/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see or
write to the Free Software Foundation, Inc.,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Les tables suivantes servent de table de conversion entre un caractère ASCII
// et le sprite qui le représente dans la Fonte
// Table de caractères Normaux
static const int Caracteres_Aide_N[] = { // Commence à ' '
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31,
32,
33,
34,
35,
36,
37,
38,
39,
40,
41,
42,
43,
44,
45,
46,
47,
48,
49,
50,
51,
52,
53,
54,
55,
56,
57,
58,
59,
60,
61,
0,
62,
63,
64,
65,
66,
67,
68,
69,
70,
71,
72,
73,
74,
75,
76,
77,
78,
79,
80,
81,
82,
83,
84,
85,
86,
87,
88,
89,
90,
91,
92,
0,
0,
93,
94,
95,
96,
0,
97,
0,
98,
99,
100,
101,
0,
0,
0,
0,
0,
0,
102,
0,
103,
0,
0,
104,
105};
// Table de caractères Sous-Titres
static const int Caracteres_Aide_S[] = { // Commence à ' '
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
132,
133,
134,
135,
136,
137,
138,
139,
140,
141,
142,
143,
144,
145,
0,
0,
0,
0,
146,
0,
106,
107,
108,
109,
110,
111,
112,
113,
114,
115,
116,
117,
118,
119,
120,
121,
122,
123,
124,
125,
126,
127,
128,
129,
130,
131 };
// Table de caractères Titres (demi-ligne supérieure)
static const int Caracteres_Aide_Titre_haut[] = { // Commence à ' '
126+147,
126+147,
126+147,
126+147,
126+147,
126+147,
126+147,
126+147,
126+147,
126+147,
126+147,
126+147,
126+147,
96+147, // -
98+147, // .
100+147, // /
102+147, // 0
104+147, // 1
106+147, // 2
108+147, // 3
110+147, // 4
112+147, // 5
114+147, // 6
116+147, // 7
118+147, // 8
120+147, // 9
122+147, // :
126+147,
126+147,
126+147,
126+147,
124+147, // ?// ?
126+147,
0+147, // A
2+147, // B
4+147, // C
6+147, // D
8+147, // E
10+147, // F
12+147, // G
14+147, // H
16+147, // I
18+147, // J
20+147, // K
22+147, // L
24+147, // M
26+147, // N
28+147, // O
30+147, // P
32+147, // Q
34+147, // R
36+147, // S
38+147, // T
40+147, // U
42+147, // V
88+147, // W
90+147, // X
92+147, // Y
94+147 // Z
};
// Table de caractères Titres (demi-ligne supérieure)
static const int Caracteres_Aide_Titre_bas[] = { // Commence à ' '
126+147+40,
126+147+40,
126+147+40,
126+147+40,
126+147+40,
126+147+40,
126+147+40,
126+147+40,
126+147+40,
126+147+40,
126+147+40,
126+147+40,
126+147+40,
96+147+40, // -
98+147+40, // .
100+147+40, // /
102+147+40, // 0
104+147+40, // 1
106+147+40, // 2
108+147+40, // 3
110+147+40, // 4
112+147+40, // 5
114+147+40, // 6
116+147+40, // 7
118+147+40, // 8
120+147+40, // 9
122+147+40, // :
126+147+40,
126+147+40,
126+147+40,
126+147+40,
124+147+40, // ?
