/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2009 Yves Rizoud
Copyright 2009 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see
*/
#include
#include
#include "global.h"
#include "struct.h"
#include "transform.h"
#include "engine.h"
#include "screen.h"
#include "windows.h"
#include "input.h"
#include "help.h"
#include "misc.h" // Num2str
#include "readline.h"
#include "buttons.h" // Message_out_of_memory()
#include "pages.h" // Backup_with_new_dimensions()
#include "tiles.h"
/// Reduces a fraction A/B to its smallest representation. ie (40,60) becomes (2/3)
void Factorize(short *a, short *b)
{
// Method: brute-force.
short factor;
factor=2;
while (factor<=*a && factor<=*b)
{
if (((*a % factor) == 0) && ((*b % factor) == 0))
{
// common factor is found
*a/=factor;
*b/=factor;
// restart
factor=2;
}
else
factor++;
}
}
/// Multiplies original_size by new_ratio/old_ratio, but keeps result in 1-9999 range.
short Compute_dimension(short original_size, short new_ratio, short old_ratio)
{
long amount;
amount = (long)original_size*new_ratio/old_ratio;
if (amount>9999)
return 9999;
else if (amount<1)
return 1;
else
return amount;
}
void Button_Transform_menu(int btn)
{
enum RESIZE_UNIT {
UNIT_PIXELS = 1,
UNIT_PERCENT = 2,
UNIT_RATIO = 3
};
char buffer[5];
short clicked_button;
const char * unit_label[] = {
"",
"Pixels ",
"Percent",
"Ratio "};
short last_unit_index = -1;
short old_ratio_width;
short old_ratio_height;
short new_ratio_width;
short new_ratio_height;
short new_width=Main.image_width;
short new_height=Main.image_height;
byte need_display_size = 0;
// Persistent data
static short unit_index = 1; // 1= Pixels, 2= Percent, 3=Ratio
static short ratio_is_locked = 1; // True if X and Y resize should go together
T_Dropdown_button * unit_button;
T_Special_button * input_button[4];
short *input_value[4];
// Set initial ratio
if (unit_index == UNIT_PERCENT)
new_ratio_width=old_ratio_width=new_ratio_height=old_ratio_height=100;
else
new_ratio_width=old_ratio_width=new_ratio_height=old_ratio_height=1;
Open_window(215,165,"Picture transform");
Window_display_frame( 5, 15,205,91);
Window_display_frame( 5,110, 55,49);
Window_display_frame(64,110, 85,49);
Window_set_normal_button(154,140, 54,14,"Cancel",0,1,KEY_ESC); // 1
Print_in_window( 9,114,"Mirror",MC_Dark,MC_Light);
Window_set_normal_button( 17,125, 27,14,"X\035" ,1,1,SDLK_x); // 2
Window_set_normal_button( 17,140, 27,14,"Y\022" ,1,1,SDLK_y); // 3
Print_in_window( 84,114,"Rotate",MC_Dark,MC_Light);
Window_set_normal_button( 69,125, 37,14,"-90\xb0" ,0,1,KEY_NONE); // 4
Window_set_normal_button(107,125, 37,14,"+90\xb0" ,0,1,KEY_NONE); // 5
Window_set_normal_button( 69,140, 75,14,"180\xb0" ,0,1,KEY_NONE); // 6
Print_in_window( 87, 19,"Resize",MC_Dark,MC_Light);
Window_set_normal_button( 80, 86, 60,14,"RESIZE",1,1,SDLK_r); // 7
Print_in_window( 51, 34,"New",MC_Dark,MC_Light);
Print_in_window( 96, 34,"Old",MC_Dark,MC_Light);
Print_in_window_underscore( 30, 44,"W:",MC_Dark,MC_Light,1);
Print_in_window_underscore( 30, 59,"H:",MC_Dark,MC_Light,1);
Print_in_window( 80, 44,":",MC_Dark,MC_Light);
Print_in_window( 80, 59,":",MC_Dark,MC_Light);
Print_in_window_underscore( 44, 75,"Lock proportions",MC_Dark,MC_Light,1);
Window_set_normal_button( 28, 72, 13,13,ratio_is_locked?"X":" ",0,1,SDLK_l);// 8
unit_button = Window_set_dropdown_button(128,50,69,11,69,unit_label[unit_index],1,0,1,LEFT_SIDE|RIGHT_SIDE,0);// 9
Window_dropdown_add_item(unit_button,UNIT_PIXELS,unit_label[UNIT_PIXELS]);
Window_dropdown_add_item(unit_button,UNIT_PERCENT,unit_label[UNIT_PERCENT]);
Window_dropdown_add_item(unit_button,UNIT_RATIO,unit_label[UNIT_RATIO]);
input_button[0] = Window_set_input_button_s(45,43,4,SDLK_w); // 10
input_button[1] = Window_set_input_button(89,43,4); // 11
input_button[2] = Window_set_input_button_s(45,58,4,SDLK_h); // 12
input_button[3] = Window_set_input_button(89,58,4); // 13
Update_window_area(0,0,Window_width, Window_height);
Display_cursor();
do
{
// Display the coordinates with the right unit
if (last_unit_index != unit_index)
{
switch(unit_index)
{
case UNIT_PIXELS:
default:
input_value[0]=&new_width;
input_value[1]=&Main.image_width; // Don't worry, it's read-only
input_value[2]=&new_height;
input_value[3]=&Main.image_height; // Don't worry, it's read-only
break;
case UNIT_PERCENT:
case UNIT_RATIO:
