--DawnBringer function library v1.1 --** THIS IS NOT A RUNNABLE SCRIPT! ** --by Richard Fhager -- http://hem.fyristorg.com/dawnbringer/ -- Email: dawnbringer@hem.utfors.se -- MSN: annassar@hotmail.com -- -- Many functions in here was adopted from Evalion, a Javascript codecrafting/imageprocessing project -- http://goto.glocalnet.net/richard_fhager/evalion/evalion.html -- -- -- You may access these functions in your own scripts by loading this library, -- just add the follwing line as one of the first instructions: -- -- require("dawnbringer_lib") -- -- or -- -- dofile("dawnbringer_lib.lua") -- -- -- Note that the functions must be called with the full library object-name, "db.function_name..." -- -- Global library object db = {} -- ************************************* -- *** Text & Conversions *** -- ************************************* -- -- function db.rgb2HEX(r,g,b,prefix) local c,n,s,t,z c = {r,g,b} z = {"0",""} t = "" for n = 1, 3, 1 do s = string.upper(string.format("%x",c[n])) t = t..z[#s]..s --s = tonumber(c[n],16) --t = t..s end return prefix..t end -- -- ... eof Text & Conversions ... -- -- ************************************* -- *** Custom Math Functions *** -- ************************************* -- -- function db.sign(v) local s s = 0 if v > 0 then s = 1; end if v < 0 then s = -1; end return s end -- -- function db.rotation (rot_ang,hub_x,hub_y,x,y) -- Rotate coordinates x & y relative hub local new_ang,dist,m,xd,yd,v; m = math xd=hub_x-x; yd=hub_y-y; if (not(xd==0 and yd==0)) then v = -90; if xd < 0 then v = 90; end new_ang = m.atan(yd/xd) - (v+rot_ang) * m.pi/180; dist = m.sqrt(xd*xd+yd*yd); x = hub_x - m.sin(new_ang)*dist; y = hub_y + m.cos(new_ang)*dist; end return math.floor(x),math.floor(y) -- For drawing purposes end -- -- -- ... eof Custom Math Functions ... -- -- ************************************* -- *** Fractional Scenery *** -- ************************************* -- function db.setSceneryPalette() db.colorCigarr(10,28,true) -- 250 colors setcolor(250, 208,48,48) setcolor(251, 48,208,48) setcolor(252, 48,48,208) setcolor(253, 224,224,64) setcolor(254, 224,64,224) setcolor(255, 64,224,224) end -- -- function db.star(xf,yf,sx,sy,rgb,haz,out,lum) local n,c,dist; c={} dist = haz + out * math.sqrt((xf-sx)^2+(yf-sy)^2); for n = 1, 3, 1 do c[n] = (rgb[n] * lum) / dist; end return c; end -- -- function db.zoom(xf,yf,zoom,panx,pany) -- Zoom and Pan in a fractional coord-system xf = (xf-0.5)/zoom + 0.5 + panx; yf = (yf-0.5)/zoom + 0.5 + pany; return xf,yf end -- -- function db.rotationFrac(rot_ang,hub_x,hub_y,x,y) -- Rotate coordinates x & y relative hub local new_ang,dist,m,xd,yd,v; m = math xd=hub_x-x; yd=hub_y-y; if (not(xd==0 and yd==0)) then v = -90; if xd < 0 then v = 90; end new_ang = m.atan(yd/xd) - (v+rot_ang) * m.pi/180; dist = m.sqrt(xd*xd+yd*yd); x = hub_x - m.sin(new_ang)*dist; y = hub_y + m.cos(new_ang)*dist; end return x,y end -- -- function db.twirl(x,y,arms,trot,tpow,tang) local b,ang,vx,vy,vr,m,deg,tw m=math; deg=math.pi/180; tw=.5; if (not(x==.5 and y==.5)) then ang = m.atan((.5-y)/(.5-x)); b = 0; if (x>.5) then b = m.pi; end vx = .5-x; vy = .5-y; vr = m.pow(m.sqrt(vx*vx+vy*vy),tpow); tw = .5+m.sin(-tang*deg+vr*trot+(ang + b)*arms)*.5; end return tw; end -- --- Alpha filters -- function db.alpha1(x,y,amp) -- Coord, Amplify: 0..n local p,a,xh,yh,m xh=0.5-x; yh=0.5-y; m = math p = m.pow(xh*xh+yh*yh,0.7); a = m.cos(32*m.pi*p)*m.sin(8*m.pi*(xh+yh)); return 1 + (a * amp) end -- -- -- ... eof Fractional Scenery ... -- -- ************************************* -- *** Custom Array Functions *** -- ************************************* -- -- Ok, I don't know Lua that well (still unsure about some scopes & refs etc.) -- And some features may not be active in Grafx2. So, some of the follwing functions -- may exist in Lua/Grafx2...but since I'm not sure if and how they work - I'll prefer -- to add a set of my own of known performance. -- function db.newArrayInit2Dim(xs,ys,val) local x,y,ary; ary = {} for y = 1, ys, 1 do ary[y] = {} for x = 1, xs, 1 do ary[y][x] = val end end return ary end -- -- -- Merge two arrays into a NEW one: array_c = db.newArrayMerge(array_b,array_b) -- function db.newArrayMerge(a,b) local n,ary; ary = {} for n = 1, #a, 1 do ary[n] = a[n] end for n = 1, #b, 1 do ary[n+#a] = b[n] end return ary end -- -- -- Generate a copy of an array with a new value added Last -- function db.newArrayInsertLast(a,val) local n,ary; ary = {} for n = 1, #a, 1 do ary[n] = a[n] end ary[#a+1] = val return ary end -- -- -- Generate a copy of an array with a new value added First -- function db.newArrayInsertFirst(a,val) local n,ary; ary = {} ary[1] = val for n = 2, #a+1, 1 do ary[n] = a[n-1] end return ary end -- -- function db.ary2txt(ary) -- One & two dimensions supported [a,b] -> "a,b". [[a,b],[c,d]] -> "a-b, c-d" local t,n,m,v t = "" for n = 1, #ary, 1 do if type(ary[n]) == "table" then t = t..ary[n][1] for m = 2, #ary[n], 1 do t = t.."-"..ary[n][m] end else t = t..ary[n]; end t = t..", " end return t end -- -- -- ... eof Custom Array Functions ... -- -- ************************************* -- *** Misc. Logical Operations *** -- ************************************* -- -- palList [r,g,b,palindex] is expected only to contain unique colors -- index = -1 --> index of list -- function db.makeIndexList(list,index) local n,ilist ilist = {} for n = 1, #list, 1 do if (index > 0) then ilist[n] = list[n][index]; end if (index == -1) then ilist[n] = n; end end return ilist end -- -- -- Return a list of all possible (non-same) pairs from the entries in a list -- [a,b,c] --> [[a,b],[a,c],[b,c]] -- (All entries are treated as unique. i.e it's only the INDEX that counts) -- mode = 0: Only unique pairs (m = (n^2 - n)/2), [a,b] --> [[a,b]] -- mode = 1: All pairs, i.e mirror versions as well. (m = n^2 - n), [a,b] --> [[a,b], [b,a]] -- function db.pairsFromList(list,mode) local a,b,l,n,pairs pairs = {} l = #list n = 1 for a = 1, l, 1 do for b = a+1, l, 1 do pairs[n] = {list[a],list[b]}; n = n + 1 if mode == 1 then pairs[n] = {list[b],list[a]}; n = n + 1; end end end return pairs end -- function db.valueInArray(ary,val) local n,res res = false for n = 1, #ary, 1 do if ary[n] == val then res = true; break; end end return res end -- RAMP specific -- Remove initial pair (palList) colors from pallist function db.initiateRamp(pair,pallist,pal_index) local n,found,plist plist = {} found = 1 for n = 1, #pallist, 1 do if db.valueInArray(pair,pallist[n]) == false then plist[found] = pallist[n]; found = found + 1; end end pair[pal_index] = plist -- ex: ["pal"] return pair -- Is now a 2 color RAMP end -- -- Remove new col entry from ramp's pallist and add