/* vim:expandtab:ts=2 sw=2: */ /* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2009 Adrien Destugues Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ /*! \file factory.c * \brief Brush factory - generates brush from lua scripts * * The brush factory allows you to generate brushes with Lua code. */ #include "brush.h" #include "buttons.h" #include "engine.h" #include "errors.h" #include "filesel.h" // Get_item_by_index #include "global.h" #include "graph.h" #include "io.h" // find_last_slash #include "misc.h" #include "pages.h" // Backup() #include "readline.h" #include "sdlscreen.h" #include "windows.h" #include "palette.h" #ifdef __ENABLE_LUA__ #include #include #include /// /// Number of characters for name in fileselector. /// Window is adjusted according to it. #define NAME_WIDTH 34 /// Position of fileselector top, in window space #define FILESEL_Y 18 // Work data that can be used during a script static byte * Brush_backup = NULL; static word Brush_backup_width; static word Brush_backup_height; static byte Palette_has_changed; static byte Brush_was_altered; /// Helper function to clamp a double to 0-255 range static inline byte clamp_byte(double value) { if (value<0.0) return 0; else if (value>255.0) return 255; else return (byte)value; } // Wrapper functions to call C from Lua int L_SetBrushSize(lua_State* L) { int w = lua_tonumber(L,1); int h = lua_tonumber(L,2); if (w<1 || h<1) { return luaL_error(L, "SetBrushSize: Unreasonable arguments"); } if (Realloc_brush(w, h)) { return luaL_error(L, "SetBrushSize: Resize failed"); } Brush_was_altered=1; // Fill with Back_color memset(Brush,Back_color,(long)Brush_width*Brush_height); // Center the handle Brush_offset_X=(Brush_width>>1); Brush_offset_Y=(Brush_height>>1); return 0; } int L_GetBrushSize(lua_State* L) { lua_pushinteger(L, Brush_width); lua_pushinteger(L, Brush_height); return 2; } int L_GetBrushTransparentColor(lua_State* L) { lua_pushinteger(L, Back_color); return 1; } int L_PutBrushPixel(lua_State* L) { int x = lua_tonumber(L,1); int y = lua_tonumber(L,2); uint8_t c = lua_tonumber(L,3); Brush_was_altered=1; if (x<0 || y<0 || x>=Brush_width || y>=Brush_height) ; else { Pixel_in_brush(x, y, c); } return 0; // no values returned for lua } int L_GetBrushPixel(lua_State* L) { int x = lua_tonumber(L,1); int y = lua_tonumber(L,2); uint8_t c; if (x<0 || y<0 || x>=Brush_width || y>=Brush_height) { c = Back_color; // Return 'transparent' } else { c = Read_pixel_from_brush(x, y); } lua_pushinteger(L, c); return 1; } int L_GetBrushBackupPixel(lua_State* L) { int x = lua_tonumber(L,1); int y = lua_tonumber(L,2); uint8_t c; if (x<0 || y<0 || x>=Brush_backup_width || y>=Brush_backup_height) { c = Back_color; // Return 'transparent' } else { c = *(Brush_backup + y * Brush_backup_width + x); } lua_pushinteger(L, c); return 1; } int L_SetPictureSize(lua_State* L) { int w = lua_tonumber(L,1); int h = lua_tonumber(L,2); if (w<1 || h<1 || w>9999 || h>9999) return luaL_error(L, "SetPictureSize: Unreasonable dimensions"); Resize_image(w, h); // TODO: a return value to catch runtime errors return 0; } int L_GetPictureSize(lua_State* L) { lua_pushinteger(L, Main_image_width); lua_pushinteger(L, Main_image_height); return 2; } int L_PutPicturePixel(lua_State* L) { int x = lua_tonumber(L,1); int y = lua_tonumber(L,2); int c = lua_tonumber(L,3); // Bound check if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height) { // Silently ignored return 0; } Pixel_in_current_screen(x, y, c, 0); return 