126+147+40,
0+147+44, // A
2+147+44, // B
4+147+44, // C
6+147+44, // D
8+147+44, // E
10+147+44, // F
12+147+44, // G
14+147+44, // H
16+147+44, // I
18+147+44, // J
20+147+44, // K
22+147+44, // L
24+147+44, // M
26+147+44, // N
28+147+44, // O
30+147+44, // P
32+147+44, // Q
34+147+44, // R
36+147+44, // S
38+147+44, // T
40+147+44, // U
42+147+44, // V
88+147+40, // W
90+147+40, // X
92+147+40, // Y
94+147+40 // Z
};
// Quelques formules magiques:
#define AIDE_TEXTE(x) "N" x,
// Génère une ligne "Ntexte",
#define AIDE_BOLD(x) "S" x,
// Génère une ligne "Stexte",
#define AIDE_TITRE(x) "T" x, "-",
// Génère une ligne "Ttexte",
// et une deuxième "-",
// (pour gérer les gros titres qui occupent deux lignes)
static const char * TableAide1[] =
{
AIDE_TITRE(" GRAFX 2.00")
AIDE_BOLD (" THE ULTIMATE MULTI-RESOLUTION GFX EDITOR")
AIDE_TEXTE(" Copyright (c) 1996-98 by SUNSET DESIGN")
AIDE_TEXTE("")
AIDE_TITRE("CREDITS:")
AIDE_TEXTE("")
AIDE_BOLD (" WRITTEN AND DESIGNED BY:")
AIDE_TEXTE("")
AIDE_BOLD (" GUILLAUME DORME KARL MARITAUD")
AIDE_TEXTE(" alias \"Robinson\" & alias \"X-Man\"")
AIDE_TEXTE(" programmer programmer")
AIDE_TEXTE(" GFX artist")
AIDE_TITRE("")
AIDE_BOLD (" MISCELLANEOUS:")
AIDE_TEXTE("")
AIDE_TEXTE(" This is our very first program compiled")
AIDE_TEXTE(" in Watcom C (10.6).")
AIDE_TEXTE(" Low-level routines were written in 80386")
AIDE_TEXTE(" Assembler (optimized for 80486) and")
AIDE_TEXTE(" compiled with Borland TASM 5 (4.1).")
AIDE_TEXTE("")
AIDE_TEXTE(" We were inspired by the XSetMode routine")
AIDE_TEXTE(" from 'XLIB2' to create more amazing video")
AIDE_TEXTE(" resolutions.")
AIDE_TEXTE("")
AIDE_TEXTE(" Thanks to Eclipse for their EOS 3.05 dos")
AIDE_TEXTE(" extender (WEOSlite).")
AIDE_TEXTE("")
AIDE_TEXTE(" Some information taken from several docs")
AIDE_TEXTE(" (PCGPE, Intervue, PC Interdit...) gave us")
AIDE_TEXTE(" an invaluable help.")
AIDE_TEXTE("")
AIDE_TEXTE(" Thanks to Shawn Hargreaves for his")
AIDE_TEXTE(" filled polygon routine from Allegro v2.2.")
AIDE_TEXTE("")
AIDE_TEXTE(" Thanks to Carlos \"Made\" Pardo for his")
AIDE_TEXTE(" great GrafX2 logo.")
AIDE_TEXTE("")
AIDE_TEXTE(" A thousand thanks to the authors of the")
AIDE_TEXTE(" different things listed above.")
AIDE_TEXTE("")
AIDE_TEXTE(" We also would like to thank all the")
AIDE_TEXTE(" people who gave us ideas to improve")
AIDE_TEXTE(" GrafX2.")
AIDE_TITRE("")
AIDE_BOLD (" FILE FORMATS CREDITS:")
AIDE_TEXTE("")
AIDE_TEXTE(" PKM : Sunset Design")
AIDE_TEXTE(" LBM : Electronic Arts")
AIDE_TEXTE(" GIF : Compuserve")
AIDE_TEXTE(" BMP : Microsoft")
AIDE_TEXTE(" PCX : Z-Soft")
AIDE_TEXTE(" IMG : Bivas (W. Wiedmann?)")
AIDE_TEXTE(" SCx : Colorix (?)")
AIDE_TEXTE(" CEL,KCF : K.O.S. (KISekae Set system)")
AIDE_TEXTE(" PI1,PC1 : Degas Elite")
AIDE_TEXTE(" PAL : ermmh... nobody (?)")
AIDE_TITRE("")
AIDE_TITRE("HOW TO CONTACT US ?")
