/* vim:expandtab:ts=2 sw=2:
*/
/* Grafx2 - The Ultimate 256-color bitmap paint program
Copyright 2008 Yves Rizoud
Copyright 2008 Franck Charlet
Copyright 2007 Adrien Destugues
Copyright 1996-2001 Sunset Design (Guillaume Dorme & Karl Maritaud)
Grafx2 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.
Grafx2 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Grafx2; if not, see
*/
#include
#ifndef _MSC_VER
#include
#endif
#include
#include
#include "struct.h"
#include "global.h"
#include "errors.h"
#include "misc.h"
#include "palette.h"
#include "pages.h"
#include "windows.h"
#include "layers.h"
void Pixel_in_layer(word x,word y, byte layer, byte color)
{
*((y)*Main.image_width+(x)+Main.backups->Pages->Image[layer].Pixels)=color;
}
byte C64_FLI(byte *bitmap, byte *screen_ram, byte *color_ram, byte *background)
{
word used_colors[200][40];
word block_used_colors[25][40];
word line_used_colors[200];
byte used_colors_count[200][40];
dword usage[16];
word x,y,row,col;
int i;
byte line_color[200];
byte block_color[25][40];
word best_color_count;
byte best_color;
const byte no_color=16;
// Prerequisites
if (Main.backups->Pages->Nb_layers < 3)
return 1;
if (Main.image_width != 160 || Main.image_height != 200)
return 2;
memset(used_colors,0,200*40*sizeof(word));
memset(block_used_colors,0,25*40*sizeof(word));
memset(line_used_colors,0,200*sizeof(word));
memset(used_colors_count,0,200*40*sizeof(byte));
// Initialize these as "unset"
memset(line_color,no_color,200*sizeof(byte));
memset(block_color,no_color,25*40*sizeof(byte));
// Examine all 4-pixel blocks to fill used_colors[][]
for (row=0;row<200;row++)
{
for (col=0;col<40;col++)
{
for (x=0;x<4;x++)
{
byte c=*((row)*Main.image_width+(col*4+x)+Main.backups->Pages->Image[2].Pixels);
used_colors[row][col] |= 1<Pages->Image[0].Pixels);
if (c<16)
{
line_color[row]=c;
for (col=0;col<40;col++)
{
// Remove that color from the sets
used_colors[row][col] &= ~(1<Pages->Image[1].Pixels);
if (c<16)
{
block_color[row/8][col]=c;
// Remove that color from the sets
for (y=0; y<8;y++)
used_colors[row+y][col] &= ~(1<best_color_count)
{
best_color_count=usage[i];
best_color=i;
}
}
line_color[row]=best_color;
// Remove that color from the sets
for (col=0;col<40;col++)
{
if (used_colors[row][col] & (1<2)
{
filter &= used_colors[row+y][col];
for (i=0; i<16; i++)
{
if (used_colors[row+y][col] & (1<best_color_count)
{
best_color_count=usage[i];
best_color=i;
}
}
}
}
block_color[row/8][col]=best_color;
// Remove that color from the sets
for (y=0;y<8;y++)
{
if (used_colors[row+y][col] & (1<15)
c1=16;
if (c2>15)
c2=16;
// Output Screen RAMs
if (screen_ram!=NULL)
screen_ram[y*1024+row*40+col] = (c1&15) | ((c2&15)<<4);
// Output bitmap
if (bitmap!=NULL)
{
for(x=0; x<4; x++)
{
byte bits;
byte c=*((row*8+y)*Main.image_width+(col*4+x)+Main.backups->Pages->Image[2].Pixels);
if (c==line_color[row*8+y])
// BG color
bits=0;
else if (c==block_color[row][col])
// block color
bits=3;
else if (c==c1)
// Color 1
bits=2;
else if (c==c2)
// Color 2
bits=1;
else // problem
bits=0;
// clear target bits
//bitmap[row*320+col*8+y] &= ~(3<<((3-x)*2));
// set them
bitmap[row*320+col*8+y] |= bits<<((3-x)*2);
}
}
}
}
}
//memset(background,3,200);
//memset(color_ram,5,8000);
//memset(screen_ram,(9<<4) | 7,8192);
return 0;
}
byte C64_FLI_enforcer(void)
{
byte background[200];
byte bitmap[8000];
byte screen_ram[8192];
byte color_ram[1000];
int row, col, x, y;
byte c[4];
// Checks
if (Main.image_width != 160)
return 1;
if (Main.image_height != 200)
return 1;
if (Main.backups->Pages->Nb_layers != 4)
return 2;
Backup_layers(3);
memset(bitmap,0,8000);
memset(background,0,200);
memset(color_ram,0,1000);
memset(screen_ram,0,8192);
C64_FLI(bitmap, screen_ram, color_ram, background);
for(row=0; row<25; row++)
{
for(col=0; col<40; col++)
{
c[3]=color_ram[row*40+col]&15;
for(y=0; y<8; y++)
{
int pixel=bitmap[row*320+col*8+y];
c[0]=background[row*8+y]&15;
c[1]=screen_ram[y*1024+row*40+col]>>4;
c[2]=screen_ram[y*1024+row*40+col]&15;
for(x=0; x<4; x++)
{
int color=c[(pixel&3)];
pixel>>=2;
Pixel_in_layer(col*4+(3-x),row*8+y,3,color);
}
}
}
}
End_of_modification();
// Visible feedback:
// If the "check" layer was visible, manually update the whole thing
if (Main.layers_visible & (1<<3))
{
Hide_cursor();
Redraw_layered_image();
Display_all_screen();
Display_layerbar();
Display_cursor();
}
else
// Otherwise, simply toggle the layer visiblity
Layer_activate(3,RIGHT_SIDE);
return 0;
}