/* vim:expandtab:ts=2 sw=2:
*/
/* SFont: a simple font-library that uses special bitmaps as fonts
Copyright (C) 2003 Karl Bartel
License: GPL or LGPL (at your choice)
WWW: http://www.linux-games.com/sfont/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see .
Karl Bartel
Cecilienstr. 14
12307 Berlin
GERMANY
karlb@gmx.net
*/
/************************************************************************
* SFONT - SDL Font Library by Karl Bartel *
* *
* All functions are explained below. For further information, take a *
* look at the example files, the links at the SFont web site, or *
* contact me, if you problem isn' addressed anywhere. *
* *
************************************************************************/
//////////////////////////////////////////////////////////////////////////////
///@file SFont.h
/// Text rendering system, that uses bitmaps as fonts.
/// Not specific to Grafx2, it writes to SDL_Surface.
//////////////////////////////////////////////////////////////////////////////
#ifndef _SFONT_H_
#define _SFONT_H_
#include
#ifdef __cplusplus
extern "C" {
#endif
///
/// Declare one variable of this type for each font you are using.
/// To load the fonts, load the font image into YourFont->Surface
/// and call InitFont( YourFont );
typedef struct {
SDL_Surface *Surface;
int CharBegin[256];
int CharWidth[256];
int Space;
} SFont_Font;
///
/// Initializes the font.
/// @param Font this contains the suface with the font.
/// The Surface must be loaded before calling this function
SFont_Font* SFont_InitFont (SDL_Surface *Font);
///
/// Frees the font.
/// @param Font The font to free
/// The font must be loaded before using this function.
void SFont_FreeFont(SFont_Font* Font);
///
/// Blits a string to a surface.
/// @param Surface The surface you want to blit to.
/// @param Font The font to use.
/// @param text A string containing the text you want to blit.
/// @param x Coordinates to start drawing.
/// @param y Coordinates to start drawing.
void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font, int x, int y,
const char *text);
/// Returns the width of "text" in pixels
int SFont_TextWidth(const SFont_Font* Font, const char *text);
/// Returns the height of "text" in pixels (which is always equal to Font->Surface->h)
int SFont_TextHeight(const SFont_Font* Font);
/// Blits a string to Surface with centered x position
void SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font* Font, int y,
const char *text);
#ifdef __cplusplus
}
#endif
#endif /* SFONT_H */