AIDE_TEXTE("")
AIDE_BOLD (" SNAIL MAIL:")
AIDE_TEXTE("")
AIDE_TEXTE(" GUILLAUME DORME (Robinson)")
AIDE_TEXTE(" 15, rue de l'observatoire")
AIDE_TEXTE(" 87000 LIMOGES (FRANCE)")
AIDE_TEXTE("")
AIDE_TEXTE(" KARL MARITAUD (X-Man)")
AIDE_TEXTE(" 10, rue de la Brasserie")
AIDE_TEXTE(" 87000 LIMOGES (FRANCE)")
AIDE_TEXTE("")
AIDE_BOLD (" E-MAIL:")
AIDE_TEXTE("")
AIDE_TEXTE(" dorme@msi.unilim.fr")
AIDE_TEXTE(" maritaud@ensil.unilim.fr")
AIDE_TITRE("")
AIDE_TITRE("USELESS INFORMATION:")
AIDE_TEXTE("")
AIDE_TEXTE(" Source size: about 1400 Kb")
AIDE_TEXTE(" GrafX2's birth date: July 20th 1996")
AIDE_TITRE("")
AIDE_TITRE("KNOWN BUGS:")
AIDE_TEXTE("")
AIDE_TEXTE(" - + stops the program when you")
AIDE_TEXTE(" are entering values. So don't press")
AIDE_TEXTE(" these keys until we fix this bug.")
AIDE_TEXTE(" - A few different key combinations return")
AIDE_TEXTE(" the same code.")
AIDE_TEXTE(" - A red flash appears at start up when an")
AIDE_TEXTE(" empty Zip drive is found.")
AIDE_TEXTE(" - Some functions aren't finished yet.")
AIDE_TEXTE(" This is normal for a Beta version, so")
AIDE_TEXTE(" don't worry.")
AIDE_TEXTE(" But if you still find some bugs in the")
AIDE_TEXTE(" next versions, then we'd appreciate")
AIDE_TEXTE(" that you tell us what they exactly are")
AIDE_TEXTE(" and how and when they occur.")
};
static const char * TableAide2[] =
{
AIDE_TITRE("REGISTERING ?")
AIDE_TEXTE("")
AIDE_TEXTE(" You'll probably say:")
AIDE_TEXTE(" \"Does this mean that I have to pay?\"")
AIDE_TEXTE("")
AIDE_TEXTE(" And we'll reply to you: No...")
AIDE_TEXTE("")
AIDE_TITRE("GRAFX 2.00 IS FREEWARE")
AIDE_TEXTE("")
AIDE_TEXTE(" ... But, but, but...")
AIDE_TEXTE("")
AIDE_TEXTE(" Considering the amount of work (and love)")
AIDE_TEXTE(" we put in this program, we would extremely")
AIDE_TEXTE(" appreciate that you \"give\" us something in")
AIDE_TEXTE(" exchange for the use you make of it.")
AIDE_TEXTE(" Let's say some money, or a nice picture")
AIDE_TEXTE(" you drew with GrafX2, or a postcard...")
AIDE_TEXTE("")
AIDE_TEXTE(" If you make profit with an image you drew")
AIDE_TEXTE(" with GrafX2, it would be great if you sent")
AIDE_TEXTE(" us this picture. If you used it for a game,")
AIDE_TEXTE(" would be wiser not to send all your graphs,")
AIDE_TEXTE(" what about sending a copy of the game?")
AIDE_TITRE("")
AIDE_TITRE("FREEWARE CONVENTIONS:")
AIDE_TEXTE("")
AIDE_TEXTE(" This version of GrafX2 is being released")
AIDE_TEXTE(" to you as is.")
AIDE_TEXTE(" All bugs should be reported to either")
AIDE_TEXTE(" Robinson or X-Man.")
AIDE_TEXTE(" The authors take no responsibility for")
AIDE_TEXTE(" lost work, or damaged equipment caused")
AIDE_TEXTE(" directly or indirectly by this program.")
AIDE_TEXTE(" GrafX2 cannot be modified in any way")
AIDE_TEXTE(" without our written consent.")
AIDE_TEXTE(" Finally, the charging of monetary fees by")
AIDE_TEXTE(" any unauthorized party for the circulation")
AIDE_TEXTE(" or use of this utility is expressly")
AIDE_TEXTE(" forbidden.")