it to the ramp, returns an updated ramp -- RampList = [1,2] ["pal"] = palList = [3,4,5], addindex = 3 -- --> [1,2,3] palList = [4,5] function db.updateRamp(ramp,addindex,pal_index) local n,found,pallist,plist,newramp plist = {} pallist = ramp[pal_index] -- New palList without added color to IndexList found = 1 for n = 1, #pallist, 1 do if pallist[n] ~= addindex then plist[found] = pallist[n]; found = found + 1; end end newramp = db.newArrayInsertLast(ramplist,addindex) newramp[pal_index] = plist return rlist end -- -- Returns a list of all inital ramps from color pairs -- -- Weeds out bad pairs, attaches remaining palette colors and the first rgb-vector -- -- function db.initiateRampList(pairs,pallist,pal_index,vec_index,min,maxmult,rw,gw,bw) local n,ramplist,newpairs,accept,dist,c1,c2,max,rD,gD,bD ramplist = {} max = min + (142 / math.sqrt(#pallist)) * maxmult -- min ex: 8-12 accept = 0 for n = 1, #pairs, 1 do c1 = pallist[pairs[n][1]] c2 = pallist[pairs[n][2]] rD = c2[1] - c1[1] gD = c2[2] - c1[2] bD = c2[3] - c1[3] dist = math.sqrt( (rw*rD)^2 + (gw*gD)^2 + (bw*bD)^2 ) if dist >= min and dist <= max then accept = accept + 1; ramplist[accept] = db.initiateRamp(pairs[n],pallist,pal_index); ramplist[accept][vec_index] = {rD, gD, bD, dist}; -- Add first color vector, ONLY KEEP DISTANCE? end end return ramplist end function db.findRampExpansionColors(ramp) local clist clist = {} -- Calculate vectors here? return clist end function db.findRAMPS(min_len, max_len) local i,n,c,pallist,ramp,ramplist,pairs,spairs,palindex,vecindex,found,donelist,newlist,dones local colorlist palindex = "pal" vecindex = "vector" pallist = db.fixPalette(db.makePalList(256), 0) pairs = db.pairsFromList(db.makeIndexList(pallist,-1), 0) ramplist = db.initiateRampList(pairs,pallist,palindex,vecindex, 8,0.75, 0.26,0.55,0.19) -- MIN_LEN = 5 -- MAX_LEN = 10 -- Split Ramp-build into two parts: -- 1. Build ramps >= MIN_LEN, NONE added to 'Done' -- 2. Run til no more ramps can be expanded or reaches MAX_LEN, ALL ramps added to 'Done' for i = 1, (min_len - 2), 1 do -- Assuming 2 for inital pairs (2 color ramps) newlist = {} found = 0 for n = 1, #ramplist, 1 do ramp = ramplist[n] colorlist = db.findRampExpansionColors(ramp) -- Colors that can split the current ramp into new expanded ramps for c = 1, #colorlist, 1 do found = found + 1; newlist[found] = db.updateRamp(ramp,colorlist[c],palindex); -- Ramp is expanded by 1 color end end ramplist = newlist end donelist = {}; dones = 0 repeat newlist = {} found = 0 for n = 1, #ramplist, 1 do ramp = ramplist[n] if true == false then found = found + 1; newlist[found] = db.updateRamp(ramp,color,palindex); else dones = dones + 1; donelist[dones] = ramp; end end --ramplist = newlist until found == 0 return #pairs.." - "..#ramplist end -- -- ... eof Misc. Logical Operations ... -- -- *************************************** -- *** General RGB-Color Modifications *** -- *************************************** -- function db.makeComplimentaryColor(r,g,b,brikeeplev) -- Lev: 0 = Normal, 1 = Loose, 2 = Strict local bri_o,bri_n,bdiff function cap(v) return math.max(0,math.min(v,255)); end bri_o = db.getBrightness(r,g,b) r,g,b = db.shiftHUE(r,g,b,180) if brikeeplev > 0 then for n = 0, brikeeplev*3-1, 1 do -- Must iterate to reduce brightness error bri_n = db.getBrightness(r,g,b) bdiff = (bri_o - bri_n) / 2 * brikeeplev r = cap(r + bdiff) g = cap(g + bdiff) b = cap(b + bdiff) end end return r,g,b end -- -- *** Color balance *** -- -- bri_flag: Preserve brightness -- loose_flag: Loose preservation restrictions for brightness and balance -- -- Jeez, was this a tricky sucker; color-balance is just adding and capping... -- but trying color-balance with preserved perceptual brightness is a different monster... -- ...so bad I could only solve it by iterative error correction. -- function db.ColorBalance(r,g,b,rd,gd,bd,bri_flag,loose_flag) -- preserve brightness local rw,gw,bw,ri,gi,bi,itot,rni,gni,bni,ro,go,bo,ovscale,lev,count,rt,gt,bt,rf,gf,bf,bri -- Dawn 3.0, [0.26,0.55,0.19], 0-255 bri-colorscale adjust = 1.56905 rw,gw,bw = 0.26, 0.55, 0.19 function cap(v) return math.min(255,math.max(v,0)); end bri = db.getBrightness(r,g,b) -- Loose brightness & balance preservation, a good compromise. if bri_flag == true and loose_flag == true then lev = (rd + gd + bd) / 3 rd = rd - lev gd = gd - lev bd = bd - lev brin = db.getBrightness(cap(r+rd),cap(g+gd),cap(b+bd)) itot = brin - bri rd = rd - itot gd = gd - itot bd = bd - itot end if bri_flag == true and loose_flag == false then itot = 255 count = 0 -- Normalize (Yup, it's right only to normalize once first..cont.norm. will have some counter-effect) lev = (rd + gd + bd) / 3 rd = rd - lev gd = gd - lev bd = bd - lev repeat --messagebox("Norm:"..rd..", "..gd..", "..bd) -- Calculate total brightness change -- Note: Perceptual Brightness is exponential, and can't be delta-adjusted for anything other than greyscales. -- Although the formula for the new brightness corrected normalization level can can be derived... -- ...it doesn't do much good since the bigger problem is overflow outside the 0-255 boundary. -- As for now, I see no other means to solve this issue than with iterative error-correction. rt = r+rd gt = g+gd bt = b+bd itot = 9e99 rni = rd gni = gd bni = bd -- We can get brightness of negative values etc. So bri-correction is put on hold until values are scaled down if (rt>=0 and gt>=0 and bt>=0) and (rt<256 and gt<256 and bt<256) then brin = db.getBrightness(rt,gt,bt) itot = brin - bri --messagebox("Bri Diff: "..itot) -- Brightness adjusted balance rni = rd - itot gni = gd - itot bni = bd - itot end --messagebox("Bri Adj Bal:"..rni..", "..gni..", "..bni) -- Apply balance to find overflow (as fraction of the channel change) ro = math.max( math.max((r + rni)-255,0), math.abs(math.min((r + rni),0)) ) / math.max(math.abs(rni),1) go = math.max( math.max((g + gni)-255,0), math.abs(math.min((g + gni),0)) ) / math.max(math.abs(gni),1) bo = math.max( math.max((b + bni)-255,0), math.abs(math.min((b + bni),0)) ) / math.max(math.abs(bni),1) ovscale = 1 - math.max(ro,go,bo) -- Scaling balances might be logically incorrect (as they can be seen as constant differences) -- But scaling DOWN is quite harmless and I don't see how it could be done otherwise... -- ex: +10 red, +5 blue: Scale x2 = +20 red, +10 blue -> More red over blue than ordered, a contrast behaviour. -- +10 red, +5 blue: Scale x0.5 = +5 red, +2.5 blue -> Less of everything, but a part of the order. Harmless? -- rd = rni * ovscale gd = gni * ovscale bd = bni * ovscale count = count + 1 --messagebox("Final bal:"..rd..", "..gd..", "..bd) until math.abs(itot) < 1 or count > 5 end rf = r + rd gf = g + gd bf = b + bd --messagebox("Result color:"..rf..", "..gf..", "..bf) return rf,gf,bf end -- -- -- bri_flag: Preserve brightness -- cap_flag: Cap new color at 0-255, has a desaturating effect for large values. -- function db.ColorBalanceXXX(r,g,b,rd,gd,bd,bri_flag,cap_flag) -- preserve brightness local rf,gf,bf if cap_flag == true then rd = math.min(255,math.max(0, r+rd)) - r gd = math.min(255,math.max(0, g+gd)) - g bd = math.min(255,math.max(0, b+bd)) - b end local rw,gw,bw,ri,gi,bi,itot,rni,gni,bni,ro,go,bo,ovscale -- Dawn 3.0, [0.26,0.55,0.19], 0-255 bri-colorscale adjust = 1.56905 rw,gw,bw = 0.26, 0.55, 0.19 if bri_flag == true then -- Calculate total brightness change --ri = rd * rw --gi = gd * gw --bi = bd * bw --itot = math.sqrt(ri^2 + gi^2 + bi^2) bri = db.getBrightness(r,g,b) brin = db.getBrightness(r+rd,g+gd,b+bd) itot = brin - bri -- Normalized and Brightness adjusted balance rni = rd - itot gni = gd - itot bni = bd - itot -- Apply balance to find overflow (as fraction of the channel change) ro = math.max( math.max((r + rni)-255,0), math.abs(math.min((r + rni),0)) ) / math.max(math.abs(rni),1) go = math.max( math.max((g + gni)-255,0), math.abs(math.min((g + gni),0)) ) / math.max(math.abs(gni),1) bo = math.max( math.max((b + bni)-255,0), math.abs(math.min((b + bni),0)) ) / math.max(math.abs(bni),1) ovscale = 1 - math.max(ro,go,bo) rd = rni * ovscale gd = gni * ovscale bd = bni * ovscale end rf = r + rd gf = g + gd bf = b + bd return rf,gf,bf end -- -- function db.getContrast(ch) -- Channel, returns fraction -1..0..1, negative for ch < 127.5 --return math.abs((ch / 127.5) - 1) return (ch / 127.5) - 1 end -- -- function db.getAvgContrast(r,g,b) return (math.abs(db.getContrast(r)) + math.abs(db.getContrast(g)) + math.abs(db.getContrast(b))) / 3 end -- -- -- Mode = 0: Proportional - all colors reach max contrast at 100% -- -- Mode = 1: Linear - percentage simply added -- function db.changeContrastOLD(r,g,b,prc,mode) local m,rd,gd,bd,rv,gv,bv,rc,gc,bc,base,sign base = 1; sign = 1 if prc < 0 then base = 0; sign = -1; end -- decontrast m = prc / 100 * sign -- mode 0 rc = db.getContrast(r) rd = (base - math.abs(rc)) * m * db.sign(rc) rv = (rc+rd+1) * 127.5 gc = db.getContrast(g) gd = (base - math.abs(gc)) * m * db.sign(gc) gv = (gc+gd+1) * 127.5 bc = db.getContrast(b) bd = (base - math.abs(bc)) * m * db.sign(bc) bv = (bc+bd+1) * 127.5 return rv,gv,bv end -- function db.changeContrast(r,g,b,prc) -- Photoshop style local m,rd,gd,bd,rv,gv,bv,rc,gc,bc m = 1 + math.pow((255 / 100 * prc),3) / (255*255) -- decontrast if prc < 0 then m = 1 - math.abs(prc)/100 end rc = db.getContrast(r) rd = rc * m rv = (rd+1) * 127.5 gc = db.getContrast(g) gd = gc * m gv = (gd+1) * 127.5 bc = db.getContrast(b) bd = bc * m bv = (bd+1) * 127.5 return rv,gv,bv end -- function db.getBrightness(r,g,b) -- 0-255 local bri --bri = (r+g+b)/3 --bri = r*0.3 + g*0.59 + b*0.11 -- Luma Y'601 --bri = math.sqrt((r*0.3)^2 + (g*0.59)^2 + (b*0.11)^2) -- Luma Y'601 --bri = r*0.245 + g*0.575 + b*0.18 -- Dawn 2.0 bri = math.sqrt((r*0.26)^2 + (g*0.55)^2 + (b*0.19)^2) * 1.56905 -- Dawn 3.0 return bri end -- -- -- Note on desaturation: These functions are all junk, the only way to desaturate -- is to fade a color into it's corresponding greyscale. -- -- function db.desaturate(percent,r,g,b) -- V1.0 by Richard Fhager local a,p p = percent / 100 a = (math.min(math.max(r,g,b),255) + math.max(math.min(r,g,b),0)) * 0.5 * p r = r + (a-r*p) -- a+r*(1-p) g = g + (a-g*p) b = b + (a-b*p) return r,g,b end -- -- function db.desaturateA(percent,c) -- array version local r,g,b,a r = c[1] g = c[2] b = c[3] p = percent / 100 a = (math.min(math.max(r,g,b),255) + math.max(math.min(r,g,b),0)) * 0.5 * p r = r + (a-r*p) g = g + (a-g*p) b = b + (a-b*p) return {r,g,b} end -- -- function db.desatAVG(desat,c) -- Desaturation, simpe average r = c[1] g = c[2] b = c[3] p = desat / 100 a = (r+g+b)/3 r = r + p*(a-r) g = g + p*(a-g) b = b + p*(a-b) return {r,g,b} end -- -- function db.getSaturation(r,g,b) -- HSL local M,m,c,s,l M = math.max(r,g,b) m = math.min(r,g,b) c = (M - m)/255 s = 0 if c ~= 0 then --l = (0.3*r + 0.59*g + 0.11*b)/255 -- HSLuma: Y'601 l = (M+m)/510 -- This produces a quite "correct looking" divison of saturation if l <= 0.5 then s = c / (2*l); end if l > 0.5 then s = c / (2-2*l); end end return math.min(255,s * 255) end -- -- function db.getTrueSaturationX(r,g,b) -- Distance from grayscale axis. Not HSV/HSL local sat,bri bri = (r+g+b) / 3 sat = math.min(255, math.sqrt((r-bri)^2 + (g-bri)^2 + (b-bri)^2) * 1.224744875) return sat end -- -- WIP. Trying to find a more natural model for estimating Saturation -- Current: (HSL + True) / 2 function db.getAppSaturation(r,g,b) return math.min(255, (db.getSaturation(r,g,b) + db.getTrueSaturationX(r,g,b)) / 2) end -- -- function db.saturate(percent,r,g,b) local a,m,p,mc a = (math.min(math.max(r,g,b),255) + math.max(math.min(r,g,b),0)) * 0.5 m = math.min(255-math.max(r,g,b), math.min(r,g,b)) p = percent * (m / 100) mc = math.max((r-a),(g-a),(b-a)) -- Can this be derived elsewhere? if mc ~= 0 then r = r + (r-a) * p / mc g = g + (g-a) * p / mc b = b + (b-a) * p / mc end return r,g,b end -- -- -- Super Saturate: Better than Photoshop etc. -- -- Higher than 100% power is ok -- function db.saturateAdv(percent,r,g,b,brikeeplev,greydamp) -- brikeep = 0 - 2 local a,m,p,mc,bri_o,bri_n,bdiff,mx,mi,adj,q,n function cap(v) return math.max(0,math.min(v,255)); end mx = math.max(r,g,b) mi = math.min(r,g,b) bri_o = db.getBrightness(r,g,b) a = (math.min(mx,255) + math.max(mi,0)) * 0.5 m = math.min(255-mx, mi) p = percent * (m / 100) mc = math.max((r-a),(g-a),(b-a)) -- Can this be derived elsewhere? if mc ~= 0 and m ~= 0 then adj = math.min(1,(mx - mi) / m) -- Reduce effect on low saturation if greydamp == false then adj = 1; end q = p / mc * adj r = cap( r + (r-a) * q ) g = cap( g + (g-a) * q ) b = cap( b + (b-a) * q ) end for n = 0, brikeeplev*2, 1 do -- Must iterate to reduce brightness error bri_n = db.getBrightness(r,g,b) bdiff = (bri_o - bri_n) / 2 * brikeeplev r = cap(r + bdiff) g = cap(g + bdiff) b = cap(b + bdiff) end return r,g,b end -- -- -- Lightness: Darken / Brighten color (Argument and returnvalue is a rgb-list) -- Rate of change is inversely proportional to the distance of the max/min. -- i.e. all colors/channels will reach max/min at the same time (at 0 or 100 %) -- (As opposed to 'Brightness' where all channels are changed by a constant value) -- function db.lightness(percent,c) local v,r,g,b,p r = c[1] g = c[2] b = c[3] p = math.abs(percent/100) v = 255 if percent < 0 then v = 0; end r = r + (v - r)*p g = g + (v - g)*p b = b + (v - b)*p return {r,g,b} end -- -- function db.changeLightness(r,g,b,percent) local v v = db.lightness(percent,{r,g,b}) return v[1],v[2],v[3] end -- -- function db.getLightness(r,g,b) -- HSL bi-hexcone return (math.max(r,g,b) + math.min(r,g,b)) / 2 end -- -- function db.shiftHUE(r,g,b,deg) -- V1.3 R.Fhager 2007, (Heavily derived code, hehe...) local c,h,mi,mx,d,s,p,i,f,q,t c = {g,b,r} mi = math.min(r,g,b) mx = math.max(r,g,b); v = mx; d = mx - mi; s = 0; if mx ~= 0 then s = d/mx; end p = 1; if g ~= mx then p = 2; if b ~= mx then p = 0; end; end if s~=0 then h=(deg/60+(6+p*2+(c[1+p]-c[1+(p+1)%3])/d))%6; i=math.floor(h); f=h-i; p=v*(1-s); q=v*(1-s*f); t=v*(1-s*(1-f)); c={v,q,p,p,t,v} r = c[1+i] g = c[1+(i+4)%6] b = c[1+(i+2)%6] end return r,g,b end -- -- function db.getHUE(r,g,b,greytol) -- 0-6 (6.5 = Greyscale), mult. with 60 for degrees -- 1 Color diff is roughly detected by Tolerance = 0.0078125 (Tol. incr. with lightness etc.) local c,h,mi,mx,d,s,p,i,f,q,t c = {g,b,r} mi = math.min(r,g,b) mx = math.max(r,g,b); v = mx; d = mx - mi; s = 0; if mx ~= 0 then s = d/mx; end p = 1; if g ~= mx then p = 2; if b ~= mx then p = 0; end; end h = 6.5 -- for custom graphical purposes if s>greytol then -- can't use >= h=(6+p*2+(c[1+p]-c[1+(p+1)%3])/d)%6; end return h end -- -- -- ... eof RGB color modifications ... -- -- **************************************** -- *** Custom Color / Palette functions *** -- **************************************** -- function db.rgbcap(r,g,b,mx,mi) local m = math return m.max(mi,m.min(r,mx)), m.max(mi,m.min(g,mx)), m.max(mi,m.min(b,mx)) end -- -- function db.makePalList(cols) local pal,n,r,g,b pal = {} for n = 0, cols-1, 1 do r,g,b = getcolor(n) pal[n+1] = {r,g,b,n} end return pal end -- -- function db.makeSparePalList(cols) local pal,n,r,g,b pal = {} for n = 0, cols-1, 1 do r,g,b = getsparecolor(n) pal[n+1] = {r,g,b,n} end return pal end -- -- -- Use to remove the black colors (marks unused colors) from palette-list -- if it's known that no black color exists in the image. function db.stripBlackFromPalList(pallist) local i,u,c,dummy; i = 257 -- Do 'nothing' If using a full 256 col palette with no blacks for u = 1, #pallist, 1 do c = pallist[u] if (c[1]+c[2]+c[3]) == 0 then i = u; end end dummy = table.remove(pallist,i) return pallist end -- -- function db.stripIndexFromPalList(pallist,colindex) local i,u,c,dummy for u = 1, #pallist, 1 do c = pallist[u] if c[4] == colindex then i = u; end end dummy = table.remove(pallist,i) return pallist end -- -- function db.addHSBtoPalette(pallist) local n,hue,sat,rgb for n=1, #pallist, 1 do rgb = pallist[n] pallist[n][5] = db.getHUE(rgb[1],rgb[2],rgb[3],0) pallist[n][6] = db.getSaturation(rgb[1],rgb[2],rgb[3]) pallist[n][7] = db.getBrightness(rgb[1],rgb[2],rgb[3]) end return pallist -- {r,g,b,n,bri,hue,sat} end -- -- function db.makePalListRange(start,ends) local pal,n,r,g,b,a pal = {} a = 1 for n = start, ends, 1 do r,g,b = getcolor(n) pal[a] = {r,g,b,n}; a = a + 1; end return pal end -- -- function db.makePalListShade(cols,sha) -- Convert colors to less bits, colorcube operations etc. local pal,n,r,g,b,mf,div mf = math.floor div = 256 / sha pal = {} for n = 0, cols-1, 1 do r,g,b = getcolor(n) pal[n+1] = {mf(r/div),mf(g/div),mf(b/div),n} end return pal end -- -- function db.makePalListShadeSPARE(cols,sha) -- Convert colors to less bits, colorcube operations etc. local pal,n,r,g,b,mf,div mf = math.floor div = 256 / sha pal = {} for n = 0, cols-1, 1 do r,g,b = getsparecolor(n) pal[n+1] = {mf(r/div),mf(g/div),mf(b/div),n} end return pal end -- -- function db.getColorDistance_weight(r1,g1,b1,r2,g2,b2,rw,gw,bw) return math.sqrt( (rw*(r1-r2))^2 + (gw*(g1-g2))^2 + (bw*(b1-b2))^2 ) end -- -- function db.getBestPalMatch(r,g,b,pal,index_flag) -- pal = [r,g,b,palindex], index_flag -> return palindex if pal is sorted or reduced local diff,best,bestcol,cols,n,c,p cols = #pal bestcol = -1 best = 9e99 for n=1, cols, 1 do p = pal[n] diff = db.getColorDistance_weight(r,g,b,p[1],p[2],p[3],0.26,0.55,0.19) * 1.569 if diff < best then bestcol = n; best = diff; end end if index_flag == true then bestcol = pal[bestcol][4] + 1 end return bestcol-1 -- palList index start at 1, image-palette at 0 end -- -- Normally this function will return the (image)palette index of best color -- ...but if the palette has been sorted with 'fixPalette' it will return the index -- of the custom palList, setting index_flag will convert this value to image-palette index -- -- HYBRID means the colormatch is a combo of color and (perceptual)brightness -- -- function db.getBestPalMatchHYBRID(rgb,pal,briweight,index_flag) -- Now correctly balanced local diff,diffC,diffB,best,bestcol,cols,n,c,r,g,b,p,obri,pbri cols = #pal bestcol = -1 best = 9e99 --messagebox(briweight) -- Note: Not secured against negative values (this algorithm is SLOW, we cannot afford it) r = rgb[1] g = rgb[2] b = rgb[3] obri = db.getBrightness(r,g,b) -- 0-255 for n=1, cols, 1 do p = pal[n] pbri = db.getBrightness(p[1],p[2],p[3]) diffB = math.abs(obri - pbri) -- we need to normalize the distance by the weights diffC = db.getColorDistance_weight(r,g,b,p[1],p[2],p[3],0.26,0.55,0.19) * 1.569 diff = briweight * (diffB - diffC) + diffC if diff < best then bestcol = n; best = diff; end end if index_flag == true then bestcol = pal[bestcol][4] + 1 -- Since we detract 1 on return, God Lua is stupid end return bestcol-1 -- palList index start at 1, image-palette at 0 end -- -- -- Special version of Hybrid-remapping for mixPalette list -- -- mixpal: {score,col#1,col#2,dist,rm,gm,bm, c1_r,c1_g,c1_b, c2_r,c2_g,c2_b} -- -- returns: {col#1,col#2} (index of palette) -- function db.getBestPalMatchHybridMIX(rgb,mixpal,briweight,mixreduction) local diff,diffC,diffB,best,bestcol,cols,n,c,r,g,b,p,obri,pbri, distmult cols = #mixpal bestcol = -1 best = 9e99 -- We will simply add the the distance to the mix with the distance between the mixcolors and -- employ a user tolerance to much the latter will matter. --distmult = 255 / 9.56 / 100 * mixreduction -- 16 shades distmult = 1.56902 / 100 * mixreduction -- 24-bit, Dawn3.0 colormodel -- Note: Not secured against negative values (this algorithm is SLOW, we cannot afford it) r = rgb[1] g = rgb[2] b = rgb[3] obri = db.getBrightness(r,g,b) -- 0-255 for n=1, cols, 1 do p = mixpal[n] --pbri = db.getBrightness(p[5],p[6],p[7]) -- *** DawnBringer's exponetial color brightness dither resolution phenomena theorem *** -- Bri = color value ^ 2 -- Two adjacent pixels displayed with "normal high resolution" will NOT have the perceptual -- brightness of the resulting mixcolor. The brightness lies closer to that of the brightest pixel. -- Bri[(C1+C2)/2] = SQRT( (C1bri^2 + C2bri^2) / 2 ) -- (Brightness