/* vim:expandtab:ts=2 sw=2: */ /* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2018 Thomas Bernard Copyright 2008 Yves Rizoud Copyright 2007 Adrien Destugues Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud) Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see */ ////////////////////////////////////////////////////////////////////////////// ///@file sdlscreen.h /// Screen update (refresh) system, and some SDL-specific graphic functions. ////////////////////////////////////////////////////////////////////////////// #ifndef SDLSCREEN_H_INCLUDED #define SDLSCREEN_H_INCLUDED #include #include "struct.h" #include "global.h" GFX2_GLOBAL SDL_Rect ** List_SDL_video_modes; /// /// Converts a SDL_Surface (indexed colors or RGB) into an array of bytes /// (indexed colors). /// If dest is NULL, it's allocated by malloc(). Otherwise, be sure to /// pass a buffer of the right dimensions. byte * Surface_to_bytefield(SDL_Surface *source, byte * dest); /// Gets the RGB 24-bit color currently associated with a palette index. SDL_Color Color_to_SDL_color(byte); /// Reads a pixel in a 8-bit SDL surface. byte Get_SDL_pixel_8(const SDL_Surface *bmp, int x, int y); /// Reads a pixel in a multi-byte SDL surface. dword Get_SDL_pixel_hicolor(const SDL_Surface *bmp, int x, int y); /// Writes a pixel in a 8-bit SDL surface. void Set_SDL_pixel_8(SDL_Surface *bmp, int x, int y, byte color); /// Convert a SDL Palette to a grafx2 palette void Get_SDL_Palette(const SDL_Palette * sdl_palette, T_Palette palette); #endif // SDLSCREEN_H_INCLUDED