AIDE_TEXTE(" This means that if you had to pay for")
AIDE_TEXTE(" getting GrafX2, you have been swindled.")
};
static const char * TableAide3[] =
{
AIDE_TITRE("GREETINGS:")
AIDE_TEXTE("")
AIDE_TEXTE("Our best regards go to...")
AIDE_TEXTE("")
AIDE_TEXTE(" Access Filter Pink")
AIDE_TEXTE(" Ace Fiver Pixel")
AIDE_TEXTE(" AcidJam Flan Profil")
AIDE_TEXTE(" Acryl Fred Prowler")
AIDE_TEXTE(" Alexel FreddyV Puznik")
AIDE_TEXTE(" Alias Frost Quick")
AIDE_TEXTE(" Amiral Ga‰l(GDC) Ra")
AIDE_TEXTE(" Arrakis GainX Raster")
AIDE_TEXTE(" Avocado Gandalf Ravian")
AIDE_TEXTE(" Baloo Goblin RedBug")
AIDE_TEXTE(" Barti Greenpix7 Rem")
AIDE_TEXTE(" Bat Grid Rez")
AIDE_TEXTE(" Biro GrosQuick Roudoudou")
AIDE_TEXTE(" Bisounours HackerCroll Sacrilege")
AIDE_TEXTE(" BlackAxe Haplo Sam")
AIDE_TEXTE(" Bonnie Hof SandMan")
AIDE_TEXTE(" Boo Hornet Scape")
AIDE_TEXTE(" Boz Hulud S‚bastien")
AIDE_TEXTE(" Carine Java Shodan")
AIDE_TEXTE(" Chandra JBT Skal")
AIDE_TEXTE(" Cheetah J‚r“me Skyfire")
AIDE_TEXTE(" Chill Julien(JCA) Sphair")
AIDE_TEXTE(" Cougar KalMinDo Sprocket")
AIDE_TEXTE(" Cremax KaneWood Stef")
AIDE_TEXTE(" Cyclone Karma Stony")
AIDE_TEXTE(" Dake Keith303 Sumaleth")
AIDE_TEXTE(" Danny Lazur Sunday")
AIDE_TEXTE(" Danube LightShow Suny")
AIDE_TEXTE(" Darjul Lluvia Sybaris")
AIDE_TEXTE(" Darwin Louie TBF")
AIDE_TEXTE(" DarkAngel Luk Tempest")
AIDE_TEXTE(" Das Made Thor")
AIDE_TEXTE(" Decker Mamos TMK")
AIDE_TEXTE(" DerPiipo Mandrixx TwoFace")
AIDE_TEXTE(" Destop Mangue Underking")
AIDE_TEXTE(" Diabolo Mars Unreal")
AIDE_TEXTE(" DineS Mephisto VaeVictis")
AIDE_TEXTE(" Drac Mercure Vastator")
AIDE_TEXTE(" DrYes Mirec Vatin")
AIDE_TEXTE(" Edyx Moa Veckman")
AIDE_TEXTE(" Eller Moxica Wain")
AIDE_TEXTE(" Ellyn MRK Wally")
AIDE_TEXTE(" EOF Nitch WillBe")
AIDE_TEXTE(" Fall Noal Xoomie")
AIDE_TEXTE(" Fame Nytrik Xtrm")
AIDE_TEXTE(" Fantom Optic YannSulu")
AIDE_TEXTE(" Fear Orome Z")
AIDE_TEXTE(" Feather Pahladin Zeb")
AIDE_TEXTE(" Fennec Phar Zebig")
AIDE_TEXTE(" and all #pixel, #demofr and #coders.")
};
struct Section_d_aide Table_d_aide[NB_SECTIONS_AIDE] =
{
{TableAide1, sizeof(TableAide1)/sizeof(const char **)},
{TableAide2, sizeof(TableAide2)/sizeof(const char **)},
{TableAide3, sizeof(TableAide3)/sizeof(const char **)}
};