input_value[0]=&new_ratio_width;
input_value[1]=&old_ratio_width;
input_value[2]=&new_ratio_height;
input_value[3]=&old_ratio_height;
break;
}
need_display_size=1;
last_unit_index=unit_index;
}
if (need_display_size)
{
short i;
Hide_cursor();
for (i=0;i<4;i++)
{
// "Old" values are not editable, unless the unit is "ratio"
byte color = ((unit_index!=UNIT_RATIO) && (i==1 || i==3)) ? MC_Dark : MC_Black;
Num2str(*(input_value[i]),buffer,4);
Print_in_window_limited(input_button[i]->Pos_X+2,input_button[i]->Pos_Y+2,buffer,input_button[i]->Width/8,color,MC_Light);
}
Display_cursor();
need_display_size=0;
}
clicked_button=Window_clicked_button();
// Contextual help
if (Is_shortcut(Key,0x100+BUTTON_HELP))
{
Key=0;
Window_help(btn, "PICTURE TRANSFORM");
}
else if (Is_shortcut(Key,0x200+BUTTON_ADJUST))
clicked_button=1;
else switch(clicked_button)
{
case 9: // Unit
switch(Window_attribute2)
{
case UNIT_PIXELS:
// Do nothing, pixel size was already computed.
break;
case UNIT_PERCENT:
if (unit_index == UNIT_RATIO)
{
// Approximate from current ratio
new_ratio_width = Compute_dimension(new_ratio_width,100,old_ratio_width);
new_ratio_height = Compute_dimension(new_ratio_height,100,old_ratio_height);
old_ratio_width = 100;
old_ratio_height = 100;
// Update pixel dimensions, to match percentage exactly
new_width=Compute_dimension(Main.image_width, new_ratio_width, old_ratio_width);
new_height=Compute_dimension(Main.image_height, new_ratio_height, old_ratio_height);
}
else // unit_index == UNIT_PIXELS
{
// Approximate from current pixel size
new_ratio_width = new_width*100/Main.image_width;
new_ratio_height = new_height*100/Main.image_height;
old_ratio_width = 100;
old_ratio_height = 100;
}
break;
case UNIT_RATIO:
if (unit_index == UNIT_PERCENT)
{
// Compute simplest ratio from current %
Factorize(&new_ratio_width, &old_ratio_width);
Factorize(&new_ratio_height, &old_ratio_height);
}
else // unit_index == UNIT_PIXELS
{
// Compute simplest ratio from current pixel size
new_ratio_width = new_width;
new_ratio_height = new_height;
old_ratio_width = Main.image_width;
old_ratio_height = Main.image_height;
Factorize(&new_ratio_width, &old_ratio_width);
Factorize(&new_ratio_height, &old_ratio_height);
}
break;
}
unit_index = Window_attribute2;
break;
case 8: // Lock proportions
ratio_is_locked = ! ratio_is_locked;
Hide_cursor();
Print_in_window(31,75,(ratio_is_locked)?"X":" ",MC_Black,MC_Light);
Display_cursor();
break;
case 11: // input old width
case 13: // input old height
// "Old" values are not editable, unless the unit is "ratio"
if (unit_index!=UNIT_RATIO)
break;
case 10: // input new width
case 12: // input new height
Num2str(*( input_value[clicked_button-10]),buffer,4);
Hide_cursor();
if (Readline(input_button[clicked_button-10]->Pos_X+2,
input_button[clicked_button-10]->Pos_Y+2,
buffer,
4,
INPUT_TYPE_INTEGER))
{
// Accept entered value
*(input_value[clicked_button-10])=atoi(buffer);
// 0 is not acceptable size
if (*(input_value[clicked_button-10])==0)
{
*(input_value[clicked_button-10])=1;
}
// Adapt the other coordinate if X and Y are locked
if (ratio_is_locked)
{
if (clicked_button == 10 || clicked_button == 11 )
{
// Get Y value because X changed
if (unit_index == UNIT_PIXELS)
{
new_height=Compute_dimension(Main.image_height, new_width, Main.image_width);
}
else
{
// Copy the whole ratio
new_ratio_height=new_ratio_width;
old_ratio_height=old_ratio_width;
}
}
else // (clicked_button == 12 || clicked_button == 13)
{
// Get X value because Y changed
if (unit_index == UNIT_PIXELS)
{
new_width=Compute_dimension(Main.image_width, new_height, Main.image_height);
}
else
{
// Copy the whole ratio
new_ratio_width=new_ratio_height;
old_ratio_width=old_ratio_height;
}
}
}
// Re-compute ratio from size in pixels
if (unit_index == UNIT_PIXELS)
{
//new_width=(long)Main.image_width*new_ratio_width/old_ratio_width;
//new_height=(long)Main.image_height*new_ratio_height/old_ratio_height;
}
else // Re-compute size in pixels from ratio
{
new_width=Compute_dimension(Main.image_width,new_ratio_width,old_ratio_width);
new_height=Compute_dimension(Main.image_height,new_ratio_height,old_ratio_height);
}
need_display_size=1;
}
Display_cursor();
break;
}
}
while (clicked_button<=0 || clicked_button>=8);
Close_window();
// The Scroll operation uses the same button as transformation menu.
