/* vim:expandtab:ts=2 sw=2:
*/
/* SFont: a simple font-library that uses special .pngs as fonts
Copyright (C) 2003 Karl Bartel
License: GPL or LGPL (at your choice)
WWW: http://www.linux-games.com/sfont/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see .
Karl Bartel
Cecilienstr. 14
12307 Berlin
GERMANY
karlb@gmx.net
*/
#include
#include
#include
#include
#include "SFont.h"
static Uint32 GetPixel(SDL_Surface *Surface, Sint32 X, Sint32 Y)
{
Uint8 *bits;
Uint32 Bpp;
assert(X>=0);
assert(Xw);
Bpp = Surface->format->BytesPerPixel;
bits = ((Uint8 *)Surface->pixels)+Y*Surface->pitch+X*Bpp;
// Get the pixel
switch(Bpp) {
case 1:
return *((Uint8 *)Surface->pixels + Y * Surface->pitch + X);
break;
case 2:
return *((Uint16 *)Surface->pixels + Y * Surface->pitch/2 + X);
break;
case 3: { // Format/endian independent
Uint8 r, g, b;
r = *((bits)+Surface->format->Rshift/8);
g = *((bits)+Surface->format->Gshift/8);
b = *((bits)+Surface->format->Bshift/8);
return SDL_MapRGB(Surface->format, r, g, b);
}
break;
case 4:
return *((Uint32 *)Surface->pixels + Y * Surface->pitch/4 + X);
break;
}
return -1;
}
SFont_Font* SFont_InitFont(SDL_Surface* Surface)
{
int x = 0, i = 33;
Uint32 pixel;
SFont_Font* Font;
Uint32 pink;
if (Surface == NULL)
return NULL;
Font = (SFont_Font *) malloc(sizeof(SFont_Font));
memset(Font, 0, sizeof(SFont_Font));
Font->Surface = Surface;
SDL_LockSurface(Surface);
pink = GetPixel(Surface, 0, 0);
while (x < Surface->w) {
if (GetPixel(Surface, x, 0) != pink) {
Font->CharBegin[i]=x;
while((x < Surface->w) && (GetPixel(Surface, x, 0)!= pink))
x++;
Font->CharWidth[i]=x-Font->CharBegin[i];
i++;
}
x++;
}
// Create lowercase characters, if not present
for (i=0; i <26; i++)
{
if (Font->CharWidth['a'+i]==0)
{
Font->CharBegin['a'+i]=Font->CharBegin['A'+i];
Font->CharWidth['a'+i]=Font->CharWidth['A'+i];
}
}
// Determine space width.
// This strange format doesn't allow font designer to write explicit
// space as a character.
// Rule: A space should be as large as the character " if available,
// or 'a' if it's not.
Font->Space = Font->CharWidth[(int)'"'];
if (Font->Space<2)
Font->Space = Font->CharWidth[(int)'a'];
pixel = GetPixel(Surface, 0, Surface->h-1);
SDL_UnlockSurface(Surface);
SDL_SetColorKey(Surface, SDL_SRCCOLORKEY, pixel);
return Font;
}
void SFont_FreeFont(SFont_Font* FontInfo)
{
SDL_FreeSurface(FontInfo->Surface);
free(FontInfo);
}
void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font,
int x, int y, const char *text)
{
const char* c;
SDL_Rect srcrect, dstrect;
if(text == NULL)
return;
// these values won't change in the loop
srcrect.y = 1;
dstrect.y = y;
srcrect.h = dstrect.h = Font->Surface->h - 1;
for(c = text; *c != '\0' && x <= Surface->w ; c++) {
// skip spaces and nonprintable characters
if (*c == ' ' || Font->CharWidth[(int)*c]==0) {
x += Font->Space;
continue;
}
srcrect.w = Font->CharWidth[(int)*c];
dstrect.w = srcrect.w;
srcrect.x = Font->CharBegin[(int)*c];
dstrect.x = x;
SDL_BlitSurface(Font->Surface, &srcrect, Surface, &dstrect);
x += Font->CharWidth[(int)*c];
}
}
int SFont_TextWidth(const SFont_Font *Font, const char *text)
{
const char* c;
int width = 0;
if(text == NULL)
return 0;
for(c = text; *c != '\0'; c++) {
// skip spaces and nonprintable characters
if (*c == ' ' || Font->CharWidth[(int)*c]==0) {
width += Font->Space;
continue;
}
width += Font->CharWidth[(int)*c];
}
return width;
}
int SFont_TextHeight(const SFont_Font* Font)
{
return Font->Surface->h - 1;
}
void SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font *Font,
int y, const char *text)
{
SFont_Write(Surface, Font, Surface->w/2 - SFont_TextWidth(Font, text)/2,
y, text);
}