0; // no values returned for lua } int L_GetPicturePixel(lua_State* L) { int x = lua_tonumber(L,1); int y = lua_tonumber(L,2); // Bound check if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height) { // Silently return the image's transparent color lua_pushinteger(L, Main_backups->Pages->Transparent_color); return 1; } lua_pushinteger(L, Read_pixel_from_current_screen(x,y)); return 1; } int L_GetBackupPixel(lua_State* L) { int x = lua_tonumber(L,1); int y = lua_tonumber(L,2); // Bound check if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height) { // Silently return the image's transparent color lua_pushinteger(L, Main_backups->Pages->Transparent_color); return 1; } lua_pushinteger(L, Read_pixel_from_backup_screen(x,y)); return 1; } int L_GetLayerPixel(lua_State* L) { int x = lua_tonumber(L,1); int y = lua_tonumber(L,2); // Bound check if (x<0 || y<0 || x>=Main_image_width || y>=Main_image_height) { // Silently return the image's transparent color lua_pushinteger(L, Main_backups->Pages->Transparent_color); return 1; } lua_pushinteger(L, Read_pixel_from_current_layer(x,y)); return 1; } // Spare int L_GetSparePictureSize(lua_State* L) { lua_pushinteger(L, Spare_image_width); lua_pushinteger(L, Spare_image_height); return 2; } int L_GetSpareLayerPixel(lua_State* L) { int x = lua_tonumber(L,1); int y = lua_tonumber(L,2); // Bound check if (x<0 || y<0 || x>=Spare_image_width || y>=Spare_image_height) { // Silently return the image's transparent color lua_pushinteger(L, Spare_backups->Pages->Transparent_color); return 1; } lua_pushinteger(L, *(Spare_backups->Pages->Image[Spare_current_layer] + y*Spare_image_width + x)); return 1; } int L_GetSparePicturePixel(lua_State* L) { int x = lua_tonumber(L,1); int y = lua_tonumber(L,2); // Some bound checking is done by the function itself, here's the rest. if (x<0 || y<0) { // Silently return the image's transparent color lua_pushinteger(L, Spare_backups->Pages->Transparent_color); return 1; } lua_pushinteger(L, Read_pixel_from_spare_screen(x,y)); return 1; } int L_GetSpareColor(lua_State* L) { byte c=lua_tonumber(L,1); lua_pushinteger(L, Spare_palette[c].R); lua_pushinteger(L, Spare_palette[c].G); lua_pushinteger(L, Spare_palette[c].B); return 3; } int L_GetSpareTransColor(lua_State* L) { lua_pushinteger(L, Spare_backups->Pages->Transparent_color); return 1; } int L_SetColor(lua_State* L) { byte c=lua_tonumber(L,1); byte r=clamp_byte((double)lua_tonumber(L,2)); byte g=clamp_byte((double)lua_tonumber(L,3)); byte b=clamp_byte((double)lua_tonumber(L,4)); Main_palette[c].R=Round_palette_component(r); Main_palette[c].G=Round_palette_component(g); Main_palette[c].B=Round_palette_component(b); // Set_color(c, r, g, b); Not needed. Update screen when script is finished Palette_has_changed=1; return 0; } int L_GetColor(lua_State* L) { byte c=lua_tonumber(L,1); lua_pushinteger(L, Main_palette[c].R); lua_pushinteger(L, Main_palette[c].G); lua_pushinteger(L, Main_palette[c].B); return 3; } int L_GetBackupColor(lua_State* L) { byte c=lua_tonumber(L,1); lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].R); lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].G); lua_pushinteger(L, Main_backups->Pages->Next->Palette[c].B); return 3; } int L_MatchColor(lua_State* L) { byte r=clamp_byte(lua_tonumber(L,1)); byte g=clamp_byte(lua_tonumber(L,2)); byte b=clamp_byte(lua_tonumber(L,3)); int c = Best_color_nonexcluded(r,g,b); lua_pushinteger(L, c); return 1; } int L_GetForeColor(lua_State* L) { lua_pushinteger(L, Fore_color); return 