according to Dawn-model: bri = SQRT( (r*.26)^2 + (g*.55)^2 + (b*.19)^2 ) ) pbri = math.sqrt((db.getBrightness(p[8],p[9],p[10])^2 + db.getBrightness(p[11],p[12],p[13])^2) / 2) diffB = math.abs(obri - pbri) -- we need to normalize the distance by the weights diffC = db.getColorDistance_weight(r,g,b,p[5],p[6],p[7],0.26,0.55,0.19) * 1.569 + p[4]*distmult diff = briweight * (diffB - diffC) + diffC if diff <= best then bestcol = n; best = diff; end end return {mixpal[bestcol][2], mixpal[bestcol][3]} --return {mixpal[bestcol][2], 0} end -- -- function db.matchcolorHSB(h,s,b,pallist,index_flag) -- -- why don't we just convert HSB-diagram to RGB and do normal colormatching? -- Not the same... -- local n,c,best,bestcol,pb,ph,ps,diff,huediff,huecorr,hue_adj,sat_adj,bri_adj bestcol = -1 best = 9e99 -- higher adjust means more impact (higher hue gives more interpolation ) hue_adj = 4 sat_adj = 0.075 bri_adj = 2 huecorr = 255 / 6 -- Our Hue goes from 0.0 - 5.999 for n=1, #pallist, 1 do c = pallist[n] ph = c[5] ps = c[6] pb = c[7] huediff = math.abs(h-ph*huecorr) if huediff > 127 then huediff = huediff - (huediff % 127) * 2; end --if ph == 6.5 then huediff = 0; end -- With less saturation, exact hue becomes less important and brightness more usefull -- This allows for greyscales and low saturation colors to work smoothly. huediff = huediff * (ps /255) diff = hue_adj*huediff^2 + (s-ps)^2 * sat_adj + (b-pb)^2 * bri_adj if diff <= best then bestcol = n; best = diff; end end if index_flag == true then bestcol = palList[bestcol][4] + 1 -- Since we detract 1 on return, God Lua is stupid end return bestcol-1 end -- -- -- Used by PaletteAnalysis.lua, FindRamps(), MixColors() -- function db.fixPalette(pal,sortflag) -- Arrange palette & only keep unique colors local n,l,rgb,i,unique,bri,hue,sat,ulist,indexpal,newpal,dtot ulist = {} indexpal = {} newpal = {} local doubles; doubles = {} l = #pal unique = 1 -- ok, see how stupid lua is dtot = 0 for n=1, l, 1 do rgb = pal[n]; -- actually rgbn i = 1 + rgb[1] * 65536 + rgb[2] * 256 + rgb[3]; bri = db.getBrightness(rgb[1],rgb[2],rgb[3]) if indexpal[i] == nil then indexpal[i] = rgb; ulist[unique] = {i,bri}; unique = unique+1; else doubles[rgb[4]] = true; -- Mark as double dtot = dtot + 1 end end -- sort ulist if sortflag == 1 then db.sorti(ulist,2); end -- sort by brightness l = #ulist for n=1, l, 1 do newpal[n] = indexpal[ulist[n][1]] end newpal["doubles"] = doubles newpal.double_total = dtot --messagebox("unique colors", unique-1) return newpal end -- -- -- InsertionSort Array, this is chaos...I'm confused and stomped...don't understand how Lua works... -- ...sorting seem be to ok but this code is ugly... -- Sort LO-HI -- -- Screwed up or confused thing here I think, perhaps lo-hi/hi-lo. This is working lo-hi but the code -- looks like hi-lo...edit this some day -- function db.sorti(d,idx) local a,j,tmp,l,e l = #d for a=2, l, 1 do tmp = d[a]; e = a for j=a, 2, -1 do e = j if d[j-1][idx] > tmp[idx] then d[j] = d[j-1]; e = j-1; else break; end; end; d[e] = tmp; -- WHY THE F**K CAN'T YOU READ j HERE!?! STUPID ASSUCKING LANGUAGE end; --return d end -- -- function db.drawColorspace12bit(x,y,cols,size) local r,g,b,c,rows,row,col,s16,rx,ry,xx,yy s16 = size*16 rows = math.floor(16/cols) for g = 0, 15, 1 do col = g % cols row = math.floor(g / cols) for r = 0, 15, 1 do for b = 0, 15, 1 do c = matchcolor(r*17,g*17,b*17) xx = x+col*s16+r*size yy = y+row*s16+b*size for ry = 0, size-1, 1 do for rx = 0, size-1, 1 do putpicturepixel(xx+rx,yy+ry,c) end;end end end end end -- -- function db.drawHSBdiagram(pallist,posx,posy,width,height,size,sat) --db.addHSBtoPalette(palList) local x,y,c for y = 0, height-1, 1 do for x = 0, width-1, 1 do hue = 255/width * x bri = 255/height * y c = db.matchcolorHSB(hue,sat,bri,pallist,true) db.drawRectangle(posx + x*size, posy + y*size,size,size, c) end end end -- -- -- Histograms, remapping etc. -- -- function db.makeHistogram() local n,y,x,c,w,h,list; list = {} w, h = getpicturesize() for n = 1, 256, 1 do list[n] = 0; end for y = 0, h - 1, 1 do for x = 0, w - 1, 1 do c = getpicturepixel(x,y) list[c+1] = list[c+1] + 1 end end return list end -- -- function db.makeSpareHistogram() local n,y,x,c,w,h,list; list = {} w, h = getsparepicturesize() --w,h = 512,360 for n = 1, 256, 1 do list[n] = 0; end for y = 0, h - 1, 1 do for x = 0, w - 1, 1 do c = getsparepicturepixel(x,y) list[c+1] = list[c+1] + 1 end end return list end -- -- -- Makes a palette-list from only the colors (histogram) that occurs in the image -- Assumes image/palette has not changed since histogram was created function db.makePalListFromHistogram(hist) local n,r,g,b,list,count list = {} count = 1 for n = 1, #hist, 1 do if hist[n] > 0 then r,g,b = getcolor(n-1) list[count] = {r,g,b,n-1} count = count + 1 end end return list end -- function db.makePalListFromSpareHistogram(hist) local n,r,g,b,list,count list = {} count = 1 for n = 1, #hist, 1 do if hist[n] > 0 then r,g,b = getsparecolor(n-1) list[count] = {r,g,b,n-1} count = count + 1 end end return list end -- -- function db.remap(org) -- Working with a remap-list there's no need of reading backuppixel --messagebox("Remapping") local x,y,c,i,w,h,s,f,col f = getpicturepixel s = false w, h = getpicturesize() for y = 0, h - 1, 1 do for x = 0, w - 1, 1 do c = f(x,y) i = org[c+1] if i == null then i = matchcolor(getbackupcolor(getbackuppixel(x,y))); s = true; col = c; end -- Find color for a removed double putpicturepixel(x,y,i) end end if s then messagebox("Remapping: Not all image colors were found in remap-list (re-assign), probably due to duplicate removal. Matchcolor was used, ex: col# "..col); end end -- -- -- Palette DeCluster: Color-reduction by fusing similar colors into new ones, using a desired tolerance. -- This is a method similar to Median-Cut, but more surgical. -- -- pallist: Palette list {r,g,b,palette_index} -- hist: Histogram {color 0 pixels, color 1 pixels...etc} always a full 256 color list -- crad: Cluster radius treshold in % of distance between black & white -- A value of 0 will only remove identical colors -- A value of 3-4 will usally fuse redundant colors without causing notice -- prot_pow: (0..10) Protect common colors in histogram. Distances are increased by ocurrence. -- Also gives protection to fused colors even if not using histogram (combined nominal weights) -- pixels: Pixels in image (so protection can be calculated) -- rw,gw,bw: Color weights (rw+gw+bw = 1, 0.33,0.33,0.33 is nominal) -- -- Returns: -- a new (c)palette list {r,g,b,{original palette_indices},fused flag, histogram_weight} -- a remap list (org) [image color + 1] = remap color (in the new palette) function