/* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2007 Adrien Destugues Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud) Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ ////////////////////////////////////////////////////////////////////////////// ///@file engine.h /// Utility functions for the menu and all windows. ////////////////////////////////////////////////////////////////////////////// void Main_handler (void); void Draw_menu_button_frame(byte btn_number,byte pressed); void Unselect_button (int btn_number); void Select_button (int btn_number,byte click); void Open_window (word width,word height, char * title); void Close_window (void); void Open_popup (word x_pos, word y_pos, word width, word height); void Close_popup (void); void Window_draw_normal_bouton(word x_pos,word y_pos,word width,word height, char * title,byte undersc_letter,byte clickable); void Window_select_normal_button(word x_pos,word y_pos,word width,word height); void Window_unselect_normal_button(word x_pos,word y_pos,word width,word height); void Window_draw_palette_bouton(word x_pos,word y_pos); void Compute_slider_cursor_height(T_Scroller_button * button); void Window_draw_slider(T_Scroller_button * button); void Window_draw_scroller_bouton(T_Scroller_button * button); void Window_input_content(T_Special_button * button, char * content); void Window_clear_input_button(T_Special_button * button); void Window_draw_input_bouton(word x_pos,word y_pos,word width_in_characters); T_Normal_button * Window_set_normal_button(word x_pos, word y_pos, word width, word height, char * title,byte undersc_letter, byte clickable, word shortcut); #define GGUI_set_normal_button(x_pos,y_pos,width,height,title,undersc_letter,clickable,shortcut,NAME) \ const short NAME = Window_set_normal_button((x_pos),(y_pos),(width),(height),(title),(undersc_letter),(clickable),(shortcut))->Number; T_Normal_button * Window_set_repeatable_button(word x_pos, word y_pos, word width, word height, char * title,byte undersc_letter, byte clickable, word shortcut); T_Palette_button * Window_set_palette_button(word x_pos, word y_pos); void Window_clear_tags(void); void Tag_color_range(byte start,byte end); T_Scroller_button * Window_set_scroller_button(word x_pos, word y_pos, word height, word nb_elements, word nb_elements_visible, word initial_position); T_Special_button * Window_set_special_button(word x_pos,word y_pos,word width,word height); T_Special_button * Window_set_input_button(word x_pos,word y_pos,word width_in_characters); T_Dropdown_button * Window_set_dropdown_button(word x_pos,word y_pos,word width,word height,word dropdown_width,const char *label,byte display_choice,byte display_centered,byte display_arrow,byte active_button); void Window_dropdown_add_item(T_Dropdown_button * dropdown, word btn_number, const char *label); void Window_dropdown_clear_items(T_Dropdown_button * dropdown); T_List_button * Window_set_list_button(T_Special_button * entry_button, T_Scroller_button * scroller, Func_draw_list_item draw_list_item); void Window_redraw_list(T_List_button * list); byte Window_click_in_rectangle(short start_x,short start_y,short end_x,short end_y); short Wait_click_in_palette(T_Palette_button * button); void Get_color_behind_window(byte * color, byte * click); short Window_clicked_button(void); int Button_under_mouse(void); short Window_get_clicked_button(void); void Remap_window_backgrounds(byte * conversion_table, int Min_Y, int Max_Y); void Pixel_background(int x_pos, int y_pos, byte color);