/* vim:expandtab:ts=2 sw=2: */ /* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2010 Adrien Destugues Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ /// \file Handle tiles. /// Build the tile-area from the current picture void build_tile_area() { word tileAreaWidth = Main_image_width / Snap_width + 1; word tileAreaHeight = Main_image_height / Snap_height + 1; int* tileArea = malloc(tileAreaWidth*tileAreaHeight*sizeof(int)); word tile_x, tile_y, pixel_x, pixel_y; // For each tile, we have to crawl up to the top of the picture and // find the first identical tile for (tile_y = 0; tile_y < tileAreaWidth; tile_y++) for(tile_x = 0; tile_x < tileAreaHeight; tile_x++) { // So, this is the "for each tile" word ctx, cty; // First we compare the tile with the others one in the same line at the left for(ctx = tile_x - 1; ctx >= 0; ctx--) if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, tile_y*Snap_height)) { // We found a match ! tileArea[tile_y*tileAreaWidth+tile_x] = tile_y*tileAreaWidth+ctx; goto found; } // Then we look at all the lines above for(cty = tile_y - 1; cty >= 0; cty--) for(ctx = tileAreaWidth - 1; ctx >= 0; ctx--) if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, cty*Snap_height)) { // We found a match ! tileArea[tile_y*tileAreaWidth+tile_x] = cty*tileAreaWidth+ctx; goto found; } // Then we look at all the lines below for(cty = tileAreaHeight - 1; cty >= tile_y; cty--) for(ctx = tileAreaWidth - 1; ctx >= 0; ctx--) if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, cty*Snap_height)) { // We found a match ! tileArea[tile_y*tileAreaWidth+tile_x] = cty*tileAreaWidth+ctx; goto found; } // Then we look at the tiles at the right of this one // (including the tile itself, so we are sure we match something this time) for(ctx = tileAreaHeight; ctx >= tile_x; ctx--) if(compare_tiles(tile_x*Snap_width, tile_y*Snap_height, ctx*Snap_width, tile_y*Snap_height)) { // We found a match ! tileArea[tile_y*tileAreaWidth+tile_x] = tile_y*tileAreaWidth+ctx; } found: } } // Compare tiles // The parameters are in pixel-space. void compare_tiles(word x1, word y1, word x2, word y2) { word pixel_x, pixel_y; byte c1, c2; for (pixel_y = 0; pixel_y < Snap_width; pixel_y++) for (pixel_x = 0; pixel_x < Snap_height; pixel_x++) { c1 = Main_screen + (y1+pixel_y) * Main_image_width + (x1+pixel_x); c2 = Main_screen + (y2+pixel_y) * Main_image_width + (x2+pixel_x); if (c1 != c2) return 0; } return 1; } /// Copy a tile pixeldata to all the identical ones // Call this after the end of an operation void update_tile(word pixel_x, word pixel_y) { int tileOffset = (pixel_y/Snap_height)*tileAreaHeight + pixel_x/Snap_width; int firstTileOffset = tileOffset + 1; // to make sure they are not equal while(firstTileOffset != tileOffset) { tileOffset = tileArea[tileOffset]; //do the copy of a block starting at (pixel_x, pixel_y) } }