db.deCluster(pallist, hist, crad, prot_pow, pixels, rw,gw,bw) --messagebox(pixels) local u,c,a,i,o,j,n,c1,c2,r,g,b,r1,g1,b1,r2,g2,b2,wt,rt,gt,bt,tot,pd local worst,wtot,maxdist,maxDist,distfrac,clusterExists,clustVal,count,crad1 local cList,cPalList,clusterList,fuseCol,orgcols,newPalList,org maxdist = math.sqrt(rw*rw*65025 + gw*gw*65025 + bw*bw*65025) distfrac = 100 / maxdist -- Let's just make a slightly more suitable format of the pallist (List for original color(s)) cPalList = {} for u = 1, #pallist, 1 do c = pallist[u] cPalList[u] = {c[1],c[2],c[3],{c[4]},false,hist[c[4]+1]} -- r,g,b,{original colors},fuse_marker,histogram_weight end --table.insert(cPalList,{255,255,0,{257},false,1}) clusterExists = true while clusterExists do clusterExists = false clusterList = {} crad1 = crad + 1 -- avoid divison by zero worst = 9999 for a = 1, #cPalList, 1 do c1 = cPalList[a] r1,g1,b1 = c1[1],c1[2],c1[3] wtot = c1[6] cList = {a} maxDist = 0 for b = 1, #cPalList, 1 do if (b ~= a) then c2 = cPalList[b] r2,g2,b2 = c2[1],c2[2],c2[3] wt = c2[6] pd = math.pow((1 + wt / pixels), prot_pow) -- Protection, increase distance dist = db.getColorDistance_weight(r1,g1,b1,r2,g2,b2,rw,gw,bw) * distfrac * pd if dist <= crad then wtot = wtot + wt table.insert(cList,b) maxDist = math.max(dist,maxDist) end end end -- b if #cList > 1 then clustVal = maxDist / (crad1 * #cList) * (wtot / #cList) if clustVal < worst then worst = clustVal clusterList = cList end end end -- a --t = db.ary2txt(clusterList) --messagebox("Worst cluster is "..t) -- Fuse if #clusterList > 1 then clusterExists = true -- Run another iteration and look for more clusters fuseCol = {0,0,0,{}} rt,gt,bt,tot = 0,0,0,0 for n = 1, #clusterList, 1 do i = clusterList[n] c = cPalList[i] --o = c[4][1] -- Original color (always #1 in list since fused colors can't re-fuse) o = c[4] -- Original color list --if c[5] == true then messagebox("Re-Fusing..."); end r,g,b = c[1],c[2],c[3] --wt = hist[o+1] -- Org. colors are 0-255 wt = c[6] rt = rt + r * wt gt = gt + g * wt bt = bt + b * wt tot = tot + wt cPalList[i] = -1 -- Erase color --table.insert(fuseCol[4],o) orgcols = fuseCol[4] for j = 1, #o, 1 do table.insert(orgcols,o[j]) end fuseCol[4] = orgcols end rt = rt / tot gt = gt / tot bt = bt / tot fuseCol[1] = rt fuseCol[2] = gt fuseCol[3] = bt fuseCol[5] = true -- fusecol marker fuseCol[6] = tot table.insert(cPalList,fuseCol) --messagebox(#clusterList.." Colors was fused, resulting in "..rt..", "..gt..", "..bt) newPalList = {} for n = 1, #cPalList, 1 do if cPalList[n] ~= -1 then table.insert(newPalList,cPalList[n]) --newPalList = db.newArrayInsertLast(newPalList,cPalList[n]) end end cPalList = newPalList --messagebox("Pal length: "..#cPalList) statusmessage("DeCluster - Image colors:"..#cPalList.." "); waitbreak(0) end -- fuse end -- while -- Create remap-list org = {} count = 0 for u = 1, #cPalList, 1 do c = cPalList[u] for n = 1, #c[4], 1 do i = c[4][n] org[i+1] = count -- quick way to remap without matchcolor end count = count + 1 end return org,cPalList end; -- decluster -- -- ... eof Custom Color / Palette functions ... -- -- ***************************** -- *** Custom Draw functions *** -- ***************************** -- function db.lineTransp(x1,y1,x2,y2,c,amt) -- amt: 0-1, 1 = Full color local n,st,m,x,y,r,g,b,r1,g1,b1,c2,org; m = math org = 1 - amt st = m.max(1,m.abs(x2-x1),m.abs(y2-y1)); for n = 0, st, 1 do x = m.floor(x1+n*(x2-x1)/st) y = m.floor(y1+n*(y2-y1)/st) r,g,b = getcolor(getpicturepixel(x,y)) r1,g1,b1 = getcolor(c) c2 = matchcolor(r1*amt+r*org, g1*amt+g*org, b1*amt+b*org) putpicturepixel(x, y, c2 ); end end -- -- function db.drawBrushRectangle(x1,y1,w,h,c) local x,y for y = y1, y1+h-1, 1 do for x = x1, x1+w-1, 1 do putbrushpixel(x,y,c); end end end -- -- function db.drawRectangle(x1,y1,w,h,c) drawfilledrect(x1, y1, x1+w, y1+w, c); end -- -- function db.drawRectangleNeg(x1,y1,w,h,c) local x,y,xs,ys xs = db.sign(w) ys = db.sign(h) if xs == 0 then xs = 1; end if ys == 0 then ys = 1; end for y = y1, y1+h-1, ys do for x = x1, x1+w-1, xs do putpicturepixel(x,y,c); end end end -- -- function db.drawRectangleLine(x,y,w,h,c) w = w-1 h = h-1 drawline(x,y,x+w,y,c) drawline(x,y,x,y+h,c) drawline(x,y+h,x+w,y+h,c) drawline(x+w,y,x+w,y+h,c) end -- -- function db.drawRectangleMix(x1,y1,w,h,c1,c2) local x,y,c,n c = {c1,c2} n = 0 for y = y1, y1+h-1, 1 do n = n + 1 for x = x1, x1+w-1, 1 do n = n + 1 putpicturepixel(x,y,c[n%2+1]); end end end -- -- function db.drawBrushCircle(x1,y1,r,c) -- ok, lottsa weird adjustments here, can probably be optimized... local x,y,d for y = 0, r*2, 1 do for x = 0, r*2, 1 do d = math.sqrt((x-r-0.5)^2 + (y-r-0.5)^2) if d < r-0.25 then putbrushpixel(x1+x-r-0.5,y1+y-r-0.5,c); end end end end -- -- -- Rotation in degrees -- Step is # of line segments (more is "better") -- a & b are axis-radius function db.ellipse2(x,y,a,b,stp,rot,col) local n,m=math,rad,al,sa,ca,sb,cb,ox,oy,x1,y1,ast m = math; rad = m.pi/180; ast = rad * 360/stp; sb = m.sin(-rot * rad); cb = m.cos(-rot * rad) for n = 0, stp, 1 do ox = x1; oy = y1; sa = m.sin(ast*n) * b; ca = m.cos(ast*n) * a x1 = x + ca * cb - sa * sb y1 = y + ca * sb + sa * cb if (n > 0) then drawline(ox,oy,x1,y1,col); end end end -- --[[ var ER = 0.3 var DR = 0.15 ellipse(0.5*xx,0.5*yy,DR*xx,6,Math.PI*0) function ellipse(x,y,r,stp,rot){ var n,deg=360,m=Math,rad=Math.PI/180,rn var ox,oy,x1,y1,x2,y2,d1,r1 = ER * xx for (n=0; n<=deg; n+=stp){ ox = x2; oy = y2, rn = rad * n d1 = rn - rot x1 = x + m.sin(d1) * r y1 = y + m.cos(d1) * r x2 = x1 + m.sin(-rn) * r1 y2 = y1 + m.cos(-rn) * r1 if (n > 0){ line_rgb(MX,[0,0,0],0,ox,oy,x2,y2) } } } } ellipse2(0.5*xx,0.5*yy,15,8,200,22,[0,0,0],0.5) function ellipse2(x,y,a,b,stp,rot,rgb,transp){ var n,m=Math,rad=m.PI/180,al,sa,ca,sb,cb,ox,oy,x1,y1 sb = m.sin(-rot * rad); cb = m.cos(-rot * rad) for (n=0; n<=stp; n++){ ox = x1; oy = y1; al = rad * 360/stp * n sa = m.sin(al) * b; ca = m.cos(al) * a x1 = x + ca * cb - sa * sb y1 = y + ca * sb + sa * cb if (n > 0){ line_rgb(MX,rgb,transp,ox,oy,x1,y1) } } } ]] function db.obliqueCube(side,x,y,r,g,b,bri) local n,c,depth,x1,y1,x2,y2,f f = matchcolor c = f(r,g,b) cP50 = f(r+bri*0.5,g+bri*0.5,b+bri*0.5) cP75 = f(r+bri*0.75,g+bri*0.75,b+bri*0.75) cM50 = f(r-bri*0.5,g-bri*0.5,b-bri*0.5) cM100 = f(r-bri,g-bri,b-bri) depth = math.floor(side / 2) for n = 0, depth-1, 1 do drawline(x+side+n,y-1-n,x+side+n,y+side-n-1,cM50) end for n = 0, depth-1, 1 do drawline(x+n,y-1-n,x+side+n-1,y-1-n,cP50) end -- / -- --drawline(x+side,y-1,x+side+depth-1,y-depth,c) -- Smoothing & Shade -- -- / --drawline(x+side,y+side-1,x+side+depth-1,y+side-depth,cM100) --drawline(x,y,x+side-2,y,cP75) --drawline(x,y,x,y+side-2,cP75) db.drawRectangle(x,y,side,side,c) end