/* Grafx2 - The Ultimate 256-color bitmap paint program Copyright 2008 Yves Rizoud Copyright 2008 Franck Charlet Copyright 2007 Adrien Destugues Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud) Grafx2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. Grafx2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Grafx2; if not, see or write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include "global.h" #include "sdlscreen.h" #include "errors.h" #include "misc.h" // Update method that does a large number of small rectangles, aiming // for a minimum number of total pixels updated. #define UPDATE_METHOD_MULTI_RECTANGLE 1 // Intermediate update method, does only one update with the smallest // rectangle that includes all modified pixels. #define UPDATE_METHOD_CUMULATED 2 // Total screen update, for platforms that impose a Vsync on each SDL update. #define UPDATE_METHOD_FULL_PAGE 3 // UPDATE_METHOD can be set from makefile, otherwise it's selected here // depending on the platform : #ifndef UPDATE_METHOD #if defined(__macosx__) || defined(__FreeBSD__) #define UPDATE_METHOD UPDATE_METHOD_FULL_PAGE #else #define UPDATE_METHOD UPDATE_METHOD_CUMULATED #endif #endif /// Sets the new screen/window dimensions. void Set_mode_SDL(int *width, int *height, int fullscreen) { Screen_SDL=SDL_SetVideoMode(*width,*height,8,(fullscreen?SDL_FULLSCREEN:0)|SDL_RESIZABLE); if(Screen_SDL != NULL) { // Check the mode we got, in case it was different from the one we requested. if (Screen_SDL->w != *width || Screen_SDL->h != *height) { DEBUG("Error: Got a different video mode than the requested one!",0); *width = Screen_SDL->w; *height = Screen_SDL->h; } Screen_pixels=Screen_SDL->pixels; } else DEBUG("Error: Unable to change video mode!",0); SDL_ShowCursor(0); // Hide the SDL mouse cursor, we use our own } #if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED) short Min_X=0; short Min_Y=0; short Max_X=10000; short Max_Y=10000; #endif #if (UPDATE_METHOD == UPDATE_METHOD_FULL_PAGE) int update_is_required=0; #endif void Flush_update(void) { #if (UPDATE_METHOD == UPDATE_METHOD_FULL_PAGE) // Do a full screen update if (update_is_required) { SDL_UpdateRect(Screen_SDL, 0, 0, 0, 0); update_is_required=0; } #endif #if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED) if (Min_X>=Max_X || Min_Y>=Max_Y) { ; // Nothing to do } else { if (Min_X<0) Min_X=0; if (Min_Y<0) Min_Y=0; SDL_UpdateRect(Screen_SDL, Min_X*Pixel_width, Min_Y*Pixel_height, Min(Screen_width-Min_X, Max_X-Min_X)*Pixel_width, Min(Screen_height-Min_Y, Max_Y-Min_Y)*Pixel_height); Min_X=Min_Y=10000; Max_X=Max_Y=0; } #endif } void Update_rect(short x, short y, unsigned short width, unsigned short height) { #if (UPDATE_METHOD == UPDATE_METHOD_MULTI_RECTANGLE) SDL_UpdateRect(Screen_SDL, x*Pixel_width, y*Pixel_height, width*Pixel_width, height*Pixel_height); #endif #if (UPDATE_METHOD == UPDATE_METHOD_CUMULATED) if (width==0 || height==0) { Min_X=Min_Y=0; Max_X=Max_Y=10000; } else { if (x < Min_X) Min_X = x; if (y < Min_Y) Min_Y = y; if (x+width>Max_X) Max_X=x+width; if (y+height>Max_Y) Max_Y=y+height; } #endif #if (UPDATE_METHOD == UPDATE_METHOD_FULL_PAGE) update_is_required=1; #endif } // Converts a SDL_Surface (indexed colors or RGB) into an array of bytes // (indexed colors). // If dest is NULL, it's allocated by malloc(). Otherwise, be sure to // pass a buffer of the right dimensions. byte * Surface_to_bytefield(SDL_Surface *source, byte * dest) { byte *src; byte *dest_ptr; int y; int remainder; // Support seulement des images 256 couleurs if (source->format->BytesPerPixel != 1) return NULL; if (source->w & 3) remainder=4-(source->w&3); else remainder=0; if (dest==NULL) dest=(byte *)malloc(source->w*source->h); dest_ptr=dest; src=(byte *)(source->pixels); for(y=0; y < source->h; y++) { memcpy(dest_ptr, src,source->w); dest_ptr += source->w; src += source->w + remainder; } return dest; } /// Gets the RGB 24-bit color currently associated with a palette index. SDL_Color Color_to_SDL_color(byte index) { SDL_Color color; color.r = Main_palette[index].R; color.g = Main_palette[index].G; color.b = Main_palette[index].B; color.unused = 255; return color; } // Reads a pixel in a SDL surface. // Warning, this is only suitable for 8-bit surfaces. byte Get_SDL_pixel_8(SDL_Surface *bmp, int x, int y) { return ((byte *)(bmp->pixels))[(y*bmp->pitch+x)]; } void Clear_screen(byte color) { memset(Screen_SDL->pixels,color,Screen_SDL->pitch*Screen_SDL->h); Update_rect(0,0,0,0); } void Clear_border(byte color) { int width; int height; // This function can be called before the graphics mode is set. // Nothing to do then. if (!Screen_SDL) return; width = Screen_SDL->w - Screen_width*Pixel_width; height = Screen_SDL->h - Screen_height*Pixel_height; if (width) { SDL_Rect r; r.x=Screen_SDL->w - width; r.y=0; r.h=Screen_SDL->h; r.w=width; SDL_FillRect(Screen_SDL,&r,color); SDL_UpdateRect(Screen_SDL, r.x, r.y, r.w, r.h); } if (height) { SDL_Rect r; r.x=0; r.y=Screen_SDL->h - height; r.h=height; r.w=Screen_SDL->w - height; SDL_FillRect(Screen_SDL,&r,color); SDL_UpdateRect(Screen_SDL, r.x, r.y, r.w, r.h); } }