if (Current_operation != OPERATION_SCROLL)
Unselect_button(btn);
if (clicked_button != 1) // 1 is Cancel
{
short old_width;
short old_height;
// Determine new image dimensions
switch (clicked_button)
{
case 7 : // Resize
// Keep new_width and new_height as entered.
break;
case 2 : // Flip X
case 3 : // Flip Y
case 6 : // 180° Rotation
new_width=Main.image_width;
new_height=Main.image_height;
break;
case 4 : // -90° Rotation
case 5 : // +90° Rotation
new_width=Main.image_height;
new_height=Main.image_width;
break;
}
// Memorize the current dimensions
old_width=Main.image_width;
old_height=Main.image_height;
Upload_infos_page(&Main);
// Allocate a new page
if (Backup_with_new_dimensions(new_width,new_height))
{
// The new image is allocated, the new dimensions are already updated.
Main.image_is_modified=1;
// Process the transformation:
switch(clicked_button)
{
int i;
case 2 : // Flip X
for (i=0; iPages->Nb_layers; i++)
{
memcpy(Main.backups->Pages->Image[i].Pixels,Main.backups->Pages->Next->Image[i].Pixels,Main.image_width*Main.image_height);
Flip_X_lowlevel(Main.backups->Pages->Image[i].Pixels, Main.image_width, Main.image_height);
}
break;
case 3 : // Flip Y
for (i=0; iPages->Nb_layers; i++)
{
memcpy(Main.backups->Pages->Image[i].Pixels,Main.backups->Pages->Next->Image[i].Pixels,Main.image_width*Main.image_height);
Flip_Y_lowlevel(Main.backups->Pages->Image[i].Pixels, Main.image_width, Main.image_height);
}
break;
case 4 : // -90° Rotation
for (i=0; iPages->Nb_layers; i++)
{
Rotate_270_deg_lowlevel(Main.backups->Pages->Next->Image[i].Pixels, Main.backups->Pages->Image[i].Pixels, old_width, old_height);
}
break;
case 5 : // +90° Rotation
for (i=0; iPages->Nb_layers; i++)
{
Rotate_90_deg_lowlevel(Main.backups->Pages->Next->Image[i].Pixels, Main.backups->Pages->Image[i].Pixels, old_width, old_height);
}
break;
case 6 : // 180° Rotation
for (i=0; iPages->Nb_layers; i++)
{
memcpy(Main.backups->Pages->Image[i].Pixels,Main.backups->Pages->Next->Image[i].Pixels,Main.image_width*Main.image_height);
Rotate_180_deg_lowlevel(Main.backups->Pages->Image[i].Pixels, Main.image_width, Main.image_height);
}
break;
case 7 : // Resize
for (i=0; iPages->Nb_layers; i++)
{
Rescale(Main.backups->Pages->Next->Image[i].Pixels, old_width, old_height, Main.backups->Pages->Image[i].Pixels, Main.image_width, Main.image_height, 0, 0);
}
break;
}
/*
for (i=0; iPages->Next->Image[i].Pixels,0,0,Min(old_width,Main.image_width),
Min(old_height,Main.image_height),old_width,
Main.backups->Pages->Image[i].Pixels,0,0,Main.image_width);
}
*/
Redraw_layered_image();
Display_all_screen();
End_of_modification();
Tilemap_update();
}
else
{
Display_cursor();
Message_out_of_memory();
Hide_cursor();
}
}
Display_cursor();
}