] = ConfigKey[index].Key; Buttons_Pool[Ordering[index]&0xFF].Left_shortcut[1] = ConfigKey[index].Key2; break; case 2 : Buttons_Pool[Ordering[index]&0xFF].Right_shortcut[0] = ConfigKey[index].Key; Buttons_Pool[Ordering[index]&0xFF].Right_shortcut[1] = ConfigKey[index].Key2; break; } } // Shade Shade_current=0; for (index=0; index<8; index++) { Shade_list[index].Step=1; Shade_list[index].Mode=0; for (index2=0; index2<512; index2++) Shade_list[index].List[index2]=256; } // Shade par défaut pour la palette standard for (index=0; index<7; index++) for (index2=0; index2<16; index2++) Shade_list[0].List[index*17+index2]=index*16+index2+16; Shade_list_to_lookup_tables(Shade_list[Shade_current].List, Shade_list[Shade_current].Step, Shade_list[Shade_current].Mode, Shade_table_left,Shade_table_right); // Masque for (index=0; index<256; index++) Mask_table[index]=0; // Stencil for (index=0; index<256; index++) Stencil[index]=1; // Dégradés Current_gradient=0; for(index=0;index<16;index++) { Gradient_array[index].Start=0; Gradient_array[index].End=0; Gradient_array[index].Inverse=0; Gradient_array[index].Mix=0; Gradient_array[index].Technique=0; } Load_gradient_data(Current_gradient); // Smooth Smooth_matrix[0][0]=1; Smooth_matrix[0][1]=2; Smooth_matrix[0][2]=1; Smooth_matrix[1][0]=2; Smooth_matrix[1][1]=4; Smooth_matrix[1][2]=2; Smooth_matrix[2][0]=1; Smooth_matrix[2][1]=2; Smooth_matrix[2][2]=1; // Exclude colors for (index=0; index<256; index++) Exclude_color[index]=0; // Quick shade Quick_shade_step=1; Quick_shade_loop=0; // Grille Snap_width=Snap_height=8; Snap_offset_X=Snap_offset_Y=0; } #ifdef GRAFX2_CATCHES_SIGNALS #if defined(__WIN32__) #define SIGHANDLER_T __p_sig_fn_t #elif defined(__macosx__) #define SIGHANDLER_T sig_t #else #define SIGHANDLER_T __sighandler_t #endif // Memorize the signal handlers of SDL SIGHANDLER_T Handler_TERM=SIG_DFL; SIGHANDLER_T Handler_INT=SIG_DFL; SIGHANDLER_T Handler_ABRT=SIG_DFL; SIGHANDLER_T Handler_SEGV=SIG_DFL; SIGHANDLER_T Handler_FPE=SIG_DFL; void Sig_handler(int sig) { // Restore default behaviour signal(SIGTERM, Handler_TERM); signal(SIGINT, Handler_INT); signal(SIGABRT, Handler_ABRT); signal(SIGSEGV, Handler_SEGV); signal(SIGFPE, Handler_FPE); switch(sig) { case SIGTERM: case SIGINT: case SIGABRT: case SIGSEGV: Image_emergency_backup(); default: break; } } #endif void Init_sighandler(void) { #ifdef GRAFX2_CATCHES_SIGNALS Handler_TERM=signal(SIGTERM,Sig_handler); Handler_INT =signal(SIGINT,Sig_handler); Handler_ABRT=signal(SIGABRT,Sig_handler); Handler_SEGV=signal(SIGSEGV,Sig_handler); Handler_FPE =signal(SIGFPE,Sig_handler); #endif } void Init_brush_container(void) { int i; for (i=0; i