function db.obliqueCubeBRI(side,x,y,r,g,b,bri,pallist,briweight,index_flag) local n,c,depth,x1,y1,x2,y2 --f = db.getBestPalMatchHYBRID c = db.getBestPalMatchHYBRID({r,g,b}, pallist, briweight, index_flag) cP50 = db.getBestPalMatchHYBRID({r+bri*0.5,g+bri*0.5,b+bri*0.5}, pallist, briweight, index_flag) cP75 = db.getBestPalMatchHYBRID({r+bri*0.75,g+bri*0.75,b+bri*0.75}, pallist, briweight, index_flag) cM50 = db.getBestPalMatchHYBRID({r-bri*0.5,g-bri*0.5,b-bri*0.5}, pallist, briweight, index_flag) cM100 = db.getBestPalMatchHYBRID({r-bri,g-bri,b-bri}, pallist, briweight, index_flag) depth = math.floor(side / 2) db.drawRectangle(x,y,side,side,c) for n = 0, depth-1, 1 do drawline(x+side+n,y-1-n,x+side+n,y+side-n-1,cM50) end for n = 0, depth-1, 1 do drawline(x+n,y-1-n,x+side+n-1,y-1-n,cP50) end -- / -- drawline(x+side,y-1,x+side+depth-1,y-depth,c) -- Smoothing & Shade -- -- / --drawline(x+side,y+side-1,x+side+depth-1,y+side-depth,cM100) --drawline(x,y,x+side-2,y,cP75) --drawline(x,y,x,y+side-2,cP75) end -- -- ... eof Custom Draw functions ... -- -- ****************************** -- *** Filters & Convolutions *** -- ****************************** function db.applyConvolution2Pic(convmx,divisor,bias,neg,amt) local r,g,b,mx,my,cx,cy,mxh,myh,mp,rb,gb,bb,xx,yy,x,y,w,h,div,n1,n2,amtr,ro,go,bo n1 = 1 n2 = bias if neg == 1 then n1 = -1 n2 = 255 + bias end amtr = 1 - amt w, h = getpicturesize() cy = #convmx cx = #convmx[1] mxh = math.floor(cx / 2) + 1 myh = math.floor(cy / 2) + 1 for y = 0, h-1, 1 do for x = 0, w-1, 1 do r,g,b = 0,0,0 ro,go,bo = getcolor(getbackuppixel(x,y)) div = divisor for my = 1, cy, 1 do for mx = 1, cx, 1 do xp = mx-mxh yp = my-myh mp = convmx[my][mx] xx = x + xp yy = y + yp if yy>=0 and yy=0 and xx 0 and n 0 and n0) then x = x*px - fx y = y*py - fy nfrac = nfrac + spfrac end n = n+1 end --return 1 - n/i; return 1 - nfrac/i end -- -- function db.mandel(x,y,l,r,o,i) -- pos. as fraction of 1, left coord, right coord, y coord, iterations local w,s,a,p,q,n,v,w s=math.abs(r-l); a = l + s*x; p = a; b = o - s*(y-0.5); q = b; n = 1; v = 0; w = 0; while (v+w<4 and n weakest then weakest = w; weak_i = {z,y,x}; end end end;end;end return weak_i[1],weak_i[2],weak_i[3] end -- -- -- -- Nearest color version: void is selected by the point that has the greatest distance -- to the nearest color. Higher value means greater void. -- function db.addColor2Cube(cube,sha,r,g,b,rw,gw,bw) local star,x,y,z,d,rd,gd,bd,cu1,cu2 star = 0 cube[r+1][g+1][b+1] = {false, star} for z = 0, sha-1, 1 do rd = (rw*(z-r))^2 cu2 = cube[z+1] for y = 0, sha-1, 1 do gd = (gw*(y-g))^2 cu1 = cu2[y+1] for x = 0, sha-1, 1 do d = rd + gd + (bw*(x-b))^2 --cube[z+1][y+1][x+1][2] = math.min(d, cube[z+1][y+1][x+1][2]) -- Don't add, use nearest color cu1[x+1][2] = math.min(d, cu1[x+1][2]) end;end;end end -- -- Should be same as original, but not 100% verified. Using a rgb+1 trick to speed up handling -- function db.addColor2Cube_test(cube,sha,r,g,b,rw,gw,bw) local star,x,y,z,d,rd,gd,bd,cu1,cu2 star = 0 r = r+1; g = g+1; b = b+1 cube[r][g][b] = {false, star} for z = 1, sha, 1 do rd = (rw*(z-r))^2 cu2 = cube[z] for y = 1, sha, 1 do gd = (gw*(y-g))^2 cu1 = cu2[y] for x = 1, sha, 1 do cu1[x][2] = math.min(rd+gd+(bw*(x-b))^2, cu1[x][2]) end;end;end end -- -- Create new allowed colorlines in colorspace (ramps from which colors can be picked) function db.enableRangeColorsInCube(cube,sha,r1,g1,b1,r2,g2,b2) local div,r,g,b,n,rs,gs,bs div = 256 / sha rs = (r2 - r1) / sha / div gs = (g2 - g1) / sha / div bs = (b2 - b1) / sha / div for n = 0, sha-1, 1 do r = math.floor(r1/div + rs * n) g = math.floor(g1/div + gs * n) b = math.floor(b1/div + bs * n) cube[r+1][g+1][b+1][1] = true end end -- function db.colorCigarr(shades,radius,fill_flag) local s,rad,radsq,step,shalf,bas,cols,found,x,y,z,bri,con,d,n radius = radius / 100 step = math.floor(255 / (shades-1)) shalf = math.floor(shades / 2) s = shades - 1 rad = math.floor(shades / 2 * radius) radsq = rad^2 bas = 0 cols = {} found = 0 for z = 0, s, 1 do for y = 0, s, 1 do for x = 0, s, 1 do --0.26,0.55,0.19 bri = (x + y + z ) / 3 --bri = math.sqrt(((x*0.26)^2 + (y*0.55)^2 + (z*0.19)^2)) * 1.5609 con = math.floor((shades - math.abs(bri - shalf)*2) * radius) d = math.floor(math.sqrt((bri-x)^2 + (bri-y)^2 + (bri-z)^2)) --d = math.floor(math.sqrt(((bri-x)*0.26)^2 + ((bri-y)*0.55)^2 + ((bri-z)*0.19)^2)) * 1.5609 -- Filled cigarr: Less or Equal, cigarr shell: Equal if d == con or (d < con and fill_flag) then found = found + 1 r = bas + x * step g = bas + y * step b = bas + z * step cols[found] = {r,g,b} end end; end; end --messagebox("Colors found: "..found.."\n\n".."Run AnalyzePalette to examine") for n = 0, 255, 1 do if n < found then c = cols[n+1] setcolor(n,c[1],c[2],c[3]) else setcolor(n,0,0,0) end end end -- eof colorcigarr -- -- ... eof Color Cube ... -- -- COLORMIX -- -- -- Returns a list of mixcolors palette entries, that are ranked by by quality & usefulness -- -- This whole junk my partly locked on 16 shades (4096 colors/ 12bit palette precision) so don't use anything else... -- -- function db.colormixAnalysis(sha,spare_flag,cust_dist) -- Interface local shades,pallist,ilist,custom_max_distance shades = sha -- 16 is good --messagebox(shades) custom_max_distance = -1 if cust_dist ~= null then custom_max_distance = cust_dist -- in % end if spare_flag == true then -- No shades here for now --pallist = db.makePalListShadeSPARE(256,shades) -- 16 shades so Colorcube processes is possible pallist = db.makeSparePalList(256) pallist = db.fixPalette(pallist,0) -- Remove doubles, No need to sort? ilist = db.makeIndexList(pallist, -1) -- -1, use list order as index else pallist = db.makePalListShade(256,shades) -- 16 shades so Colorcube processes is possible pallist = db.fixPalette(pallist,0) -- Remove doubles, No need to sort? ilist = db.makeIndexList(pallist, -1) -- -1, use list order as index end if shades > 0 then return db.colormixAnalysisEXT(shades,pallist,ilist,custom_max_distance) -- max distance in % end if shades == -1 then return db.colormixAnalysisEXTnoshade(pallist,ilist,custom_max_distance) -- max distance in % end end -- -- function db.colormixAnalysisEXT(SHADES,pallist,ilist,custom_max_distance) -- Shades, most number of mixes returned local n,m,c1,c2,pairs,cube,rm,gm,bm local mix,total,found,dist,void,ideal,mini,maxi,bestmix,bestscore --messagebox("will now make pairs") pairs = db.pairsFromList(ilist,0) -- 0 for unique pairs only, pairs are entries in pallist --messagebox(#pairs.." will now add colors to cube") cube = db.initColorCube(SHADES,{true,9999}) for n = 1, #pallist, 1 do c1 = pallist[n] db.addColor2Cube_test(cube,SHADES,c1[1],c1[2],c1[3],0.26,0.55,0.19) end -- these values are adjusted for a 12bit palette (0-15) and perceptual weight where r+g+b = 1.0 -- Ideal distance = 2.5 Green steps = 1.375 -- Minimum distance = 1 Green step = 0.55 --messagebox("colorcube done") VACT = 1 DACT = 1 total = 9.56 -- Max distance possible with 16 shades ideal = 0.45 -- 1 step = 0.637 mini = 0.35 maxi = ideal + (total - ideal) / math.max(1, #pallist / 16) if custom_max_distance ~= -1 then maxi = total * (custom_max_distance / 100) end mix = {} --mix[1] = {9e99,0,0,9e99,0,0,0} bestmix = -1 bestscore = 9e99 found = 0 for n = 1, #pairs, 1 do c1 = pallist[pairs[n][1]] c2 = pallist[pairs[n][2]] --0.26,0.55,0.19 dist = db.getColorDistance_weight(c1[1],c1[2],c1[3],c2[1],c2[2],c2[3],0.26,0.55,0.19) -- Not normalized rm = math.floor((c1[1]+c2[1])/2) gm = math.floor((c1[2]+c2[2])/2) bm = math.floor((c1[3]+c2[3])/2) -- Mix color adjustment (perhaps less than perfect, but probably good enough) mixbri = db.getBrightness(rm,gm,bm) truebri = math.sqrt((db.getBrightness(c1[1],c1[2],c1[3])^2 + db.getBrightness(c2[1],c2[2],c2[3])^2) / 2) diff = truebri - mixbri rm = math.max(0,math.min(15,math.floor(rm + diff))) gm = math.max(0,math.min(15,math.floor(gm + diff))) bm = math.max(0,math.min(15,math.floor(bm + diff))) newbri = db.getBrightness(rm,gm,bm) delta = math.abs(newbri - truebri) --if delta > 0.9 then -- messagebox(pallist[pairs[n][1]][4]..", "..pallist[pairs[n][2]][4].." delta = "..delta) --end -- --rm = math.floor(math.sqrt((c1[1]^2 + c2[1]^2) / 2)) --gm = math.floor(math.sqrt((c1[2]^2 + c2[2]^2) / 2)) --bm = math.floor(math.sqrt((c1[3]^2 + c2[3]^2) / 2)) void = cube[rm+1][gm+1][bm+1][2] if dist >= mini and dist <= maxi then found = found + 1 score = ((1+DACT*(dist - ideal)^2) / (1+void*VACT)) -- Lowest is best mix[found] = {score,pallist[pairs[n][1]][4],pallist[pairs[n][2]][4],dist,rm*SHADES,gm*SHADES,bm*SHADES,c1[1]*SHADES,c1[2]*SHADES,c1[3]*SHADES,c2[1]*SHADES,c2[2]*SHADES,c2[3]*SHADES} -- mix holds palette entry if score < bestscore then bestscore = score; bestmix = found; end end end if true == false then -- 2nd pass, add bestmix to colorspace. This reduces many similar mixes. m = mix[bestmix] db.addColor2Cube(cube,SHADES,m[5],m[6],m[7],0.26,0.55,0.19) for n = 1, #mix, 1 do if n ~= bestmix then m = mix[n] dist = m[4] void = cube[m[5]+1][m[6]+1][m[7]+1][2] score = ((1+DACT*(dist - ideal)^2) / (1+void*VACT)) m[1] = score end end end c1,c2 = -1,-1 if found > 0 then db.sorti(mix,1) best = mix[1] c1 = best[2] c2 = best[3] end --return found,c1,c2 return mix,found,c1,c2 end -- -- -- Mixcolor without colorcube - no scoring or sorting, 24bit colors, faster... -- function db.colormixAnalysisEXTnoshade(pallist,ilist,custom_max_distance) local n,m,c1,c2,pairs,cube,rm,gm,bm local mix,total,found,dist,void,ideal,mini,maxi,bestmix,bestscore pairs = db.pairsFromList(ilist,0) -- 0 for unique pairs only, pairs are entries in pallist total = 162.53 -- Max distance possible with 24-bit palette ad Dawn3.0 color weights 162.53 ideal = 0 mini = 0 maxi = ideal + (total - ideal) / math.max(1, #pallist / 16) if custom_max_distance ~= -1 then maxi = total * (custom_max_distance / 100) end mix = {} found = 0 for n = 1, #pairs, 1 do c1 = pallist[pairs[n][1]] c2 = pallist[pairs[n][2]] --0.26,0.55,0.19 dist = db.getColorDistance_weight(c1[1],c1[2],c1[3],c2[1],c2[2],c2[3],0.26,0.55,0.19) -- Not normalized rm = math.floor((c1[1]+c2[1])/2) gm = math.floor((c1[2]+c2[2])/2) bm = math.floor((c1[3]+c2[3])/2) -- Mix color adjustment mixbri = db.getBrightness(rm,gm,bm) truebri = math.sqrt((db.getBrightness(c1[1],c1[2],c1[3])^2 + db.getBrightness(c2[1],c2[2],c2[3])^2) / 2) diff = truebri - mixbri rm = math.max(0,math.min(255,math.floor(rm + diff))) gm = math.max(0,math.min(255,math.floor(gm + diff))) bm = math.max(0,math.min(255,math.floor(bm + diff))) newbri = db.getBrightness(rm,gm,bm) delta = math.abs(newbri - truebri) --if delta > 0.9 then -- messagebox(pallist[pairs[n][1]][4]..", "..pallist[pairs[n][2]][4].." delta = "..delta) --end -- if dist >= mini and dist <= maxi then found = found + 1 score = 1 mix[found] = {score,pallist[pairs[n][1]][4],pallist[pairs[n][2]][4],dist,rm,gm,bm,c1[1],c1[2],c1[3],c2[1],c2[2],c2[3]} -- mix holds palette entry end end --messagebox(#mix) return mix,found,-1,-1 end -- -- Fuse a palettelist into an extended mix-anlysis list function db.fusePALandMIX(pal,mix,max_score,max_dist) local n,c,mixlist,tot,score,dist,c1,c2,rm,gm,bm mixlist = {} tot = 0 -- {r,g,b,n} for n = 1, #pal, 1 do tot = tot + 1 c = pal[n] mixlist[tot] = {0,c[4],c[4],0,c[1],c[2],c[3],c[1],c[2],c[3],c[1],c[2],c[3]} end -- {score,col#1,col#2,dist,rm,gm,bm} low score is best for n = 1, #mix, 1 do score = mix[n][1] dist = mix[n][4] if score <= max_score and dist <= max_dist then tot = tot + 1 mixlist[tot] = mix[n] end end return mixlist end -- -- ******************************************** -- *** L-system (fractal curves & "plants") *** -- ******************************************** -- -- function db.Lsys_makeData(a) local n,i; i = {} for n = 1, #a, 1 do i[a[n][2]] = a[n]; end return i end -- -- function db.Lsys_makeSet(seed,iter,data) local s,n,i,nset,set set = seed for n = 1, iter, 1 do nset = '' for i = 1, #set, 1 do s = string.sub(set,i,i) nset = nset..data[s][3] end set = nset end return set end -- function db.Lsys_draw(set,data,cx,cy,size,rot,rgb,rng,transp, speed) local p,M,DEG,l,n,d,i,v,q,c,tx,ty,posx,posy,dval,col,w,h,s,cl,count if speed == nil then speed = 50; end -- speed is drawing operations per update function ang(d) return (d % 360 + 360) * DEG; end w,h = getpicturesize() p = 0 M = math DEG = math.pi/180 l = #set posx={}; posy={}; dval={} if (rgb == null) then rgb = {0,0,0}; end if (transp == null) then transp = 0; end col = db.newArrayMerge(rgb,{}) q = 255 / l count = 0 for n = 1, l, 1 do s = string.sub(set,n,n) d = data[s] i = d[1] v = d[4] --messagebox(i) if (i == 'Left') then rot = rot - v; end if (i == 'Right') then rot = rot + v; end if (i == 'Save') then p=p+1; posx[p] = cx; posy[p] = cy; dval[p] = rot; end if (i == 'Load') then cx = posx[p]; cy = posy[p]; rot = dval[p]; p=p-1; end if (i == 'Draw') then tx = cx + M.sin(ang(rot)) * size ty = cy + -M.cos(ang(rot)) * size for c = 1, 3, 1 do if (rng[c] > 0) then col[c] = rgb[c] + (n * q) * rng[c]; end if (rng[c] < 0) then col[c] = rgb[c] + (n * q) * rng[c]; end end cl = matchcolor(col[1],col[2],col[3]) --putpicturepixel(cx*w,cy*h,cl); --drawline(cx*w,cy*h,tx*w,ty*h,cl) db.lineTransp(cx*w,cy*h,tx*w,ty*h,cl,transp) cx = tx; cy = ty end count = count + 1 if count == speed then count = 0; updatescreen(); if (waitbreak(0)==1) then return end; end end return {cx,cy,rot} end -- draw -- -- eof L-system --