1; } int L_GetBackColor(lua_State* L) { lua_pushinteger(L, Back_color); return 1; } int L_GetTransColor(lua_State* L) { lua_pushinteger(L, Main_backups->Pages->Transparent_color); return 1; } int L_InputBox(lua_State* L) { const int max_settings = 9; int min_value[max_settings]; int max_value[max_settings]; int current_value[max_settings]; const char * label[max_settings]; unsigned short control[max_settings*3+1]; // Each value has at most 3 widgets. enum CONTROL_TYPE { CONTROL_OK = 0x0100, CONTROL_CANCEL = 0x0200, CONTROL_INPUT = 0x0300, CONTROL_INPUT_MINUS = 0x0400, CONTROL_INPUT_PLUS = 0x0500, CONTROL_CHECKBOX = 0x0600, CONTROL_VALUE_MASK = 0x00FF, CONTROL_TYPE_MASK = 0xFF00 }; const char * window_caption; int caption_length; int nb_settings; int nb_args; unsigned int max_label_length; int setting; short clicked_button; char str[5]; short close_window = 0; nb_args = lua_gettop (L); if (nb_args < 5) { return luaL_error(L, "InputBox: Less than 5 arguments"); } if ((nb_args - 1) % 4) { return luaL_error(L, "InputBox: Wrong number of arguments"); } nb_settings = (nb_args-1)/4; if (nb_settings > max_settings) { return luaL_error(L, "InputBox: Too many settings, limit reached"); } max_label_length=4; // Minimum size to account for OK / Cancel buttons // First argument is window caption window_caption = lua_tostring(L,1); caption_length = strlen(window_caption); if ( caption_length > 14) max_label_length = caption_length - 10; for (setting=0; setting max_label_length) max_label_length = strlen(label[setting]); current_value[setting] = lua_tonumber(L,setting*4+3); min_value[setting] = lua_tonumber(L,setting*4+4); max_value[setting] = lua_tonumber(L,setting*4+5); if (max_value[setting] > 9999) max_value[setting] = 9999; // Keep current value in range if (current_value[setting] < min_value[setting]) current_value[setting] = min_value[setting]; else if (current_value[setting] > max_value[setting]) current_value[setting] = max_value[setting]; } // Max is 25 to keep window under 320 pixel wide if (max_label_length>25) max_label_length=25; Hide_cursor(); Open_window(91+max_label_length*8,44+nb_settings*17,window_caption); // OK Window_set_normal_button( 7, 25 + 17 * nb_settings, 51,14,"OK" , 0,1,SDLK_RETURN); control[Window_nb_buttons] = CONTROL_OK; // Cancel Window_set_normal_button( 64, 25 + 17 * nb_settings, 51,14,"Cancel" , 0,1,KEY_ESC); control[Window_nb_buttons] = CONTROL_CANCEL; for (setting=0; setting0) { setting = control[clicked_button] & (CONTROL_VALUE_MASK); switch (control[clicked_button] & CONTROL_TYPE_MASK) { case CONTROL_OK: close_window = CONTROL_OK; break; case CONTROL_CANCEL: close_window = CONTROL_CANCEL; break; case CONTROL_INPUT: Num2str(current_value[setting],str,4); Readline(12+max_label_length*8+23, 22+setting*17,str,4,1); current_value[setting]=atoi(str); if (current_value[setting] < min_value[setting]) current_value[setting] = min_value[setting]; else if (current_value[setting] > max_value[setting]) current_value[setting] = max_value[setting]; Hide_cursor(); // Print editable value Num2str(current_value[setting],str,4); Print_in_window_limited(12+max_label_length*8+23, 22+setting*17, str, 4,MC_Black,MC_Light); // Display_cursor(); break; case CONTROL_INPUT_MINUS: if (current_value[setting] > min_value[setting]) { current_value[setting]--; Hide_cursor(); // Print editable value Num2str(current_value[setting],str,4); Print_in_window_limited(12+max_label_length*8+23, 22+setting*17, str, 