/* vim:expandtab:ts=2 sw=2: */ /* SFont: a simple font-library that uses special .pngs as fonts Copyright (C) 2003 Karl Bartel License: GPL or LGPL (at your choice) WWW: http://www.linux-games.com/sfont/ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . Karl Bartel Cecilienstr. 14 12307 Berlin GERMANY karlb@gmx.net */ #include #include #include #include #include "SFont.h" static Uint32 GetPixel(SDL_Surface *Surface, Sint32 X, Sint32 Y) { Uint8 *bits; Uint32 Bpp; assert(X>=0); assert(Xw); Bpp = Surface->format->BytesPerPixel; bits = ((Uint8 *)Surface->pixels)+Y*Surface->pitch+X*Bpp; // Get the pixel switch(Bpp) { case 1: return *((Uint8 *)Surface->pixels + Y * Surface->pitch + X); break; case 2: return *((Uint16 *)Surface->pixels + Y * Surface->pitch/2 + X); break; case 3: { // Format/endian independent Uint8 r, g, b; r = *((bits)+Surface->format->Rshift/8); g = *((bits)+Surface->format->Gshift/8); b = *((bits)+Surface->format->Bshift/8); return SDL_MapRGB(Surface->format, r, g, b); } break; case 4: return *((Uint32 *)Surface->pixels + Y * Surface->pitch/4 + X); break; } return -1; } SFont_Font* SFont_InitFont(SDL_Surface* Surface) { int x = 0, i = 33; Uint32 pixel; SFont_Font* Font; Uint32 pink; if (Surface == NULL) return NULL; Font = (SFont_Font *) malloc(sizeof(SFont_Font)); memset(Font, 0, sizeof(SFont_Font)); Font->Surface = Surface; SDL_LockSurface(Surface); pink = GetPixel(Surface, 0, 0); while (x < Surface->w) { if (GetPixel(Surface, x, 0) != pink) { Font->CharBegin[i]=x; while((x < Surface->w) && (GetPixel(Surface, x, 0)!= pink)) x++; Font->CharWidth[i]=x-Font->CharBegin[i]; i++; } x++; } // Create lowercase characters, if not present for (i=0; i <26; i++) { if (Font->CharWidth['a'+i]==0) { Font->CharBegin['a'+i]=Font->CharBegin['A'+i]; Font->CharWidth['a'+i]=Font->CharWidth['A'+i]; } } // Determine space width. // This strange format doesn't allow font designer to write explicit // space as a character. // Rule: A space should be as large as the character " if available, // or 'a' if it's not. Font->Space = Font->CharWidth[(int)'"']; if (Font->Space<2) Font->Space = Font->CharWidth[(int)'a']; pixel = GetPixel(Surface, 0, Surface->h-1); SDL_UnlockSurface(Surface); SDL_SetColorKey(Surface, SDL_SRCCOLORKEY, pixel); return Font; } void SFont_FreeFont(SFont_Font* FontInfo) { SDL_FreeSurface(FontInfo->Surface); free(FontInfo); } void SFont_Write(SDL_Surface *Surface, const SFont_Font *Font, int x, int y, const char *text) { const char* c; SDL_Rect srcrect, dstrect; if(text == NULL) return; // these values won't change in the loop srcrect.y = 1; dstrect.y = y; srcrect.h = dstrect.h = Font->Surface->h - 1; for(c = text; *c != '\0' && x <= Surface->w ; c++) { // skip spaces and nonprintable characters if (*c == ' ' || Font->CharWidth[(int)*c]==0) { x += Font->Space; continue; } srcrect.w = Font->CharWidth[(int)*c]; dstrect.w = srcrect.w; srcrect.x = Font->CharBegin[(int)*c]; dstrect.x = x; SDL_BlitSurface(Font->Surface, &srcrect, Surface, &dstrect); x += Font->CharWidth[(int)*c]; } } int SFont_TextWidth(const SFont_Font *Font, const char *text) { const char* c; int width = 0; if(text == NULL) return 0; for(c = text; *c != '\0'; c++) { // skip spaces and nonprintable characters if (*c == ' ' || Font->CharWidth[(int)*c]==0) { width += Font->Space; continue; } width += Font->CharWidth[(int)*c]; } return width; } int SFont_TextHeight(const SFont_Font* Font) { return Font->Surface->h - 1; } void SFont_WriteCenter(SDL_Surface *Surface, const SFont_Font *Font, int y, const char *text) { SFont_Write(Surface, Font, Surface->w/2 - SFont_TextWidth(Font, text)/2, y, text); }