4,MC_Black,MC_Light); // Display_cursor(); } break; case CONTROL_INPUT_PLUS: if (current_value[setting] < max_value[setting]) { current_value[setting]++; Hide_cursor(); // Print editable value Num2str(current_value[setting],str,4); Print_in_window_limited(12+max_label_length*8+23, 22+setting*17, str, 4,MC_Black,MC_Light); // Display_cursor(); } break; case CONTROL_CHECKBOX: current_value[setting] = !current_value[setting]; Hide_cursor(); Print_in_window(12+max_label_length*8+34, 22+setting*17, current_value[setting]?"X":" ",MC_Black,MC_Light); Display_cursor(); break; } } } Hide_cursor(); Close_window(); Cursor_shape=CURSOR_SHAPE_HOURGLASS; Display_cursor(); // Return values: // One boolean to tell if user pressed ok or cancel lua_pushboolean(L, (close_window == CONTROL_OK)); // One value per control for (setting=0; settingFull_name, NAME_WIDTH, MC_Black, (highlighted)?MC_Dark:MC_Light); name_size=strlen(current_item->Full_name); // Clear remaining area on the right if (name_sizeFull_name && script_item->Full_name[0]!='\0') { strcpy(full_name, Data_directory); strcat(full_name, "scripts/"); strcat(full_name, script_item->Full_name); x=0; y=0; text_block[0][0] = text_block[1][0] = text_block[2][0] = '\0'; // Start reading script_file = fopen(full_name, "r"); if (script_file != NULL) { int c; c = fgetc(script_file); while (c != EOF && y<3) { if (c == '\n') { if (x<2) break; // Carriage return without comment: Stopping y++; x=0; } else if (x==0 || x==1) { if (c != '-') break; // Non-comment line was encountered. Stopping. x++; } else { if (x < NAME_WIDTH+4) { // Adding character text_block[y][x-2] = (c<32 || c>255) ? ' ' : c; text_block[y][x-1] = '\0'; } x++; } // Read next c = fgetc(script_file); } fclose(script_file); } Print_in_window(7, FILESEL_Y + 89 , text_block[0], MC_Light, MC_Black); Print_in_window(7, FILESEL_Y + 89+ 8, text_block[1], MC_Light, MC_Black); Print_in_window(7, FILESEL_Y + 89+16, text_block[2], MC_Light, MC_Black); } Update_window_area(7, FILESEL_Y + 89, (NAME_WIDTH+2)*8+2, 3*8); } // Add a script to the list void Add_script(const char *name) { Add_element_to_list(&Scripts_list, Find_last_slash(name)+1, 0); } void Button_Brush_Factory(void) { short clicked_button; T_List_button* scriptlist; T_Scroller_button* scriptscroll; char scriptdir[MAX_PATH_CHARACTERS]; Open_window(33+8*NAME_WIDTH, 162, "Brush Factory"); // Here we use the same data container as the fileselectors. // Reinitialize the list Free_fileselector_list(&Scripts_list); strcpy(scriptdir, Data_directory); strcat(scriptdir, "scripts/"); // Add each found file to the list For_each_file(scriptdir, Add_script); // Sort it Sort_list_of_files(&Scripts_list); Window_set_normal_button(85, 141, 67, 14, "Cancel", 0, 1, KEY_ESC); // 1 Window_set_normal_button(10, 141, 67, 14, "Run", 0, 1, 0); // 2 Window_display_frame_in(6, FILESEL_Y - 2, NAME_WIDTH*8+4, 84); // File selector scriptlist = Window_set_list_button( // Fileselector Window_set_special_button(8, FILESEL_Y + 1, NAME_WIDTH*8, 80), // 3 // Scroller for the fileselector (scriptscroll = Window_set_scroller_button(NAME_WIDTH*8+14, FILESEL_Y - 1, 82, Scripts_list.Nb_elements, 10, 0)), // 4 Draw_script_name); // 5 Window_display_frame_in(6, FILESEL_Y + 88, (NAME_WIDTH+2)*8+4, 3*8+2); // Descr. Window_redraw_list(scriptlist); Draw_script_information(Get_item_by_index(&Scripts_list, scriptlist->List_start + scriptlist->Cursor_position)); Update_window_area(0, 0, Window_width, Window_height); Display_cursor(); do { clicked_button = Window_clicked_button(); switch (clicked_button) { case 5: Hide_cursor(); Draw_script_information(Get_item_by_index(&Scripts_list, scriptlist->List_start + scriptlist->Cursor_position)); Display_cursor(); break; default: break; } } while (clicked_button <= 0 || clicked_button >= 3); if (clicked_button == 2) // Run the script { lua_State* L; const char* message; // Some scripts are slow Hide_cursor(); Cursor_shape=CURSOR_SHAPE_HOURGLASS; Display_cursor(); Flush_update(); L = lua_open(); lua_register(L,"putbrushpixel",L_PutBrushPixel); lua_register(L,"getbrushpixel",L_GetBrushPixel); lua_register(L,"getbrushbackuppixel",L_GetBrushBackupPixel); lua_register(L,"putpicturepixel",L_PutPicturePixel); lua_register(L,"getpicturepixel",L_GetPicturePixel); lua_register(L,"getlayerpixel",L_GetLayerPixel); lua_register(L,"getbackuppixel",L_GetBackupPixel); lua_register(L,"setbrushsize",L_SetBrushSize); lua_register(L,"setpicturesize",L_SetPictureSize); lua_register(L,"getbrushsize",L_GetBrushSize); lua_register(L,"getpicturesize",L_GetPictureSize); lua_register(L,"setcolor",L_SetColor); lua_register(L,"getcolor",L_GetColor); lua_register(L,"getbackupcolor",L_GetBackupColor); lua_register(L,"matchcolor",L_MatchColor); lua_register(L,"getbrushtransparentcolor",L_GetBrushTransparentColor); lua_register(L,"inputbox",L_InputBox); lua_register(L,"getforecolor",L_GetForeColor); lua_register(L,"getbackcolor",L_GetBackColor); lua_register(L,"gettranscolor",L_GetTransColor); lua_register(L,"getsparepicturesize ",L_GetSparePictureSize); lua_register(L,"getsparelayerpixel ",L_GetSpareLayerPixel); lua_register(L,"getsparepicturepixel",L_GetSparePicturePixel); lua_register(L,"getsparecolor",L_GetSpareColor); lua_register(L,"getsparetranscolor",L_GetSpareTransColor); // For debug only // luaL_openlibs(L); luaopen_math(L); strcat(scriptdir, Get_item_by_index(&Scripts_list, scriptlist->List_start + scriptlist->Cursor_position) -> Full_name); // TODO The script may modify the picture, so we do a backup here. // If the script is only touching the brush, this isn't needed... // The backup also allows the script to read from it to make something // like a feedback off effect (convolution matrix comes to mind). Backup(); Palette_has_changed=0; Brush_was_altered=0; // Backup the brush Brush_backup=(byte *)malloc(((long)Brush_height)*Brush_width); Brush_backup_width = Brush_width; Brush_backup_height = Brush_height; if (Brush_backup == NULL) { Verbose_message("Error!", "Out of memory!"); } else { memcpy(Brush_backup, Brush, ((long)Brush_height)*Brush_width); if (luaL_loadfile(L,scriptdir) != 0) { message = lua_tostring(L, 1); if(message) Verbose_message("Error!", message); else Warning_message("Unknown error loading script!"); } else if (lua_pcall(L, 0, 0, 0) != 0) { int stack_size; stack_size= lua_gettop(L); if (stack_size>0 && (message = lua_tostring(L, stack_size))!=NULL) Verbose_message("Error running script", message); else Warning_message("Unknown error running script!"); } } // Cleanup free(Brush_backup); Brush_backup=NULL; if (Palette_has_changed) { Set_palette(Main_palette); Compute_optimal_menu_colors(Main_palette); } End_of_modification(); lua_close(L); } Close_window(); if (Brush_was_altered) Change_paintbrush_shape(PAINTBRUSH_SHAPE_COLOR_BRUSH); Unselect_button(BUTTON_BRUSH_EFFECTS); Display_all_screen(); Display_cursor(); } #else // NOLUA void Button_Brush_Factory(void) { Verbose_message("Error!", "The brush factory is not available in this build of GrafX2."); } #endif